Star Wars Roleplay: Chaos

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Survival Never Changes- Scream Cut Short

HK-36

The Iron Lord Protector (Neutral Good)
Survival Never Changes
The Glimmer in Shadows
Map
Ruins_of_California_Starting.jpg
Background and Starting Gear Rolls
Bluejay Ungolfen
1d20=8 Poor
1d2=1, 1 Piece of Equipment
1d6=2, A Bent Lead Pipe [1d10 Physical Blunt Damage two times per round, after each hit roll a 1d20-1d20, if the result is negative, the pipe broke in half.] (2) and 25 Caps.

Eric-1224
1d20=7 Poor
1d2=1, 1 Piece of Equipment
1d6=5, Damaged Weave Space Suit of Engineering [+2 Dodge Rolls, 30-1d8=24 Damage Reduction, +2 Engineering] (5) and 25 Caps.

Listeri Dalane
1d20=2 Terrible
A Stone of Rocking [1d10 Physical Blunt Damage once per round] and 10 Caps.

Aiden Krato
1d20=8 Poor
1d2=1, 1 Piece of Equipment
1d6=6, Damaged Ninja Clothes of Persuasion [+5 Dodge Rolls, 5-1d8=4 Damage Reduction, +2 Stealth, +2 Persuasion] (6), and 25 Caps.

Character Stats and Inventory
Bluejay Ungolfen


+4 Small Arms, +3 Tactics, +3 Leadership, +3 Dodge, +3 Lore, +1 Unarmed
-4 Persuasion, -3 Barter, -3 Search, -3 Spot, -3 Listen

Inventory: A Bent Lead Pipe [1d10 Physical Blunt Damage two times per round, after each hit roll a 1d20-1d20, if the result is negative, the pipe broke in half.] and 25 Caps.



Eric-1224


+4 Engineering, +3 Slicing, +2 Small Arms, +1 Melee Weapons +2 Search
-4 Persuasion, -3 Leadership, -3 Stealth, -2 Taunt

Inventory: Damaged Weave Space Suit of Engineering [+2 Dodge Rolls. 24 Damage Reduction, +2 Engineering] and 25 Caps.



Listeri Dalane


+3 Small Arms (Rifles), +3 Piloting, +3 Dodge, +3 Explosives
-5 Damage Reduction, -3 Small Arms (Pistols), -4 Persuasion

Inventory: A Stone of Rocking [1d10 Physical Blunt Damage once per round] and 10 Caps.



Aiden Krato


+4 Persuasion, +3 Barter, +3 Stealth, +1 Small Arms, +1 Dodge
-3 Heavy Arms, -3 Melee Weapons, -3 Unarmed, -3 Spot

Inventory: Damaged Ninja Clothes of Persuasion [+5 Dodge Rolls, 4 Damage Reduction, +2 Stealth, +2 Persuasion] and 25 Caps.

Ruleset
Character Background


To be used when skipping the introduction of the character into the setting.
Roll a 1d20 for the character, if the dice rolls 1-4 they have done terrible, 5-8 poor, 9-12 mediocre, 13-16 good, 17-20 awesome-sauce.

Characters with Terrible background receive no initial equipment, those with Poor roll a 1d2 for amount of equipment they receive, 1d6 determines quality of each equipment, Average roll a 1d4 for amount and 1d8 for quality, Good roll a 1d4 for amount and 1d10 for quality, Awesome-Sauce roll a 1d6 for amount and 1d10 for quality.

Combat
Reloading: Light Ranged Weapons are automatically reloaded, Medium, Heavy, and Superheavy weapons need to successfully roll a 1d20+modifier

Light Melee/Ranged will be d10 (three hits per turn max)
Medium will be d20 (2 hits per turn), heavy d50 (one hit per turn) and superheavy (Like rocket launchers, gauss guns, plasma cannons) d100 and splash damage of d20 in proximity if the weapon has that option, they fire only once per post and you need another post to reload.



Special weapons

Shotguns- 1d70 at close range, 3d20 at medium range, and 5d10 with ability to hit multiple targets on medium range, and hitting 5 different targets on long range. When reloading you need to roll a d6 to determine how many shells you loaded under pressure.

Miniguns 3 turns of 5d30 without reloading, reloading takes 2 turn and you must make a successful d20 roll each turn.

Sniper rifles have one shot per turn, they take a whole turn to reload, 1d50 and bonuses to accuracy rolls, reloading doesn't require a roll.

Revolvers and Heavy Handguns have 1d40 per turn, reloading a revolver you need to roll a 1d6 to determine how many bullets you loaded into the chamber under pressure, for Heavy Handguns reloading is a 1d10 and it determines whether the clip is inserted into the pistol or not.

