Star Wars Roleplay: Chaos

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Should we restrict Invasion terms that Faction Admins can impose?

Yup. It has gotten way out of hand. Not sure about a pre fabricated list but the precedence to step in and say "Hey, that's stupid, don't put that in your terms" would help steer invasions towards something less saturated with unnecessary conditions.
 

Connor Harrison

Guest
C
If both Faction Admins agree to the terms using their own logical judgement and sense of fairness, I don't think restricting terms is necessary. Terms will be different to so many Factions and so many writers for specific invasions, that a list may force their hand into something they may not want to do.

Unless there has been a growing number of Admins complaining about the other's terms then maybe there should be an external review?

It's a shame if nothing can be agreed mutually for the overall enjoyment and fun of an Invasion which, as always said, is that this should be about.
 
No. If the general staff and member viewpoint is that Chaos is about freedom, as much as I think invasions are stupid, restricting them to a "pick from this list" is in direct conflict of that viewpoint for seemingly needless reasons given that both parties are supposed to come to terms or involve an RPJ for issues concerning those terms.
 
Staff decides when an external review is necessary, this thread is an investigation for if we should continue.

The whole process is convoluted imo. Too much focus on negotiating, not enough on spontaneous roleplay.
 
I think it's rather silly. If you've claimed a full planet for your faction, or have a continuous mining/manufacturing thing going on, a simple "hey don't attack plz" doesn't really feel... free to the people who want that planet or area for themselves.
 
The idea of a template was brought up before, and I've been sort of roughing one out for kicks and grins. If everyone uses the template as the base starting point and works from there, they can still mess around with the details, but most of the work is already done.
 
I don't think a template is necessary, and it also discourages Faction Admins and members from trying to change the way invasions work and coming up with different or novel concept like when the Galactic Alliance tried the Bring Your Own Objective (BYOO) idea.

In summary a template would limit creativity IMO.
 

Nyxie

【夢狐】
My personal opinion is no. Most if not all of our content is community-driven, so restricting things such as this only impedes that free content creation. I am not saying things have not been more out of control than they should be, but that's not a fault of the system but of the people in the system. Short of turning all leadership positions into that of constricted, mindless drones, you can never really remedy the "people suck" problem until people stop... well, sucking. :p

In all seriousness though, the issue isn't one you can solve by restricting freedoms, because if we choose, we will still be asshats at the end of the day. I am in full agreement with what [member="Safiriel Bane"] said; if negotiations fall through or exceed X amount of time, it should default to predefined template. Or even go so far that should those terms cause a massive flop early into the invasion, that it must be restarted under said criteria, should it ever get to a point where the implementation of something like that becomes necessary? The latter seems like a lot of work though. Then again, it may just reinforce the value of getting it right the first time humbly and maturely.

An alternative, crazy but potentially very intriguing idea is to simply make a broad set of criteria for objectives and such, tweaked to each invasion where terms aren't instantaneously agreed upon and implemented, that are chosen at random. Personally I'd love to see almost every invasion simply have a random and completely unpredictable set of stuff chosen from a pool so that neither faction can queen about the terms and all the players can enjoy the spontaneity realistic of a war front; I think it'd be amazing to never be 100% prepared or have things 100% tailored to the desires of a few because it adds that much more depth and potential to the post content/interactions. Kind of like a tabletop RPG, I guess?

TLDR: Too much nonsense for one teeny text-based game.
 
Have a predefined list on hand for people to choose from in case negotiating terms and objectives fall through but keep it as a last resort type of thing. The nature of Invasions themselves will rarely lend itself to spontaneous plays, I'm afraid to say, and if people wish to wail about something they will do so regardless of any limitations most of the time. If people are unable to be civilized / fall to an agreement without flinging passive-aggressive remarks around like they are the goth kid in a Highschool movie, then take away their toys and put them onto the predefined list for an invasion in the hopes the lack of liberty and direct input would make them more more willing for compromises in the future. Can't say you didn't try at least, after it's all said and done.

Alternatively, let the salt flow.
 

sabrina

Well-Known Member
[member="Tefka"] Yes
1: open PvP objective
2: Fleeting 40k total
3: Ground Troops (not sure how many this should be done for)
10 allies

Something like that should be a predetermined list
 
In Umbris Potestas Est
No, because that's what the RPJs are for - to set terms if the faction admins can't agree on them. No reason to force the FAs to select from a list. After all, if we did that, non-combat invasions would never get the opportunity to happen.

And come on, the RPJs have to love cracking a yardstick over the head of some unruly FAs who cannot show a single degree of rational thought to one another that they can come up with agreeable terms.
 

Sanya Val Lerium

Neutral, Queen of Her people, Neko
[member="Tefka"] honestly there should be a set that is flexible to allow room for story. But the problem is that there is so many scenarios that not all of them could be met meaning it could be restrictive for story too.

I think all we need is set limits. Npc count per writer and fleet size per writer.
 

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