Star Wars Roleplay: Chaos

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Thicc Boi Sanctuary




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In the shadowed halls of ancient lore,
A whisper stirs the embers' core,
The Majestic Flame of Manda calls,
Through starlit nights and darkened halls.

Ha'Rangir, the destroyer's voice,
In flames of war, the chosen rejoice,
Their axes raised in fervent plea,
To shatter stars, to set souls free.

War for war's own savage sake,
A cycle of ruin that none can break,
From ashes cold, new life must bloom,
In the heart of chaos, a destined doom.

With Mythic Axe & Warrior's Creed,
The Majestic Flame shall plant its ember seed,
In every heart that yearns for might,
To dance with shadows, to kindle the light.

So listen close, O child of fire,
To ancient dreams and dark desire,
The Mandalorian spirit, fierce and wild,

In every wandering, war-torn child~

OUT OF CHARACTER INFORMATION


INTENT: To
IMAGE SOURCE: Coo
CANON LINK: N/A
PERMISSIONS: N/A
PRIMARY SOURCE: Coolio

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PRODUCTION INFORMATION


MANUFACTURER: The Inheritors | Mandalorian Protectors | Clan Solus Forge Works
MARKET STATUS: Limited Availability
MODEL: A T L A S

PRODUCTION: Semi Unique
MATERIAL: Something STRONG. Not sure, Help DX



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TECHNICAL SPECIFICATIONS

CLASSIFICATION: Mobile Mandalorian Monastery-City
LENGTH: 10 KILOMETERS
WIDTH: 10 KILOMETERS
HEIGHT: 10 KILOMETERS
ARMAMENT: N O N E
DEFENSES: EXTREME
HANGER SPACE: EXTREME

MANEUVERABILITY RATING: VERY LOW
SPEED RATING: VERY LOW
HYPERDRIVE: YES



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STANDARD SYSTEMS

  • STUFF
  • STUFF
  • STUFF
  • STUFF
  • STUFF

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SPECIALIZED SYSTEMS


MONOLITHIC STARCITY:

ACADEMY OF WAR:

RELIGIOUS RIGHTEOUSNESS:

NOBLESS OBLIGE:

CITY-ARC OF ATLAS:

SELF SUSTAINING ECO-SYSTEM:

STARPOWERED SOLARFORT:

THE IRON HEART:


WEAKNESSES





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DESCRIPTION

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"How Many Times Can A Culture Be Divided?"

OUT OF CHARACTER INFORMATION
  • Intent: To design a TRUE Mandalorian weapon from a lost Myth in a bygone ancient era. The direct counter and antithesis to the famed Darksaber created in 1050 BBY by the first Mandalorian adopted into the Jedi Order. Furyia Prime, the first Daughter of Destruction born to the unholy union of the last remnants of Taung & Sith Massassi she forged the weapon in the light of a dying star, evoking the mythic imagery of her glorious Ancestor as she attempted to carve a path through the galaxy and consume the universe in an all devouring flame! Murdered while young before her power could grow, she bonded her soul to The Axe and creating a VERGENCE in the force within the blade, haunting its steel and waiting for a Mandalorian Descendant to be judged by the Mandas Majestic Flame. A TRUE INHERITOR OF THE DESTROYER GODS DREAM! To the inheritor of the key goes power long lost & withered to time, eager to feast upon the fire and flames once again if one can avoid the CORRUPTION of Furyia Prime trying to overtake The Inheritors soul & spirit should their devotion to destruction and discord ever stagnate or falter. A new GLORIOUS weapon of a Mandalorian Myth for Descendants to fight over and compete for~
  • Image Source: Ava's Demon [X] | Destiny Iron Lord Axe [X] Axe of Splendor [X]
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Mythosaur Axe | Sith Sword | Majestic Flame of Manda | Furyia Prime


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OVERVIEW INFORMATION

"This Fire Thirst For Sweet Songs of Steel & Carnage~"
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  • Organization Name: The Inheritors | House Prime
  • Classification: Lost Mandalorian Cult & Clan
  • Affiliation: Descendants of Furyia Prime
  • Organization Symbol: Sun With Eye & Sword

Description: Clan Prime is a primal hymn to the blood-soaked roots of Mandalorian culture, a clan born of the smoldering forge fires that once burned in the Age of the Warrior Poets. Where others have diluted their heritage with gadgets, jetpacks, and the empty proclamations of "honor" spoken through static-laden comm channels, Clan Prime stands unyielding. They do not adorn themselves with frivolous trinkets or rely on the cowardice of technological crutches. Instead, they turn their gaze inward, to the ancient bond of blade and soul, forging their identity from the crucible of war itself. To wield a sword in Clan Prime is not merely to carry a weapon—it is to bear a piece of their gods' legacy, a shard of destiny carved into the stars.

