Hot Pursuit
Still, the Empire marches on.
Recognizing the threat that the Coalition represents to the health of the Imperial state, the Moff Council authorizes the launch of an offensive—the first to be waged against the insurgent state on the Empire’s borders. Targeting the Bryn'adûl-ravaged worlds of Maldra IV and Garn, the Imperial council hopes that the successful capture of these worlds will lay the foundations for deep strikes into Coalition space. In such an event, the Empire would be in a prime position to assault the Coalition’s capital of Hurikane, giving the opportunity to snuff out the rebellion at its heart.
However, as the Empire moves to seize the initiative, the Coalition seeks to answer for their defeat at Mon Cala and Lothal where they saw initial success but lost significant ground due to Imperial reinforcement.
Mysteriously silenced by the Bryn'adûl many years prior, Maldra IV has yet to fully recover from the geoengineered apocalypse inflicted upon it. Regardless, resettlement and restorative terraforming efforts spearheaded by a conglomerate of corporations and the Coalition government have reached their early stages. Amidst these efforts, the presence of the Nest has positioned the planet as a critical nexus of the Coalition military. It was this juncture (and others like it) that allowed the Coalition to strike Lothal and Mon Cala. Thus, the Empire seeks to capture the base in a surprise attack as the Coalition recovers from their failed offensive. Both states have the security of their borders at stake, as whoever holds the planet will be able to utilize the space it is in as a jump point for future incursions into enemy territory.
As the invasion of Maldra IV goes into action, the Garn system comes under Imperial assault as well. While Garn itself is little more than a barren world of diseased trees and desolate landscapes, it is surrounded by a dense asteroid field that holds the ancient Citadel of Rur. Once the headquarters of the Ordu Aspectu—a now-defunct Jedi sect known for their relentless pursuit of immortality—the space station-fortress now lies abandoned, though its powerful, esoteric secrets remain. For the Empire, Grandmaster Teckla Tane and Grand Inquisitor Aculia Voland have authorized a combined force of Crusaders, Inquisitors, and various elite units to seize the station and the priceless knowledge held within. All the while, the Coalition deploys the Aquilian Rangers and accompanying special forces to do the same, at the behest of a mysterious, wealthy benefactor.
Objective III: Citadel - Dueling
As both sides engage in hostilities across the local systems, the Citadel of Rur becomes a contested flashpoint in the unfolding conflict. Imperial strike teams tasked by Grandmaster Teckla Tane and Grand Inquisitor Aculia Voland move into the fortress in an effort to recover the station’s hidden lore on immortality and the Force. All the while, opposing Coalition units led by the Aquilan Rangers seek out the same secrets, not only to deny them to the Empire, but also to ensure the continued survival of one of Mon Cala’s last living hopes against perpetual Imperial domination. However, in breaking into the fortress, both sides have inadvertently awakened an ancient army of droid guardians that move to destroy both Imperial and Coalition intruders alike, their objective being to secure the seemingly venerable computer core that represents the key to the Citadel’s secrets. Deal with your enemies and these droids and secure victory for your side!