Star Wars Roleplay: Chaos

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The Rebirth [Canon]

Other Space Kaiden

Better than other-other space Kaiden
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OUT OF CHARACTER INFORMATION
  • Intent: To serve as a story element for The Empire of The Hand and later, its capital
  • Image Source: 343 Studios
  • Canon Link: The Rebirth
  • Restricted Missions: N/A
  • Primary Source: N/A
HISTORICAL INFORMATION
Material:
TECHNICAL SPECIFICATIONS
  • Classification: Worldcraft
  • Length: 3,000 meters
  • Width: 3,000 meters
  • Height: 3,000 meters
  • Armament: Very Low
10 Fast-Mount Turbolasers
12 Ion Cannons
  • Defenses: High
600 Quadlasers
200 Point Defense
400 Flak Guns
Dual-layer Thermal Shields
  • Hangar:
4 Destroyers
6 Cruisers or 12 Corvettes/Frigates
2 Shuttle/transport squadrons
2 Interceptor squadrons
6 Fighter squadrons
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive Class:
Low 4.0
Very Slow 10 (backup)

SPECIAL FEATURES

The Rebirth was equipped to act as a fleet repair station, as well as serving its primary purpose as a self-sustaining space station. Thusly, The Rebirth is capable of acting as a refuel and refit platform for a fleet as well as a base of operations. While the repair and rearmament equipment itself is fully automated and powered infinitely by an ionization core, a sentient crew is still needed to maintain the equipment. Suffice it to say that these systems must also be provided with the relevant material and ordinance to complete their duties. The ability to repair vessels means nothing, however, without proper protection for the vessels whilst they are being worked on. This is why the repair docking bays are protected by heavy quadanium blast doors that open only to allow access to the bays.

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The bay itself lacks artificial gravity and instead uses tractor beam projectors to lead vessels into place and then hold them there during repairs, later assisting the crew in easily drifting it back into space. In order to protect the station from incursion, the bays are sealed off from the surface of the station as well as the internal workings of the craft. Instead, the crews of ships docked into the repair bays are expected to remain on the vessel during repairs or disembark on the surface after having gone through extensive screenings if need-be. In the event that the ship is in need of rearmament or resupply, a maintenance crew in zero-g vacuum suits bring in supplies from the surface of the craft and provide the automated systems with the supplies ahead of any scheduled dockings.

Much like the surface of Coruscant, The Rebirth is covered in cityscape and imported terrain. Across the surface of The Rebirth you will find urban environments sprawling across valleys and forests; most of which are military bases. Thanks to this biome, The Rebirth is capable of sustaining a population indefinitely as it can produce its own food, oxygen and water, the latter of which is accomplished through water filtration and sanitization. This allows the station to feed, house and accommodate the thousands of possible combat-ready defenders as well as station personnel and other passengers.

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The surface of the station is dotted with point-defense systems, quadlasers and flak cannons; most of which are retractable into the surface but are constantly scanning with active sensors arrays. The advanced sensors suite utilized by the station includes:

Dedicated Energy Receptors
Hyperwave Signals Interceptors
Electro Photo Receptors
Aural Sensors
Doppraymagno Scanners
Com-scanners

Other systems include lifeform scanners and facial recognition programs that constantly check the DNA signatures and recorded facial recognitions against every known crewman and temporary visitor on the vessel to ensure optimal security. In the event of invasion, the cityscapes are dotted with bunkers and military complexes to serve as military hard points.

Strengths:
  • The Rebirth is a station capable of complete self-sustaining itself in the void of space through the use of its vegetated surface
  • The Rebirth is capable of repairing and rearming capital ships as well as fighter class vessels
  • The Rebirth is able to maintain a combat-ready defense force of 1,000,000 men for a decade before military supplies run low
  • The Rebirth can sustain a total population of 2,500,000 personnel, not including those stationed on docked capital ships
  • The Rebirth is heavily defended against fighter and landing ship attack thanks to its complement of anti-air weaponry, as well as the complex bunker system throughout the surface.
  • The Rebirth is heavily automated, requiring almost zero sentient contact to be utilized.
Weaknesses:
  • The Rebirth is incapable of defending itself in a full engagement against capital vessels and would quickly fall to sustained fire if not supported by a fleet. While fighters and transports would have a hard time breaching its surface, The Rebirth is simply not equipped to be a battle station.
  • The biomes on The Rebirth are not naturally occurring. If they are damaged during battle, extensive repair operations would need to be undertaken and planets mined in order to recover what was lost.
  • Slow maneuverability and speeds are an unfortunate side-effect of being a non-combat oriented military station and it is impossible for the vessel to escape without the use of its hyperdrive.
  • In order to make repairs on vessels, The Rebirth needs a reliable source of building material.
Description:

The Rebirth has a rich history in the Galactic Empire and its successor, The Empire Reborn. After its capture by the New Republic, it was studied and later forgotten. Since then, the ship has presumably been floating through the void of space awaiting the day its inheritors find it...
 
[member="Lucien E. Irridius"]

Sorry for the delay, got a little bit busy with an impromptu LOA.

Just to confirm, do you want to submit the "Rebirth" Canon worldcraft or are you making your own version?
 
[member="Lucien E. Irridius"]


Then in that case you are looking at a few areas that require attention.

You are in essence, claiming a military worldcraft at 3000m for a minor faction. To put it into perspective, the current rules state that a minor faction has a cap at producing at max, a unique 1000m military station. Comparability to a Tier 6, which is able to produce at semi unique 4000 military station. This seems to be beyond reason on what a minor faction can maintain on its own. Not to mention, the largest length of a combat ship that a minor faction can field with a PC captain 1000m.

The canon wookieepedia article doesn't have anything listing the type of armaments and defenses listed here. And if this is going to be claimed by a writer ( as per the unique canon item's list) then this has to function within the rules of the factory. So i need the name of the writer who is claiming it under affiliation as well as an OOC list, not IC.

As such for these armaments and defenses, I am going to have to ask you to please pull the armaments to None and drop your defenses as those are too high a number for what is considered Very Low. You can keep the shield, but if you want to claim it for your minor faction, you'll need to make this more attuned to a civilian station. (which a minor faction comparatively can field a 3000m noncombat ship) Defenses that can make more sense are heavy armor plating, board and security forces, etc.



Lucien E. Irridius said:
Armament: Very Low 10 Fast-Mount Turbolasers 12 Ion Cannons Defenses: High 600 Quadlasers 200 Point Defense 400 Flak Guns Dual-layer Thermal Shields


Lucien E. Irridius said:
Hyperdrive Class: Low 4.0 Very Slow 10 (backup)
Drop to Back up to 20.



Lucien E. Irridius said:
Hangar: 4 Destroyers 6 Cruisers or 12 Corvettes/Frigates 2 Shuttle/transport squadrons 2 Interceptor squadrons 6 Fighter squadrons
Drop this down to something along the lines of 10 dropship or transport squadrons. No fighter, bomber, interceptor or gunship squadrons. Berthing for 4 ships of cruiser size or smaller, and 2 of destroyer size or smaller.
 

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