Directorate Officer
I talked at various points with many of you about organizing the Republic army into standardized units, but we haven't ever come up with anything firm yet. So let's change that.
This won't be mandatory for all units and people, but just to come up with a general guide for mainstream federal units. I fully expect people to deviate from it when creating their own special units, especially if it some sort of special forces, elite legion, or local defense force.
But this will apply to mainstream federal units (though it will also serve as a rough guideline for numbers in special codex-submitted units). Once formed, these groups will be used as guidelines for ground commanders for what they can bring into battle, much like the current system for naval officers and capital ships.
So for starters, we previously had this legion/regiment system, though it was not widely used because of the relatively large numbers of NPCs and a general lack of ground commanders:
Legion Structure
Regiment Structure
What I'm currently thinking about is moving to an Order of Battle based on the old Galactic Empire's (and by extension, the Galactic Republic before that), but made so that people can mix and match various troop types to their liking in their own units, using the squad as the base element. But I'd like to get everyone's thoughts to see if there are any other alternatives to consider and to hear on any suggestions for tweaking this system.
Generic Base structure:
Based on the canon Order of Battle, from lowest base unit to the highest. Command rank for each unit is listed in parentheses after the unit:
The squads used as building blocks:
Types of Squads:
So for example, Lieutenant Bobert could make a platoon-size element known as "Bobert's Rangers" consisting of two Recon squads and two Sharpshooter squads. Such a unit would be very good at scouting out and picking apart light enemies before they knew what hit them.
On the other hand, Major Major could form the 71st Armor Regiment, consisting of nothing but armor squads using R-10 tanks. In other words, the 71st could have 512 R-10 tanks.
The problem with the second example is that it is highly unlikely such a unit would be applicable to all situations, and even if it were, that people from the opposing side would be happy about such numbers. One way to do ensure that it doesn't cause problems with the other side would be to do a codex submission, but I'm thinking that it might be better for gameplay balances for higher-ranking officers to have access to a few number of troops, but make them especially high-quality to the point that they have an "elite" status.
This could be something that is easily accomplished by having a codex submission for their unit after it's been involved in several threads (which could then be used as development threads for the said unit). An elite unit would then be able to have access to rather exceptional technology and be expected to fair much better against PCs, since they shouldn't be cannon fodder at that point.
What do people think of this concept? Or do you have alternatives that you think we should use instead?
[member="Alen Na'Varro"] | [member="Dair Cotarin"] | [member="Ali Hadrix"] | [member="Camellia Swift"] | [member="Dallen Thayne"]
This won't be mandatory for all units and people, but just to come up with a general guide for mainstream federal units. I fully expect people to deviate from it when creating their own special units, especially if it some sort of special forces, elite legion, or local defense force.
But this will apply to mainstream federal units (though it will also serve as a rough guideline for numbers in special codex-submitted units). Once formed, these groups will be used as guidelines for ground commanders for what they can bring into battle, much like the current system for naval officers and capital ships.
So for starters, we previously had this legion/regiment system, though it was not widely used because of the relatively large numbers of NPCs and a general lack of ground commanders:
Legion Structure
Legion—9,813 units: 4 regiments each (9,812 units: 8,192 troopers and 1,620 officers) led by a Legion general
4 Regiments: 2,453 units: 4 battalions each (2,452 units: 2,048 troopers and 404 officers) led by a lieutenant colonel Or higher.
16 Battalions—613 units: 4 companies each (612 units: 512 troopers and 100 officers) led by a major or higher.
64 Companies—153 units: 4 platoons (152 units: 128 troopers and 24 officers) led by a captain or higher.
256 Platoons—38 units: 4 squads (36 units: 32 troopers and 4 officers) led by a lieutenant and a sergeant major or higher.
1,024 Squads—9 units: 8 troopers, including a corporal, led by a sergeant or higher.
4 Regiments: 2,453 units: 4 battalions each (2,452 units: 2,048 troopers and 404 officers) led by a lieutenant colonel Or higher.
16 Battalions—613 units: 4 companies each (612 units: 512 troopers and 100 officers) led by a major or higher.
64 Companies—153 units: 4 platoons (152 units: 128 troopers and 24 officers) led by a captain or higher.
256 Platoons—38 units: 4 squads (36 units: 32 troopers and 4 officers) led by a lieutenant and a sergeant major or higher.
1,024 Squads—9 units: 8 troopers, including a corporal, led by a sergeant or higher.
