Star Wars Roleplay: Chaos

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Work In Progress Soundwave's Workshop of Horrors

S u p e r i o r

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Surface of Ballus Prime
OUT OF CHARACTER INFORMATION
  • | Intent | To codify the homeworld for the Barythians.
  • | Image Credit |
  • | Canon | N/A
  • | Permissions | N/A
  • | Links |

GENERAL INFORMATION
  • | Planet Name | Ballus Prime
  • | Demonym | Barythian
  • | Region |
  • | System Name | Ballus System
  • | System Features |
    • The Ballus System features two suns that perpetually orbit one another, which are subsequently orbited by Ballus Prime. There are seven other planets within the Ballus System in addition to Ballus Prime with accompanying moons on several of them, also home to scattered populations of Barythians.
  • | Location |
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The Ballus System, outlined by the red cloud and Ballus Prime along the Mara Corridor lane​
  • | Major Imports |
    • Technology
    • Weapons
    • Precious Metals
  • | Major Exports |
    • Barrythian Scales
    • Valuable Minerals & Gems
    • Fuel
    • Spice
  • | Unexploited Resources |

GEOGRAPHIC INFORMATION
  • | Gravity | Twice Standard Gravity
  • | Climate | Arid, few places on Ballus Prime are temperate or humid.
  • | Primary Terrain |
    • A majority of Ballus Prime is of vast, sandy deserts, punctuated by minor oceans and small grasslands. Its northern axis is a hellscape of magma pits while its southern axis is capped with thick, unmelting ice.
  • | Atmosphere |
    • | Type II | Not particularly friendly to those who enjoy Type I atmospheres, the gases that form Ballus Prime's atmosphere have been noted to cause irritation and discomfort to those not native to the planet.

LOCATION INFORMATION
  • | Capital Cities |
    • | Atami |
      • While not a city in the sense that most might expect, Atami is the name for the largest moving settlement that the Eidolkyn tribes have established, open to natives and offworlders. Named after one of the Temporus Dragons of the First Brood, Atami is a city of wealth and commerce, with strict laws regarding violence taking place within its borders. Atami has been established as the capital city for foreigners and offworlders to tour and experience and offers a bazaar-like atmosphere with the promise of wealth and prosperity to all who enter its borders.
    • | Bathaum |
      • Bathaum, unlike Atami, is a massive cityscape that was established by the early Drakyn tribes, and named after the other legendary Temporus Dragon. Bathaum is a city that welcomes only those of Barythian blood into its borders, and is highly prejudiced against off-worlders. Bathaum is regarded as the 'official' capital city of Ballus Prime.
  • | Planetary Features |
    • Massive, desolated ruins can be found jutting from the sands of Ballus Prime's deserts, indicators of an age where Barythians were not nomadic tribes. Giant chasms also decorate the planet's surface, milelong scars that stretch far and wide, the depths of which span even deeper beneath the planetary crust.
  • | Major Locations |
    • | Tarsus Shipyard | A massive drydock/shipyard that builds, refuels and provides repairs for the Barythian Coalition Fleet. It also has a number of neighboring starports to receive foreign ships for trade and commerce. The Tarsus Shipyards are one of the most heavily defended areas on the surface of Ballus Prime, with smaller detachments of the Coalition Fleet in orbit above it at all times.
    • | Barythian Fighting Pits | Scattered across the surface of Ballus Prime are a number of fighting pits that Barythians visit for sport. Here Barythians test their strength and skills against one another, or in more illicit pits, place saves and other exotic imports against each other in fights to the death.

POPULATION
  • | Native Species | Barythian
  • | Immigrated Species | N/A
  • | Population | Moderate
  • | Demographics |
    • | Barythian | Compose about 85% of the overall population that exists within the Ballus System.
    • | Immigrant Species | Compose roughly 15% of the overall population from varying races that immigrated to the Ballus System.
  • | Primary Languages |
    • Barythian Common Tongue
    • Galactic Basic
  • | Culture |
    • Depending on which Barythian tribe you visit, the culture and customs may differ significantly from the last. Drakyn tribes are heavily emphasized around strength, and often show their respect to those they consider worthy of earning it through trials of combat, though this respect is rarely given to non-Barythians. Eidolkyn are much more welcoming and hospitable compared to their Darkyn counterparts, and offer respect and civility to those who are equally capable of showing it in kind.

