Well, I'd personally like to establish my character a little bit at the lower level of command first, and then if people feel like Gir Quee's ready or want him for something larger, he can simply be tapped up to something larger if that's what the faction admins and my fellow RPers would want.
But yes, I would like to make sure I'm not stepping on anyone's feet by having Gir start out as a Lieutenant with a small capital ship.
Anyways, I couldn't get the rough concept of the pocket carrier out of my head, so I attempted to sketch out it in a Star Wars Chaos style. I'd like suggestions and changes for it, because I would really like this ship to be the bridge from my character to all of our pilots and Jedi out there. So it's important to me that people feel like they could roleplay from such a following ship and feel at home with it. And if my stats or something look off to you, please correct me; I'm not quite used to SW Chaos ratings, or so it would seem.
Picture Credit: I highly modified a picture of Spartan Game's Remora-class Escort
Intent: Provide a highly mobile starfighter base and light combatant for the Galactic Republic Navy
Development Thread: N/A
Manufacturer: Mon Calamari Shipyards
Model: Vinnath-class Pocket Carrier
Affiliation: Galactic Republic
Modularity: No
Production: Mass
Material: Durasteel, Ceraglass
Description: The Vinnath (translated from Mon Calamari means “Evening Star”) pocket carrier is designed to be a highly mobile base for starfighter operations, allowing single starfighter squadrons to comfortably penetrate to different areas for reconaissance missions, raids, or simple deep space customs checks without physically and mentally taxing the pilots and their starfighters.
The ship's hull follows the typical Mon Calamari design aesthetic, almost looking like some sort of ocean-going creature; many beings state that the Vinnath resembles a jellyfish, with the wide bow section appearing to be the jellyfish's body, while the stern appears to be the tenacles. But unlike earlier designs from Dac, individual members of the Vinnath-class are entirely identical upon the leaving the shipyards as a standardized design.
The bow section houses most of the action. It contains the bridge, working quarters, two small hangar bays, the majority of its defensive weapons, and a small workshop for producing parts for starship repairs and other small equipment. The aft part contains the ship's antimatter power supply, engines, and most of the consumables for its long voyages. The Vinnath is well-liked by its crewers because it is a relatively spacious and comfortable design, also sporting a fine rec lounge, exercise room, and simulation room.
In terms of the combat performance, the ship's tactical abilities are unimpressive compared to many of its peers. It remains a fairly fast and nimble craft, but lacks an armament to typically make it much of a threat to other capital ships. The bulk of the ship's weapons are designed to protect it from small craft and projectiles, such as starfighters and concussion missiles. The ship's quad ion cannon, originally placed to help with customs searches, can be threat to other capital ships, but only in conjunction with other forces. The Vennath also carries two concussion missile launchers which are supplied by a large stock of starfighter grade missiles. These are typically used to quickly down nearby starfighters and light starships, but can also be used in pinpoint attacks on other capital ships.
The main offensive power of the Vinnath lies in its starfighter squadron. The two hangars are located at the rear of the bow section and launch starships rearward towards the Vennath's engine block. This allows the starfighters to be deployed while being shielded by the front of the Vennath from oncoming enemy fire. Each hangar also hosts two slots for light transports, such as shuttles for general use or gunships for more offensive operations. When the hangars are not in use, large blaster doors slide down to better protect the ship from debris and enemy fire.
Like previous Mon Calamari designs, the Vennath includes back-up shield generators, which can come online if the main shield projectors are damaged or destroyed. This makes it an exceptional durable craft, though many Vinnath captains are wary of relying back-up shields to see their craft through taxing engagements. Vinnaths are typically deployed with a platoon of marines, who keep order on the ship, defend it against boarders, and conduct boarding operations of their own, typically to seize smuggling ships carrying contraband and other illicit cargoes.
Vinnaths are typically deployed individually or in small groups for ranging patrols within Galactic Republic space for typical customs and anti-piracy work, but also can also be found in larger fleets. In larger fleets, they also tend to serve as scouts and screening vessels for larger warships. Vinnaths are also frequently deployed as convoy escorts, where their starfighter-focused firepower and starfighter complement can generally deter raiding attacks by pirates. These same elements would also make the Vinnath suitable for raiding enemy commerce as well.
Classification: Pocket Carrier
Role: Capital Ship, Warship, Carrier vessel
Height: 50 Meters
Width: 100 Meters (at the bow's widest point), 40 meters for the stern of the vessel
Length: 160 Meters
Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: Class 1
Minimum Crew: 12
Optimal Crew: 48
Armaments:
1 Forward Turreted Capital-grade Quad Ion Cannon
4 Heavy Laser Cannon Blisters
4 Autoblaster Blisters
2 Forward Concussion Missile Launchers
1 Forward Tractor Beam Projector
Hanger:
12 Starfighters
4 Light Transports
Special Features:
Communications Array
Encryption Network
Escape Pods
Holonet Transceiver
Machine Shop
Standard Deflector Shield Generators
Standard Back-up Deflector Shield Generators
Standard Detention Cells
Standard Life Support Systems
Standard Navigational Systems
Standard Sensor Array
Standard Targeting Systems
Can Enter Atmosphere and Land
Speed Rating: 7
Maneuverability Rating: 7
Strengths:
Relatively strong defenses
Weaknesses:
Weak Weaponry
Passenger Capacity: 40
Cargo Capacity: 100 tons
Consumables: 12 Months
Who Can Use This: Galactic Republic & allied factions