Star Wars Roleplay: Chaos

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The Liberalisation Of Super Star Destroyers

Should Chaos Introduce Super Star Destroyers?

  • Yes.

    Votes: 30 66.7%
  • No.

    Votes: 15 33.3%

  • Total voters
    45
The Reaper of Won Shasot
Just gonna throw my two cents in. I understand the argument for "why make these when we got big ships that don't get made anyways", it makes sense. But, I don't see why the option shouldn't be there for those who want to put in the effort. It could be very fun to implement.

On top of that, having a giant floating city could add an interesting dynamic. It takes more than one person to crew this thing. I'm not a fleeter by any means...like at all...but it'd be interesting to see how multiple writers could potentially work in tandem to use these behemoths IC. Meaning, there'd have to be co-operation in the way things operate. Just a thought I guess.

I'm definitely not opposed to the idea, but I do suggest serious thought on how, if we did decide to end up using these things, they are implemented and how they function.
 

Alric Kuhn

Handsome K'lor'slug
[member="Carlyle Rausgeber"]

Don't get me wrong, I understand the appeal of it and even acknowledge that it would be cool to have one or two SSD's.

I suppose for me there just isn't much difference between say a 6km ship or a 17km ship besides a "Cool I own this" factor and that's not enough for me.
 

Tanomas Graf

Guest
T
Alric Kuhn said:
[member="Carlyle Rausgeber"]

Don't get me wrong, I understand the appeal of it and even acknowledge that it would be cool to have one or two SSD's.

I suppose for me there just isn't much difference between say a 6km ship or a 17km ship besides a "Cool I own this" factor and that's not enough for me.
There isn't just a 'cool I own this' factor that derives from owning Super Star Destroyers. Yes, they are very valuable of symbols of power that strike fear into the hearts of enemies; But they also operate as the best types of command ships as well as very strong 'fleet-killers' and damage sinks when combined with dozens of other support vessels.
 

Alric Kuhn

Handsome K'lor'slug
[member="Tanomas Graf"]

I get that aspect of it as well, and I even understand the story aspect. Like the idea of taking down an SSD with a smaller fleet? That's absolutely amazing and super cool and I agree has been under-represented here on Chaos(Because superweapons and super huge ships have only been used in events).

Yet my problem with that argument is general fleet sizes here on Chaos. The average fleet size here on Chaos is what...like 20km? If that in most invasions. An SSD would logically take up most, if not all of that space. Of course the fleet sizes could be increased, and probably would be, but there's a reason most of the time fleet sizes stay smaller. More fleet size=more ships=more confusing. That's not to mention what happens when a faction with an SSD wants to use it but one without it doesn't want them to and the drama that all comes with that.

I think you can get a command ship at 6km that has the same value as a 17km for both strong 'fleet-killers' and damage sinks without adding half a dozen new rules and conditions.

It's just my opinion that SSD's aren't worth the trouble. I could be entirely wrong, but I wanted to add my opinion to the discussion.
 
I was always a fan of the Super Star Destroyers. They added real, primal fear to space combat that their smaller cousins could scarcely induce. Sure, an ImpStar Deuce was decidedly deadly and no one wanted to face one down, but if you saw Executor, you were fouling yourself immediately.

What makes them so dangerous is that no one other than a large scale government like the Empire could field such a monstrosity. The sheer capital that went into building them, maintaining them, fueling them, and arming them would bankrupt almost anyone else. They existed not only as a show of influence and power, but as a deterrent. Only in integral battles did they actually see forward use, and you wouldn't see a Dreadnought spearheading an assault under normal circumstances.

For me, it's absolutely a yes. They would add to the story, and give people a real reason to avoid the capital hex of an organization capable of fielding one. In order to use one in an invasion or a skirmish, though, I think that's where the restrictions would start playing in.

Say they became allowed. Congratulations, now you have your ungodly sized battleship. Now, in keeping with realism, you have to maintain it. You're not going to want it to do anything but orbit your capital world except under extenuating circumstances.

