Star Wars Roleplay: Chaos

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The Way Forward

Ok now that everything has started to die down. Let's talk about what we want to do. We are currently a minor faction.

All this means is we can't play the map game, and we are limited on ships.

But if everyone is interested we can reinvent, and rename the Coalition into something other idea.

Maybe there's a niche out there that you have noticed isn't fulfilled, can we fill that niche?

What are your thoughts and ideas?

We can make a planet with a faction.

We can move to a new planet.

We can be nomads.

We can by anything we want within the galaxy.
 
As a business merchant IC, Ra is rather nomadic. However, due to the size of her ships which she got with the Metal Lords, she can't live without a major faction. Now my role is lead of a merchant fleet, so actually I had created smaller ships so I would be able to maintain that position and be in a minor faction.

Remember me being the owner here is totally OOC and Faith is still the IC leader.

She and I both agree on​ this and want to know what you guys want to happen to the Coalition.
 

Duke Kyle DeVoe

Head of House DeVoe
Why rename the faction?
I say keep it and rebuild it.

If we have to create planets, lets create a planet where we have a shipyard. Lets build max size ships to the standard of what is allowed and grow from there.

My intention is to build up our military and to do it without outsourcing it. We seen how that worked. The manufactures stopped posting to close any deals.
So we build our own. If we have to start with one row boat or a barge..then so be it.

I'm just learning now how to navigate through the factory and trust me, i can be very creative in weaponry.
But I cannot do it alone.
We need a head count as to who is willing to help build up our faction again and with strength...
Sustainable peace is begotten only after our enemies are dead.
 

Duke Kyle DeVoe

Head of House DeVoe
Excellent Master Darkhold.

The necessity to make Alderaan a poison thorn for any faction to think of touching has become apparent by the last sith excursion we were dealt with.
Fortifying Alderaan to repel future attacks is without debate. But that shall not be the pinnacle of our plan. Too long have we adhered to our code of conduct when it comes to rules of engagements. The balance must be turned. An eye for two eyes, when it comes to aggressors. Many, if not all, have perceived our kindness and restraint as weakness. Our concern in reducing bloodshed has cost our people countless sufferings and lives.
I say we abolish bloodshed to our people all together, and in turn multiply that tribute to our enemies. Spill our enemy's blood...unconditionally.

This for now is just talk.
What we need is strength and might. And we can't wait for the gods to give it to us. We must acquire this ourselves.
 

Andulf Nicholas Teraan

Guest
Well, chime in with few suggestions....


Maybe there's a niche out there that you have noticed isn't fulfilled, can we fill that niche?
  • I say yes.... and the nitch would be someone who can fill the neutral middle nitch.... not entirely good or bad. Sort of play Switzerland... wherein we handle mediation and humanitarian work like the doctor without borders, Hauge high court or what not?

What are your thoughts and ideas?
  • Well seeing planets are out of the question what about we gather or use Asteroid Base? Maybe we can build one near or around where the original Alderaanian planet was and have the reasoning that it's a memorial sort place. Where all Anderaanian and their descendants can come honor or pay respects to their ancestor's sort thing. Could house and base the bail Organa center? Where we can continue the legacy of his and all the Alderaanian martyr's fight for equality and justice.
  • And each base can be fully independent and run by the coalition.....with a representative from all if not some of our former coalition held planet or member.
  • They will stick with a neutral policy that any outside biz/loyalty to any factions be kept out and not brought into their turf as house rules. Or they get booted out or ban from return to our holdings. And since I assume there still some mando or military type groups still with us, We can use them as the enforcer of the house rules.
 
Ra'a'mah said:
As a business merchant IC, Ra is rather nomadic. However, due to the size of her ships which she got with the Metal Lords, she can't live without a major faction. Now my role is lead of a merchant fleet, so actually I had created smaller ships so I would be able to maintain that position and be in a minor faction.

Do you have a Company subbed? Tier it up and you can get pretty big ships once you reach the high tier levels. Especially civilian ones. Like, a tier 6 company can build a 40km civilian space station.


@Ra'a'mah
 
Aren't minor factions limited to the amount of ships or military they can have? Outside help doesn't count here. Now with the knowledge that FWC was facing recall, I had a smaller version of her merchant fleet ships created so I could continue writing her in the same role in a minor faction.

Vengeance will be had [member="Duke Kyle DeVoe"] ^_^

[member="Andulf Nicholas Teraan"] There is already a faction that is nicknamed, "Space Switzerland" and that's the CSA. They are also currently on the chopping block for recall. If that happens, then are no longer any truly neutral factions around (to my knowledge) that are major.

I'm on board with your idea though, however, every faction needs to have a static location. So if say we pick an asteroid around Alderaan, then we have to stay there. That asteroid can't move to another planet when we want it to. As for locking out other factions or businesses. What does that mean for us? It comes across as an exclusive party that doesn't want to deal with "outsiders" or "foreigners" and personally I don't really like the sound of that. Just one view on your idea there.

