Breaker of Chains
Shadow Over the Rim Chapter 1: Tund
An ancient world with a long and storied history of Sith rule, Tund was one of the obvious first targets of the Inquisition's campaign. After a few days of covert landings to meet with the populace that lined the fringes of the world's society and population, the overall operation would be set in motion. Shuttles bearing Legionnaires and Troopers alike would begin entering into the world's atmosphere over the larger cities, making their landings at spaceports and open plazas alike before the realization of their presence had even fully settled in. Local security forces within the cities would respond via evacuations and firefights, buying time to make barricades and defensive positions with which to hold off their invaders.
The Planetary Defense Forces were also alerted, however they could not respond. The moment that the first shots began to ring out across the world, all major bases of the defense forces that weren't within the city were leveled by precise and quick attacks from the air. Fighters and bombers leveled most outlying fortresses and bases in a matter of hours, leaving rural areas all but defenseless as more landings were made across the Tund. Unfortunately it seemed this conquest of the world was not solely from an outside threat however.
The poor and disenfranchised of the world, seduced by promises of stability and convinced of their role as keepers of a grand legacy of the Sith on Tund, rose to greet the invaders with open arms. Militia groups supported by both soldiers and equipment began aiding by the end of the first day, leaving the major cities as the only notable points of resistance left by the time the second day of the invasion dawned. With the odds stacked against them the rulers of Tund can only hope that they can withstand the onslaught long enough to evacuate, a goal that could only be accomplished with outside aid. Thankfully one of the remaining PDF bases in the capital city was equipped with quite an extensive communications array and a desperate call for help has echoed across the Outer Rim.
Objective 1: The Arks
As the forces of the Inquisition secure the outskirts of the major cities and have begun their advances deeper in the urban areas, evacuation efforts by the planet's governments have begun in kind. Thankfully for the local authorities, the Sith forces seem unwilling to outright civilians or destroy major infrastructure so their advances have been relatively slow for the most part. Despite this they have still made ground since the first day and are quickly closing in on city centers with each passing minute.
The government officials, major players on the world, and a decent chunk of the other assorted upper echelons of the world have initiated their evacuation efforts but with many of their civilians also seeking to escape these efforts have been somewhat halted. The fact that they have to sort through the civilians to check for hidden loyalties to the invaders, which has proven a necessity after several sabotage attempts from some of the civilians shortly after boarding the evacuation vessels, is hindering progress even more. Only outsider intervention could buy enough time for these evacuations to actually be made, as the Planetary Defense and City Security forces are stretched too thin to maintain any proper defense. The walls close in on Tund, and they are closing fast.
Objective 2: The Legacy
The history of Sith involvement on Tund has not gone unnoticed nor ignored by the planet's current inhabitants. A museum and archive has been established on the outskirts of the capital city, home to a handful of archaeologists and scholars which have been locating and preserving Sith relics and history of the world within its walls for a good few years now. This has led to a rather respectful archive of both knowledge and some relics which the general populace can enjoy visiting and learning of. However, this museum has also become a target because of it.
One of the last significant remnants of the city's Security Forces has set up a temporary base within the museum to treat their wounded and organize their forces, having been cut off from the rest of the city during the initial stages of the invasion. Unfortunately for them the Militias and locals in support of the Sith have been sighted in the area, their few skirmishes in the rural countryside now mostly over, and seem to be beelining for the museum. They seek to "reclaim their heritage" as it were. A battle for the museum and its contents is soon to commence, but intervention from external forces could prove vital in either saving the Security Forces or keeping the relics from Sith hands. As such some Squires have been dispatched to lead the Militias into the museum and secure the relics for the Sith. Ensure the museum's fate is sealed one way or another.
OOC: Welcome everyone to the grand beginning of my Shadow Over the Rim Campaign! While this is mainly meant for those who have already responded to my LFG earlier this week, this thread is by no means exclusionary! If you've got a character or a fun idea then please do not hesitate to jump in and find a partner or two to write up a fun story with! Hopefully this will be the first of many as well so if your character doesn't quite fit in then observers are also welcome and will have plenty of chances to hop in future threads as well. Enjoy!
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