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Suggestion Revised Ship Size Limits and Production

Shuklaar Kyrdol

CEO of Breshig War Forge Consolidated
I don't really do these, feedback, suggestion things, in fact I'm fairly confident this is my first one. In any event, enough of the preamble, on to what you came here for. There's been a lot of changes to factory off late, and by that I mean in the last few years in general rather than the new submission form thing. We've had the introduction of dreadnoughts, the SSD size limit removal, the removal of the requirement to balance submissions and last but not least but a revamp of the major faction SSD acquisition process. What has not changed, however, is the production values for ships of a smaller tonnage.

In times past, the largest battlecruiser that could be produced was half the size of the largest SSD produced. A unique battlecruiser of 5km length had a lot more weight to it. There was an equity of relative tonnage. In the old days, when ships were required to be balanced, the restrictions held a lot more weight than they do now. A 5 kilometer battlecruiser should be a cool and special thing to have, but sadly it just isn't. So that leaves my proposed solution, revision the whole size limit and production chart as follows for minors and companies:

Unique at 7, SU at 5, limited at 4, minor at 3 and mass at 2.

This doesn't take away from major factions, who already have access to larger fleets, larger armies, up to three SSDs without size restriction, dreadnoughts and higher production of smaller starships. Rather, this gives minor factions and companies the ability to have more of a tonnage parity. Given the removal of the balancing requirements this is especially more relevant and easier to stomach, or in the very least that is one of the points that I am trying to make. That's why I believe the rest of the rules need to be updated to keep pace with the rules changes made that largely affect major factions, but have a knock-on effect for everyone else on the board as well.
 
I'm personally against minor factions and corporations throwing large military weight around. A 5km battlecruiser is cool, sure, but nothing in the factory has much weight since we removed RM's so long ago. We already get around the whole 'minor faction size limit' deal by just affiliating it with a major faction, then never writing with said faction - so why bother changing it? I'd almost argue for lowering them, at this point. 2km limit for any minor/corporation, but that's because I think restrictions inherently create some manner of 'i want that' - we'd make larger ships, larger fleets, whatever it is something to actually think about rather than just a checkmark on the old 'no man i swear i'm powerful, look at this article detailing all my factory subs' thing.
 
Leaving aside the actual suggestion's numbers...what problem is this solving?

People make ships more to have them than to use them, and when they do use them it's in invasions where everyone ignores the ship's size anyway.

The template of almost all fleeting posts is to have your character pontificate on how brilliant they are, make some vaguely unintelligible orders and fire 758,000 turbolasers at the enemy, confidently predicting your victory. Of course, if you're replying to someone, one of your corvettes takes 10% shield damage.

How does changing ship sizes affect this?
 
That same argument can be made about SSDs :D

It's not about the ship but who is flying it. If you're a turd just yeeting bigbutt guns at another slug that is yeeting their own bigbutt guns at you, then that's just boring. It's why I've personally took a relative backseat in the fleeting industry for a while until very recently, because other people cropped up that are also tired of just slugfests and we can have some fun with fleeting again.

Anyway, that's a different can of worms. Back to the suggestion.

I see a lot of veiled dislike toward minor factions for absolutely no reason lately. It is already stated that minors can't field the same size army/fleet as a major and that's cool. I wouldn't dream of going toe to toe with a major. If I want to do that, I'll go major and invade, simple as. But story is a thing.

But my counter-suggestion would be to NOT have Unique 7. But do grant minors/corpos the grace back to have SU at 5, but cap them at highest ratings of Very High. I still believe minors shouldn't go bigger than 5 for their ships. Dreadnoughts and bigger should be reserved for the blob hoggers.

So TLDR: Unique at Extreme ratings, SU @ 5000km but cap at Very High, and the rest as normal.
 
But my counter-suggestion would be to NOT have Unique 7. But do grant minors/corpos the grace back to have SU at 5, but cap them at highest ratings of Very High. I still believe minors shouldn't go bigger than 5 for their ships. Dreadnoughts and bigger should be reserved for the blob hoggers.

