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The Sum of Two years worth of Welcome threads [Archived by Caius Flavian 27MAY16]

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Torill Holgor

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[member="Gir Quee"]

You can always jump in at any time and fly. Kiskla just took over as FL and has probably a half dozen people knocking down her door daily.

If you are ok going that route you can always just roll as a LT starting at the bottom and rolling from there.

If Camellia doesn't have any immediate threads going you can always help Torill cause a little mischief in space annoying pirates/smugglers what have you.
 
[member="Gir Quee"]

Kiskla isn't going to care what rank you choose for your character so long as it isn't immediately Fleet Admiral or something crazy. Further more...she probably knows close to nothing about ranks in the Navy.

So - if you have questions and/or want help fleshing out details, you can shoot me a PM. I'll just keep her in the loop. Much easier with military matters and her, I assure you ;)
 
I have a thread for the Wraiths going on where they're escorting a medical frigate. Pirate attack and stuff. Thread is in the last page of the Wraith's roll call in ooc In think.

Or on Cam's profile.
 
I see the thread. How would you like me to join in? On the frigate doing something, or perhaps on another nearby vessel?

I also have an idea for a ship design that might integrate my character with the Wraiths, if that is an avenue you would be interested in exploring; kind of a Mon Calamari version of the Nightcaller . I could be the new Wraith's squadron's Choday Hrakness, taking care of all of the barge work. :p
 

Maximus Stanforth

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Marcello Matteo said:
[member="Gir Quee"]

Kiskla isn't going to care what rank you choose for your character so long as it isn't immediately Fleet Admiral or something crazy. Further more...she probably knows close to nothing about ranks in the Navy.

So - if you have questions and/or want help fleshing out details, you can shoot me a PM. I'll just keep her in the loop. Much easier with military matters and her, I assure you ;)

Umm it's called Google, the Navy ranks were already established by one of the other faction Admins before Popo stepped down, and I resent the implication that at of all of the people in the faction and specifically playing NFUs that you are the only person qualified and capable of assisting another player with NFU related play.

The only reason for encouraging keeping Kiskla in the loop is because of recent experience with people rolling a rank concept for their character only to later have an Admin say nobody authorized that so nothing you have done here counts IC. Further more considering not more than a month ago their were three Admirals and at least as many full Captians running around in Navy who is to say if he puts up a good case with a Faction Admin he would not be able to do the same?

Until the Admin roster is update none of us know who other than Kiskla to verify intentions with to prevent the above mentioned action form happening again.
 
Well, I'd personally like to establish my character a little bit at the lower level of command first, and then if people feel like Gir Quee's ready or want him for something larger, he can simply be tapped up to something larger if that's what the faction admins and my fellow RPers would want.

But yes, I would like to make sure I'm not stepping on anyone's feet by having Gir start out as a Lieutenant with a small capital ship.

Anyways, I couldn't get the rough concept of the pocket carrier out of my head, so I attempted to sketch out it in a Star Wars Chaos style. I'd like suggestions and changes for it, because I would really like this ship to be the bridge from my character to all of our pilots and Jedi out there. So it's important to me that people feel like they could roleplay from such a following ship and feel at home with it. And if my stats or something look off to you, please correct me; I'm not quite used to SW Chaos ratings, or so it would seem.



Picture Credit: I highly modified a picture of Spartan Game's Remora-class Escort
Intent: Provide a highly mobile starfighter base and light combatant for the Galactic Republic Navy
Development Thread: N/A
Manufacturer: Mon Calamari Shipyards
Model: Vinnath-class Pocket Carrier
Affiliation: Galactic Republic
Modularity: No
Production: Mass
Material: Durasteel, Ceraglass

Description: The Vinnath (translated from Mon Calamari means “Evening Star”) pocket carrier is designed to be a highly mobile base for starfighter operations, allowing single starfighter squadrons to comfortably penetrate to different areas for reconaissance missions, raids, or simple deep space customs checks without physically and mentally taxing the pilots and their starfighters.

The ship's hull follows the typical Mon Calamari design aesthetic, almost looking like some sort of ocean-going creature; many beings state that the Vinnath resembles a jellyfish, with the wide bow section appearing to be the jellyfish's body, while the stern appears to be the tenacles. But unlike earlier designs from Dac, individual members of the Vinnath-class are entirely identical upon the leaving the shipyards as a standardized design.

The bow section houses most of the action. It contains the bridge, working quarters, two small hangar bays, the majority of its defensive weapons, and a small workshop for producing parts for starship repairs and other small equipment. The aft part contains the ship's antimatter power supply, engines, and most of the consumables for its long voyages. The Vinnath is well-liked by its crewers because it is a relatively spacious and comfortable design, also sporting a fine rec lounge, exercise room, and simulation room.

In terms of the combat performance, the ship's tactical abilities are unimpressive compared to many of its peers. It remains a fairly fast and nimble craft, but lacks an armament to typically make it much of a threat to other capital ships. The bulk of the ship's weapons are designed to protect it from small craft and projectiles, such as starfighters and concussion missiles. The ship's quad ion cannon, originally placed to help with customs searches, can be threat to other capital ships, but only in conjunction with other forces. The Vennath also carries two concussion missile launchers which are supplied by a large stock of starfighter grade missiles. These are typically used to quickly down nearby starfighters and light starships, but can also be used in pinpoint attacks on other capital ships.

