The Sith’ari
OUT OF CHARACTER INFORMATION
- Intent: To create a SUPERWEAPON for the Annihilation of Korriban.
- Image Source: Compilation of inspiration arts for World Building Inspiration - Spaceship Exteriors by pauljoyce.co.uk, photomoshed by myself
- Canon Link: N/A
- Permissions: N/A
- Primary Source:
- Special Project PK-1: "Mercy"
- Koros-Strohna
- Gehinnom
- Najra-Va
- Brotherhood of the Maw occupied Najra-Va [Where it is was finished and stored until the Annihilation of Korriban]
- Manufacturer:
- Affiliation: Brotherhood of the Maw
- Model: PK-2
- Production: Unique
- Material:
- Classification:
- Superweapon
- Military Station
- Length: 10,000 meters
- Width: 10,000 meters
- Height: 10,000 meters
- Armament: Extreme
- Defenses: Extreme
- Point Defense Lasercannons
- Point Defense Ion Cannons
- Deflector Shield
- Ion Shielding
- Particle Shield
- Ray Shield
- Tractor Beam Projector
- Impervium Reinforced Quadanium Plating
- Alusteel and Heavy Durasteel Support Framing
- Electronic Countermeasures
- Hangar Space: Average
- Hangar Allocations:
- Star Fighters: 43 squadrons
- Support Craft: 13 squadrons
- Maneuverability Rating: None
- Speed Rating: Very Low
- Hyperdrive:
- Path Engine [Equal to Class 3]
- Radiation Screener
- Trans-Binary Deflector
- Life Support Systems
- Rad-Dampening Shielding
- Communications Array
- Bacta Tanks
- Hyperbaric Medical Chamber
- Atmosphere Replicators
- Organic Life Support Capsules
- Gravfield Plates
- Atmospheric Containment Field
- Path Engine
- Organic Meditation Chamber
- Universal Energy Cages
- Torture Chamber
- Flying Fortress: "Avatar of War" is capable of weathering all but the mightiest of assaults. This is due to both it's extensive armor plating and shielding.
- Superlaser: It's main focus is it's capability to destroy a planet through the sheer firepower it wields.
- Path Engine: The main source of hyperspace travel for the Brotherhood used by nearly all of their vessels, the path engine allows them to swiftly access unorthodox and inaccessible routes via paths. This makes the 'Avatar of War' appear in generally unpredictable locations quickly, often catching the enemy by surprise with little to no warning.
- Beast of Burden: Very slow, no maneuverability. It is a lumbering beast, speed is not in it's nature.
- Stick Out Like A Sore Thumb: Large profile, high visibility and an easy target for fleet engagements. Chances are you'll target it just fine.
- Weapon Charge: Extremely inefficient and slow methods of charging the weapon lead to lengthy wait times between shots that can lead to peril if left in a fleet engagement.
- Enzymes: The biots that make up the vessel’s nervous system require special feeding enzymes as food to keep the organic functions living. These enzymes must be kept up daily to ensure the weapon is maintained or else the nervous system that keeps it functioning will begin to breakdown and render the massive vessel inept. Destruction of the reservoir tank for the enzymes of poisoning of therefore mentioned tank would result in a similar effect, crippling the superweapon’s nervous system and capacity to do battle.
DESCRIPTION
During the Cold War between the First Order and the New Republic, the First Order cored out the center of the planet Najra-Va as a test for the construction of Starkiller Base. The project caused the disappearance of the system's sun, with it gone and the nearby planetoid of Najra-Va cored out, the local moon flush with sentient native life was rendered lifeless and uninhabitable.
Nearly a millennia later, the Brotherhood of the Maw arrived over the desolate world. With the resources of the Final Dawn openly aiding in construction of a new weapon, all factions of the Brotherhood banded together to surpass ‘Mercy’ with a weapon of terror for the ages. The return of Kyrel Ren and his Knights alongside the mighty Tu'teggacha bore fruit with designs from an ancient First Order facility in a nearby system. Designs of STARKILLER Base and it’s initial designs to the final product, Epoch Engineering Corporation engineers were spirited away from the Deep Core and set to work under the supervision of Marlon Sularen and Derix Tirall . Initial setbacks threatened to undo the project, the work was stalled and efforts were made to recoup from the losses of the intense work performed. There were too many variables, too many flaws in the overall design, something had to give and so they went back to the drawing board. They were forced to resign the planned work into a massive forgeworld..
Then they found it..
The remains of a worldship, crafted in secret by the One Sith Empire and their Yuuzhan Vong shapers. A weapon unfinished, untested and left bare. Biots left in suspended animation, barely clinging to life as the nervous system of the giant warship stilled. It's location was discovered in abandoned records from the height of the One Sith's dominion over the Core Worlds by One Sith sympathizers from the Deep Core world of Prakith, members of the secretive Church of the Dark Side and loyal subjects to the Dark Lord of the Sith Darth Solipsis . These faithful loyalists contacted the Final Dawn, and in turn the Brotherhood of the Maw who found the remains of the abandoned project in a uncharted system nearby that had been littered with gravity wells.
After a lengthy odyssey into the Unknown Regions it came upon the newly minted forgeworld of Najra-Va, at last the work could continue. A sinister mix between organic and mechanical technology, the minds of Epoch's greatest engineers and the dark minds within the Final Dawn brought forth a weapon of terrible power, a weapon that would shake the galaxy, a weapon worthy of worship.
After three long years and countless resources imported from Ilum and other regions of space, the work was done. The Avatar of War was born..
The result was a ten thousand meter by ten thousand meter stationary/ military station and superweapon. A worthy successor to the PK-1 "Mercy".
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