Flamethrowers have 3d50, 3 turns without reloading, 2 turns to reload, they can be only used at close range, they deal 1d10 each turn for 3 turns at hit, and if you get shot in the fuel pack, you and anybody close to you get 20 damage and 1d10 for 3 turns. When reloading a flamethrower you need to roll a 1d20 on your second turn, failure to beat a roll ends with some of the fuel spilling, critical fuel ends with canister exploding and dealing 20 fire damage.



Taunting- During combat player on NPC can attempt to Taunt their opponent, trying to enrage them and make a mistake, open up their defenses through carelessness. To Taunt you roll a 1d20 + Taunt Modifier against your opponent's 1d20 + Resisting Taunt Modifier. Successful Taunt will mean the target's modifiers will not apply to their skills in combat for one turn.

Leadership- You can roll a d20 for each of your party members, trying to inspire them in combat. After each successful roll, roll a 1d4 to determine by how many points your allies benefit in their range of critical damage. For example, if you have two allies, besides you, in your party, you have to roll 2d20, if both of them succeed roll a d4 for each of them, the number they get increases the range for their critical rolls by that number, for example if one of them rolls a 2 and the other 4, one needs to roll between 18 and 20 to gain critical hit, and the other between 16 and 20, instead of the regular 20.

Tactics- Roll a d20 for your whole squad to determine if they receive any Cover bonus due to your use of tactics during combat. If your roll is successful roll a 1d4 to determine how big that bonus is. For example, if you succeed the roll of d20 and then roll a 3 on your 1d4 roll, you squad will get a +3 bonus to Dodge rolls thanks to your tactical decision.

Cover- Hiding behind cover can give you bonus to your Dodge, Block, or Parry rolls, there are three types of cover, light, medium and heavy. Light cover gives a +1 bonus, medium gives a +2 bonus, and heavy a +4 bonus, it stacks with Tactics bonus.

Armor


Light Armor- +5 Dodge Rolls, 5 damage reduction,
Medium Armor- +2 Dodge Rolls, 30 damage reduction,
Heavy armor- -5 Dodge Rolls, 50 damage reduction,
Powered Armor- -2 Dodge Rolls, 70 damage reduction

And the damage reduction would differ based on armor, so like Ceramic Military Vest would be +2 Dodge Rolls, 30 Projectile and Melee Damage Reduction, Flak Jacket +2 Dodge Rolls, 30 Explosive and Frag Damage Reduction, so the Ceramic Military Vest would be better against firearms and melee weapons when Flak Jacket would be better when dealing against explosives and fragmenting projectiles like larger grenades and rockets.

Armor deteriorates over time based on the damage rolls rolled against them, this can be fixed by a character by rolling 1d20 + Engineering - 1d20 to determine how much damage points were repaired.

Quality of the armor is based on percentile of efficiency the equipment is currently at,
1-10% Unusable, damage reduction modifiers from the armor do not apply, reductions to Dodge rolls still do.
11-50% Damaged, armor suffer decrease in the damage reduction value, power armor and cybernetics can shorten out and lock out when taking damage, determine by rolling a 1d20 - character's 1d20 + Engineering, if the outcome is negative the armor does not shorten out.
51-80% Undamaged, armor does not suffer any reductions to its damage reduction.
81-100% High Quality, armor receives bonus to its damage reduction based on a roll of 1d10
100-120% Advanced, armor receives bonus to its damage reduction based on a roll of 1d20, stacks with High Quality roll.

Combat Skills
Small Arms- Light and Medium Ranged Weapons,
Big Arms- Heavy and Super Heavy Ranged Weapons
Melee Weapons- Light, Medium, and Heavy, this also includes Bows and Arrows and applies to Blocks, Parries, and Ripostes
Explosives- Disarming and successfully detonating bombs and grenades, for grenades both your Throwing and Explosives modifiers apply
Piloting- Ability to correctly control a vehicle
Unarmed- Hand-to-Hand combat
Dodge- Not getting hit
Taunting- Resisting or giving your enemies penalties to their rolls by pissing them off
Leadership- Motivate your allies to give them bonus to their critical hits
Tactics- Instruct your allies to give them Cover bonus to their Dodge rolls

Social Skills


Persuasion- Ability to connect with other person and agree with your point of view.
Intimidation- Ability to intimidate the other person into agreeing with your point of view.
Barter- Ability to correctly determine value of an object and trade it, it gives bonus when dealing with traders, and it can be used to identify object's quality.
Lore- Knowledge of the land and it's history, it can be used to determine animal's type and weaknesses, position of locations, identifying an object, and whether plant life or animal's flesh is poisonous or edible.

