Star Wars Roleplay: Chaos

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Junction The Sundering Dawn | Act II: Galaxy in Crisis (SO/DIA/NMC/RNR Junction for Empty Hex/Pending)

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The Sundering Dawn | Act II: Galaxy in Crisis

OOC Note:

The Junction is equal parts PVP and PVE. The choice is up to you - but mind that the Galaxy is at stake. While it may make sense to fight your enemies here, this could very well be the one time you'll be able to align with them for a mutual interest. Please be respectful of others, and know that your actions can have greater ramifications in the other Chapters. If you want me to DM any response, please tag The King in Red The King in Red . I will do page by page summaries of actions, if not day by day if necessary using the same account. DM me on here or Discord if you have any questions. Each objective does have a final reward that will be subbed as event rewards.


The Galaxy’s fractures have deepened from rumor to waking terror. Hyperlanes once thought immutable now collapse without warning, stranding whole sectors in days‑long isolation. Freighters emerge from half‑finished jumps with hulls scarred by Starweird talons; military couriers report entire convoys lost to pockets of non‑space. Every major power—Jedi enclaves, Sith orders, Mandalorian clans, imperial governments, corporate federations—agrees on one thing: the fabric of realspace is tearing faster than any single faction can stitch it closed.

Compounding the panic, thousands of Force‑sensitives across every culture have experienced shared nightmare‑visions. Some dream of a crimson fissure beating backward beneath eternal blizzards; others see a derelict fleet adrift in silence, its distress pings arriving before they’re sent. Still more awaken tasting metal after glimpsing a rust‑red spire where gravity forgets its direction. Scholars now dub these phenomena the Visions of Blood, Echo, and Axis—three “keys” that, according to prophecy, could either mend or shatter the Galaxy’s future.

Recognizing the need for rapid, collective action, an emergency conclave has been convened aboard Karath Station—a decommissioned Muunilinst trade‑hub newly declared neutral ground. Envoys, archivists, pathfinders, and bodyguards from every major faction have safe‑passage guarantees: no battles here, only negotiation, data‑sharing, and the uneasy hum of rival agendas rubbing shoulders. Holoprojectors stand ready to display dream‑recordings; secured war‑rooms wait for side bargains; a joint peace‑keeping detail patrols every airlock to enforce decorum.

The summit’s mandate is simple in writing, impossible in practice: cross‑reference every fragment of vision, chart a coordinated response, and assign expedition teams to recover the three Keys before hyperlane entropy turns the Galaxy feral. Succeed, and the conclave may pinpoint the mysterious world‑machine called Calladene—the gear at the heart of the crisis. Fail, and each faction will face the Sundering Dawn alone, armed with only half‑truths and a dwindling map of stars.


Objective 1 | Cross Roads (Vision for story hooks - Ghost Pings)
Objective 2 | Crimson Wake (Vision - Blood)
Objective 3 | Mirror's Edge (Vision - Echo)
Objective 4 | Axis Mundi (Vision - Axis)
Objective 5 | BYOO

 

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