GOVERNMENT & ECONOMY
  • | Government |
    • Ballus Prime's government consists of numerous tribal elders that form some semblance of a democratic governing body, where universal laws and such can be agreed and voted on by the tribal leaders. This assembly meets every decade or so to discuss new policies and laws that govern all Barythians across the Ballus System. How each tribe governs and operates their individual settlements however is left to each tribal head/elders.
  • | Affiliation | N/A
  • | Wealth |
    • | High | Much of Ballus Prime's wealth comes from the vast stores of untapped wealth hidden beneath its surface, from fuel to precious minerals and metals, even the shed scales of Barythians are worth an exceptional amount. Barythian artisans are well known for their outstanding craftsmanship with jewelry and traditional weapons, making their products highly coveted by collectors and enthusiasts for more exotic wares. It's position along the Mara Corridor brings frequent traders and visitors to its surface, for those bold enough to deal with the Barythians.
  • | Stability |
    • | Low | Due to the nature of warring tribal factions, there is little stability when it comes to the politics of Ballus Prime. Outside of the universally agreed upon laws that were established by their elders, most if not all Barythian tribes have some form of issue with one another, and it is uncommon for those of Drakyn or Eidolkyn backgrounds to get along. Drakyn tribes especially are rather xenophobic and territorial, typically leading to conflicts with offworlders and non-Drakyn Barythians, whereas Eidolkyn tribes are more likely to be more accommodating and hospitable.
  • | Freedom & Oppression |
    • While most tribes are relatively free to operate and do as they please under the leadership of their tribal leaders, one Drakyn tribe led by an individual named Maugus, after the Warrior, has seen to unify the Barythians under an ironclad rule, waging war against smaller tribes and assimilating their numbers. Several coalitions of Barythian tribes have banded to prevent such a future from being realized, but their efforts are fast becoming ineffective in the face of a growing dynasty.

MILITARY & TECHNOLOGY
  • | Military |
    • Regardless of whether a Barythian is born as a Drakyn or Eidolkyn, all Barythians are trained from a young age to fight so that they may be called upon to defend their tribe and home should the need ever arise. Thus every Barythian is a capable warrior, though some may choose to opt for a more peaceful profession than others.
The Ballus System hosts a large and powerful coalition fleet that patrols its borders as well as planetary defense forces that maintain the peace and defend the plants within the Ballus system. The coalition fleet as well as the planetary defense forces operate outside the jurisdiction of any single tribal head, and instead operates under the authority of the democratic body with the sole intent of keeping the Ballus system and all Barythians safe from foreign threats. Much of the wealth that Barythians gain through trade and commerce are directed towards this military body, providing more advanced weaponry and technology for the coalition and defense forces to use. In contrast to the warring tribal factions, the established planetary defense forces and coalition fleet operate with the sole intent of peacekeeping and defense from external threats, and will not interfere in conflicts involving tribes.​
  • | Technology |
    • | Galactic Standard | While their own technology may seem more archaic in design than most, consisting of blades, shields, bows, etc. their technology level is on par with that of Galactic Standard and still just as lethal. Barythians are also well capable of space travel as indicated by their coalition fleet and populating of the eight planets within the system.

HISTORICAL INFORMATION
Ballus Prime dates back to well before the era of the Old Republic, though it was far less civilized in its more primal days. Not much of Ballus Prime's early history has been recorded or survived through the years, though many legends and stories have been passed down through the generations that came well before the start of the Old Republic. The Ballus System was said to have been the home to massive, legendary creatures that once roamed its space freely, each taking a planet to slumber upon while Bathaum and Atami went into hibernation amongst the twin suns. Legend has it that a few drops of the First Brood gave birth to the Barythians who are descended from these legendary dragons, now the ones who live and roam the surface of Ballus Prime. Ballus Prime as myths would say is where the Temporus Dragon Dazaja, The Matron chose to slumber.​
The earliest records of Ballus Prime indicate a grand civilization, rich and prosperous, upon a surface lush with vegetation and covered in ocean, suggesting that the Barythians were once an oceanic species, though there are no surviving records or accounts of this 'Golden Era' of prosperity. Much of Ballus Prime's history and records are based upon accounts during and following the 'Great Schism' that sundered the planet and made it the arid desert scape that it is now, scattering a once unified civilization into hundreds of smaller nomadic tribes fighting for territory and resources.​
Ballus Prime since then has remained a rather barren planet, its surface plagued by constant conflict between tribes and dynasties all trying in various ways to unite the Barythians as a whole, though none have ever succeeded. Being rich in natural resources hidden deep beneath its dunes and buried in its abyssal chasms has made it quite the popular stop for traders and those seeking riches and over the years has opened itself (Or at least attempted) to foreign trade and travel, though few species rarely find themselves staying for long.​
 
