Jorus Merrill
is mek bote
OUT OF CHARACTER INFORMATION
SCINTEL is an alternative to standard gravity well interdiction technology. It is a bulky component suitable for frigates or larger ships. It projects a flat, roughly circular energy matrix in hyperspace. The matrix has a variable diameter comparable to the scale of a normal space battlefield or the width of a space lane.
SCINTEL’s primary advantage over traditional interdiction is its ability to inflict variable, reasonable amounts of damage on ships traveling in hyperspace. It has four primary disadvantages: it is less useful the closer a ship's hyperspace vector is to parallel with the matrix; the fractal matrix has gaps large enough to give small ships a good chance to slip through without incident; an interdicted ship has half a sphere's worth of safe escape vectors; and sublight acceleration will take an interdicted ship past the matrix’s corresponding realspace location. It also poses severe risks when used around civilian traffic.
Despite its disadvantages, however, SCINTEL can give commanders an edge in a variety of situations. For example, a rearguard could prevent hyperspace pursuit for crucial minutes while other ships jump unobstructed. Similarly, a fleet could prevent enemy ships from using direct microjumps to get in the middle of their formation, or to take a position behind them. (A pair of microjumps could still take the enemy out past the edge and back again on the other side. Alternately, the enemy could simply use sublight engines to move past the hyperspace interdiction plane’s corresponding location in realspace, then jump as desired.) And, of course, if an incoming vector is known in advance, a SCINTEL is fantastic for making a ship revert to realspace a little early while under stress.
SCINTEL relies on a unique extrapolation of the properties of pyronium. Pyronium stores energy in localized hyperspatial matrices. SCINTEL technology amplifies those matrices along a flat plane in a fractal structure. SCINTEL is at least three times as expensive as normal gravity well technology due to the price and rarity of pyronium.
The name is a play on 'scintillation,’ which describes the gorgeous sight of the energy matrix in the heartbeat before interdiction rips your face off.
- Intent: An alternative form of interdiction which does not involve gravity wells.
- Image Source: N/A
- Canon Link: Pyronium
- Restricted Missions: N/A
- Primary Source: N/A
- Manufacturer: The Wretched Hive (T6, Pyronium specialty)
- Model: Sheer-plane Capital Interdiction Ligature (SCINTEL)
- Affiliation: Closed market (ask first)
- Modularity: It is a module.
- Production: Semi-unique (because pyronium is expensive and, at this point, only the Wretched Hive's workshop can build a SCINTEL)
- Material: Pyronium, durasteel, advanced electronics
- Projects a flat, circular, fractal energy matrix in hyperspace, though not in realspace.
- The flat-plane fractal matrix can be oriented in any direction around the projecting ship. If the matrix were a physical shield, the user would be able to move that shield to defend squarely against an attack from any one vector.
- A ship which runs into the fractal matrix won’t just be interdicted, it will likely (at writer’s discretion) take significant damage to shields and/or hull and/or cloaking fields. This damage is proportional to the ship's size and hyperspace velocity.
- Like normal interdiction effects, SCINTEL's fractal matrix is not visible in realspace.
- Unlike gravity wells, SCINTEL will not interfere with the projecting ship's speed/maneuverability or pull in random debris.
- The fractal matrix has gaps. The smaller a ship is, the more likely it will get through the matrix without incident. Standard interdiction technology is far more effective against starfighters, light freighters, and small corvettes.
- The fractal matrix does not exist in realspace and has no effect there.
- The fractal matrix is a flat plane rather than a spherical field. Therefore, it is useful against perpendicular traffic and virtually useless against parallel traffic.
- Use is not recommended in regions where civilian traffic is likely. Most small civilian ships cannot survive a collision with the fractal matrix, even though they have a good chance of passing through a gap without incident.
- A ship that runs into a SCINTEL energy matrix can escape along any vector on their side of the matrix. Think of SCINTEL as a spiked wall rather than a sticky trap: one can always run away in another direction that doesn't involve bashing one's head against the spiked wall. And if the interdicted ship accelerates in realspace for a few minutes (presumably while damaged and under attack), it will pass the matrix and be able to jump away along its original vector.
SCINTEL is an alternative to standard gravity well interdiction technology. It is a bulky component suitable for frigates or larger ships. It projects a flat, roughly circular energy matrix in hyperspace. The matrix has a variable diameter comparable to the scale of a normal space battlefield or the width of a space lane.
SCINTEL’s primary advantage over traditional interdiction is its ability to inflict variable, reasonable amounts of damage on ships traveling in hyperspace. It has four primary disadvantages: it is less useful the closer a ship's hyperspace vector is to parallel with the matrix; the fractal matrix has gaps large enough to give small ships a good chance to slip through without incident; an interdicted ship has half a sphere's worth of safe escape vectors; and sublight acceleration will take an interdicted ship past the matrix’s corresponding realspace location. It also poses severe risks when used around civilian traffic.
Despite its disadvantages, however, SCINTEL can give commanders an edge in a variety of situations. For example, a rearguard could prevent hyperspace pursuit for crucial minutes while other ships jump unobstructed. Similarly, a fleet could prevent enemy ships from using direct microjumps to get in the middle of their formation, or to take a position behind them. (A pair of microjumps could still take the enemy out past the edge and back again on the other side. Alternately, the enemy could simply use sublight engines to move past the hyperspace interdiction plane’s corresponding location in realspace, then jump as desired.) And, of course, if an incoming vector is known in advance, a SCINTEL is fantastic for making a ship revert to realspace a little early while under stress.
SCINTEL relies on a unique extrapolation of the properties of pyronium. Pyronium stores energy in localized hyperspatial matrices. SCINTEL technology amplifies those matrices along a flat plane in a fractal structure. SCINTEL is at least three times as expensive as normal gravity well technology due to the price and rarity of pyronium.
The name is a play on 'scintillation,’ which describes the gorgeous sight of the energy matrix in the heartbeat before interdiction rips your face off.