The Sanrafsix Crisis, Part III
< for Fleeters, Pilots, and Aerial Aces - Battle over Kazarak >
Once again, ORION strikes gold for the Rimward Trade League. A cache of vital intelligence secured during their operation on Andelm IV has given the League's forces not only a name for their shadowy enemy, but the location of a major fortress in the Sanrafsix. While this may yet prove to be just the tip of the iceberg, the desert world of Kazarak stands as Eclipse's largest operation in the Corridor.
Kazarak is an often-overlooked world in the Mahrusha sector with a notable history of serving as a slaver world, with markets and distribution facilities dotting the arid landscape; Operation Sunbreaker aims to crush not only Eclipse's hold on the planet, but also weaken the resolve of other slaving guilds who might persist in the system.
The League Defense Force has mobilized a fleet to converge on the slave-world, expecting to engage heavy resistance both in orbit and on the surface. Eclipse boasts an impressive blockade of ships and will undoubtedly call upon their allies throughout the sector to aid in Kazarak's defense. By targeting and destroying Eclipse's flagship Shadow's Hand, a refurbished Lucrehulk-class battleship, the League can break through to Kazarak in full force.
Hit them hard, keep them distracted, and punch a hole through the Eclipse blockade.
< for Soldiers, Troopers, and Vanguards - Ground Assault >
While the battle rages over Kazarak, a joint task force of League special forces, Coalition Jedi, and Mandalorian commandoes launch a surprise attack against Umbra Actual, an Eclipse stronghold situated among the arid planet's rocky plateaus. Escorted by a squadron of elite stealth gunships provided by Strill Securities, the ground team splits into two groups to tackle the slavers on the surface.
Fireteam Kresh is tasked with a drop-and-go insertion via the HC-03M/S Shev'la Kyramud's onboard orbital drop pods, landing them as close as possible to the fortress's perimeter. Meanwhile, Fireteam Junda maintains air superiority with G-02H/S Shev'la'galaar gunships by smashing the slavers' defenses and relying on the gunship's cloaking capabilities to phase in and out of their sensors.
Ultimately, the ground teams are responsible for eliminating all active threats within Umbra Actual, rescuing any slaves being held on-site, and securing the fortress for future League operations on Kazarak.
Destroy their defenses, raze their stronghold, and save as many abductees as possible. The future of Kazarak depends on the League.
< for Rebels, Wanderers, and Storytellers - Tell Your Own Story >
It's no secret that Kazarak has been a hotbed for slavers, smugglers, and gunrunners for centuries. Despite efforts to quell the scum and villainy that runs rampant, these criminal elements always find a way to come back. While other illegal operations, slaving guilds, and criminal syndicates on Kazarak are not in direct conflict with the Rimward Trade League, these shadowy groups have realized their time is running out.
Local crime lords scramble to close up shop and skip off-world before being found out by the League, while others decide to take up arms and join Eclipse or hold out on their own. Some even take advantage of the chaos to make a quick profit or throw their competitors under the bus.
Whatever brand of turmoil beckons you to Kazarak, free to explore your own original objective.
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