Pirate Hunter
OUT OF CHARACTER INFORMATION
- Intent: To Create an Anti-Pirate & Ion Charged Starfighter.
- Image Source: X
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Kuat Drive Yards with special instructions and design by Bane Darkclaw
- Affiliation: Bane Darkclaw
- Market Status: Closed-Market
- Model: Ion Charged
- Production: Unique
- Material:
- starship components
- Durasteel
- titanium
- transparisteel
- Classification: Interceptor
- Length: 15 Meters
- Width: 16 Meters
- Height: 5 Meters
- Armament: Very High
- 6 x Fixed-Forward Facing Rapid Firing Heavy Ion Cannons
- 2 x Fixed-Forward Facing Heavy Laser Cannons
- 1 x Rapid Firing Dual-Heavy Ion Cannon Turret.
- 6 x Heavy Ion Torpedo Launchers (3 per clip per launcher and then needs restocked inside a hanger)
- Defenses: Average
- Standard Shields
- Squadron Count: Average: 12
- Maneuverability Rating: High
- Speed Rating: High
- Hyperdrive: None
- St2x targeting computers
- ECM suite
- Anti Ion Emission tracer
- Hyperwave Inertial Momentum Sustainer
- Magfield generator
- Sensor Jammer
- Cloaking device
- Heavy Duty Engines
- Heavy Duty Maneuvering thrusters
- Cloaked and nearly invisible until it is too late.
- Ion Charged to cause extensive electronical failure as well as disabling their targets.
- Heavy Engines and Thrusters to have the edge on any starfighter, Interceptor, or bomber that they face.
- Cannot be cloaked while firing. Due to the immense power consumption from the Cloaking device.
- Carrier Dependent. The ship does not have a hyperdrive and must be in a hanger or attached to go into Hyperspace.
- Low Supply. The Heavy Ion Torpedo Launchers have a very limited supply which requires resupply in drawn out battles.
- Most of the weaponry is Ion Charged which causes less physical damage on impact.
Bane built each and every one of his Star Vipers himself. It was important to go the route of Ion Charged firepower as most pirate fighters in this day and age have many electronic dependent systems such as cloaking devices and engines that make them move quickly. The ion cannons, if not able to disable the enemy craft, will quickly cause electronic damage and even failure, causing system problems if not failure. The Vipers were also equipped with Heavy Ion Torpedoes to assist with larger ships as well. The Engines and Thrusters were a key item to have as they needed to out navigate some very slippery foes in the pirate starfighter community. The only problem with most of the advanced systems and weaponry aboard, is that it makes the Viper a very dependent ship as it needs re-supply and hyperspace assistance as it does not carry its own Hyperdrive.
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