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S u p e r i o r

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Bathaum and Atami
OUT OF CHARACTER INFORMATION
  • | Intent | To provide additional flavor text for a planet/species submission.
  • | Image Credit | Source + My own edits
  • | Canon | N/A
  • | Permissions | N/A
  • | Links |
GENERAL INFORMATION
  • | Name | Temporus Dragons
  • | Designation | Sentient
  • | Origins | Unknown
  • | Average Lifespan | Unknown, speculated to be well over a few thousand years.
  • | Estimated Population |
    • | Semi-Unique | There are only eight Temporus Dragons known to exist in the Galaxy; Bathaum and Atami, and their children - Maugus, Vrael, Krotasa, Dazaja, Trava, and Ghodin, all of whom have been last heard to reside in the Ballus System.
  • | Description |
    • The Temporus Dragons are generally speaking rather unique from one another in how they are colored, though they do share similar physiology in some regards. They all possess four horns on their heads while the males possess more leathery wings and jagged protrusions while the females possess wings that look feathered in nature with a less aggressive appearance.
PHYSICAL INFORMATION
  • | Breathes | Type I-IV
  • | Average Height of Bathaum and Atami | Twenty Thousand Meters
    • | Average Height of Children | Ten Thousand Meters
  • | Average Length of Bathaum and Atami | Twenty Thousand Meters
    • | Average Length of Children | Ten Thousand Meters
  • | Skin Color | N/A
  • | Hair Color | N/A
  • | Distinctions |
    • Each Temporus Dragon is colored
  • | Races | N/A
  • | Force Sensitivity |
    • | All | All eight Temporus Dragons have a strong connection with the Force, though it has never been documented or discovered by any other species.
Strengths
  • | Ancient Ones | The Temporus Dragons are an ancient and wise species, dating their origins to the beginning of all things within the Galaxy, having traveled through space before finally settling on the planet of Ballus System. They sustain themselves off the essence of life, and seem to grow.
  • | Living Legends | Temporus Dragons are impervious to any and all external forms of damage known to the Galaxy, from blunt force to advanced weaponry. Even their scales are capable of deflecting Class-D disruptor weaponry. Vibroblades, lightsabers, blasters, turbo lasers, and such are ineffective and will not harm them.
Weaknesses
  • | Temporus Claws | The only thing that is able to pierce the armored body of a Temporus Dragon is the claws of another Temporus Dragon.
CULTURE
  • | Diet | Omnivorous
  • | Communication |
    • Temporus Dragons are said to telepathically speak in an ancient dialect that is understood by their descendants and those with Barythian blood as early records have stated several Chosen throughout history were spoken to by them. Though they speak vocally, their words can be understood by foreign species through telepathy. However, the chances of a Temporus Dragon communicating with anything or anyone is slim to none as they tend to behave like a semi-sentient species.
  • | Technology Level | N/A
  • | Religion/Beliefs | N/A
  • | General Behavior |
    • Temporus Dragons having witnessed the rise and fall of numerous species and civilizations have grown callous to the affairs of those outside their own brood. They refuse to involve themselves with matters outside their own more intent on the observation and recording of history as time passes.
HISTORICAL INFORMATION
[ Include a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus. ]​
AUTHOR'S NOTES
These are at no point to ever be used by anyone outside of being referenced to or used for any sort of story-driven purposes outside myself or without my express consent. It is strictly just for further fleshing out the Playable Species as added flavor.

