S u p e r i o r
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Surface of Ballus Prime
- | Intent | To codify the homeworld for the Barythians.
- | Image Credit |
- | Canon | N/A
- | Permissions | N/A
- | Links |
- Barythian
- Temporus Dragons
- Phatrong
GENERAL INFORMATION
- | Planet Name | Ballus Prime
- | Demonym | Barythian
- | Region |
- | System Name | Ballus System
- | System Features |
- The Ballus System features two suns that perpetually orbit one another, which are subsequently orbited by Ballus Prime. There are seven other planets within the Ballus System in addition to Ballus Prime with accompanying moons on several of them, also home to scattered populations of Barythians.
- | Location |
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The Ballus System, outlined by the red cloud and Ballus Prime along the Mara Corridor lane
- | Major Imports |
- Technology
- Weapons
- Precious Metals
- | Major Exports |
- Barrythian Scales
- Valuable Minerals & Gems
- Fuel
- Spice
- | Unexploited Resources |
GEOGRAPHIC INFORMATION
- | Gravity | Twice Standard Gravity
- | Climate | Arid, few places on Ballus Prime are temperate or humid.
- | Primary Terrain |
- A majority of Ballus Prime is of vast, sandy deserts, punctuated by minor oceans and small grasslands. Its northern axis is a hellscape of magma pits while its southern axis is capped with thick, unmelting ice.
- | Atmosphere |
- | Type II | Not particularly friendly to those who enjoy Type I atmospheres, the gases that form Ballus Prime's atmosphere have been noted to cause irritation and discomfort to those not native to the planet.
LOCATION INFORMATION
- | Capital Cities |
- | Atami |
- While not a city in the sense that most might expect, Atami is the name for the largest moving settlement that the Eidolkyn tribes have established, open to natives and offworlders. Named after one of the Temporus Dragons of the First Brood, Atami is a city of wealth and commerce, with strict laws regarding violence taking place within its borders. Atami has been established as the capital city for foreigners and offworlders to tour and experience and offers a bazaar-like atmosphere with the promise of wealth and prosperity to all who enter its borders.
- | Bathaum |
- Bathaum, unlike Atami, is a massive cityscape that was established by the early Drakyn tribes, and named after the other legendary Temporus Dragon. Bathaum is a city that welcomes only those of Barythian blood into its borders, and is highly prejudiced against off-worlders. Bathaum is regarded as the 'official' capital city of Ballus Prime.
- | Atami |
- | Planetary Features |
- Massive, desolated ruins can be found jutting from the sands of Ballus Prime's deserts, indicators of an age where Barythians were not nomadic tribes. Giant chasms also decorate the planet's surface, milelong scars that stretch far and wide, the depths of which span even deeper beneath the planetary crust.
- | Major Locations |
- | Tarsus Shipyard | A massive drydock/shipyard that builds, refuels and provides repairs for the Barythian Coalition Fleet. It also has a number of neighboring starports to receive foreign ships for trade and commerce. The Tarsus Shipyards are one of the most heavily defended areas on the surface of Ballus Prime, with smaller detachments of the Coalition Fleet in orbit above it at all times.
- | Barythian Fighting Pits | Scattered across the surface of Ballus Prime are a number of fighting pits that Barythians visit for sport. Here Barythians test their strength and skills against one another, or in more illicit pits, place saves and other exotic imports against each other in fights to the death.
POPULATION
- | Native Species | Barythian
- | Immigrated Species | N/A
- | Population | Moderate
- | Demographics |
- | Barythian | Compose about 85% of the overall population that exists within the Ballus System.
- | Immigrant Species | Compose roughly 15% of the overall population from varying races that immigrated to the Ballus System.
- | Primary Languages |
- Barythian Common Tongue
- Galactic Basic
- | Culture |
- Depending on which Barythian tribe you visit, the culture and customs may differ significantly from the last. Drakyn tribes are heavily emphasized around strength, and often show their respect to those they consider worthy of earning it through trials of combat, though this respect is rarely given to non-Barythians. Eidolkyn are much more welcoming and hospitable compared to their Darkyn counterparts, and offer respect and civility to those who are equally capable of showing it in kind.
GOVERNMENT & ECONOMY
- | Government |
- Ballus Prime's government consists of numerous tribal elders that form some semblance of a democratic governing body, where universal laws and such can be agreed and voted on by the tribal leaders. This assembly meets every decade or so to discuss new policies and laws that govern all Barythians across the Ballus System. How each tribe governs and operates their individual settlements however is left to each tribal head/elders.