Regiment Structure
Assault Regiment:
2 Mechanized Battalions (512 troops, 121 assault craft, 40 speeder bikes each)
1 Armor Battalion (500, 30 tanks, 20 heavy walkers, 55 light walkers/tanks/assault speeders)
1 Infantry(Line) Battalion (512 troops, 100 officers) 4 companies: Aurek(infantry), Besh(infantry), Cresh(heavy weapons), Dorn (Reconnaissance)
2nd Regiment:
2 Infantry (Line) Battalions: (512 troops, 100 officers) 4 companies: Aurek(infantry), Besh(infantry), Cresh(heavy weapons), Dorn (Reconnaissance)
1 Special Missions Battalion: (512 troops, 100 combat officers, Equipment varies as needed)
1 Mechanized Battalion: (512 troops, 121 assault craft, 40 speeder bikes each)
3rd Regiment:
1 Armor Battalion: (500, 30 tanks, 20 heavy walkers, 55 light walkers/tanks/assault speeders)
1 Artillery Battalion: (96 light artillery pieces, 48 heavy artillery pieces, transport craft, 1 Heavy weapons company (128 troopers, 24 officers))
2 Infantry (Line) Battalions: (512 troops, 100 officers) 4 companies: Aurek(infantry), Besh(infantry), Cresh(heavy weapons), Dorn (Reconnaissance)
4th Regiment :
1 Artillery Battalion: (96 light artillery pieces, 48 heavy artillery pieces, transport craft, 1 Heavy weapons company (128 troopers, 24 officers))
1 Mechanized Battalion: (512 troops, 80 assault craft, 41 light walkers, 40 speeder bikes each)
2 Fighter wings: 10 flights of 4 fighters each (3 flights of bombers(12), 6 flights of fighters (24), 1 flight of recon/spotter craft (4), personnel 40 pilots, 25 sensor techs, 25 controllers, and 60 ground crew, 150 total), 2 Infantry (line) companies each.
2 Mechanized Battalions (512 troops, 121 assault craft, 40 speeder bikes each)
1 Armor Battalion (500, 30 tanks, 20 heavy walkers, 55 light walkers/tanks/assault speeders)
1 Infantry(Line) Battalion (512 troops, 100 officers) 4 companies: Aurek(infantry), Besh(infantry), Cresh(heavy weapons), Dorn (Reconnaissance)
2nd Regiment:
2 Infantry (Line) Battalions: (512 troops, 100 officers) 4 companies: Aurek(infantry), Besh(infantry), Cresh(heavy weapons), Dorn (Reconnaissance)
1 Special Missions Battalion: (512 troops, 100 combat officers, Equipment varies as needed)
1 Mechanized Battalion: (512 troops, 121 assault craft, 40 speeder bikes each)
3rd Regiment:
1 Armor Battalion: (500, 30 tanks, 20 heavy walkers, 55 light walkers/tanks/assault speeders)
1 Artillery Battalion: (96 light artillery pieces, 48 heavy artillery pieces, transport craft, 1 Heavy weapons company (128 troopers, 24 officers))
2 Infantry (Line) Battalions: (512 troops, 100 officers) 4 companies: Aurek(infantry), Besh(infantry), Cresh(heavy weapons), Dorn (Reconnaissance)
4th Regiment :
1 Artillery Battalion: (96 light artillery pieces, 48 heavy artillery pieces, transport craft, 1 Heavy weapons company (128 troopers, 24 officers))
1 Mechanized Battalion: (512 troops, 80 assault craft, 41 light walkers, 40 speeder bikes each)
2 Fighter wings: 10 flights of 4 fighters each (3 flights of bombers(12), 6 flights of fighters (24), 1 flight of recon/spotter craft (4), personnel 40 pilots, 25 sensor techs, 25 controllers, and 60 ground crew, 150 total), 2 Infantry (line) companies each.
What I'm currently thinking about is moving to an Order of Battle based on the old Galactic Empire's (and by extension, the Galactic Republic before that), but made so that people can mix and match various troop types to their liking in their own units, using the squad as the base element. But I'd like to get everyone's thoughts to see if there are any other alternatives to consider and to hear on any suggestions for tweaking this system.
Generic Base structure:
Based on the canon Order of Battle, from lowest base unit to the highest. Command rank for each unit is listed in parentheses after the unit:
Squad (Sergeant): 8 soldiers (typically two 4-man fireteams)
Platoon(Lieutenant): 4 squads
Company(Captain): 4 platoons
Battalion(Commander): 4 companies
Regiment (Major): 4 battalions
Battlegroup(General): 4 regiments
Corps (Admiral): 4 battlegroups
Army (Grand Admiral): 4 corps
Platoon(Lieutenant): 4 squads
Company(Captain): 4 platoons
Battalion(Commander): 4 companies
Regiment (Major): 4 battalions
Battlegroup(General): 4 regiments
Corps (Admiral): 4 battlegroups
Army (Grand Admiral): 4 corps
The squads used as building blocks:
Types of Squads:
Line: Generic squad with standard weapons that has a good mix of mobility, firepower, and flexibility. Aside from standard weapons, each fireteam has one support weapon (ex. light repeating blaster, grenade launcher, missile launcher, etc).