The main offensive power of the Vinnath lies in its starfighter squadron. The two hangars are located at the rear of the bow section and launch starships rearward towards the Vennath's engine block. This allows the starfighters to be deployed while being shielded by the front of the Vennath from oncoming enemy fire. Each hangar also hosts two slots for light transports, such as shuttles for general use or gunships for more offensive operations. When the hangars are not in use, large blaster doors slide down to better protect the ship from debris and enemy fire.

Like previous Mon Calamari designs, the Vennath includes back-up shield generators, which can come online if the main shield projectors are damaged or destroyed. This makes it an exceptional durable craft, though many Vinnath captains are wary of relying back-up shields to see their craft through taxing engagements. Vinnaths are typically deployed with a platoon of marines, who keep order on the ship, defend it against boarders, and conduct boarding operations of their own, typically to seize smuggling ships carrying contraband and other illicit cargoes.

Vinnaths are typically deployed individually or in small groups for ranging patrols within Galactic Republic space for typical customs and anti-piracy work, but also can also be found in larger fleets. In larger fleets, they also tend to serve as scouts and screening vessels for larger warships. Vinnaths are also frequently deployed as convoy escorts, where their starfighter-focused firepower and starfighter complement can generally deter raiding attacks by pirates. These same elements would also make the Vinnath suitable for raiding enemy commerce as well.


Classification: Pocket Carrier
Role: Capital Ship, Warship, Carrier vessel
Height: 50 Meters
Width: 100 Meters (at the bow's widest point), 40 meters for the stern of the vessel
Length: 160 Meters
Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: Class 1
Minimum Crew: 12
Optimal Crew: 48
Armaments:
1 Forward Turreted Capital-grade Quad Ion Cannon
4 Heavy Laser Cannon Blisters
4 Autoblaster Blisters
2 Forward Concussion Missile Launchers
1 Forward Tractor Beam Projector

Hanger:
12 Starfighters
4 Light Transports





Special Features:
Communications Array
Encryption Network
Escape Pods
Holonet Transceiver
Machine Shop
Standard Deflector Shield Generators
Standard Back-up Deflector Shield Generators
Standard Detention Cells
Standard Life Support Systems
Standard Navigational Systems
Standard Sensor Array
Standard Targeting Systems
Can Enter Atmosphere and Land



Speed Rating: 7



Maneuverability Rating: 7



Strengths:
Relatively strong defenses

Weaknesses:
Weak Weaponry



Passenger Capacity: 40
Cargo Capacity: 100 tons
Consumables: 12 Months

Who Can Use This: Galactic Republic & allied factions
 

Maximus Stanforth

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[member="Gir Quee"]

I can't speak on such things as stats that I leave to people better than I.

However concept wise it seems like a good starting point for your character.
 
It would be to hard for me not to try to bring some of my favorite characters I have role played over the years. The Hapes Consortium falls within the borders of The Galactic Republic. So I shall be at the ready if The Republic is in need of my services.

Hello people of the Republic. :)
 

Maximus Stanforth

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sup maybe holding a semi public thread tomorrow teaching non soldiers to shoot if you want to play along. maybe as a trade off you can teach an old dog new tricks in piloting.

At any rate I am sure [member="Gir Quee"] would enjoy having another Fleeter around to RP with.
 

Maximus Stanforth

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[member="Aleister Grey"]

No problem it will go up some time tomorrow but I will tag you when I post it.
 

Maximus Stanforth

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[member="Gir Quee"]

It is always a plus to get people together who share a common focus and besides the Republic needs more Fleeters.
 
[member="Gir Quee"]

That looks rather nice, but the crewing is definitely too low. It would be better to have 80-100 crew for the ship to include hanger maintenance and everything else. I would also suggest getting permission to use the Mon Cal yards as I believe they're owned by someone so any ships made from there for anyone would have to be OKed by them.

Otherwise I think everything else is solid if you were going to submit it. (Not that I would/could judge if it you did)
 
[member="Gir Quee"] I’ve written on many boards. On them I have never been a part of the Rebellion nor The Republic. Aleister has a long history of being a Imperial Fleet Officer. You see on most of the boards Aleister has been on The Hapes Consortium fell under the power of the Empire. In Aleister history he was forced into service by just not the mere threat to his family but the Royal Hapen family as well. So Aleister has only been part of a faction on every board that the Hapes Consortium is part of. You most likely seen my name on a board that a lot of people here have role played on but do not mention the name. The he was the Fleet Admiral of the Hapes Consortium and before there when the Empire control Hapes he was a Admiral in the Imperial Navy.

I took many years in building Aleister story and role playing him. In fact over six year span I had refused to let him get promoted above Adept and took a few more years as an Adpet even before thinking about taking a rank of Elite.

[member="Marcello Matteo"], still, it is good to see you again. Lol
 
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