Star Wars Roleplay: Chaos

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Approved Tech Shiva, The Destroyer of Worlds

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Intent: For Vitae Alliance.
Development Thread: Do I need one for this?
Manufacturer: Vitae Alliance
Model: Shiva
Affiliation: Vitae Alliance
Modularity: Nope
Production: Semi Unique
Description:

Product Information
Manufacturer: Lone Wolf
Model: Cassowary
Cost: 20.000 / 50.000 / 75.000 / 250.000

Weapon Specifications
Weight: 1kg / 5kg / 25kg / 66.783 kg

Maneuverability:
None on its own, but can be loaded into a mine and activated.

Damage:
Once activated the device, regardless of size, continuously radiates a cyclical pulse that negates the subnuclear "knots" of space-time made and created by Repulsorlifts. It effects everything that is within range that creates and generates these subnuclear "knots" of space-time made by Repuslorlifts. If Repulsorlifts were to enter the area of effect, it is immediately effected and is negated. If a Repulsorlift were to leave to field, it would continue to work normally, but would have to be restarted. It effectively causes these subnuclear "knots" of space time to return to there previous normal gravity fields as if they were not acted upon by the Repulsorlift. So it directly interferes with the Antigrav fields created by Repulsorlifts.

This device, regardless of the size, directly effects the subnuclear "knots" and the antigravity fields. Everything else is unaffected, of course until the devise is turned off. Once turned off, the device stops effecting the subnuclear "knots" and antigravity fields, immediately. Most repuslor lift technology would need to be restarted after coming into contact with the field due to the negative interaction with the subnuclear "knots".

The continuously radiating cyclical pulse is created by the device as it reinforces the most dominate gravity fields by reinforcing the gravitational nuclear forces at a sub atomic level effectively ironing out any and all anomalies and overrides subnuclear "knots" created particularly by Repulsorlifts within the field. It only interacts and effects these "knots" at a subatomic level and renders them inert by countering there particular antigravity fields and it leaves the what ever creates these "knots" alone.

Relativistic shielding, which is a type of shielding used particularly on hyperspace capable ships to protect from the time dilation effect, is the only type of shielding that is works against the continuously radiating cyclical pulse of the Cassowary with one hundred percent effectiveness, but they have to remain active while in the area of the device. In addition to this, Verpine shields have been noted to lessen the effective range of this device by one grade level (a Planetary would be that of Capital, and so) by the dampening effects of that particular kind of shields, which means that if a ship is in range of the Planetary device and has Verpine shields then it is unaffected by it, until it hits the range of a Capital device.

It also has no effect on propulsion drives other than Repulsarlifts.

Lightsaber Resistant?: No

Length/Size:
  • 15.3 centimeters [Personal]
  • 0.5 meter [Speeder]
  • 1.5 meters [Anti Vehicular]
  • 2.5 meters [Starfighter]
Range of Effect (Blast Radius):
  • 3.5 meters [Personal]
  • 7 meters [Speeder]
  • 25 meters [Anti Vehicular]
  • 900 meters [Starfighter]
Use: Anti Repulsorlift Ordnance
Affiliation: Vitae Alliance

Material:
- 1 Field generator
- 1 Power source for the unit
- 1 Activation switch (either digital or analog and the analog one is not effected by EMPs or EM fields)
- 1 Warhead (Conventional thermal explosion. Except for capital which will be listed below)

Background:
Once Shiva has been switched into the off position after it has been activated, the device self destructs. In Anti Vehicular and smaller variants the explosion is nothing stronger than a improvised explosive device of the same size. The same holds for all sizes up to that of Starfighter. It is usually "Deployed" in a fashion as to effect an area and really shot at something or some individual.

This device was created to counter Repulsar and Repulsar lift technology, wither on the battlefield or otherwise. It was meant to eliminate all Repulsar threats within a certain area.
 
RESEARCH REVIEW

Star Wars Canon:
Pending initial review

Starwars Chaos:
Pending initial review

WITHOUT DEV THREADS
Pending initial review

WITH DEV THREADS
Pending Initial review

SUGGESTIONS
Pending Inital review
 
[member="LaoTzu"]



LaoTzu said:
Length/Size:
  • 15.3 centimeters [Personal]
  • 0.5 meter [Speeder]
  • 1.5 meters [Anti Vehicular]
  • 2.5 meters [Starfighter]


  • 16 meters [Capital]
  • 25 meters [Planetary]

Range of Effect (Blast Radius):
  • 3.5 meters [Personal]
  • 7 meters [Speeder]
  • 25 meters [Anti Vehicular]
  • 900 meters [Starfighter]


  • 350 Km [Capital]
  • 13,500 Km [Planetary]

Use: Anti Repulsorlift Ordnance / Warhead
Repulsorlift Jammers are fairly canon, so I have no problem with the concept behind this weapon.