- | Affiliation | N/A
- | Wealth |
- | High | Much of Ballus Prime's wealth comes from the vast stores of untapped wealth hidden beneath its surface, from fuel to precious minerals and metals, even the shed scales of Barythians are worth an exceptional amount. Barythian artisans are well known for their outstanding craftsmanship with jewelry and traditional weapons, making their products highly coveted by collectors and enthusiasts for more exotic wares. It's position along the Mara Corridor brings frequent traders and visitors to its surface, for those bold enough to deal with the Barythians.
- | Stability |
- | Low | Due to the nature of warring tribal factions, there is little stability when it comes to the politics of Ballus Prime. Outside of the universally agreed upon laws that were established by their elders, most if not all Barythian tribes have some form of issue with one another, and it is uncommon for those of Drakyn or Eidolkyn backgrounds to get along. Drakyn tribes especially are rather xenophobic and territorial, typically leading to conflicts with offworlders and non-Drakyn Barythians, whereas Eidolkyn tribes are more likely to be more accommodating and hospitable.
- | Freedom & Oppression |
- While most tribes are relatively free to operate and do as they please under the leadership of their tribal leaders, one Drakyn tribe led by an individual named Maugus, after the Warrior, has seen to unify the Barythians under an ironclad rule, waging war against smaller tribes and assimilating their numbers. Several coalitions of Barythian tribes have banded to prevent such a future from being realized, but their efforts are fast becoming ineffective in the face of a growing dynasty.
MILITARY & TECHNOLOGY
- | Military |
- Regardless of whether a Barythian is born as a Drakyn or Eidolkyn, all Barythians are trained from a young age to fight so that they may be called upon to defend their tribe and home should the need ever arise. Thus every Barythian is a capable warrior, though some may choose to opt for a more peaceful profession than others.
The Ballus System hosts a large and powerful coalition fleet that patrols its borders as well as planetary defense forces that maintain the peace and defend the plants within the Ballus system. The coalition fleet as well as the planetary defense forces operate outside the jurisdiction of any single tribal head, and instead operates under the authority of the democratic body with the sole intent of keeping the Ballus system and all Barythians safe from foreign threats. Much of the wealth that Barythians gain through trade and commerce are directed towards this military body, providing more advanced weaponry and technology for the coalition and defense forces to use. In contrast to the warring tribal factions, the established planetary defense forces and coalition fleet operate with the sole intent of peacekeeping and defense from external threats, and will not interfere in conflicts involving tribes.
- | Technology |
- | Galactic Standard | While their own technology may seem more archaic in design than most, consisting of blades, shields, bows, etc. their technology level is on par with that of Galactic Standard and still just as lethal. Barythians are also well capable of space travel as indicated by their coalition fleet and populating of the eight planets within the system.
HISTORICAL INFORMATION
Ballus Prime dates back to well before the era of the Old Republic, though it was far less civilized in its more primal days. Not much of Ballus Prime's early history has been recorded or survived through the years, though many legends and stories have been passed down through the generations that came well before the start of the Old Republic. The Ballus System was said to have been the home to massive, legendary creatures that once roamed its space freely, each taking a planet to slumber upon while Bathaum and Atami went into hibernation amongst the twin suns. Legend has it that a few drops of the First Brood gave birth to the Barythians who are descended from these legendary dragons, now the ones who live and roam the surface of Ballus Prime. Ballus Prime as myths would say is where the Temporus Dragon Dazaja, The Matron chose to slumber.
The earliest records of Ballus Prime indicate a grand civilization, rich and prosperous, upon a surface lush with vegetation and covered in ocean, suggesting that the Barythians were once an oceanic species, though there are no surviving records or accounts of this 'Golden Era' of prosperity. Much of Ballus Prime's history and records are based upon accounts during and following the 'Great Schism' that sundered the planet and made it the arid desert scape that it is now, scattering a once unified civilization into hundreds of smaller nomadic tribes fighting for territory and resources.
Ballus Prime since then has remained a rather barren planet, its surface plagued by constant conflict between tribes and dynasties all trying in various ways to unite the Barythians as a whole, though none have ever succeeded. Being rich in natural resources hidden deep beneath its dunes and buried in its abyssal chasms has made it quite the popular stop for traders and those seeking riches and over the years has opened itself (Or at least attempted) to foreign trade and travel, though few species rarely find themselves staying for long.
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