Captain Ash
And the goal!
Jerec Asyr Gren Blidh Milla Kryst Okkeus Dainlei
RULES ADDENDUM
After Jerec pointed out that traveling via hyperlane with four points in hyperdrive essentially causes travel to be essentially instantaneous, I've bumped the default travel time to 8 hours per hex rather than 6. Hyperlanes now reduce it to 6 hours rather than 4.
I still don't know math but I trust you.
Will this be a roll of the dice game, we have to play out what the dice hit us with? I hope it's that, because I'm going to fail if I have to do stuff like math or anything. I'd rather leave it all up to chance just so I don't feel like I'm the one in power having to lower or increase my power effectiveness.
It will be both! Math is used to determine the base time it takes you to travel from Point A to Point B. Basically, it will start based on your hyperdrive speed and the number of hexes you're crossing. Multiply the hexes by the amount of time per hex to get your base travel speed, and then the dice rolls will throw random events at you which can add time, decrease time, or have no effect on time. Then you just combine those numbers for the total amount of time to travel each leg of the race. When all legs of the race are completed, the five lengths of time will be added to determine who wins. So part of it is strategy based on the route you take and how you decide to allocate your points, but the random dice-generated events add that little bit of Chaos and unpredictability.