So TLDR: Unique at Extreme ratings, SU @ 5000km but cap at Very High, and the rest as normal.

That sounds like an adequate compromise. I'd support this if the suggestion went through.
 
Hound from the Underground
That same argument can be made about SSDs :D

It's not about the ship but who is flying it. If you're a turd just yeeting bigbutt guns at another slug that is yeeting their own bigbutt guns at you, then that's just boring. It's why I've personally took a relative backseat in the fleeting industry for a while until very recently, because other people cropped up that are also tired of just slugfests and we can have some fun with fleeting again.

Anyway, that's a different can of worms. Back to the suggestion.

I see a lot of veiled dislike toward minor factions for absolutely no reason lately. It is already stated that minors can't field the same size army/fleet as a major and that's cool. I wouldn't dream of going toe to toe with a major. If I want to do that, I'll go major and invade, simple as. But story is a thing.

But my counter-suggestion would be to NOT have Unique 7. But do grant minors/corpos the grace back to have SU at 5, but cap them at highest ratings of Very High. I still believe minors shouldn't go bigger than 5 for their ships. Dreadnoughts and bigger should be reserved for the blob hoggers.

So TLDR: Unique at Extreme ratings, SU @ 5000km but cap at Very High, and the rest as normal.
I agree with this. Covered most of my thoughts as well.

I do agree that 7km is a bit big for a minor faction to manage, no matter how well established. I'll be the first to admit that bias plays into the old rule, I've had a lot of fun bringing a big boy along for a brawl to play with the aspect of THE TERROR OF SPACE

Guess what I'm trying to say is it's just flavour text at this point but it's a small aspect of fleeting and factory that I love. A chance to let loose with something bold and loud when the occasion calls for it.

SU @ 5000km but cap at Very High,
Also I'm totally in favour of 5000km long warships, that'll make for one hell of an entrance.
 
Kai'el Brat "Guardian of the Light"
I don't think OP's idea is ridiculous at all. It seems like it gives a bit more room for theater of the mind while also appealing to folks who really enjoy the number crunching and subtle intricacies where those fleeting stats still matter. If someone isn't concerned with the numbers in the first place, they might be missing the spirit of what's being proposed.
 
I think the rules as they are now is fine. How often do you engage, as a minor, in fleet combat with a major, anyway? Even if you do, superior tactics CAN defeat larger ships.
Some of us actually do engage - especially as PMCs - in invasions. I can't remember the last invasion/major pvp event that didn't have at least Strill Securities or the Hellion PMC or at least some minor faction in it, duking it out against the majors as an ally of someone. The warposting scene is alive and well in invasions - including fleeting - where minors and megacorps are concerned. Most people just miss it cause they're too focused on their duels.

And yes tactics do prevail - I did exactly that with another minor faction fleeter alt of mine against a major's fleet very recently. But for some megacorps and minors, it does make sense story wise to rock up with a decent size fleet - if narrative allows. It's all about faction/megacorp doctrine at the end of the day.

Why can't a minor faction/megacorp work themselves up to earning some bigger ships story wise? It would honestly just be wtf funny if the Trade Federation rocked up somewhere with just a couple of starfighters - cause that's what the nay-sayers of this suggestion thread are basically suggesting. It's the Trade Federation IC - not some mouse. It would make sense for them IC to have at least 2 Lucrehulks and a couple of SDs in order to protect all their assets across the galaxy. Same goes for even a fledgeling empire - you're not going to have some gunboats, that's just stupid IC, cause why do you call yourself an empire then?

Everyone keeps forgetting they all started out as a minor faction and worked themselves up to major status and were maybe even given their major status break purely BECAUSE a major faction deigned to give them a chance and say "go ahead - even though you minor, I don't mind you fielding an army". Now the major factions just bang on their chests and look down on minor factions and say "No you don't deserve it" derp.

