First off, i'll say that staff have been doing a good job. Even in the absence of Tefka things have been running smoothly and efficiently and i applaud those of you that are hopping around doing stuff. Now onto my point.
My complaint doesn't have to deal necessarily with staff, but how invasions have been handled on this board and the specific rule-set that currently applies to it. Over the course of the past few days I learned how completely an utterly useless the rule-set for beginning and invasion is.
My faction members attempted to begin an invasion of a planet, this invasion had been discussed, talked about, and even planned out by my members(with input from all if not most of them). Then when my members independently tried to launch this invasion it was put on hold because I was not there to discuss terms with the enemy leader. Furthermore the thread then got put on hold by RPJ's due to a “lack” of discussion of terms.
This leads me to my point. Discussing the terms of an invasion before the invasion happens is 100% unnecessary and in my opinion diminishes the effectiveness of an invasion as a roleplay. This rule;
“Before an Invasion begins, Faction Leaders must convene to discuss how the Invasion will be handled by both sides to account for fairness and balance. If a compromise cannot be reached please consult a Role-play Judge. “
The current board rules for invasions(besides the one i'm arguing against obviously) is entirely fair without any further additions. Many past Invasions and recent ones have run off of them -flawlessly- with absolutely no issue on either side, Junction, Concord Dawn, Junction Again, Coruscant, Manaan, Ossus, and many others had nothing but vanilla board rules and each ran without any big issue that required staff intervention or even significant input from Faction leaders.
When one takes into consideration the rules of discussing terms however everything becomes muddled. When discussing terms all that basically happens is the adding of more and more rules making for a stricter and less open roleplay environment. It also completely and entirely hinders the ability to have a surprise attack which is an important function of war. To further spell this out;
Faction A gears up for an invasion and is completely prepared. Faction B is unprepared. Faction A, due to rules has to PM their terms to Faction B. Faction B see's the rules and states that they don't agree with them. Due to the rules Faction A now has to wait and discuss terms with Faction B. Faction B uses this time to gear up their faction. The effect of a surprise attack is now completely gone.
This rule in my opinion is completely flawed and ruins the nature of the game of the map.