Star Wars Roleplay: Chaos

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Approved Vehicle Saotome Siege Knocker

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okteVr2.jpg


OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Saotome Foundry
  • Model: Siege Breaker
  • Affiliation: Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase)
  • Modularity: N/A
  • Production: Mass-Produced. (Anyone.)
  • Material:
    Sasori Nnth
  • Sasori Agena
  • Internal Components

TECHNICAL SPECIFICATIONS
  • Classification:: Ultra Heavy Self Propelled Siege Cannon
  • Role: Door Knocker
  • Size: Extreme 1km
  • Weight: Extreme
  • Minimum Crew: 400
  • Optimal Crew: 2000
  • Propulsion: Repulsorlift, Tracks, Quadrupedal
  • Speed: Very Slow (40KPH)
  • Maneuverability: Very Low
  • Armaments: Very High
    1x Proton beam Cannon
  • 3x Heavy Particle Cannon
  • 20x Anti-aircraft weaponry (Flak Cannons)

[*]Defenses: Average
[*]Saotome P.L.O.T. Shields Light Version

[*]Nnth Metal Hull
[*]Squadron Count: None: 1
[*]Passenger Capacity: 3,000
[*]Cargo Capacity: Large
SPECIAL FEATURES
Smashes most fortifications

Mobile Anti Fleet Cannon
Internal Equipment:

[*]Storage Module
[*]Modular Bedding
[*]Modular Tubing
[*]Seimei Afterglow Panels
[*]Chastity Blastdoor
[*]Variable Plating
[*]Sato Holochair
[*]Saotome Advanced Drone "Rekali Sphere"
[*]Saotome Defensive Lattice
[*]Saotome Ember Scanner and Slicer Unit
[*]Saotome Biocomputer
[*]Saotome Suppression System
[*]Saotome Astromech
[*]Saotome Protocpl/Defensive/Training Droid
[*]Saotome Bodyguard/Commando Droid
[*]Saotome Artisan Droid
[*]Saotome Biot
[*]Saotome Automated Repair System
[*]Saotome Ultrasonic Scrubber
[*]Saotome Biofilter
[*]Saotome Lockplate
[*]Saotome Crew Chair
Strengths:
  • Powerful Cannon: Designed with a heavy proton beam cannon that would best be mounted on a ship. The main cannon of the siege breaker can be targeted and directed to either fleets in space and orbit or turned to take down on a world fortifications
  • Massive Accommodations: Made to house a small army in some cases of crew to maintain it. The interior uses the modular pre-fab compartments designed by Sasori's companies to house all of its technicians and drivers. As a vehicle it is masive able to use its legs and go over uneven terain better then most due to the gaps but it still needs to maintain three points of contact that are fairly large on the ground. Moving from world to world is a little easier as the main pieces can be separated and held within a hanger then assembled on the ground.
Weaknesses:
  • Build up, Bracing and Backfiring: Requiring the use of high end Gravity Lock's so that it won't move when firing its main cannon. The siege cannon, the massive cannon requires a build up and carge period before use. Making it mostly a one and done weapon that is supposed to open the doors and its shot requires an open area. Backfiring and having something for the beam to impact on close to the cannon can feedback and cause it to explode
  • Logistics: A massive vehicle such as this requires, hundreds of moving parts all working together and maintaining it can be hard, moving it from planet to planet can be difficult without a large carrier hanger. THe sheer size of it makes it going over or through narrow spaces next to impossible. uneven ground is one thing, ground that is weakened and could fall in is something else and it can literally collapse tunnels. The large number of crew needed to properly operate it makes in in many ways akin to a starship where all need to be prepared and ready on hand. It is also one of the main ways to work on sabotaging it and can lead to back fire if the crew is not on the top of their game
DESCRIPTION
Designed by Saotome based off of an ancient siege cannon. Using the information they have from their siege platform used as a massive command post and the self propelled artillery. They have modified it, making it larger compared to how it was but with the majority of it being use to propell it under most of its own power. From the engines and the defensive measures taken to protect it to scalling down the cannon itself so that is can be on a swivel. Used for breaking into fortresses and cities or shielded locations. The massive siege engine can lock itself down to the ground. using a massive gravity lock set to hold it in place as i fires off the powerful cannon. Anti starfighter defenses that leave it vulnerable to closer range attacks are there and the treads with repulsors to move it around over the terrain. internally it is designed much like a starship with levels and a command room, an interior hanger for shios and vehicles it can hold uses the advanced module racking system to hold different vehicles in a more compacted space. From airspeeders and runabouts to assault speeders and transports. Then something for air defenses. Its power systems able to handle the massive strain and fire off generally a single shot of its main cannon that doesn't need a second round but if it does... then it can take a long time to rebuild that charged shot.
 
Anaara Clandestine said:
Production: Mass-Produced. (Anyone.)


Anaara Clandestine said:
Armaments: Extreme
Right now, we're not approving "Extreme" for competitive ratings (like armament and defense) on mass-produced submissions. We can either lower this to "Very High" or change the production to "Minor".



Anaara Clandestine said:
20x Anti-aircraft weaponry
Anti-aircraft weaponry is pretty vague, especially when the article linked itself is vague. Please give us more specific weapons here.



Anaara Clandestine said:
Speed: Very Slow
This also needs a speed in kph.



Anaara Clandestine said:
Minimum Crew: 400 Optimal Crew: 2000


Anaara Clandestine said:
Passenger Capacity: 3,000

This is really, really, really massive if it can carry so many people. We can either lower these numbers to make this smaller, or we need a detailed section in the weakness section about the inherent difficulties of a vehicle this large (how it gets from planet to planet, how it navigates through narrow terrain, etc). I really recommend cutting down the size just for those practical reasons.

In addition, the size of this should be added to weaknesses, and the number of passengers and their living arrangements should be added to strengths.



Anaara Clandestine said:
Rack Module Saotome Tomie Saotome Assault Speeder Saotome Flying Fortress Saotome Airspeeder Saotome Runabout
How many vehicles is this vehicle holding?
 
[member="Gir Quee"]

hmm well the armament, honestly extreme seemed the most fair rating given the main weapon. Just something meant to smash through everything but edited it down to very high. Added a slow speed and numbers to the rack. The module rack has five racks on a rotating circle so it can hold more then just one or two things. Added some line to the weaponry to have them be flak cannons.

and added the crew and logistics of using moving the large vehicle, crew and how it can move over terrain.
 
Anaara Clandestine said:
3x Rack Module (one in each leg)
So how many craft is total?



Anaara Clandestine said:
Logistics: A massive vehicle such as this requires, hundreds of moving parts all working together and maintaining it can be hard, moving it from planet to planet can be difficult without a large carrier hanger. THe sheer size of it makes it going over or through narrow spaces next to impossible. uneven ground is one thing, ground that is weakened and could fall in is something else and it can literally collapse tunnels. The large number of crew needed to properly operate it makes in in many ways akin to a starship where all need to be prepared and ready on hand. It is also one of the main ways to work on sabotaging it and can lead to back fire if the crew is not on the top of their game
While not strictly required, I think it may be helpful to give a more concrete idea of its "extreme" size in this particular instance. Length in meters is one option, or some other easily known equivalent (star destroyer-sized, etc).
 
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