General Skills
Animal Empathy- Ability to connect with an animal, calming them down and befriending them, this skill also applies when trying to ride a mount.

Medicine- Giving First Aid, conducting Combat Surgery, creation of healing ointments, as well as Poison, and it can be apply to use your knowledge of Anatomy to determine weak points of the body, applying the skill to your Melee, Unarmed, and Small Arms accuracy rolls.

Spot- Ability to notice location of a specific detail on an object or building, anything outstanding in one's surroundings, or a hidden enemy.

Listen- Ability to hear anything unusual in one's surroundings, eavesdrop on a conversation, or hear movements of a hidden enemy.

Search- Ability to quickly look through a room or somebody's surroundings and pick up details, such as number of containers in a room, any unusual details, or any valuable objects in the room. This skill can be used to quickly loot a room.

Engineering- Ability to manipulate physical mechanisms, such as picking locks, repairing vehicles and other machines, crafting weapons, armor, or other equipment, and repairing the objects in your inventory. This skill can also be used to drive a land-based vehicle.

Slicing- Ability used to manipulate computers and their programmings, it's used to hack computer terminal, robots and cyborgs, unlock electronic locks, or sabotage cybernetic technology.

Stealth- Ability to stay hidden, to remain hidden one must win against the opponent's Spot and then Listen roll. Environment can give additional negative or positive bonuses to one's Stealth rolls, depending on current position and the position of enemies. Stealth gives automatic Critical Hit when using Unarmed, Melee, Throwing, or Small Arms skills.

Looting and Identifying









To start with, Quality of Items
1-2 Worthless, Unstable, Violante, or Explosive Items That Will Probably Take Your Arm Off
3-4 Jammed, Missing Parts, Still Usable For Crafting
5-6 Damaged (Decreased damage dealt or armor value)
7-8 Usable
9-10 Advanced (High-tech equipment, bonus damage or armor value)

Looting Rooms,
1d20 + Searching - 1d20= Number of Containers in the Room Found
1d20 + Spot - 1d20= Number of Loose Objects in the Room, roll a 1d6 for each object to determine its quality

Looting Containers
1d6 for number of equipment found in each container, d8 for each equipment to determine quality, unless special container, use d10 then.

Looting Bodies
1d4 for number of equipment found on the body, use d6 for each equipment to determine quality, unless special enemy, use d10 then.

Identifying,
Roll a d20+Object's Modifier Determined by DM for the object's Difficulty Rating,
Then, roll a 1d20 + Barter - DR to determine its quality and value
Finally roll a 1d20 + Lore - DR to identify the weapon's model and make.

Crafting
When crafting or repairing, make sure to specify which materials you are using, whether spare weapons are taken apart for parts or loose crafting material in your inventory is used and how you are planning to use them.

Crafting Light and Medium Armor, Melee Weapons, Small Arms, and Throwing Weapons

Roll a 1d10 + Engineering to determine quality, anything higher than 10 is counted as 10.

Crafting Heavy Armor, Big Arms, and Vehicles,

Roll a 1d10 + Engineering, take results of that and then add them to 1d10 + Engineering - 10 to determine quality.

Crafting Poison, Medkits, Acid, Chemical Projectiles

Roll a 1d10 + Medicine to determine quality, then roll a 1d10 to determine number of vials/packs crafted.

Crafting Grenades, Bombs, Explosive Projectiles, Heavy Ammo.

Roll a 1d10 + Explosives to determine quality, then roll a 1d10 to determine number of explosives crafted.

Crafting Energy Weapons, Cybernetics, Power Armor,

Roll a 1d10 + Slicing, then take the results and add them to 1d10 + Engineering - 10, a different character can craft the cybernetics with slicing, and different character can put them together with Engineering.

And now for actual RP
Survival. Survival Never Changes.
You barely remember how you came to this occurred place to begin with, this tainted land, burned and dead in so many places. You woke up in a prison cell one day, the doors opened, there were others, and with a flash of light, you were all gone, before you knew it you were in the middle of a desert with others, pitted together to form shaky alliances in order to survive.

But that was long time ago, you have experienced all this world had to offer. Pain, misery, struggle, the few friends you made, few lovers you maybe had, they're all gone now, taken by some wild horror of the Wastelands or by a fellow survivor, hungry for whatever loot or valuable possessions they had. You learned how to survive, by backstabbing, ruthlessness, and sometimes, just sometimes, rare acts of kindness. You still learn about this place everyday, unsure which sector of the Galaxy it is, but you can feel that it is a place without the Force.
The Force has forsaken in.