I will need to clarify a few things though.
  1. Is this a burst effect, like an EMP, or is this a sustained effect?
  2. If it is a burst effect, how long does the disruption last after the warhead has detonated?
  3. If it is a sustained effect, how long does each period of effect last for?
  4. For the Length and Sizes given... please classify these weapons as grenade sized, rocket sized, and missile sized.
  5. Does the "Capital" variant indicate that you intend for this to be a capital ship grade weapon?


LaoTzu said:
Range of Effect (Blast Radius):
  • 900 meters [Starfighter]
  • 350 Km [Capital]

These are fairly intense ranges of effect. I can't recall any Starfighter or Capital Ship grade weaponry (especially missile warheads) having an area of effect of greater than 150-250 meters.
The maximum range of effect I feel comfortable letting you get away with is between 150 and 300 meters, depending on your answers to the above questions.



LaoTzu said:
Length/Size:
  • 25 meters [Planetary]
Range of Effect (Blast Radius):
  • 13,500 Km [Planetary]

Please remove the "Planetary" variant of this warhead. Creating a weapon that can effect the entirety of a planet to such an effect borders on the grounds of a Superweapon.
If you wish to attempt such a technology at a later time, with a suitable development thread, that is entirely possible. But at this time, it is not an appropriate capability to be including in this submission.
 
[member="LaoTzu"]


Alright... So, there is a lot of canon precedence for this. All the research I can come up with points to canon Repulsorlift Jammers operating in much the same way.



LaoTzu said:
Maneuverability:
None on its own, but can be loaded into a mine and activated. This works any of the sizes. The Capital size can be deployed either on a Capital ship or on the ground, but because of its size. Its not usually "shot" from a Capital size ship.

Background:
Once Shiva has been switched into the off position after it has been activated, the device self destructs. In Anti Vehicular and smaller variants the explosion is nothing stronger than a improvised explosive device of the same size. The same holds for all sizes up to that of Capital. It is usually "Deployed" in a fashion as to effect an area and really shot at something or some individual.

This device was created to counter Repulsar and Repulsar lift technology, wither on the battlefield or otherwise. It was meant to eliminate all Repulsar threats within a certain area.

I need you to clear up in the description if these devices must be connected to an external power source (such as a generator or nuclear reactor) to function, or if they can be loaded into a mine and operated independently of a power source. And if the device is intended to be able to be loaded into a mine (I'm thinking Landmine, you could be thinking coal mine) I need to know the duration of effect for the device while operating as a type of ordnance.

Also, are you sure you want this thing to self-destruct when turned off? There are a LOT of reasons I can think of where you would need to temporarily disable this thing to allow your allied forces to move through this thing's area of effect, then turn it back on again once they are clear.



LaoTzu said:
Intent: For Vitae Alliance.
Development Thread: Do I need one for this?
Manufacturer: Vitae Alliance
Model: Shiva
Affiliation: Vitae Alliance
Modularity: Nope
Production: Semi Unique
Material: Stuff
Description:

Product Information
Manufacturer: Lone Wolf
Model: Cassowary
Cost: 2.000 / 5.000 / 7.500 / 9.000

Weapon Specifications
Weight: 1kg / 5kg / 25kg / 30 kg

Use: Anti Repulsorlift Ordnance / Warhead

You list this as an Ordnance / Warhead, but the entirety of your description seems to treat this more like... a shield generator that would be installed inside a base and connected to a power source.

Is this a weapon launched at the enemy, or is this a static emplacement deployed around a defensive position?


Your costs, could you please change it to;
2,000 / 5,000 / 7,500 / 9,000 Credits

Also, you haven't included the "Capital" grade variant of this in the cost or weight sections.



"Stuff" is not an acceptable Material for this to be made of. Trust me, I've tried that one.
Typically people just put "Durasteel, Electronics, exc" as the construction material when they don't know what else to use.










LaoTzu said:
Length/Size:
  • 15.3 centimeters [Personal]
  • 0.5 meter [Speeder]
  • 1.5 meters [Anti Vehicular]
  • 2.5 meters [Starfighter]
  • 16 meters [Capital]
Range of Effect (Blast Radius):
  • 3.5 meters [Personal]
  • 7 meters [Speeder]
  • 25 meters [Anti Vehicular]
  • 900 meters [Starfighter]
  • 350 Km [Capital]

The ranges for this are a little insane.

For a static emplacement, with Shiva system immobile and connected to a generator, I could see a 900 meter area of effect being realistic. But I don't really see how that would be usable against starfighters. I mean... maaaaybe an attack aircraft might drop down to 300 meters to try and gun down a target... might or might not land it inside the effective range of this thing.