 
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S u p e r i o r

Barythian

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The Baleful Ones
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Drakyn Barythian

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Eidolkyn Barythian

OUT OF CHARACTER INFORMATION
  • | Intent | To create a playable species to populate a non-canon planet.
  • | Image Credit |
  • | Canon | N/A
  • | Permissions | N/A
  • | Links |
    • Temporus Dragons
    • Ballus Prime
GENERAL INFORMATION
  • | Name | Barythian
  • | Designation | Sentient
  • | Origins | Ballus Prime
  • | Average Lifespan | ~500 Years
  • | Estimated Population | Scattered, Nomadic
  • | Description |
    • Barythians are a species of near-human aliens that are distinguished by their partially draconic features, namely the horns and scale-like growth that they possess on their bodies as well as fully scaled tails. Their horns grow in a number of distinct ways. Barythian scales grow tougher as they grow older, reaching a hardness comparable to that of diamonds or near impervious metals when they reach adult maturity, without hindrance to flexibility.
This scale-like growth covers portions of their faces, necks, upper arms,​
forearms, torso, and legs, similar in position to where most armors would​
cover. The scales are capable of deflecting most vibroblades and standard​
blaster bolts whereas their tails are capable of slicing and piercing most​
organics or light armor. The rest of their body however is much like that of​
a normal human, and their scales do not hold up against the likes of lightsabers.​
PHYSICAL INFORMATION
  • | Breathes | Type I-III, Comfortably breathes Type II
  • | Average Height of Adults |
    • | Male | 1.9 Meters
    • | Female | 1.5 Meters
  • | Average Length of Adults | N/A
  • | Skin Color | Varies
  • | Hair Color | Varies
  • | Distinctions |
    • Male Barythians are distinguished as being much taller and larger than the female populace of their species. Barythians are also divided into one of two races, the Drakyn and Eidolkyn. While a Barythian can be born under a specific tribe, they may possess the qualities or distinction of the latter depending on their ancestry. They are more specifically aligned with the tribe that they are born and raised under. regardless of any physiological discrepancies.
  • | Races |
    • | Drakyn | Drakyn are typically characterized by their darker skin tones, ranging from browns, grays, and dark blues. They are also known to be more commonly attuned with the Dark Side of the Force for those that are gifted with Force Sensitivity. Drakyn Barythians are also known to be more aggressive/intolerant to those outside their species with a heavier involvement with combat and war.
    • | Eidolkyn | Eidolkyn are typically characterized by their paler skin tones, ranging from snow white to light reds. Among the Barythians, they typically are often more attuned to the Light Side of the Force compared to Drakyn. Those of the Eidolkyn are typically more docile in nature and often are more known for their agricultural, commerce, and interspecies relations.
  • | Force Sensitivity |
    • | Rare | Force Sensitivity among Barythians is rare, rare enough that they are revered and treated with respect among both Drakyn and Eidolkyn tribes, regardless of their background or status. It is said that they are able to hear the voices of the Temporus Dragons that they are descended from, able to harness a small fraction of their wisdom and strength.
Strengths
  • | Draconic Ancestry | Though they bear far inferior traits compared to the Temporus Dragons that they are descended from, Barythians still possess qualities that make them extremely durable and capable of having immense amounts of harm inflicted upon them. Enhanced bone and muscle density due to the high gravity of Ballus Prime as well as genetics make them extremely tough and durable as well as noticeably more agile and acrobatic in lower gravity environments. This paired with their extremely durable scales makes them more akin to walking tanks than organics.
Weaknesses
  • | Environment | Depending on the tribe that a Barythian was raised in, they may find certain environments less suitable for them. Darykn tribes typically thrive in harsher climates where they are trained to resist the harsh temperatures of the deserts of their home, whereas one from an Eidolkyn tribe may struggle in the same climate.
  • | Soft Spots | Outside of their scaled body parts, Barythians possess an anatomy similar to that of most near humans, and their exposed flesh is about as resistant to bodily harm as any other near-human species in the Galaxy.