For the Inheritors of Kad Ha'rangir, the sword is more than steel; it is sacred. Every blade is given a name, as alive and storied as its wielder, for to the Inheritors, a sword holds the fate of both life and death in its edge. The act of battle is a prayer, and every stroke of their weapon is a line of holy scripture written in blood.

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They are the last echoes of a time when warriors measured their lives not in credits or victories, but in the purity of their deaths. To inherit the Mandalorian way is to accept the curse and blessing of the blade—a destiny of sacrifice, fury, and transcendent glory. To die in battle, unyielding and unafraid, is not merely fate; it is the holiest of callings.

These zealots embrace war not as a means to an end but as an end unto itself. To them, life is only justified by the struggle it endures and the blood it spills. Where modern Mandalorians speak of honor with hollow voices, Clan Prime carves it into their flesh with the scars of battle. They do not kneel to reason, nor do they bargain for peace. They live for the radiance of chaos and the sweet annihilation of worthy foes, casting morality aside as a weakness for the untested and untrue. Their place in Mandalorian culture is one of brutal clarity—a mirror held up to the diluted hearts of their kin, reflecting what was lost in the twilight of their ancient age.

In the eyes of Clan Prime, the galaxy has forgotten its roots. It has traded steel for circuits, courage for cunning, and destiny for convenience. But the Inheritors remember. They remember the age-old bonds of the Warrior Poets, the songs of blades clashing under starless skies, and the glory of a life lived on the edge of destruction. They are the sacred keepers of Mandalore's original sin and ultimate purpose, reminding all who cross their path that the destiny of the blade is not one of safety or salvation—it is one of fire, blood, and the eternal dance with death.



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GEOGRAPHICAL INFORMATION
  • Headquarters: ATLAS
  • Domain: ATLAS, the legendary cityship of Clan Prime, is a marvel of ancient engineering and spiritual devotion. A moon-sized colossus drifting through the cosmic void, it stands as both a sanctuary and a citadel. Its exterior gleams with layers of blackened durasteel and Mandalorian iron, etched with runes of the old gods and adorned with reliefs depicting the saga of the Inheritors. Solar arrays unfurl like wings to drink in the light of distant stars, fueling the vast power grid that sustains its countless halls, hangars, and forges. Within its armored husk lie temples devoted to Kad Ha'rangir, their altars lit by the fires of eternal conflict. From the lowliest apprentice to the mightiest Primarch, all who dwell upon ATLAS live and breathe the divine mandate of war.

    ATLAS serves not just as a refuge but as the beating heart of House Prime & The Inheritors culture and conquest. Here, young warriors undergo rites of passage within sprawling arenas where the clash of steel resounds like hymns. The ship's vast chambers are filled with foundries that birth weapons destined to carve legends, and its archives hold the preserved chants of warrior poets long past. For Mandalorians across the galaxy, even those who have strayed from the old ways, ATLAS is a symbol of unity and unyielding strength. Yet, it is no haven for the weak. ATLAS accepts only those who prove themselves worthy in the eyes of the Inheritors—those who embrace the ancient bond of blade and blood. As it drifts silently through the void, its presence alone incites both awe and terror, a wandering leviathan from a bygone age.


    The Tangled Shores: A graveyard of worlds, by contrast, embody the destructive legacy of the galaxy. Once planets teeming with life, these obliterated worlds now form a chaotic expanse of asteroid fields and fractured landmasses bound together by makeshift bridges and ships converted into orbital habitats. The Shores are a monument to Prime's doctrine of devastation, a scarred and fragmented region where the remnants of war stand eternal. Here, the Inheritors have transformed destruction into creation. Young Mandalorians carve out their lives among these jagged ruins, their existence defined by hardship and the eternal struggle for survival.

    For the clan, the Tangled Shores are more than just a domain—they are a proving ground. Amid the wreckage of fallen civilizations, fledgling warriors hone their craft, battling rival clans, dangerous wildlife, and one another for supremacy. The Shores are steeped in ritual, with every fragment of rock and hull infused with the stories of battles fought and lives lost. To survive in the Shores is to embrace the Inheritors' creed: to kill and be killed, to thrive amidst chaos, and to find strength in adversity. It is from these shattered worlds that the strongest among them rise, earning the right to ascend to the stars aboard their own castle-ships. The Tangled Shores are a crucible, and from their depths, the fires of Clan Prime burn brightest.

