Star Wars Roleplay: Chaos

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Rook's Nest [Holt's Pre-Factory Corner]

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C R E A T I O N S

Technology
Weapons
Armor
Ships
 
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  • Intent: To create a powerful assassin's weapon for the CIS Ministry of Secrets.
  • Image Source: x
  • Canon Link: N/A
  • Primary Source: N/A
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  • Manufacturer: Confederacy of Independent Systems
  • Affiliation: Confederacy of Independent Systems
  • Model: BCR-X19 Needler Rifle
  • Modularity: Scopes, Saberdart Toxin

  • Production: Limited
  • Material: Various Toxins,
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  • Classification: Projectile-based Weapon
  • Size: Average
  • Weight: Average
  • Ammunition Type: Toxic Saberdart [Interchangeable Toxins]
  • Ammunition Capacity: 1

  • Reload Speed: Low
  • Effective Range: Average
  • Rate of Fire: Very Low
  • Stopping Power: Low
  • Recoil: Low
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  • CONCEALMENT: Small in size, the BCR-X19 is easy to hide and conceal, making it a covert weapon for assassins and spies. The saberdart is also extremely quiet when firing; a small hiss of noise is all that can be heard, meaning that it is nigh impossible to alert guards or nearby people when discharging.
  • ASSASSIN'S BEST FRIEND: The toxins of the BCR-X19 make the pistol a deadly weapon, and lethal if the saberdart finds its target.
  • INTERCHANGEABLE: The toxins of the BCR-X19's saberdart are interchangeable between three varieties, giving an agent more flexibility with the weapon.
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  • NOT A SNIPER: The small size of the BCR-X19 and physics of the saberdart means that that it does not have extreme range, sacrificing stealth for range.
  • LIGHTWEIGHT: The saberdarts, while lethal, do not have the stopping power of a projectile, explosive or blaster bolt. It also can be countered by armor, as the toxins are harmless unless the saberdart penetrates skin and deposits the toxins in the body of the target.
  • RELOADING (IS SLOW): The BCR-X19 requires that a dart be manually reloaded after each shot. This means that practically, agents only have one shot when using the weapon to hit their target. This also means that it is impractical to not carry any other weapons when using the BCR-X19, in case the need to defend oneself arises.
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One of the most desperately required weapons in the Ministry of Secrets quickly became a small, concealed needler; such a weapon would make assassinations a lot less of a painstaking process for those agents taking on life-or-death scenarios daily. Thus, the BCR-X19 was born; a small, pistol-sized needler that could be used to quickly take down an unprotected enemy. Designed for covert missions, the BCR-X19 is perfect for taking down political figureheads or pesky officials; but against those wearing armor that prevents the saberdart from penetrating the skin, its user will have a much tougher time eliminating their target.
 
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Intent: To sub a powerful type of body armor for future submissions and role-playing.
Image Source: x
Canon Link: N/A
Primary Source: x

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Manufacturers: [member="Visanj T'shkali"], Brayde Armor Works
Affiliation: ​Confederacy of Independent Systems
Model: Roc-class Mk I Stealth Armor
Modularity: None, except that it is tailored to the user's physique.
Production: Semi-Unique
Material: Absorbital, Reinforced Duraplast, Verpine Fiber, Glistaweb, Songsteel.

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Classification: Stealth Armor
Weight: Light
Resistances –
- Blasters (And other plasma type weapons): Extreme
- Kinetic: Extreme
- Lightsabers: Extreme
- Other, EMP/Ion: Very High
- Other, Sonic: None
- Other, Acid (And other corrosive substances): None
- Other, Force Abilities: None
- Other, Elemental: None
- Other, Electrical: Very High
- Other, Melee Weapons (Including vibroblades): Extreme
- Other, Radiation: None

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  • The Roc Mk I is form-fitted to the user's body, meaning that it offers both total freedom of movement and comfort, as well as having the ability to be concealed with almost any type of clothing.
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  • Protective: Exceptionally extreme protection against most commonly-encountered threats.
  • Not that Heavy: Absolutely slim-line, ultra-light, and form-fitted, ensuring total freedom of movement and unencumbered wear.
  • Sneaky: Able to be worn unnoticed beneath armor and clothing.
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  • Not a Miracle: Although protective in some notable ways, the Roc-class Mk I stealth armor does not offer protection against extreme temperature, sonic weapons, force abilities, forcesabers, and radiation.
  • Doesn't Cover Everything: The Roc-class Mk I stealth armor does not protect the head or feet, which means that it's resistances are effectively null in those areas.
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Like the birds it was made for, the Roc-class Mk I stealth armor may be lightweight, but it is also a lifesaver -- literally. A cross between dedicated stealth armor and a bodysuit, the Roc is meant to be used in situations where full on body armor would be impractical or unwise, good for spies trying to blend into a crowd or assimilate into a group. Form fitting, each suit is custom-tailored to it's wearer's physique, and once clothes are put on the armor is almost impervious to detection. However, such stealth means a shed of certain protections, including sonic, elemental, and force-related abilities. However, the protection that the Roc offers should be enough for any agent that needs the Roc's concealing properties.
 
