K i n g
Updated
listed it within the special feature with the tracker.
[member="Gir Quee"]
listed it within the special feature with the tracker.
[member="Gir Quee"]
We deny ion cannons which do this, and we deny ion missiles and other things which do the same thing. If you want to specify that this specifically targets a ship's hyperdrive, potentially ripping it from hyperspace through whatever means you can think of, that would be acceptable. A ship-disabling missile that can "easily" do so to capital ships, which typically take fire form hundreds of ion cannons, is not going to fly.Adron Malvern said:Devastating To Systems: The Ion Pulse Missile is easily capable of shutting down a capital ship's systems,
There is no evidence in canon that shields do not operate constantly, especially when it is required to utilize specific kinds of shielding to actually enter and utilize hyperspace without being flung forwards hundreds to thousands of years in the future.Adron Malvern said:My defense for that argument would be that the leading defense for most ships, especially capitol ships, is the shielding they employ. Few ships utilize shielding through hyperspace so it is in essence, a moment of being vulnerable.
[member="Lily Kuhn"]
I would suggest, rather than attempting to create a missile which states multiple times throughout the submission its intent to completely disable, easily, large ships, that you look into Null quantum field generators and adjust this submission to directly target what keeps the starship from exiting hyperspace prematurely.Adron Malvern said:[member="Lily Kuhn"]
I understand and recognize there is nothing to support that shields are powered down during hyperspace travel. However, it is a recurring thing that I have seen that many ships deactivate or cycle their shields when not in combat. I have also seen a few times when ships come out of hyperspace and the first action taken is arming their weapons systems and raising their shields. So perhaps the shileds run in a power save mode or something similar? Also I'd like to point out the missile does not inhereintly disable any ship, That depends on the ships ion defense. However, at the least the pulse is meant to cause the Hyperdrive to fail for a moment, pulling the ship from hyperspace.
[member="Lily Kuhn"]
Adron Malvern said:The Ion Pulse Missile is easily capable of shutting down a capital ship's systems,
For posterity's sake, it is stated twice the way that the ship is to be pulled from hyperspace is by disabling the entire ship - which using an ion missile to do while in hyperspace would be the only way, regardless, as there is nothing in the submission which states any other avenue to pulling a ship from hyperspace exists with this missile except to:Adron Malvern said:Once the warhead comes into contact with the ship, it will detonate, and any susceptible ship's systems could fail, pulling it from the safety of hyperspace.
As stated in your submission, the only way a ship is pulled from hyperspace is if their systems fail, which means disabling these ships. This is done in hyperspace where absolutely no combat has ever been seen in any iteration of canon, from Legends, to Non-Canon Tales stories, to Disney canon, to old TV/Movie canon. In fact, what has separated this apart from other fictional sci-fi realms like Star Trek is that there is no FTL combat.Adron Malvern said:comes into contact with the ship, it will detonate, and any susceptible ship's systems could fail, pulling it from the safety of hyperspace