Raziel
Dark Jedi Spymaster
I just want to check on this one, as complaints have come up during the latest invasion.
I look at the template for a 3000m carrier.
Hangar: (Please provide the amount of fighters this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of Special Features should be. Bigger ships can accommodate more Armament and more Squadron Count, but will require a development thread once you pass 1,600 in length -even if generic. This submission's Max Squadron Count: 10, with 10 being the max for a 3,000 meter ship with a low armament. Feel free to provide a list of names for your squadrons, like the notorious Red Squadron. Alternatively, you may swap squadrons for Vehicles or other items of note, or even provide a standardized load-out.)
It suggests you may take 10 squadrons or provide a standardized load out.
10 squadrons is typically 144 fighters, with a caveat here of: "10 being the max for a 3,000 meter ship with a low armament"
However, if I go to the standardized load out chart, a 2000m command ship may carry 168 fighters, 20 gunships, 28 dropships.
It's worse at the frigate end:
This submission's Max Squadron Count: 2.
The standardised load out has 4 squadrons.
Recently people have been held to the "Max Squadron Count" in the new template. They've then complained when they see old ships. Others have been allowed to go off the "Standardised load out" because it's in the template. If people are allowed to go off this, what value do the new "Max Squadron Counts" have, if they can cram in twice as many off the old charts?
Personally, I'd be for simply removing the "Standardised load out" link from the hangar section of the new template and working off the "Max Squadron Count".
I look at the template for a 3000m carrier.
Hangar: (Please provide the amount of fighters this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of Special Features should be. Bigger ships can accommodate more Armament and more Squadron Count, but will require a development thread once you pass 1,600 in length -even if generic. This submission's Max Squadron Count: 10, with 10 being the max for a 3,000 meter ship with a low armament. Feel free to provide a list of names for your squadrons, like the notorious Red Squadron. Alternatively, you may swap squadrons for Vehicles or other items of note, or even provide a standardized load-out.)
It suggests you may take 10 squadrons or provide a standardized load out.
10 squadrons is typically 144 fighters, with a caveat here of: "10 being the max for a 3,000 meter ship with a low armament"
However, if I go to the standardized load out chart, a 2000m command ship may carry 168 fighters, 20 gunships, 28 dropships.
It's worse at the frigate end:
This submission's Max Squadron Count: 2.
The standardised load out has 4 squadrons.
Recently people have been held to the "Max Squadron Count" in the new template. They've then complained when they see old ships. Others have been allowed to go off the "Standardised load out" because it's in the template. If people are allowed to go off this, what value do the new "Max Squadron Counts" have, if they can cram in twice as many off the old charts?
Personally, I'd be for simply removing the "Standardised load out" link from the hangar section of the new template and working off the "Max Squadron Count".
- It meshes with the new starfighter template which asks "How many per squadron"
- The max squadron counts are more sensible
- It makes subbing ships easier as you just list the squadron count, and use the new starfighter template to fill in your hangar for a given mission.