Star Wars Roleplay: Chaos

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Approved Starship The Daystar

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OUT OF CHARACTER INFORMATION
  • Intent: To submit Walker's first ship. (He's probably gonna lose it in no time)
  • Image Source: Battlefront
  • Canon Link: [ x ]
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Patrol Craft
  • Length: 98m
  • Width: 74m
  • Height: 58m
  • Armament: None
  • Defenses: High
  • Hangar: 0 (2 speeders, 1 snubfighter or similar size)
  • Maneuverability Rating: Moderate
  • Speed Rating: Extreme
  • Hyperdrive Class: 1
SPECIAL FEATURES
Strengths:
  • Comprehensive defensive suite; the ship can take a pounding. The cap drains provide insulation from EMP attacks and the sort.
  • Really fast.
  • Modified extensively for smuggling ends.
  • Easy to repair. The interior design is modular and can be modified at a dry-dock or similar stationary, non-combat arrangements.
Weaknesses:
  • Weak points in the design; the transparisteel viewports are noticeably less effective than the hull and shields.
  • It's really fast in a straight line, but if you want to turn corners you will need to slow down or crash into something.
  • No weapons. None. If its taken off-guard, it's done.
  • Needs consistent maintenance and if pushed too hard the reactor or engines can overload. Once again leaving it a sitting duck without anything to fight with.
Description: The Daystar was a prototype D5-Mantis constructed in cooperation with several Mandalorian Clans in the pursuit of the ultimate patrol craft starship.

In the end Mandal Hypernautics solved the issue with the creation of the Tegaanalir.

But that left the Daystar without a clear purpose.

One of the engineers on the project decided to continue to work on it for sentimental issues. Weapons were taken out completely, the interiors were shifted from a military-perspective to accommodate a more comfortable yet functional design. Much of the ship was reformed with automation in mind, so a single pilot could make efficient use of the ship, but even still a co-pilot is always recommended.

Parts from Silk and Iron Crown were imported, modified and then installed to round off the design as best as the engineer could. From there multiple bolt-holes were placed around the ship, little places where wares (or a handful of people) could be stashed without sensors discovering them.

The hyperdrive, engine and reactor were fine-tuned and pushed to their limit, so the Daystar would be fast enough to outpace most ships in its price-class and be capable of breaking blockades without being destroyed.

Then... one day, after the invasion of Roche, the ship was stolen.

The hull repainted, transponders shifted out and faked, any IDs burned out, until the Daystar couldn't be traced back to its origin.

Now it serves as Walker's personal ship.

Fast, hardy and capable of withstanding close scrutiny from the authorities.
 

Netherworld

Well-Known Member
Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.
 

Netherworld

Well-Known Member
[member="Walker Ducote"]

From the Starship template:


Raziel said:
SPECIAL FEATURES (Provide all of your submission's special features, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced features may require other weaknesses for balance. Ensure capabilities from features are included in the Strengths list. Links: Starship Weapons, Approved Technology, Shields, Engines If these are notable enough to be strengths, please add them to strengths. )
  • The Cap Drain module provides resistance against ion/emp damage. Please list this under strengths.


Walker Ducote said:
Hangar: 2 speeders or 1 snubfighter (or similar)
  • As per the starship template, please provide a rating for this field.


Walker Ducote said:
Easy to repair and expand farther.
  • Expand how?

Tag me with edits.
 
[member="Netherworld"]

Walker Ducote said:
  • Comprehensive defensive suite; the ship can take a pounding. The cap drains provide insulation from EMP attacks and the sort.
  • Easy to repair. The interior design is modular and can be modified at a dry-dock or similar stationary, non-combat arrangements.
Added those lines to the strengths.

And added 0 to the hangar, because it doesn't have the capacity to hold squadrons or anything like that.
 
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