Star Wars Roleplay: Chaos

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Approved Starship S.S. Gossamer

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hans-palm-05.jpg


OUT OF CHARACTER INFORMATION
  • Intent: Jorus' armed heavy freighter.
  • Image Source: "USR Endeavor - Fractured Space" by Hans Palm, found at https://www.artstation.com/artwork/zwnBd
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Unique Bulk Cruiser
  • Length: 1500m
  • Width: 270m
  • Height: 340m
  • Armament: Low
    ​Turbolasers
  • Ion cannons
  • Defensive emplacements (antimissile octets, quad lasers, autoturrets)

[*]Defenses: Very High
  • ​Modified deflector shields
  • Reinforced armor
  • Heavy capacitor stabilizers
  • Astromech-based self-repair protocols

[*]Hangar:

[*]Maneuverability Rating: Low
[*]Speed Rating: Moderate
[*]Hyperdrive Class: 0.5 (Fast), backup Class 10
STANDARD FEATURES
The Gossamer has all systems which would be normal for a good bulk cruiser of this size, including:
  • Landing systems with reinforced repulsorlifts
  • Internal blast doors
  • Internal and external utility tractor/pressor beams
  • Bulk freight container compatibility
  • Standard life support systems
  • Cargo craft support capacity
  • Tensor fields
  • Cargo stasis fields

ADVANCED SYSTEMS

Strengths:
  • Interdiction capability (non-traditional technology)
  • Long-range hyperspace beacon technology (can serve as a lighthouse)
  • Very fast hyperdrive paired with excellent navigational systems
  • Powerful shields
  • Internal battle bridge
  • Good sensor range/resolution
  • Can haul an awful lot of cargo
Weaknesses:
  • Low maneuverability
  • Far lower armament than one would expect to find on a unique, heavily modified ship of Star Destroyer scale
  • Low starfighter capacity
  • Central section has relatively little bulk, creating potential vulnerabilities
  • Exposed cargo coordination bridge (aft, ventral)
  • First systems to take crippling damage are typically anti-capital weapons
Description:
A Lotekk DST is a bulk cruiser meant for solo runs through the Kathol Outback and stranger parts of Wild Space. Heavily shielded, armed, and armored, a Lotekk is a well-balanced combat ship in its own right. It can deploy a limited escort of defensive interceptors and scout fighters. Since a Lotekk is only cost-effective when running hefty cargoes, though, commanders take no unnecessary risks. A Lotekk can survive most pirate attacks, but isn't optimal for a front-line battle. Some ORC armadas use Lotekk DSTs as combat resupply coordinators and providers. Lotekk DSTs need excellent situational awareness to avoid piracy and other Wild Space hazards. Lotekk DSTs can make long sublight trips through complex systems of inhabited moons and planets, and cross systems to the best hyperdrive jump points. A Lotekk DST can haul as much transorbital cargo as its massive bays can hold. Reinforced bulkheads, redundant inertial dampeners, stasis fields, tensor fields, and military-grade repulsorlift arrays let the Lotekk transport anything from fresh food to dense ore. Life on a Lotekk DST is plain and uncompromising. Leisure time is a pair of headphones and a novel while chilling in your bunk. Notable amenities include a medical bay specializing in immunization, and plenty of opportunities for shore leave on exotic worlds. Heavy cap stabilizers and self-repair protocols let a Lotekk shrug off solar flares, piratical ion bombardments, and other sources of system strain. Storage, engines, and defenses were higher design priorities than offensive firepower. Once a Lotekk starts taking real damage, the first major systems to fail will probably be the turbolaser batteries. Consider it an extra few minutes to align to an escape vector, even though shooting back won't be an option at that point.

The Wretched Hive's Lotekk DST, S.S. Gossamer, has served Jorus well. He and his friends use it for a variety of cargo- and exploration-related missions (including occasional smuggling runs through Galactic Alliance territory). The Gossamer spends most of its time moving other ships around - hulls the Hive is tearing down, rebuilding, or otherwise tweaking. It took damage from the Shrouded Republic, the Ancient Eye, and the Sith at the Second Battle of Nibelungen. The durable ship survived, and Jorus set about beefing up its shields. The rest of the ship is largely stock, apart from the Lighthouse beacon module and the specialized interdiction projector.
 
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