If you want to negate the suggestion, better arguments against need to made than "Majors are the shiz and minors don't deserve the time of day and shouldn't be allowed to have jack". How bad would be for a Major with 3 SSDs and 2 Dreadnoughts and a huge fleet with 10 SDs in once invasion to fleet against a minor faction with a Battlecruiser capped at Very High ratings, maybe 2 SDs and a handful of Corvettes? What harm can it really do?
 
How does adding 2000m help you in that situation?

Not trying to fight, just playing devils advocate. Frankly, even single worlds had fleets in EU. Bakura canonically had two cruisers they commissioned themselves. Booster Terrik had a Star Destroyer.

Why not allow minors of reasonable size to field a single SSD level craft?
 
Kai'el Brat "Guardian of the Light"
Resize this

/me points
yes pls this.
More size and more space means more possibilities—more things you can do, more ways to expand. Just a suggestion for some updates, especially since things have been... shifting lately.

SSD feels more like set dressing for the heavy hitters.

I only kind of get the number-crunching side of things. I can see why people enjoy it, but it's a bit much for me to fully commit to. If you want the math to actually matter, you've got to consider the do's and don'ts in detail.

Still, it's just a supporting layer—flavor to help ground the concept in something that feels like it could work, even if it's not the main focus.
 
Kai'el Brat "Guardian of the Light"
For me... a lot of Fleeting is just too much info to consider or commit to. It feels more like a tabletop or war game, where people want to get into the numbers side of things. That’s cool if that’s your thing...but for me, it’s a lot.

Here’s an example: I’ve got the tabs lined up from the smallest ship groupings to the largest. That’s about as structured as I like to get with it.

I made the tables like flash cards; each one is a simplified snapshot of the ships I can use. That way I know what I can pick and choose from when I’m figuring out what kind of operation I want to write or RP.

Once I’ve got an idea, I just pick out the ships that fit and decide what to use for the thread. If I really need to, I’ll go into the ship link to check any special features or lore tied to it.

It’s just how I simplify things for myself, because, honestly, it is a lot to take in.

Right now, I believe minor factions and companies can only go up to battlecruisers (which is one of the tabs I have), but they can’t field dreadnoughts. The OP is basically proposing people be allowed to have just one unique, dreadnought-sized ship.




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The OP is basically proposing people be allowed to have just one unique, dreadnought-sized ship.

I cant form into words how much I don’t care about this suggestion.

I actually hope the Factory Admin never caves and gives this. I hope you all suffer because of it. I hope someone actually posts a youtube video of them crying because this suggestion was never fulfilled. I hope IRL political leaders get involved and petition this suggestion to be accepted so we can make a montage of us saying no.
 
Right now, I believe minor factions and companies can only go up to battlecruisers (which is one of the tabs I have), but they can’t field dreadnoughts. The OP is basically proposing people be allowed to have just one unique, dreadnought-sized ship.
Yes, but that then opens the pandora's box of just creating a fuck ton of unique dreadnaughts.

SSDs/Dreadnaughts need to be earned through 2 successive invasion wins, which is a lot harder nowadays than it was before when it was just 4 doms in a row.

Ship tonnage is entirely irrelevant when no one takes damage anyways. No one is gonna let their precious unique submission go boom, barely anyone lets their mass produced ships go boom.

Let Majors have their cool shit. You don't need a Dreadnaught as a minor if you know your ships are OOC invincible anyways.
 
Kai'el Brat "Guardian of the Light"
Yes, but that then opens the pandora's box of just creating a fuck ton of unique dreadnaughts.

SSDs/Dreadnaughts need to be earned through 2 successive invasion wins, which is a lot harder nowadays than it was before when it was just 4 doms in a row.

Ship tonnage is entirely irrelevant when no one takes damage anyways. No one is gonna let their precious unique submission go boom, barely anyone lets their mass produced ships go boom.

Let Majors have their cool shit. You don't need a Dreadnaught as a minor if you know your ships are OOC invincible anyways.
I think SSDs and Dreadnaughts are different categories of sizes actually.
 

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