Personally, I've been on Chaos a long time- a very, very long time. As of August of 2025, I will have been here for over 12 years. Of course this is marked by periods of inactivity, LOA, low posting, etc etc. But throughout my time I have been at least- consistently present. So, I say this with earnest, that I think when people are given an endgoal, an endstate, that they do better, have something to write around. I'm also for challenging people, for expanding on their writing. And I think the map game- ultimately shoehorns people. And I want them to do better, to see what they can write. I know I meme about "Alan doesn't get tagged, Alan doesn't read" which is obviously not true. I follow several writers religiously (I won't say who) for the quality of their writing.
I mean, where else do I get to read essentially mini-books for free, get to be inspired, get to appreciate art, beauty, creativity, stories, characters on such a scale? I think Chaos is a special place not just in the realm of roleplaying, but in writing in general. I hope one day to write half as well as some of the people I've written with and read here.
That being said, I think outside, actual challenges inspires people, creates tension and pressure, and pressure makes diamonds. As in Proverbs, "As iron sharpens iron, so one person sharpens another." I believe that to my core (not just because I'm Catholic) but because with a real, tenable goal, a real thing outside the in-character thing, people perform better. I know not everyone likes that mindset, and there's plenty of people use this as escapism. I know I certainly do. Chaos has been here with me in most major events in my life- deployments, an OIS, breakups, a failure of an engagement, all of that. I don't talk about a lot of these things because I can write out my feelings with my characters, or just have a constant source of escapism, a brief respite- but that being said, Chaos should not be the totality of your online life, or a major force in your everyday life. I think I've been at the points where I found Chaos to be on my mind more than usual, or checking the forum too often for my lacking for updates, etc. I think that's what drives my sporadic levels of inactivity over the years- the constant need for validation, for updates, can drive a person to burnout.
That and I like the (SWRP) chaos of factions rising and falling. There's a lot to write with them. Minor factions are where my heads at lately- as I get older I have less time for the map game, and my style of writing is more focused on the interpersonal stories of my characters rather than the sweeping narratives of major factions. I also don't believe in tying your characters to single factions. Think of all the people that just say- Han Solo interacted with, legends and canon-wise. From this place to that place, to every which way. A Jedi doesn't need a major faction, a Pilot doesn't need a major faction. It's nicer, sure, to have a cohesive writing set- but I want people to be pushed.
My point is more that, in today's day and age, factions designed to 'wipe the map' of older factions don't really work anymore, because all it does is encourage OOC toxicity. Let conflict happen organically, and make a faction around the story you want to tell, rather than simply wanting to be an opposing force for a faction you don't like.
I think OOC toxicity is mostly due to people taking some things that are occurring IC into OOC. I think that's the main driver of "toxicity". But ultimately I've grown to hate the word "toxicity". The guy roleplaying as Stalin and Hitler or Himmler, or whatever it was back in the day, or espousing ultra-right-wing talking points in discords and racist memes, that's toxic. Discourse about writing, quality of writing, plans, faction direction, or critiques are
not toxicity. I think the word "toxic" has become oversaturated on the forum nowadays that it's ultimately become a weightless word to me, dismissed outright in some cases.
Conflict happening organically is what drives these conflicts, but a lack of desire to engage in conflict or frustration about conflict is silly to me. Invasions are competitive by nature, and by playing the map game, you engage in the idea that any point someone can come in and try and take your lunch. Sith writers back in the day (and to a lesser degree now) were so aggressive that they punched a hole straight to the heart of the Republic, and wrote so well that they kept winning. I always thought that was cool.
If you want to play the map game- you have to play the map game. Don't play the map game if you don't want someone coming in and kicking at your door. It can't exist both ways. It's like that in Star Wars, why should it not be a thing here on Chaos too?
Longest running active faction
currently, yes - as
Jonyna Si
Jonyna Si
said, five years, which is a damn long time for any faction when most majors don't last more than 1 - 3 years - but longest running ever goes to the Silver Jedi Order/Silver Sanctum Coalition, which existed as a major faction for
nine years from 2014 to 2023.
My own faction- how dare I, my friend. How dare I. My memory has gotten terrible over the years!