[member="Kahlil Zambrano"]
I come from places who had rules that were set in stone, along with the definition of godmodding/metagaming and published as part of the text of the rules disallowing them plain as day. Did it make the problem less of an issue ICly? Surprisingly no. People will find a way to word things subtly enough to get away with it no matter what you have in place. It is not a solvable issue, and to define it so rigorously as to make sure the standard is inflexible enough to fit the current rules, while remaining flexible enough to apply to every writer equally, would put massive and unnecessary strain on both the staff and member base. As it stands now, yes, you should be careful how a post is written and do your best to not call hits/damage/what have you, or bring knowledge you have into character even if your character would not know such.
The issue is that with such strict measures in place now writers have to be even more careful as to how every post is written making sure nothing could be misconstrued at all, even if IC it would make sense for it to be, staff has enough to deal with as it stands without having to police the community as to what constitutes 'respect towards fellow writers' any more than they already do. This also does not address the issue of if someone already has such a reputation for supposed or proven prior offenses, that a case brought against them would be viewed less favorably as before the standards were set, there is a pre-existing bias against that person. They would not be judged fairly.
As the system stands now there is no reason to change it as writing and refining such rules does nothing but impose further restrictions and create many times unwarranted worry among the wider community as to if their post is up to the standards set by the rules.
I can break down rule 4 into much simpler terms: 'Don't be a jerk.' That is what this really boils down to. You godmod/metagame great, enjoy your solo threads or threads with few other interested parties.