CULTURE
  • | Diet | Omnivorous
  • | Communication |
    • | Verbal | Barythians speak in a shared common tongue, though there may be some distinctions in dialect depending on the tribe and region they come from. Barythians have also learned to speak Galactic Basic, growing in its use on Ballus Prime.
  • | Technology Level |
    • Barythian technological standards are up to par with the Galaxy, though their usage of such technology could be considered primitive as their weapons are of more archaic design. While they are capable of producing technology at the specifications that the rest of the Galaxy uses, their own designs are still advanced enough to be serviced in any civilian or militant capacity.
  • | Religion/Beliefs |
    • Barythian religion revolves around the Weave an entity comparable to that of the Force and its so-called 'chosen', though rather than establishing the Light and Dark aspects of the Force as being at odds with one another they view them as two threads intertwined within the Weave as a whole. Those gifted by the Force among their species are titled as 'Chosen' - those gifted with the boons granted by the Weave. The Chosen are often revered as leaders, or prophets among their species, and are often given appropriate respect amongst the scattered nomadic tribes.
    • There are a total of eight different 'signs' that a Barythian can be born under, the sign shifting every year. It is believed to have some bearing on how the Chosen's abilities are based around the sign that they are born under, as well as the personality traits of the species, though it is based purely on superstition and speculation. These signs are named after the eight Temporus Dragons -
      • Bathaum - The Creator
        • Solitary, Passionate, Vain
      • Atami - The Lifegiver
        • Esoteric, Kind, Dignified
      • Maugus - The Warrior
        • Bold, Ambitious, Arrogant
      • Vrael - The Peacekeeper
        • Firm, Just, Fair
      • Krotasa - The Stalwart
        • Reliable, Dutiful, Vigilant
      • Dazaja - The Matron
        • Nurturing, Softspoken, Docile
      • Trava - The Wanderer
        • Free-Spirited, Unbound, Curious
      • Ghodin - The Scholar
        • Knowledgable, Analytical, Wise
  • | General Behavior |
    • The general behavior of a Barythian tends to depend entirely on which tribe they belong to, where Drakyn tend to be more aggressive and prone to violence compared to the Eidolkyns who are more open to hospitable terms. Though not set in stone based on their race, individuals from either of the two can behave as any sentient would and act/behave on their own accord and experiences with those of their own species or of alien ones.
It has been noted that the male Barythian populace tends to be bolder and upfront with their thoughts and feelings whereas the female Barythian populace tends to be a bit more docile. While Eidolkyn have seemed to embrace and welcome foreign influence and wealth, both Drakyn and Eidolkyn seem to prefer to keep largely to their own system rather than venturing out beyond its borders​

HISTORICAL INFORMATION
Barythians are said to be the descendants of the mighty dragons that once roamed the Ballus System freely, tracing their ancestry back to the first of their brood - the Temporus Dragons Bathaum and Atami from which all Temporus were born and from which the Barythians were descended. There once was a time where Barythians lived and thrived as a singular civilization in the Ballus System during its Golden Age that dates back to the age of the Old Republic living as an independent and free species.​
Early records and research into Barythian history allude to a more unified and sedentary civilization, indicating a great dynasty and era of unity where great cities once dominated the desertscapes of Ballus Prime, architecture of similar design to that of Atrisia. However, after what was recorded as the Great Schism, dating to the end days of the Old Republic, the Barythians have been split into the early versions of Drakyn and Eidolkyn tribes that are seen today. A great number of conflicts that spanned dynasties have been recorded, sundering the population of Ballus Prime and dividing it into what is now known as Drakyn and Eidolkyn tribes that are now scattered across the surface of Ballus Prime and the neighboring planets within the Ballus System.​
Over the centuries Barythian culture has shifted to become more nomadic, scattered and distinctly divided. Drakyn tribes typically stick to one spot unless forced from it, fighting for locations rich in resources, while the Eidolkyn tribes typically are often on the move with temporary cities that can be moved from one location to the next, trading for what they need.​
Drakyn tribes typically seem to produce more warriors and resources dedicated to maintaining a strong grip of the military sphere, whereas Eidolkyn tribes are more likely to produce more artisans, traders and intellectuals over the more economic sphere. Both have managed to retain a somewhat healthy balance one another when it comes to the prosperity of the Ballus System, though their history typically leans into eras of peace and wartime rather frequently.​
 
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