Star Wars Roleplay: Chaos

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The crippling bankruptcy on Chaos

Caius Flavian

Faction Admin - The Galactic Republic
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Tyberius Fel

Rightful Galactic Emperor
Once you go full war economy mode, the actual amount of money the government has and is spending is largely irrelevant, as governments are not mortal entities and so theoretically have a infinite amount of time to repay what they owe. Mint some credits here, borrow some there, sell out a few war bonds and we'll worry about it at the end of the war. What really matters, is the amount of raw materials, industry and manpower the warring powers have to their disposal.


That being said, the Sith should have won the war a long time ago. With the entirety of the inner core, including Coruscant underneath their reign and able to mobilize mass amounts of their population and industry thanks to their totalitarian government structure, they should have utterly drowned the Republic and all their other enemies in unending waves of virtually infinite masses of troops and warships. They wouldn't even have to take the significant amount of the Republic's planets. Just a long drawn out sequence of Great War-esque offensives and counter offensives would have seen the Republic bled white and exhausted, forcing them to the peace table.

But warfare on Chaos isn't conducted realistically* or in a manner that makes any strategic sense -- I.E planets are taken piece by piece in a series of minor skirmishes decided 1v1 by Darth Dickshoes Mcgee versus Jedi Paladin Holierthanthou with the faceless meatshields going pew pew pew in the background, and if we're lucky, a couple of star destroyers and frigates having their own little Jutlands above the planetary surface in battles little larger than the ones we would have on Earth. Whatever casualties would be drops in the colossal buckets of the trillions upon trillions upon trillions of men and material that each respective stellar sovereignity could muster.

tl;dr War doesn't make sense on Chaos so a question on how war effects economies is meaningless.


*and yes, i know 'a universe where there are space wizards doesn't isn't realistic to begin with, so your point is invalid blahblahblah'. Star Wars has a internal consistency (a flimsy one, admittedly) that forms it's own realism, which includes military campaigns and logistical concerns such as manpower and whatnot.
 
The first thing you have to understand is the Galactic Republic is (was) an empire. What is an Empire? An empire is a major political unit having a territory of great extent or a number of territories or peoples under a single sovereign authority. What you need to understand is that whatever rationale you want to use, the reality is the empires require expansion to economically sustain themselves. The expansion in essence feeds the empire, when it can no longer expand its territories or loses them, it withers and dies. You do not need complicated economic systems to understand that, its not 'too IC' or complex, you don't need to pad trillions of dollars of nonsense to come to that conclusion. So is the Republic's economy in shambles, well yes.
 
Patches Guide to AAA Credit Rating:

Step One:

Avoid creating/joining a Government, the establishment, military, public sector, and any form of organization will undoubtedly lead to financial trouble down the road. Look at someone the wrong way, take the wrong planet, or inhabit the wrong system, and you are most likely going to war. War stimulates your manufacturing sector, but then all those shiny resources you got are getting turned into credits to fund your war effort... build more ships, blow up more ships, lose more ships. The cycle never ends.

Step Two:
Never own a planet. A planet comes with people. People are needy. They want things. Things that cost credits. Also can result in painting a target on oneself, and then you go to war. See step one for further explanation.

Step Three:
Less is more. Much like step two, never go beyond your means. Why food and cloth an army? You are just putting clothing on them and food in their bellies, only to send them off to their death (especially if they encounter angry siths). That's poor ROI.

See that shiny new big ship, with lots of cool tech? Tech breaks. Ship breaks . Costs credits to fix ship. Warranty won't cover it because it ran into a pack of angry X-wings.

Lower overhead means you don't need as many credits to cover costs.

Step Four:
Never take a side. There is always a losing side. Why turn profits from only one side, when you can turn profits from every side? Leave the fighting, shooting and blowing stuff up to others. You just handle the invoicing and collecting, and watch the credits role in!



Warning: The above steps, may help ensure a top notch credit rating; however they will just as likely ensure a shorter lifespan, so enjoy your hard earned credits while you can!


Also, on unrelated note (but to earlier posts) X-wing novels rule.
 
By this stage the Republic's plight is no more absurd than the Imperial Remnant circa Hand of Thrawn Duology. 8 sectors is still a lot of people.

The problem with interstellar empires is scale. Earth is pretty big and forms all we now know about economics and war. Now make that two planets. It's harder to extrapolate, right?

Now make it a million extra planets, some of them fully 100 times more populous than Earth.

That's where the mind breaks and you realise that there's not really any point trying to get into too much detail. Unless you want to try and turn this into a turn based wargame it's best just to handwave and assume.
 
Valiens Nantaris said:
By this stage the Republic's plight is no more absurd than the Imperial Remnant circa Hand of Thrawn Duology. 8 sectors is still a lot of people.

The problem with interstellar empires is scale. Earth is pretty big and forms all we now know about economics and war. Now make that two planets. It's harder to extrapolate, right?

Now make it a million extra planets, some of them fully 100 times more populous than Earth.

That's where the mind breaks and you realise that there's not really any point trying to get into too much detail. Unless you want to try and turn this into a turn based wargame it's best just to handwave and assume.
I could do the estimates for you, if you'd like.

It'd take me a few days, but I'm sure the number would be large enough to make anyone reassess their definition of "a lot of credits".

I, for one, endorse the notion that we overvalue the credits on Chaos - fifty million credits isn't going to bankrupt any major company with locations on multiple planets on its own.
 
[member="Braith Achlys"]

Since we only know about 1500 planets from canon, and many of them are unpopulated or underpopulated, we have no real idea what we're dealing with.

And, to be fair, neither to the Star Wars writers. After all, the 'Grand Army of the Republic' in the Clone Wars was only 3 million strong or so. That's not many, even if we assume that the clones are the tip of a provincial army system (which we never see). Hell, that's smaller than the invading forces of Operation Barbarossa.

In the movies, I feel only the Battle of Coruscant shows the true scale of galactic war. A thousand Venators plus thousands of smaller ships clashing with an equal number of CIS vessels.

Other than that, by necessity and perhaps by budget, we get much more limited portrayals. Which is, probably, a good thing.
 
The amount of credits spent in Star Wars is staggering. If you look at the Galactic Empire following the Clone Wars the Imperial Class Star Destroyer just to build could bankrupt a star system. The Empire had thousands upon thousands of Star Destroyers, their fleets were roughly 400 ships in size.
 
Step 1: Make your position look like you have money.
Step 2: People will believe you have said money.
Step 3: You now have all the money they think you have.
Step 4: Profit

Same goes for having power but someone might make you back that up with a duel.
 

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