  • Notable Assets: Heavy Metal


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S O C I A L
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D O G M A



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H I E R A R C H Y

The Inheritors of House Prime adhere to a simple hierarchy designed to reflect their creed of strength, cunning, and devotion to the Destroyer God. Each rank serves a vital role in their divine mission, ensuring that every soul within the guild embodies their primal destiny, whether through mastery of the sword, the forge, or the arcane.

The Primarchs – Triumvirate of the Divine Aspects

At the summit of House Prime stand the Primarchs, paragons who embody the sacred trinity of Vision, Might, and Guile. They are living avatars of Kad Ha'rangir's philosophy, blending strategic genius, raw physical prowess, and cunning magecraft into unstoppable forces of nature. Each Primarch wields power and authority beyond reproach, commanding their fleets and armies with primal precision.

I. Vision: The seer who foresees the ebb and flow of battle, crafting strategies that ensure victory. Their plans are labyrinthine, their foresight unrivaled.

II. Might: The unyielding titan who crushes all before them with strength alone. The battlefield quakes beneath their presence, and their enemies know despair.


III. Guile: The shadowed tactician who bends the will of others to serve the clan's ends. Masters of deception, they orchestrate chaos and turn weakness into advantage.

Together, the Primarchs represent the ideal balance of Mandalorian strength, guiding the clan as both warriors and spiritual leaders.


The Wild Hunt – Horsemen of the Apocalypse
Legends among the Mandalorians and terrors to the galaxy at large, the Wild Hunt are the elite champions of Clan Prime, handpicked by the Primarchs themselves. These warriors are not just masters of their craft; they are the living embodiment of Kad Ha'rangir's destructive dream.

Each member of the Wild Hunt is chosen for their unparalleled prowess, their unbreakable will, and their fanatical devotion. To the Inheritors, they are sacred warriors. To their enemies, they are heralds of doom, riding into battle as avatars of death and chaos.

- The Four Horsemen: Each champion represents an apocalyptic force—War, Famine, Pestilence, and Death—their deeds and wargear reflecting these primal archetypes.


- Terror Across the Stars: Riding upon starships adorned with the spoils of countless victories, they lead assaults on entire planets, leaving ruin and despair in their wake.

Among the Inheritors, the Wild Hunt is both a rank and an ideal. To be chosen is the highest honor, and to fail in their presence is to be unworthy of Kad Ha'rangir's grace.


The Lords of Iron & Emberborn – Steel & Soulflame

Beneath the Primarchs are the two great pillars of Clan Prime's martial might: the Lords of Iron and the Emberborn, each revered for their mastery of their chosen paths.

- Lords of Iron: These are warriors who, despite lacking the gift of the Force, embody Mandalorian martial prowess. Their discipline, skill, and unwavering devotion to the art of war make them legendary. Clad in enchanted armor and wielding bespoke weapons imbued with the Force by their Emberborn brethren, the Lords of Iron are unrelenting engines of destruction.

- Emberborn: Mystics of the arcane, the Emberborn are Clan Prime's answer to the Jedi and Sith. Whether born with the Force or molded by the clan's trials, they command powers of fire, shadow, and raw energy. Their role is dual: to unleash devastating sorcery in battle and to imbue the clan's wargear with divine essence, forging the tools of Kad Ha'rangir's will.

Together, the Lords of Iron and Emberborn form the vanguard and spiritual backbone of the Inheritors, leading the charge with divine ferocity.


Beastmasters – Tamers of Chaos

Below the martial elite are the Beastmasters, warriors who have tamed the feral creatures of the galaxy and turned them into instruments of war. Riding colossal beasts or commanding swarms of vicious creatures, they bring chaos to the battlefield. Beastmasters are both warriors and shamans, understanding the primal language of nature and bending it to their will. Their mounts are symbols of the Destroyer God's raw, untamed power.

- Role: To harness and weaponize the wild, unleashing destruction alongside their trained beasts.

- Creatures: From rancors and mythosaurs to swarms of voracious insectoid horrors, Beastmasters are never alone on the battlefield.


Forgeborn – Architects of War

The Forgeborn are the artisans and engineers of House Prime, the architects of its war machine. While they may lack the martial prowess of their brethren, their role is no less critical. They forge the enchanted blades, impenetrable armor, and starships that fuel the clan's campaigns. Guided by the Emberborn's mystic teachings, their craftsmanship transcends the mundane, creating weapons and tools that are legends in their own right.