Sharpshooter: Squad is mix of spotters and sharpshooters. Typically divides up into four two-man teams. Each time has a spotter, with exceptional optical equipment and a light weapon, and a sharpshooter, who carries a sniper rifle or something very similar.
Engineering: Squad carries light weaponry but also has demolition and construction equipment. They are typically used to either fortify a position, demolish obstructions and opposing fortifications, or shape a landmass to the benefit of other Republic forces.
Mechanized: Squad has the typical equipment of a standard line squad, but is embarked on light vehicle. This could be something like a Myrmidon APC, a pair of landspeeders, and so forth.
Mechanized Heavy Weapons: A squad that travels on some sort of light vehicle as above, but whose vehicles also carry some really noticeable firepower designed specifically to support infantry. This vehicle could be anything as simple as the canon MobileMortar-3 or something more in line with the armed Warthogs found in the Halo-series.
Recon: A lightly-armed by highly mobile squad designed to scout out enemy positions for intelligence or for probing attacks. May use probots or speeder bikes to help with this task.
Heavy weapons Squad: A squad who generally brings several crew-served weapons into battle (heavy repeating blasters, automatic grenade launchers, mortars, etc). Not very mobile, but has a lot of firepower.
Artillery: Typically mans a single piece of heavy artillery(ex. HMA-v1), two medium artillery pieces (such as an Baldr-class Assault Gun)but could also man several lighter pieces (such as medium caliber mortars, pack howitzers, etc).
Armor: Either four light armored vehicles (ex. AT-PTs), two medium armored vehicles (ex. R-10 Reliant-class Tank), or 1 heavy vehicle (ex Liberty-class Heavy Assault tank)
Sharpshooter: Squad is mix of spotters and sharpshooters. Typically divides up into four two-man teams. Each time has a spotter, with exceptional optical equipment and a light weapon, and a sharpshooter, who carries a sniper rifle or something very similar.
Engineering: Squad carries light weaponry but also has demolition and construction equipment. They are typically used to either fortify a position, demolish obstructions and opposing fortifications, or shape a landmass to the benefit of other Republic forces.
Mechanized: Squad has the typical equipment of a standard line squad, but is embarked on light vehicle. This could be something like a Myrmidon APC, a pair of landspeeders, and so forth.
Mechanized Heavy Weapons: A squad that travels on some sort of light vehicle as above, but whose vehicles also carry some really noticeable firepower designed specifically to support infantry. This vehicle could be anything as simple as the canon MobileMortar-3 or something more in line with the armed Warthogs found in the Halo-series.
Recon: A lightly-armed by highly mobile squad designed to scout out enemy positions for intelligence or for probing attacks. May use probots or speeder bikes to help with this task.
Heavy weapons Squad: A squad who generally brings several crew-served weapons into battle (heavy repeating blasters, automatic grenade launchers, mortars, etc). Not very mobile, but has a lot of firepower.
Artillery: Typically mans a single piece of heavy artillery(ex. HMA-v1), two medium artillery pieces (such as an Baldr-class Assault Gun)but could also man several lighter pieces (such as medium caliber mortars, pack howitzers, etc).
Armor: Either four light armored vehicles (ex. AT-PTs), two medium armored vehicles (ex. R-10 Reliant-class Tank), or 1 heavy vehicle (ex Liberty-class Heavy Assault tank)
So for example, Lieutenant Bobert could make a platoon-size element known as "Bobert's Rangers" consisting of two Recon squads and two Sharpshooter squads. Such a unit would be very good at scouting out and picking apart light enemies before they knew what hit them.
On the other hand, Major Major could form the 71st Armor Regiment, consisting of nothing but armor squads using R-10 tanks. In other words, the 71st could have 512 R-10 tanks.
The problem with the second example is that it is highly unlikely such a unit would be applicable to all situations, and even if it were, that people from the opposing side would be happy about such numbers. One way to do ensure that it doesn't cause problems with the other side would be to do a codex submission, but I'm thinking that it might be better for gameplay balances for higher-ranking officers to have access to a few number of troops, but make them especially high-quality to the point that they have an "elite" status.
This could be something that is easily accomplished by having a codex submission for their unit after it's been involved in several threads (which could then be used as development threads for the said unit). An elite unit would then be able to have access to rather exceptional technology and be expected to fair much better against PCs, since they shouldn't be cannon fodder at that point.
What do people think of this concept? Or do you have alternatives that you think we should use instead?
[member="Alen Na'Varro"] | [member="Dair Cotarin"] | [member="Ali Hadrix"] | [member="Camellia Swift"] | [member="Dallen Thayne"]