And even though human nature changes every day, just as the dunes travel through the Wastelands and new form of mutated life crawl out from some damned holes to try and skin you alive, you do not know who you can trust, who is an enemy and who is an ally.
But you know one thing, survival is the key. Survival never changes.

[member="Bluejay Ungolfen"], you are a badass. A clone bred to fight, combat is your second nature, leading others is a game you have been playing your whole life. And this place, this place is a challenge towards your every skill. You woke up in the black mountains, around you were destroyed trees and wrecked cars, relics long forgotten, you had nothing on yourself but tattered clothes, barely keeping you decent. You heard cries about you, some unseen predators lurking in the shadows, you knew what to do. Arm yourself. Among the nearby wreckage you found a lead pipe, bent, almost broken, but usable. It will have to do, you thought to yourself with a nod. On the floor nearby you also found a pouch, slight jiggling inside heard as you picked it up told you it was some sort of local currency. Whatever it was, there were 25 pieces of it.
Suddenly, you heard a crack of branches as a reptilian beast on four legs tried to pounce upon you, wet tentacles slithering about its head. With a good strike you sent the monster on its back, writhing and twisting on the ground, in seconds you were upon it, your teeth clenched as you rose the pipe over your head and brought it down upon the creature. Green, slimy blood splashed over your face and tattered shirt as you slain the being, leaving its disgusted body behind. It could have been edible, or it could have been something worse still, you did not want to find out.
You saw a valley, from top of the mountain, and what looked to be a town nestled among the burned pathetic plant life. You decided to come closer, and on your way down you have met others, beings from your galaxy, or dimension, whatever it was. They were a familiar sight, a welcoming sight, so you banded together.

[member="Eric-1224"], you devious bastard. You are a clone as well, but one who knows the tricks and kinks of machinery. You know how to handle an engine, how to slice an electronic lock. You know how to make improvised weaponry. And it saved your life. You woke up in mountains, surrounded by ruined trees turned into charcoal, destroyed shrubberies, the land was ash, the life was twisted. But you still had your armor, they would kill you quicker than you would leave behind your suit.
Looking about the area you awoke in, you decided to use your jetpack in order to have a better look. Bloody thing was malfunctioning it seemed, as you had trouble to get it to work. Strangest things happened then, one of the trees behind you.. moved. Or perhaps it wasn't a tree at all, either way, a hand grabbed you, a huge black hand, covered in scale-like chitinous bark, you turned about o face your attacked, and what looked like a black mouth of dark teeth opened up, hundreds of eyestalks peered at you from inside, the tree-being screeched. Finally your jetpack decided to work.
Flames shot from the pack on your back, burning the creature's hand clean off as its grip temporarily tightened, you could feel your body slightly crushing, your armor cracking.
As the creature released you, you have turned about, making quick use of your jetpack, flames shot into the being's mouth and you heard the blood-curling high-pitched whine of the creature as it was set on fire, your jetpack sputtering out.
You watched the being die in flames, its eyestalks burning and bursting with sickening oozes. You have survived, but your suit was damaged. Its HUD, Nightvision, jetpack, magnetic boots, even the flashlight, it was all gone and destroyed. You were glad to have what you had though, you knew the suit would keep you alive longer, and it would make fixing stuff that much easier once you had tools! Among the burned corpse of the creature you could found human skeletons, no doubt its previous victims, and disgusting, unusable gear, covered in bile and acid. You also found a pouch, containing 25 pieces of what looked like local currency. Neat! You shook the stinky bile from it and decided to keep it.
From your position you saw a town somewhere below you, between the crispy trees. Or more of these terrible creatures. Although the journey would be hard, you knew it was your only hope. On your way down you have encountered a woman. Lucky you, finally somebody to talk to and you were so very crappy at talking to women. She was a clone, of the Confederacy, a familiar name you were glad to hear. You bounded together to set off and see what that town will bring.

[member="Listeri Dalane"], you're quick. Quick enough to stay alive. It was footsteps that woke you up, slow, shambling footsteps nearing you. As you opened your eyes, you heard low groans and growling as well. Zombies. A small group of them at least, you sprung up to your feet, covered in bare rugs that protected your chest and fun bits. You had to be quick, it was either that or die.
Seeing a stone nearby, you picked it up, and chucked it at nearby Zombie! The creature collapse from the hit, layers of skin and tissue peeling off to reveal its skull, walking corpse slowly started to move to stand, still more zombies were nearing. You picked up another stone! This one was bigger, perfect size in your hand to bash something in. And you knew what that something was.
With quick movements you docked and dodge, weaving about the zombies before delivering good strikes of the stone. Vile blood spluttered from them, disgusting rotten smell clung about them as they each fell before you and your mighty stone. It wasn't long before the battle was over and you were catching your breath. One of the zombies had a pouch on their belt, you decided to take it. Inside jingled 10 little caps, local currency it seemed. You shrugged, taking it with you, it may get useful.
Through the trees you saw what seemed to be buildings through the forest of black trees. You nodded to yourself. You were getting out of there as fast as you could! On your way down you saw a rather tall woman, and an armored fellow. After a bit of talking you learned they were from your Galaxy, lost in this place as well. They were clones, but beggars can't be choosers, you decided to go with them towards the town. Your rock was awesome, but bodyguards were even better.