Say you're attacking an extremely hostile enemy world, though- what then? Not only do you draw the defense away from your capital, but you're expending vast resources. To that end, if you do use the SSD offensively (which should therefore be limited to once/ x period of time), then you should be left prone for y period of time, in which an opposing force would be allowed to exploit your capital hex to their benefit (say you have a resource they want, or they're just looking to retaliate). That would discourage people from utilizing it as often as possible, and possibly even out some of the negative stigma surrounding them.
 

Jsc

Disney's Princess
[member="Alric Kuhn"] - There comes a point when certain things about this game don't have to make sense anymore. SSDs, are one of those things.

Heck, as long as nobody could mount a Superweapon Laser on one? Ha. I'd be fine giving Major Factions their own Death Star moons. Nay. Starkiller Bases! Mugh. Just think of the PvP then. Fughahahahahahahaha.

(is the meterage game getting stupid for anybody else yet too?) :D :p
 

Alric Kuhn

Handsome K'lor'slug
[member="Jay Scott Clark"]

Weirdly, id actually be more okay with Superweapons than SSDs.

I feel like a smaller ship with a "fleet killer" super laser is far more logistically possible, and fun in RP, than just a big ass ship.
 

Travis Caalgen

Guest
T
[member="Alric Kuhn"]

tumblr_inline_o58r6dmSfe1suaed2_500.gif
 

Alric Kuhn

Handsome K'lor'slug
[member="Travis Caalgen"]

I did say it was weird.

Though of course the addendum is im talking about superweapons like The Silencer, not the DeathStar.
 
TBH, why limit it to SSDs? Why not allow for new, interesting g and unique designs? For example, one legos ship I made(don't judge me) is more of a u-shape, and by our scaling system it fits three ISD-2s in the u. And that's just one idea for a ship.
 

Connor Harrison

Guest
C
SSDs are canon and so should be allowed. However, it needs to be logical. Just like with the Empire, they were a logical faction to own one. The First Order, in my mind right now, has a good chunk of the galaxy to start considering creating a flag-ship.

It's like AT-ATs going up against Rebel forces - one side doesn't want it because it seems overwhelming odds, the other does because it's part of their resource. What stops other Factions having their own AT-ATs, or variation, and own variation of a SSD flagship.

As long as it's logical, I think it's a good idea.
 

RIP Carlyle Rausgeber

"It's all been bloody marvellous..."
[member="Tanomas Graf"], [member="Alric Kuhn"], [member="Cathul Thuku"] and [member="Valiens Nantaris"].

Given that the factory has returned to operational capacity, and the vote so far is in favour of a change, I believe that discussion here should turn to the implementation of SSD's into Chaos.

To address Cathul's post, I do agree with some of the points there. However, I ultimately take a lot of issue with others. While I agree in principle on SSD's requiring territorial restrictions, I at the same time believe that 10 planets is too little. There needs to be something more than that. 10 planets is far too little. I also disagree with the requirments for larger SSD's. Funnily enough, I think you're being too strict, and that if we force large amounts of dev, it wards people off of building them. Which then falls into the same trap as flagships.

As for your flagship specifications, I won't put myself out as an expert, but I think that those are fair enough terms.
 

Jsc

Disney's Princess
Carlyle Rausgeber said:
As for your flagship specifications, I won't put myself out as an expert, but I think that those are fair enough terms.
I've read the new Flagship rules and they seem pretty awesome. 5000+ meters for Major Factions is fine. I'm sure the Factory would be totally cool with seeing SSDs submitted using this framework.
 
I also love a 3 part idea, although more than likely many won't adhere to it; The Plans, The Transport, The Construction.

Three threads, all public. Why not?? It opens up for Spies, hackers, ambushes, more fights. And if the Major faction wins, they get their SSD. Think of it like Rogue One or even A New Hope. We try to stop the plans from reaching their destination, or as a spy we find out the enemy is creating blueprints for such a machine, and then he do what we can in our power to stop it? Maybe, 40-100 posts? As many writers?


If we loosen restrictions on SSD's there also needs to be a reason for this. We can't have three Star Destroyers and then a Flagship popping out. Why even have a Flagship? Loosening restriction on all ship sizes would call for a reason to do such. Major Factions should be able to build more large ships. You have 10 SD's on each side going at it, that would call for a SSD to finally put the hammer down on this party.
 

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