Klesta
The King of Ergonomic Assessments
Image Source: N/A
Intent: To provide an adventure RPG to the galaxy
Development Thread: N/A
Manufacturer: Sith Inquisitor
Model: The Yutan Job hack-and-slash adventure RPG
Affiliation: Open Market
Modularity: No
Production: Mass-Produced.
Material: Computer software
Strengths:
Each planet (any given planet in the game will not feature more than one part of the plot) features a town/city where the player can restock its consumables, equip their character and hire/fire mercenaries, and also take on side quests. When the protagonist levels up, an additional skill point, used to learn an additional Force-power, as well as stat points, are gained. Of course, some enemies drop equipment, such as armor, weapons, jewelry and other accessories, some of which carry stat bonuses. One of the more frustrating consequences of the stat bonus system is that sometimes, when one piece of equipment is unequipped, a slew of other pieces of equipment are also unequipped because these pieces of equipment depended on the statistical bonuses provided by one of the items. Also, the protagonist can hire NFU mercenaries, which can use equipment the PC has collected (which means that NFU mercs can end up wielding lightsabers).
Primary Source: Torchlight 2 (a conceptually similar real-world game)
Intent: To provide an adventure RPG to the galaxy
Development Thread: N/A
Manufacturer: Sith Inquisitor
Model: The Yutan Job hack-and-slash adventure RPG
Affiliation: Open Market
Modularity: No
Production: Mass-Produced.
Material: Computer software
Strengths:
- Short learning curve
- Fits multiple playing styles
- Quests do not solely involve combat
- The protagonist remains a dark-sider throughout the game
- Stat-locked equipment can cause problems, especially at later stages of the game
- Does not provide an accurate historical account of the attack on the Yutan Jedi Temple or the Black Tie Syndicate attack on Alexandria
Each planet (any given planet in the game will not feature more than one part of the plot) features a town/city where the player can restock its consumables, equip their character and hire/fire mercenaries, and also take on side quests. When the protagonist levels up, an additional skill point, used to learn an additional Force-power, as well as stat points, are gained. Of course, some enemies drop equipment, such as armor, weapons, jewelry and other accessories, some of which carry stat bonuses. One of the more frustrating consequences of the stat bonus system is that sometimes, when one piece of equipment is unequipped, a slew of other pieces of equipment are also unequipped because these pieces of equipment depended on the statistical bonuses provided by one of the items. Also, the protagonist can hire NFU mercenaries, which can use equipment the PC has collected (which means that NFU mercs can end up wielding lightsabers).
Primary Source: Torchlight 2 (a conceptually similar real-world game)