[member="Aiden Krato"], you are lucky, so very, very lucky. You woke up to something prodding your back, rather painfully. To your shock, it was a branch, and you were on top of it. On a dead, drying tree. As you started to wiggling, attempting to find a way to get off of it, you heard a crack. Your heart skipped a beat as you knew what that sounds was. A branch breaking.
You fell off of the tree with it, but instead of the hard ground and breaking of your bones you hit something much softer instead, something that yelped out shortly in pain. It wasn't your bones that were being broken alright. Standing up, you saw that it was some man, he wore simple-looking black clothes about his body, covering his whole being. Simple but effective, it seemed as you did not notice him in the first place.
Checking his pulse, you determined that his neck broke on impact, poor sod. With another analysis, you determined that he was about your size and you were wearing only simple rags, although the fact his armor was a bit tattered meant that he was not in that much better position than you to begin with. Either way, he was gone, you had to stay living, you looted his body. The man had little to no valuables except the black concealing armor, which seemed to fit rather well on you. He carried a small pouch about his belt, 25 primitive coins jiggled away inside it, local currency of sorts it seemed. You also noticed that the armored smelled remarkably well, you were not sure what type of perfume or cologne it was, but it was very nice and calming. One think you knew for sure, with this armor you would be much easier to be around than those other sweaty losers.
You were able to spot a town through the black, ruined forest. If there was any way to get out of this place, or find some help, it would be probably there. Determined to see what that town had to offer, you set off towards it. On your way down, you met with a group of three individuals, a clone woman, clone engineer in armor, and some fellow in rags clutching a stone. They all seemed to be from your Galaxy, awoken out of nowhere in this Gods forsaken place. You joined their party, banding together to set off towards the city.

As the four of you neared the gates of the town, you were able to spot some sort of ruins, airbase from the looks of it, a sign "Beale" was clearly visible in the distance, although it was in poor condition, you decided to stay out of there at first, at least until you had better gear.
You entered the fields of ruined buildings as you got closer to the city, a huge make-shift sign could be seen above the sad concrete remains "Old Sacramento" it read, the name of the town obviously.
You were let through the guards at the gates, each carrying a rifle and clad in metal armor. They gave your group suspicious looks but let you go through, it's not like you would try something in the middle of a town, you would be facing a whole company of militia!
Inside you could see that people inside were sorrowful but bustling, obviously excited about something as they all began to move towards the center of the settlement. The buildings here were all make-shift and in poor condition, surrounded by a wall of scrap metal and charred timber, the houses were put-together scrap metal plates placed over ruins of old houses, tried branches or straw covered the walls to protect people inside from the weather. A sign here or there denoted shops, something you will have to have a look into soon.

You would hear quick words exchanged by passing villagers as you entered the settlement,
"What would the Mayor call us fer?"
A fellow in straw hat asked another man, wearing tattered leather jacket,
"Dunno, heard tha' it's aboot the Sand Town goin' quiet."
The two didn't pay you too much attention as they hurried with the others,
A loud voice would call out from a ruined town square,
"Is there no-one brave enough to take this job?!"
 
Well.

That had certainly been one eventful half-hour. Or what Bluejay estimated to be about half an hour.

The voices in her head - Ross and Bill, she called them - were rather quiet, with Ross just mumbling a few unkind words about the state of her clothes. As if she needed reminding. It would be in her best interest to acquire some semi-decent armor, or at least some new clothes, soon. And a knife, she reminded herself, swiping angrily at a tendril of hair that had fallen out of the loose ponytail her hair was normally in with her free hand. I need a haircut, if nothing else.

Plus, y'know. Knife=weapon she knew.

"Is there no-one brave enough to take this job?!"

Certainly not you. What do you know? Not even enough to keep -
Yeah, thanks Bill. Now shut the feth up.
Bluejay glanced at the three men she'd run into. "It's work. Pays. And I don't think we're gonna be able to buy much with what we have." And I want to keep moving.