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  • Intent: To create a specialized stealth vessel for the use of the Ministry of Secrets.

  • Image Source: x

  • Canon Link: N/A

  • Primary Source: N/A
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  • Manufacturer: Brayde Hyper Works, Locke and Key Mechanics, [member="Visanj T'shkali"]

  • Affiliation: Confederacy of Independent Systems

  • Model: Osprey-class Stealth Corvette

  • Production: Semi-Unique

  • Material: Segroth Shocksteel, StealthGuard Paint
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  • Classification: Stealth Ship

  • Length: 140 Meters

  • Width: 48 Meters

  • Height: 18 Meters

  • Hangar Space: Base: 0

    Hangar Allocations: N/A

  • Starfighters: 0 squadrons

  • Support Craft: 0 squadrons

[*]
Maneuverability Rating: High

[*]
Speed Rating: Very High

[*]
Hyperdrive Class: Very Fast: 0.7

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  • All standard ship features
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Armaments:
Defenses:
Other:
​Locations of Interest:
  • Armory: Although not expansive, the Armory of the Osprey-class Stealth Corvette is able to store enough munitions, technology, and anything else that an Agent could need on a mission.
  • Bridge: While both serving as the location of flight controls, the Bridge also houses most of the tech operations that a crew would need, including communications, decryption/encryption software, and the like. The Osprey-class is also only piloted by one operator, which means the minimum crew of the stealth corvette is one.
  • Living Quarters: Designed with the thought that agents could be living, and potentially surviving off of the corvette for days at a time, the living quarters of the Osprey are quite substantial. It can comfortably bunk four, and uncomfortably eight, and includes a galley as well as a 'sitting room.'


  • Sneaky Lil' Thing: The excellent shield system of the Osprey-class as well as the StealthGuard paint employed on its hull enables it to confuse trackers and sensors. The tactical jammer installed also works towards this function. The Osprey-class is also quite fast, which adds to it's stealthiness.

  • Mission Optimization: Able to comfortably room four agents for extended periods of time, optimization for a minimum crew of one, long-range transmission capabilities and a fully equipped armory, the Osprey-class is a very supportive vessel.

  • Well-Defended: Countermeasure packages, strong shields and a hull made of Segroth Shocksteel and StealthGuard paint means that the Osprey-class can take a beating. It's tactical jammer can also come in handy in case it needs to make a quick escape, or confuse a pursuing enemy.
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  • Not offensive: The Osprey-class is not an offensive ship by any standard; it's two missile launchers only serve as last-resort weapons, and cannot be fired while the ship's cloaking device is employed.

  • Look at the Cost!: The Osprey-class is an extremely expensive, costing about the same as an upscale Star Destroyer to produce despite being the size of an average corvette.

  • Not much room: Although it is corvette-size, the large amount of space that the technology on the Osprey-class takes up means that its total capacity proportionally very small.

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The Osprey-class corvette was created as the first 'standardized' vessel of the Ministry of Secrets. While the creation of such a thing was somewhat controversial, partly due to the cost of the design and that the current system employed by the Ministry worked quite well; commissioning captured, broken or currently-used ships that fit within the missions parameters. However, as missions dragged on and agents became more rugged and familiar with the game, the need for a mobile stealth ship that could act as a mobile base-of-operations quickly became apparent, and thus the Osprey-class was created.

Top-of-the-line in terms of technology and design, the Osprey-class Stealth Corvette is equipped with an exceptional shielding system, countermeasures packaging, cloaking device, communications and sensor system. Designed to be able to service an agent when he is out of the reach of a stationary Ministry outpost, many Osprey-class Stealth Corvettes have a 'lived-in' feel to them and oftimes agents will give affectionate nicknames to their assigned ship, even going as far as to decorate the interior with posters and other personal affects. While this is not an officially-supported action, no one in the Ministry of Secrets is eager to restrict this unique, personal charm that the Osprey has brought to the service.
 
