The Force has chosen you
The Vault of Iron Will | TF Dominion of a Empty Hex

"Imagine in your mind a fortress of stone and steel, with crenellated walls. Within it stands a keep, itself walled."
―Relin Druur, passing on to Marr Idi-Shael the technique of shielding oneself with the Force
Deep within the rocky heart of Koboh, hidden among ancient ruins and twisting ravines, lies the Vault of Iron Will—a long-forgotten Jedi Meditation Chamber from the High Republic era. Unlike traditional sparring grounds or combat arenas, this chamber was designed to temper the minds of Jedi, testing their resilience against the Force itself. It was here that Sentinels and Consulars honed their mental defenses, preparing for battles where strength alone would not be enough.
The chamber does not simply observe—it reacts. It is a conduit of the Force, a place where fears, doubts, and unseen forces manifest into trials as real as any battlefield. Many who entered sought to learn Force Resistance, the ability to shield oneself from intrusive powers, mental assaults, and the corrupting whispers of the dark side.
Now, a new group of seekers, initially led by


Round 1: The First Whisper (Mental Intrusion & Disorientation)
You remember entering together as a group, but nothing around you looks remotely the same as before! As the you step into the chamber, the air grows dense and heavy, charged with unseen energy. The walls—smooth, ancient stone—pulse faintly in waves, as though alive. At first, the change is barely noticeable, a soft murmur at the edge of hearing. Then, it grows. Voices coil around your thoughts, soft at first, then louder, whispering in familiar tones. Friends. Masters. Family. The words are indistinct, yet they worm into your consciousness, twisting memories, shifting perceptions. The room tilts—not physically, but within your mind!Reality begins to slip. Up feels like down. The ground is both solid and shifting. This is the Vault’s first test—can you steady your psyche and resist the illusion? Or will the whispers pull you deeper?
Roll a 1d20:
- Odd Roll: The whispers deepen, their thoughts cloud, making it harder to focus.
- Even Roll: They steady themselves, anchoring their mind against the disorientation.
Round 2: The Weight of Doubt (Self-Doubt & Identity Challenge)
The whispers fade, but their absence brings a crushing silence. Then, the weight comes. It is not physical, yet it presses down on their very souls, an invisible pressure that coils tight around their minds. Every doubt, every fear, every failure they have ever known surfaces at once.
A Jedi is meant to stand resolute, but the Vault does not attack their bodies—it strikes at their belief in themselves. Are they strong enough? Are they worthy of the path they walk? Have they already failed, and they simply refuse to see it? The only way forward is to reject these doubts—to believe in themselves despite the overwhelming pressure.
Roll a 1d20:
- Odd Roll: Their doubts take root, shaking their confidence.
- Even Roll: They reaffirm their purpose, pushing through the mental assault.
- If a Jedi failed the last round, the voices from before continue to linger subtly in their subconscious, making this round more challenging.
Round 3: The Unseen Strike (Force Suppression & Reflex Test)
For a moment, the pressure lifts—but then everything vanishes. The Force, the very energy that has been with them since their earliest training, is suddenly gone.There is no warning. No shift. No sensation of being drained—only the emptiness where the Force should be. And then, it strikes. An unseen force lashes out, fast and brutal, aiming to knock them down. They have no precognition, no heightened awareness—only their instincts. Can they react, or will they crumble when stripped of the Force?
Roll a 1d20:
- Odd Roll: The strike catches you off guard. You falter, vulnerable without the Force's power.
- Even Roll: Anticipate the blow, relying on instinct to endure.
Round 4: The Final Barrier (Pain Threshold & Endurance)
Without warning, pain erupts. It is not a wound, not a burn or a cut, but something far deeper. It claws through their nerves, a phantom fire that spreads through their body. Every muscle tightens. Every movement is agony.This is not an attack—it is a demand. The Vault does not ask them to fight back. It does not allow them to escape. The only way to make it stop is to let go—to surrender to weakness. But a Jedi must endure. They must withstand suffering, not for themselves, but for those who need them.
Roll a 1d20:
- Odd Roll: Your body trembles under the strain, will faltering.
- Even Roll: You push forward, refusing to yield.
Round 5: The Dark Side’s Temptation (Emotional Manipulation & Corruption Test)
The pain vanishes. Silence floods the chamber. And then—a vision. It is perfect.A moment in time, untouched by suffering. A future where their greatest failures never happened. A loved one saved. A war never fought. A galaxy at peace. The darkness does not demand—it offers. A voice, soft as a breath, whispers:
"You do not have to struggle. You do not have to fight. You could have this, if only you let go."
The dark side does not always arrive as anger or hatred. Sometimes, it comes in the shape of a dream.
Roll a 1d20:
- Odd Roll: You linger, drawn into the vision’s promise.
- Even Roll: You reject the illusion, tearing free.
Round 6: The Will of Iron (Ultimate Force Resistance Check)
The chamber shudders. The past five trials—fear, doubt, pain, temptation—collapse into one singular moment. The pressure is overwhelming, crushing, absolute. It is the weight of everything the Vault has thrown at you, a force that would break even the strongest minds.But the lesson of the Vault was never to fight the Force—it was to withstand it. To endure. The test is almost over. Only one thing remains.
Roll a 1d20:
- Odd Roll: The Jedi collapses. The Vault has defeated you.
- Even Roll: You remain standing, unshaken.
- And tally your total!!!

Trial Mechanics & Setting
- The training will take place inside the Vault, where the character will undergo a six-round Force Resistance trial facilitated by the chamber itself. (This isn’t limited to just Jedi. Other Force users interested in Force Resistance are welcome to participate. Everyone will be in their own chamber. You’re writing your character’s experience accordingly.)
- The chamber has no visible technology or mechanisms, but its walls pulse faintly with the Force.
- Over the centuries, this chamber has tested Jedi of all ranks—Padawans, Knights, even Masters. Few have mastered it. None have left unchanged.
Rewards
- "Iron Will Master" Title commemorative art tag for all participants:
- Custom factory item reward
Game Structure & Soft Rules
- 6 Rounds of Rolling (d20 System): Each round, every participant will roll a d20 to determine the success or failure of their actions. (even/odd dice rolls)
- 72-Hour Soft Rule: Those aiming for the custom item reward must post within 72 hours of their turn. Otherwise, they forfeit eligibility (of course you can continue to participate).
- Each round holds new surprises! Tag
A Foundation Storyteller to move on to the next round.
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