[member="Eric-1224"]
 
Not the most greatest of places I have been in. Since my looking for the city, I ran into Bluejay. And with her lack of clothing, well let's just say that it was hard not to look at her without wondering what good god created her. Well that was until I found out she was a clone like myself. Still I silently thanked the creators for making a very.... Appeasing form to look at. I kept my half ruined armor on me, as well as my left mechanical arm. Somehow when I was out, the tools and knives that I had inside were taken. Meaning that all I had were the metallic fingers and a very light left arm.

I looked to Jay, as she spoke. All the contact that we had together was of a hello, trading of names, with a small story of who we were. Still as she spoke I clammed up. Saying that we should take the job. So we can get money and for us to get some possible gear. I nodded my head. The best that I could work with at the moment was my hand, and the weight of my jetpack. It was fried, and with how there were more than one of us, I had a thought to use pieces from it to create some sort of makeshift brassknuckles for my right hand. I would give me some weapons at least. But for now we needed something more than just a bent bar and a heavy hand. "Come on, let's go already." I spoke. Reaching out, I used my large size and slightly armored body to scare people out of my way. And currently, an armored figure could do just about anything. "Jay make sure to keep up! Don't want to lose ya with that kind of attire." and with the kind of people that were around here, well let's just say that some people might take advantage of the chaos.

I pushed my way through the people. Regardless if they thought I was scary or not. I got a few heys from people. As expected. But I walked right up to the man. And while it was hard for mento talk to girls, not so much with men. "We as a group were wondering what job you have to offer. And the payment that ensues."

[member="HK-36"] [member="Bluejay Ungolfen"]
 
A Fethin' Rug. Listeri thought disdainfully. After what he had been assuming was the worst hangover in the history of the galaxy, he had just woken up in this cesspool of a planet, covered in, guess what? A torn up rug. He quickly found himself surrounded by zombies, to which he quickly dispatched of...with a rock. So, ever since then, he had been feeling like he had got the worst hand in a game of Sabacc. As he watched the group go up, he followed, and asked the guy who seemed to be handing out a quest of some sort: " Uh, where's the nearest merchant? "

[member="Eric-1224"] [member="Bluejay Ungolfen"] [member="HK-36"]
 

HK-36

The Iron Lord Protector (Neutral Good)
[member="Bluejay Ungolfen"], [member="Eric-1224"], [member="Listeri Dalane"], [member="Aiden Krato"]
Map
Ruins_of_California_Starting.jpg
Character Stats and Inventory

Bluejay Ungolfen


+4 Small Arms, +3 Tactics, +3 Leadership, +3 Dodge, +3 Lore, +1 Unarmed
-4 Persuasion, -3 Barter, -3 Search, -3 Spot, -3 Listen

Inventory: A Bent Lead Pipe [1d10 Physical Blunt Damage two times per round, after each hit roll a 1d20-1d20, if the result is negative, the pipe broke in half.] and 25 Caps.



Eric-1224


+4 Engineering, +3 Slicing, +2 Small Arms, +1 Melee Weapons +2 Search
-4 Persuasion, -3 Leadership, -3 Stealth, -2 Taunt

Inventory: Damaged Weave Space Suit of Engineering [+2 Dodge Rolls. 24 Damage Reduction, +2 Engineering] and 25 Caps.



Listeri Dalane


+3 Small Arms (Rifles), +3 Piloting, +3 Dodge, +3 Explosives
-5 Damage Reduction, -3 Small Arms (Pistols), -4 Persuasion

Inventory: A Stone of Rocking [1d10 Physical Blunt Damage once per round] and 10 Caps.



Aiden Krato


+4 Persuasion, +3 Barter, +3 Stealth, +1 Small Arms, +1 Dodge
-3 Heavy Arms, -3 Melee Weapons, -3 Unarmed, -3 Spot

Inventory: Damaged Ninja Clothes of Persuasion [+5 Dodge Rolls, 4 Damage Reduction, +2 Stealth, +2 Persuasion] and 25 Caps.

