The Scourge That Comes After


Malgus
902 ABY
Hoth, renamed to Malgus by the Sepulchral, had long stood as a backwater until the Sith Order brought to it industry and purpose. Archeological sites dug deep and greedily for ancient technologies, ranging from long forgotten about Republic Prototype Cruisers, to the Rakatan remnants even deeper within the world’s ever shifting ice mantle. Frozen for eternity, there lay within Hoth untold secrets.
Yet this was not the entire focus of the world - mineral deposits carved from the ice by great siege lasers made the world rich with mining wealth. Others hoped to create climate change, so that the world might be more livable - but while they have raised the global temperature average by a Centigrade, it has only increased the velocity and danger of their ice storms. Entire factories are coated with blast shields and autonomous services to maintain operations even in week long storms.
One such complex, Arturius-023, had gone dark. A storm had begun to ravage it three weeks prior, and initial concerns about their failure to report in was written off as the result of ice burying their communications array. Satellite images did not corroborate this hypothesis, however, and thus a rescue team was sent in to make contact.
Neither the first, nor the much larger second, recovery teams reported back any findings. None returned to their ships, and the storm has continued to rage - if not amplifying in the weeks since it began. The facility is considered high value due to its direct contributions to the maintenance of the Mors Mon. Within its walls, a metal of the Emperor’s own design is created through industrial line after industrial line.
Jin’jsina, the Dark Steel.
It was a variant of alchemized phrik, but the process in which it was made was a closely guarded secret by the Emperor and his lackeys. However, discretion has lost to the needs of bringing the facility back online, leading to the emergency deployment of Sith teams to secure the facility and bring it back into operation. You are among these teams.
The storm yet rages, its long winded howls making all rides to the facility turbulent and uncomfortable. Only the most assured pilots were allowed to control the crafts, but the unnatural winds of it all gave some pause. Volunteer units from the First Legion have been deployed alongside you, and they will help you secure the facility.
Yet, you are deployed with a warning. While the Empire focuses on trade ports and rebuilding worlds destroyed, ancient evils have awoken. Agents of the Sepulchral have been deployed with you as a contingency, should certain ‘Heralds’ be present…
Objective 1:
Find out what happened.
You are a part of the first team to depart from the SIN I ‘Black Khan’. Its orbital guns have been pointed to the facility in the case of absolute failure, and your team has been given the authorization to vaporize the facility given it is unrecoverable for any reason. Along with you are a dozen of the finest men and women the First Legion have to offer, seated alongside you in the Adonis transport.
You have only one mission - find out what happened to the facility. You will be deployed to the security port on the north side of the facility, carefully thawed by ionization batteries from orbit, but your window of opportunity will be slim. The storm yet rages, and ice has begun to creep back over the hanger blast doors. You’re in for a rough landing.
Stay in contact with the ‘Black Khan’ command network, and solve the mystery that plagues the world.
Objective 2:
Restart the Forge.
A second team is to be deployed on the southeast teamster port. You are shrouded from the wind, but do not get ahead of yourself. The cold is reaching -60C, and it will only continue to drop. Orbital reports show that the doors for the teamster port are jammed, and thus the hanger is no doubt covered in snow and litter. The only problem?
Orbital recon had shown the door closed only 24 hours ago.
You will need to enter the port alongside the First Legion volunteers, purge the tracks and lines of ice, then get the door closed before you freeze to death. Once you have secured your landing point, you must figure out why the door opened - and who could be left to do so. After which, you must begin the process of reigniting the forge.
It is run off geological vents beneath the surface of the planet, bringing that heat from the core up to not only power the facility and its forges, but heat the facility as well. The cold is biting and deep, and you will only have a limited amount of time before both teams are frozen within that tomb. Bring Heat Cores 3-6 online, as they will be the closest to your initial location, then hook up factory communications with network meshed factories across the planet.
They will begin the process of bringing the facility back online, but you will need to manually start the various mechanisms necessary for this to be done. Droids locked in maintenance chambers, Sithspawn Smiths locked in stasis, and something much darker yet to be seen.
Objective 3:
Survive.
There was a third objective when the ships set out from the ‘Black Khan’, but only two teams made it. The third was tasked with the immediate removal of pending goods bound for the desperate supply lines of the Empire in its war with the Alliance. The only problem?
The storms never allowed your ships to land in the cargo harbor. Unexpected turbulence and a quickly worsening storm destroyed any visibility your ships had through their sensors or guidance systems - causing you and two other Adonis transports to crash into an ice wall 2 kilometers from the facility.
The air temperature is -60C, but the windchill is driving that real feel down even deeper, and it is doing so quickly. You are in luck, the SOS signal was sent out only moments before you crashed and the backup power has lasted long enough to relay your position even through the storm. Rescue is being deployed, but it is hard to say if they will make it in time given the ferocity of the winds.
Your ships are scattered, one in the cliff face and two around its base. A cave network has appeared on localed recon droids deployed soon after the crash, but there is no idea what may live within those walls, or what did.
You must survive until the storm passes and rescue comes, or you will forever be stuck in the cold confines of this snowy tomb.