Star Wars Roleplay: Chaos

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Approved NPC Sekk Marauders

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Sekk Marauder with a Scatter Gun



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Sekk Marauder with an ACP Repeater




OUT OF CHARACTER INFORMATION
  • Intent: Provide Gudrussk Sekk with NPC squads for missions.
  • Image Credit: (Internal Screenshots from Star Wars:Republic Commando)
  • Role: Serve as Gudrussk Sekk's operative(s).
  • Permissions: N/A.
  • Links: N/A.
GENERAL INFORMATION
  • Unit Name: Sekk Marauders.
  • Affiliation: Gudrussk Sekk.
  • Classification: Paramilitary Mercenaries.
  • Description: Trandoshan Paramilitaries trained by Gudrussk Sekk to specialize in close quarters combat and breaching operations. These Trandoshan fighters are veterans of several operations, and work as a cohesive unit alongside their commander.
COMBAT INFORMATION
  • Unit Size: Medium.
  • Unit Availability: Uncommon.
  • Unit Experience: Veteran.
  • Equipment: The group uses Scatter Guns, ACP Repeaters, Plasma Cutters, Thermal Detonators, EMP Grenades, Vibroknives.
  • Combat Function: The Sekk Marauders have been trained by Gudrussk Sekk personally, and are capable of performing advanced tactical maneuvers, and particularly specialize in close quarters combat and breaching techniques. Their techniques and abilities are brutal and efficient, they are proficient fighters who utilize shock tactics.
  • Force Abilities (Force User Units Only): N/A.
Strengths:
  • Shock Tactics: Sekk Marauders are highly skilled shock troops, capable of quickly and efficiently eliminating threats.
  • Close Quarters Specialists: Sekk Marauders excel in close quarters, and will take full advantage of this in a fight.
Weaknesses:
  • Weak When Alone: They're trained to work in squads, and are less effective when their numbers are reduced.
  • Long Range: The Marauders' effectiveness suffers when forced to engage at range.
HISTORICAL INFORMATION
The Sekk Marauders are a Trandoshan paramilitary group trained by Gudrussk Sekk, who specialize in close quarters engagements. They're veterans of several ops that range from working for crimelords to take out key rivals, to assisting independent agencies in need of protection against pirate bands. They're an effective fighting force molded from Gudrussk Sekk's training, and train diligently to ensure their skills are up to par.

They were originally young Trandoshans looking for glory that ran into Gudrussk on their joint home planet of Trandosha, after challenging Gudrussk and seeing his raw talent in action they flocked to his banner in the hopes of being as skilled. After years of meticulous training, the Sekk Marauders were formed; Steadfast and frighteningly effective mercenaries who would initially hone their skills skirmishing amongst themselves before they were ready for any real assignments.

In the years that followed they had honed their craft alongside their commander having grown in status and even becoming an infamous group amongst other Trandoshans. The Sekk Marauders have since established a base of operations on the world of Trandosha, using their earnings to acquire more weaponry and munitions. They occasionally bolster their ranks with young Trandoshans seeking fame and glory, further growing their numbers.
 
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Breaker of Chains
Codex Judge
Gudrussk Sekk Gudrussk Sekk

Nicely done and fleshed out submission! Love the extra bits of detail that you give to really flesh them out in multiple aspects of their operations. The only little hang up you have is with the Image Source as we do require a link. Given that its from ingame and obviously can't be linked in that regard I instead grabbed a link for the game itself that you can put there. Just do that and you're good to go!
 
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