RP

The Mayor looked to the group of wanderers who begun to push their way through the group, his arms slowly fell as he watched the rugged adventurers come closer. Covered in rugs, well except two of them who looked more professional, was one of them armed with a rock? The Mayor shook his head slightly as they asked their questions,
He looked to Eric,
"W-well one of the nearby towns have went silent, we haven't heard from them for couple of weeks now, we sent out a trading party few days ago, the caravan hasn't come back, neither did any of our messengers."
The Mayor reached to scratch the back of his neck with one hand, the other smoothing over his large, brown mustache,
"We were looking for a group of mercenaries to go there and see what happened, recover any survivors in town, as well as the parties we sent, and if there is any threat, put it down so that other settlements would not suffer."
The large man of a Mayor watched them with his deep, kind eyes, a patched-up top hat rested on his head.
"As to the payment."
He cringed slightly as he looked over the people gathered, somebody muttered to their friend,
"They so ratchet."
It wasn't the wealthiest of towns, spending too much now may be their doom later on,
"How about 10 Caps per each of you now and 20 later?"
The Mayor asked, looking to the party,
"We can give you discounts on armor or weapons, looks like you may need them, and as to the shops-"
He would motion over the group's shoulders to the groups of buildings here and there, few of them had make-shift signs reading such titles as "General Store" or "Smithy"
"Just have a look about, you should find something sooner or later."
The man proposed, looking back to the group to see what their reaction was.
 
Muttering dire insults about the cognitive processes of the male gender after Eric's comment, Bluejay frowned a bit at the payment. Not a hell of a lot. But we would get discounts on supplies, so that's something.

Ross and Bill, naturally, were hissing discouragement. Shut up for chaos's sake, would you?! She snapped at them mentally.

Bluejay nodded once or twice at the man's offer. The crowns weren't much, but the equipment was something they sorely needed. What I wouldn't give for my armor right about now...she thought for the two seconds allotted to wishful-thinking. Looking at the others, Bluejay lifted an eyebrow. "Doesn't sound like a hell of a lot, but we're not in a great position to start turnin' down work. Especially with the whole discount bit." She pointed out. "I'd say yes. You guys?"

[member="Eric-1224"]
 
The third man that was with us, Seemingly he was some kind of a smuggler of what I could tell. but all that he carried was a rock. And well, I had to give the guy credit. he was resourceful in using a rock as a weapon. However, I thought that he might have been better off with a large stick or branch of some kind. With all of this into account, The Mayor it seemed spoke about a group of people that was sent out to check on the nearby town. it meant they had goods, and well, if we happened to save them, or found the remains, we could find some supplies for ourselves, while also reporting for this town. Bluejay spoke up, saying that it was the best thing that we could do.

looking at all of us, it looked that the best prepared for this was either Jay, or myself. Wearing armor should we encounter something else, and a pipe as a weapon. I needed something else to protect myself as well as for the others in our group. We were only as strong as our weakest link. I turned around to see all of them, and simply nodded my head. Looking at Jay again, well, it tied my tongue up.

but I was sure that maybe later on I could get rid of this stupid fear of mine. I looked to the shops. wondering if I could get some kind of rifle, hell even a sword or knife would suit fine with me. "I say we take the job, What say you [member="Listeri Dalane"]"

[member="Bluejay Ungolfen"]
 
Listeri groaned slightly when everybody looked at him, his rags, and his Rock. Now, it was a really great weapon, but he could do better. His fingers regripped around the Rock, readjusting to the depressions, nooks and crannies. He held it up, to the group, and began talking. " Ya' see this? This is a god-karkin' good Rock . Now, I ain't getting rid of this, as I decimated a horde of zombies with this. But I could do better. So, yes. " Listeri said, now turning to the Mayor once more. " Now, could you answer my question and show me where the nearest merchant is? "

[member="Eric-1224"] [member="Bluejay Ungolfen"] [member="HK-36"]
 

HK-36

The Iron Lord Protector (Neutral Good)
[member="Bluejay Ungolfen"], [member="Eric-1224"], [member="Listeri Dalane"], [member="Aiden Krato"]
Map
Ruins_of_California_Starting.jpg
Character Stats and Inventory
Bluejay Ungolfen


+4 Small Arms, +3 Tactics, +3 Leadership, +3 Dodge, +3 Lore, +1 Unarmed
-4 Persuasion, -3 Barter, -3 Search, -3 Spot, -3 Listen

Inventory: A Bent Lead Pipe [1d10 Physical Blunt Damage two times per round, after each hit roll a 1d20-1d20, if the result is negative, the pipe broke in half.] and 35 Caps.



Eric-1224


+4 Engineering, +3 Slicing, +2 Small Arms, +1 Melee Weapons +2 Search
-4 Persuasion, -3 Leadership, -3 Stealth, -2 Taunt

Inventory: Damaged Weave Space Suit of Engineering [+2 Dodge Rolls. 24 Damage Reduction, +2 Engineering] and 35 Caps.



Listeri Dalane


+3 Small Arms (Rifles), +3 Piloting, +3 Dodge, +3 Explosives
-5 Damage Reduction, -3 Small Arms (Pistols), -4 Persuasion

Inventory: A Stone of Rocking [1d10 Physical Blunt Damage once per round] and 20 Caps.