Also, if you intend to use this as a form of ordnance, the largest AOE effect I can let you get away with is 300 meters.

So, unfortunately, I'm also going to have to ask you to remove the capital weapon system. The ability to effect a 350km range with a static effect is a bit much for the typical roleplay environment we try to create here.
 
[member="War Hydra"]


I'm okay with doing a developmental thread for the Capital variation. But I can go to the Marketplace right now and buy and space station and a space station in which produces other ships and plop that damn near anywhere. So a 350 km radiates on something that only gets rid of being able to use repuslar lifts within the area is sound to me. Just pointing out the obvious.
 
[member="LaoTzu"]


The problem comes in when someone's trying to roleplay in a city for an Invasion or something, and another player decides to pop up 300km away with something that effects another player's character in a manner that the other character can do nothing about.

Space Stations, parked in space, are typically used as a location to roleplay on, or are used as digital glitter to make a company submission look more interesting.
Very rarely does a space station directly effect the player characters of another writer while they are writing their characters as being on the surface of a planet.



I'm sorry, but I cannot in good conscience approve a submission that creates a 350km sphere of effect. It doesn't matter if it's causing everyone in the 350km sphere to feel happy or suffer fatal heart attacks, it's simply too large an area of effect and is unfair to other writers who would be forced to deal with it.
 
So a person with a fleet bombarding a planet from roughly the distance that the moon is from the earth has no effect on what's happening planet side. Right. Btw that distance is further and that can include running for cover and trying not to get hit. Thus having an impact on play and thus the writers.

And space stations do have a direct effect. How in the 7 hells of Coriella does someone get a ship and thus fly from place to place? Thus effecting travel and writers? They have to be created somewhere at some point in time and then sold. Hell the Millineum Falcon changed a half a dozen times before a Coreillian got his hands on it even though a few of the times it exchanged has it was probably fully legal but hey what happens in the Outer Rim, stays there. But the kicker is, it was created where? Same thing with every from a fighter to flagship. Now if a developmental thread for that is need and those are needed to be restricted. That's fine, it makes sense. But to eliminate it completely only because of the distance? Because it's not like it is some sort of super laser or even a light saber. If one ain't on a replusar lift or standing literally on one or immediately near by then they got no issue. While a space station that makes shit, regardless of the amount and type, those that are against the owners of the station have to worry about it (Site Revan and the Starforge).
 
[member="LaoTzu"]

As a point of reference, the Starforge would be considered a superweapon and I believe is banned on this website.

Having a Turbolaser that, in space, has a range of 350,000 meters? That's one thing.

Creating a device that creates a sphere of effect covering 350,000 meters? That's not acceptable and no amount of development thread will change that.



War Hydra said:
The ranges for this are a little insane.

For a static emplacement, with Shiva system immobile and connected to a generator, I could see a 900 meter area of effect being realistic. But I don't really see how that would be usable against starfighters. I mean... maaaaybe an attack aircraft might drop down to 300 meters to try and gun down a target... might or might not land it inside the effective range of this thing.


Also, if you intend to use this as a form of ordnance, the largest AOE effect I can let you get away with is 300 meters.

So, unfortunately, I'm also going to have to ask you to remove the capital weapon system. The ability to effect a 350km range with a static effect is a bit much for the typical roleplay environment we try to create here.
The above is my final statement on the matter.

I will not approve any values above a 300m "burst" for a type of missile warhead and/or a 900m wide area of effect for a (roughly) 15 ton "vehicle sized" emitter that is connected to a facility-grade or city-grade reactor.


If this is not acceptable to you, you are welcome to submit a second chance request and have another judge take over the review of this submission.

But I will be denying this submission if the ranges are not drastically reduced.
 
[member="War Hydra"]




Done...........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
 
[member="LaoTzu"]


I'm going to be nice. And I'm going to approve this.

But keep in mind, being rude to judges, arguing with judges, and swearing at judges are all, by themselves, grounds for denial.

As someone who's been a pain in the butt for numerous Judges in the past, I've allowed most of your behavior to slide. It doesn't particularly bother me and I know that I'm not always easy to deal with.
Despite other judges stating that your submission should simply be denied for your behavior, I've continued to work with you on this submission.

The next time you create a submission in the factory, you will be friendly, polite, and cooperative with the Judge.
Having a different opinion is one thing. Trying to express your opinion is one thing.
Swearing at the Judge is not acceptable. And I want you to keep that in mind with future submissions, otherwise you'll risk ending up with a denial or a factory ban if the Admin feels it appropriate.

For now though, your submission is approved, pending secondary approval.
 
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