It sort of also rings a bell with what the Metal Lords did to an extent. They had built over each world like a satellite ring and allowed the organics to go about their business below. Very rarely would they step in and involve themselves. I'm not sure if that is the idea you're after though.

[member="Sunrise Latakia"] You already know where I stand here and have joined ME because IC it does not make sense for Ra ally herself with any sith. As writers we just need to make that happen.

So OOC speaking here, the ME and Clan Australis are wonderful people and welcome pretty much any type of character. What they offer, CIS also offered. A place to rebuild and recover with the intention that we could go major again at some point. That is not something I feel the absolute need to push, even if it something I would like to see for FWC.

Along those notes, I feel a rebuild and maybe a rename is in the cards. A new focus that moves the faction away from being so focused on one location. Alderaan in our case. However, the name of the faction would still fit if we promoted the free world type thought.

In the end, the fate of the Coalition is not in my hands alone, but in yours as members.
 
Ra'a'mah said:
Aren't minor factions limited to the amount of ships or military they can have? Outside help doesn't count here. Now with the knowledge that FWC was facing recall, I had a smaller version of her merchant fleet ships created so I could continue writing her in the same role in a minor faction.

Yep, minor factions are limited when it comes to fleet size and meterage.


I was talking about Companies. Those still have limits that mean they cannot build ships/stations as big as what the maximum would be for major factions. But these limitations are a lot more liberal, especially for higher-tier companies (the tier 6 company I run as Sio recently built a 40km civilian space station, for instance).


What a company can field is independent of what a faction can. So theoretically you could sub the merchant fleet as a company in the Factory and rise in tier level over time. While keeping it connected to Alderaan/FWC/Metal Lords in its lore etc.


You can see the rules on production, meterage etc. here.
 
[member="Moira Skaldi"]

I'm sorry it totally missed my first read through that you addressed your question to me. I do not have an official company of any kind. Just a general merchant is how I've been writing Ra. Import/export type thing was my vision. I am at a total loss as to what I need to do in the more OOC aspects of making a company and how to go about that thing.

[member="Andulf Nicholas Teraan"]

It was chatting with somebody about this and he mentioned something called a "banks orbital". Now in looking them up, they aren't asteroids. More like orbital rings around locations. So something to also keep in mind.
 
I think either a new planet or one we have could work as we'll have a place to stick to. But nomads could also work out, meet more people if we move about the galaxy...Then again I'm normally the type who kind of just goes with it so I'll go with what's decided. I'll stick around with whichever way is chosen.
 
Ra'a'mah said:
I'm sorry it totally missed my first read through that you addressed your question to me. I do not have an official company of any kind. Just a general merchant is how I've been writing Ra. Import/export type thing was my vision. I am at a total loss as to what I need to do in the more OOC aspects of making a company and how to go about that thing.

No problem. Basically, there's a template in the Company Creation section in the Factory. You'd fill that out, describing the company operations, locations and so on and providing a description of its history and what it does. Then post it. That gets reviewed by the Factory people. This describes the process of how you can expand and advance in tier level, which enables you to add additional operations, build bigger ships etc. It's mainly about providing proof of expansion and growth on your company's part.


Most companies on the board are manufacturers of some sort (generally weapons and/or starships), which I guess is reflected in what is said in the aforementioned links, but far as I can tell, it's also possible to tier up with a service company (that's how ATC started out as before branching out through various subsidiaries and adding more operations to its portfolio).
 
[member="Andulf Nicholas Teraan"] - Alderaan isn't destroyed we are rebuilding. But an idea to move to a different planet within the system is good, or we can move entirely out of the core. SJO moved from Voss to Kashyyyk for story purposes. The Coalition can go to another planet and rebuild.



Ra'a'mah said:
Along those notes, I feel a rebuild and maybe a rename is in the cards. A new focus that moves the faction away from being so focused on one location. Alderaan in our case. However, the name of the faction would still fit if we promoted the free world type thought
I agree with this.

But yes it is about what members want to do. A story that appeals to everyone and inspires posting to keep active.
 
[member="Faith Organa"]


I mean...technically you could move to a planet that is within your former influence cloud...but has not been put on the Chaos map. There's a bunch. There's no rule against developing planets that exist in Canon/Legends (or have been approved in Codex), but have not been added to the map.
 

Marina DeVoe

Not a flight attendant... just a risk.
There are a few writers here along with their alts (me for example) that are based on Alderaan.
My question as it pertains to a planet collectively...as in what [member="Moira Skaldi"] mentioned in tiering; what can we collectively for Alderaan be able to own?
SD sizes above civilian, as it is planet based (me, [member="Faith Organa"], Andulf, Theo..etc, collectively), not single character/writer based?
 

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