The trenches from 04.12 to 24.13 are occupied by the Standard Infantry Companies. Total troop deployment, 2000. Spacing allows for one droid per 10 meters. Additionally, the trenches are backstopped by 1 Heavy Weapon company, with troop every 50 meters. Though the overall troop density is low by most standards, the excellent fields of fire afforded by the battlefield ensure that they can effectively concentrate fire on enemy formations.
In addition, hexes 02.11 and 11.11 have a deployment of 1 Mechanized Infantry Company each, complete with AT-BT support. Though clustering makes them more vulnerable, they're able to bring a great deal of concentrated fire to bear on the target. These two hexes also have 1 Heavy Weapons Company present.
The remaining three companies of Mechanized Infantry are burrowed underground in hexes 05.04, 15.06, and 22.04. Their job is to ambush any troops that come close to delay enemy advances. Each one is backstopped by a Troop of Heavy Crawler Battledroids, also buried and waiting.
The Reaper Battledroids Sapper companies are deployed to 05.06, and 21.09. Their job is to wait for enemy troops and vehicles to attempt to push through the forests, and sabotage them as they go.
The tank troops are deployed to 09.12, 14.12, 19.13, 21.12, and 24.13. Their purpose is to provide direct fire support for the redoubt and command center, as well as act as a QRF if the situation calls for it.
The artillery batteries are situated at 10.13, 12.13, and 13.13. From there, they're shielded from direct fire, but can still mass fire over the hills. Due to the elevation of the hills, they can't range any closer than the XX.09 line.
The AA batteries are located at 03.13, 05.14, 11.14, 20.13 and 22.13. The batteries covering the shield projector and command centre are situated in hills, giving them a measure of protection from direct fire from ground troops. The battery at 11.14 is there to provide protection for the artillery from both counterbattery fire and enemy aircraft.