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  • Intent: To create a slicer-aiding Artificial Semi-Intelligent system.
  • Image Source: N/A
  • Canon Link: N/A
  • Primary Source: Artificial Intelligence
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  • Manufacturer: Brayde Systems Engineering
  • Affiliation: Confederacy of Independent Systems
  • Model: SOAR - (Slicing Operator Assist Routine)
  • Modularity: Modifying SOAR is possible, although the complexity of encryption and code would make it nigh-impossible for all but a skilled slicer.
  • Production: Unique
  • Material: Electronics, code, digits.
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  • Database of all Computer Languages known to the CIS Ministry of Secrets
  • Database of all Encryption and Decryption methods known to the CIS Ministry of Secret
  • Ability to perform high-function Encryption and Decryption protocols
  • The ability to hyper-quickly read, sort through and organize basic-to-advanced code
  • Theoretical information on advanced mathematics
  • 'Leave No Trace' protocol conceals and deletes evidence of slicing as well as neutralizes existing firewalls.
  • Ability to be stored and transported on a small portable drive
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SOAR is a specially-developed Artificial Intelligence system designed to be a slicer's best friend. SOAR has the ability to read virtually every known Computer Language known to the CIS Ministry of Secrets, and is complete with protocols to both decrypt and encrypt software, as well as disseminate code and information quickly. Agents can also use this valuable sorting function to input terms or values and find the most relevant results, cutting down overall slicing time which can be end up being crucial in certain situations. The Leave No Trace protocol of SOAR is also handy when it comes to covert operations, making sure that a target's firewalls are incapacitated and evidence of slicing is erased.
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  • Advanced Slicing: The decryption and encryption programs of SOAR, along with the knowledge of almost every computer language, operating system and how to read them make SOAR a valuable decryption tool when on the field.
  • Targeting System: SOAR is able to quickly process and organize information, and is equipped with a function allowing the user to have SOAR search through code along a set of parameters. This can often cut down slicing time by a significant amount.
  • Leave No Trace: The Leave No Trace protocol acts as a defensive countermeasure to system firewalls in place, and either enables the hacker to fly under a firewall's radar or corrupts the code before the firewall can race an alarm. The protocol also acts as a clean-up, restoring code to it's original status so that nothing would appear to be amiss.
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  • Non-Sentient: SOAR is merely a compilation of extremely advanced protocols and code, and is incapable of reasoning or ethical contemplation.
  • Not Wireless: SOAR is transported via means of a small and ultralight portable drive, and to utilize the software an agent must physically plug SOAR into the target system.
  • Leave No Trace: The Leave No Trace protocol takes additional time to perform it's intended function; if the portable drive is withdrawn from the system to early, then the benefits of the protocol are rendered void.
 
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  • Intent: To create a modern, advanced cloaking device for future submissions
  • Image Source: N/A
  • Canon Link: x x
  • Primary Source: N/A
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  • Synthetic Stygium Crystals provide a manufactured reliability on the strength and power output of said crystals into the Cloaking Device
  • The Vidhar is able to produce a cloaking effect for a ship under two-hundred-meters in length that effectively contours to the ship's hull, instead of a radius-obscurity
  • The Vidhar is able to cloak a ship without interfering with sensor systems or transmissions.
  • Decloaking and Cloaking operations are performed without any residual glow or tell-tale indication that could give a ship's location away, even when cloaked
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  • Contouring: The cloaking shroud that the Vidhar produces is extremely strong, comparably more cohesive and transparent than those produced by standard stygium, hibridium or adegan crystals (although the difference is not that severe). This effect is largely because, unlike mainstream cloaking devices that produce a spherical shroud, the Vidhar contours it's cloaking effect almost exactly to the ship's hull.
  • Stealth: The Vidhar produces a shroud that obscures all sensor and completely hides a ship's hull from physical view. This effect also applies to windows or ports, allowing for a one-way-mirror effect.
  • Not to Intrude: Unlike most Hibridium crystal cloaking device, the synthetic stygium crystals allow for the cloaking device to be active without interferring with sensor or transmission systems. The synthetic crystals are also much more reliable than their organic counterparts, and are less likely to be faulty or spontaneously not work.
  • Smooth Transition: Unlike most Cloaking Devices, the Vidhar allows it's user to cloak and decloak without any significant visual or sensor indication (other than the ship disappearing).
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  • Expensive: Not to beat around the bush, the Vidhar is extremely expensive to produce.
  • Smoking Gun: Although the Vidhar does not interfere with most ship systems, firing any projectile weapons will force the Vidhar to shut down (i.e. to fire a weapon, you must first power off the cloaking device).
  • Hyperspace: A ship using the Vidhar must uncloak and recloak when entering/exiting hyperspace.
  • Outsmarted: Crystal GravField traps and similar-style sensors are not obscured by the Vidhar cloaking device.
  • Size: The Vidhar is only able to effectively cloak a ship that is under two hundred meters in length, depth and width.
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The Vidhar Cloaking Device was created to be a fully-upgraded, advanced Cloaking Device that would give any ship it's implemented on a cutting-edge advantage in terms of stealth. Instead of using organic stygium crystals, the Vidhar utilizes specially-crafted synthetic crystals that are designed specifically for use within the Cloaking Device, adding more reliability than it's organic counterparts. The Vidhar also can cloak a ship without interfering with it's functions (except for hyperspace travel and weapon use) and creates a shroud that contours to the ship's hull. Last but not least, and perhaps the signature feature of the Vidhar, is the fact that the cloaking device is able to cloak and de-cloak without giving any tell-tale visual or sensor indication, something that adds more stealth to the design and function of the cloaking device.
 

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