[member="Eliza Raxis"]
Explorer's Guild? Thousands of independent captains? The
Wretched Hive absolutely had to be there. The old Starcrest medium freighter, modded within an inch of its life, had picked a spot near the edge of the expo and opened its cargo bay doors. Power tools squealed and thumped and interwove with the scents of a workshop. And not just any workshop: the
Hive's outlaw techs ranked among the best. They didn't come into the Core Worlds much, though. Fully half the crew was off taking in the sights and experiences of Coruscant's less reputable sectors. For his part, Jorus sat on the
Hive's ramp, ate street meat off styroplast, and gave out pamphlets labeled '
Code of the Outer Rim'.
Only shoot first if you have to.
Honor distress calls and ships in need.
Take no slaves or indentures
Reject no stowaways or castaways.
Pay tariffs when they're fair or when you need to.
Never mutiny against a sane captain.
Only screw over those that earn it.
Never lose your sense of proportion for a cause or a grudge.
Don't impose your principles, whatever they are.
On someone else's ship, live like you're a guest, but work and fight like it's your home.
Give a fair share of salvage to the heirs when you can.
Improve your skills and pay your own way.
Slavers and reavers get no quarter.