Aiden Krato


+4 Persuasion, +3 Barter, +3 Stealth, +1 Small Arms, +1 Dodge
-3 Heavy Arms, -3 Melee Weapons, -3 Unarmed, -3 Spot

Inventory: Damaged Ninja Clothes of Persuasion [+5 Dodge Rolls, 4 Damage Reduction, +2 Stealth, +2 Persuasion] and 35 Caps.

RP

"It should buy you some proper gear."
The Mayor said in response to Bluejay's quip about not being a lot, he looked over to one of his assistants, motioning them closer, the assistant would give him four pouches and he would offer a pouch to each member of the group. Inside, there would be ten coins for each.
Bluejay receives 10 Caps, ta-na-na-na!
Eric receives 10 Caps, ta-na-na-na!
Listeri receives 10 Caps, ta-na-na-na!
Aiden receives 10 Caps, ta-na-na-na!

Now once the irresistible feeling to hold the pouches over their heads would pass, the Mayor would continue,
"Go and find yourself some good gear about the city first, then come back to me when you're ready and I'll give you the map and tell you what the details of the mission are."
He smiled,
"And don't try to run for it with caps and gear,"
He motioned to one of the watchtowers on the walls, a figure in a brown cloak cocked a rifle with make-shift scope,
"We'll blow your head off."

The Mayor turned his gaze to Listeri then, scrunching his brows at the man's rant about the rock and asking once more about the shops. Clearly he was off his Rock-er
"Well like I sai', if you'll have just a look about the city you'll find the shop you're looking for soon enough."
He pointed in the direction of a plaza once more,
"But we have a smithy right there, it should be a good place to start with."
 
Bluejay smiled coldly at the Mayor's warning. "You can try." She responded. "But I'm sure you have nothing to worry about." Really, he didn't - Oh, come on, why do you owe him anything blah blah blah just shut the feth up already kark it thank you goodbye. Really, the voices in her head were very annoying. And now there was a third one that was crying. All. The. Time. Crying. It was enough to drive anyone insane.

Internal squabbles aside, the Mayor didn't have to worry about Bluejay making a run for it. Although if she did, the first thing to do would be sneaking up behind the snipers and either choking them or snapping their necks. Probably the latter, it took less time and the noise difference wasn't much either way. Then, she'd simply climb down the walls and head off into the wilderness to fend for herself, as per usual. But she didn't want to make a run for it at the moment, so she didn't.

Taking the coins from the Mayor, Bluejay glanced around and headed immediately for the armor shop. Seriously, armor was a major priority at the moment. I don't think I have to explain why.

[member="Eric-1224"] [member="HK-36"]
 
I just looked to Bluejay as she said with a very mock tone that he could try, but he wouldn't have to worry. I just shook my head at her as she made her way to the armor shop. Looking to the armory, I was sure that they could sell knives and guns as well. However, Guns would cost more, as well as ammo. And as the usual, everybody wanted a gun. Supply and Demand 101. Zombies coming to life? Everybody needs a gun. I spoke out to Bluejay before she was too far to hear me. "Come back here when you are done!"

If we were going to stay together, we may as well do this as a team. And seeing as how the other two were not standing up, I would. But I was not really one to do something like this. I mean, I was just a lowly engineer. But here is where I would have to learn, and learn fast or die.

I turned to [member="Listeri Dalane"], and nodded to him pointing out that the same could be said for him to meet up here when he was done looking for other things, or he could just sit here and keep arguing about his rock as a weapon.

I moved on. I went to the Armory, looking for really anything that could help me kill some zombies, as well as people alike should the need arise. I knew there would be battles over items here and there. and I would have to accept that fact that I would have to kill people here to get what I needed to survive. I only hoped that the others in my group could do the same.

[member="Bluejay Ungolfen"], [member="HK-36"]
 
Listeri nodded at [member="Eric-1224"], as he walked off to a nearby store. He went off into a shop, selling armor clothes and other miscellaneous objects. He perused through the various objects and wares, until he saw the pair that seemed just right for him. A simple, leather overcoat, a shirt with plating of some metal he couldn't recognize, and then, he saw a simple hat. The smuggler grabbed all of the items, and nearly dropped a couple of items, until he placed them all on the front desk.

" Uh, yeah...How much do all of these cost? And, if you'll be willing, could you give a minor discount since I'm helping your village and all of that stuff. " Listeri said in a friendly tone, hoping that the man wouldn't get freaked out by him.

[member="HK-36"] [member="Eric-1224"] [member="Bluejay Ungolfen"]
 

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