- Role: To create, repair, and innovate, ensuring the clan's warriors are armed with the finest gear in the galaxy.


- Creations: Beskar-forged armor, mythic weapons, and warships adorned with runes of power.

Flamewardens – Keepers of the Eternal Pyre

Sitting above the Children of Cinders but below the Forgeborn, the Flamewardens are the educators, priests, and mentors of Clan Prime. These seasoned warriors and mystics are veterans who have served Kad Ha'rangir faithfully, earning a place as stewards of the next generation. Though their role is not as celebrated as the Iron Lords or Emberborn, their contributions are vital, for they ensure that the flame of the Inheritors burns ever brighter in the hearts of the clan's youth.

The Flamewardens are tasked with guiding the Children of Cinders through the trials of battle and faith. They oversee rigorous training regimens, teach sacred warfare tactics, and instill the principles of Kad Ha'rangir into the impressionable minds of new recruits. Acting as both spiritual guides and tactical instructors, they bridge the gap between the raw potential of foundlings and the honed excellence required to rise in the ranks of Clan Prime.

- Educators of War: Flamewardens teach everything from the ancient art of the blade to starship combat, siege tactics, and the philosophy of war.

- Finders of Potential: They work closely with the Emberborn and Iron Lords to identify promising recruits, selecting squires and apprentices for the higher echelons of the clan.

- Mentors of Faith: Acting as priests of Kad Ha'rangir, they lead rituals of devotion and teach the sacred lore of the Destroyer God, ensuring every foundling understands their divine purpose.


Children of Cinders – Seeds of Chaos

At the base of the hierarchy are the Children of Cinders, the foundlings and initiates of House Prime. These young warriors-in-training are given no mercy and no guarantees. Through trials of fire, blood, and steel, they must prove their worth and discover their place within the clan. Each is a spark waiting to ignite, their future dictated by the paths they carve for themselves.

- Role: To undergo relentless trials and forge their destiny, whether as warriors, mystics, craftsmen, or beastmasters.

- Path: Only through bloodshed and perseverance can a Child of Cinders rise to prominence within the clan.

The hierarchy of Clan Prime reflects their belief in a primal, meritocratic order. Each tier of warriors, mystics, and artisans serves a purpose, united by their shared devotion to Kad Ha'rangir's dream. From the Primarchs' divine vision to the Children of Cinders' raw potential, every member of Clan Prime embodies the unyielding spirit of the Mandalorian way.



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M E M B E R S H I P

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The Trials of the Inheritors

Membership in Clan Prime is not granted lightly; it is earned through fire, fury, and the unyielding desire to carve one's destiny in the stars. This enigmatic house does not accept the weak, the timid, or the indecisive. Only those who embody the untamed potential for violence and the hunger for purpose are chosen to join their crusade of endless war. The methods by which they recruit are as varied and brutal as the clan itself, reflecting their belief that greatness arises only through conflict.

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The Seers of the Flame

The Seers of the Flame are mystical oracles, diviners of potential, and keepers of Kad Ha'rangir's will. They scour the galaxy's most broken places—war-torn battlefields, crumbling slums, slave camps, and primitive tribes—seeking out individuals who possess what they call "the ember within." These embers may take many forms: an unbroken spirit in a world of despair, a child wielding a blade with feral tenacity, or a condemned criminal whose heart burns with defiance even in chains. To these chosen few, the Seers offer a chance at power, purpose, and immortality through the blade. They promise not peace or salvation but the glory of inscribing one's name upon the galaxy through destruction and bloodshed.

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Acts of Fury and Accords of Vengeance

Clan Prime is not above creating its own recruits through calculated acts of terror. Whole villages, cities, and even planetary sectors have felt the wrath of the Inheritors, their inhabitants left orphaned and hollowed by the flames of war. To the survivors, the clan extends a grim invitation: join us, and we shall teach you to wield the blade that avenges your loss. Among these are the young orphans, who grow up in the shadow of their captors, training ceaselessly with a singular desire—to one day challenge and kill the very Primarch who destroyed their family. This cycle of vengeance is no weakness to Clan Prime; it is a holy fulfillment of destiny. For to die by the blade of a worthy successor is the greatest honor an Inheritor can hope for.

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Redeeming the Disillusioned

Clan Prime's call is not limited to the oppressed and the broken. They lure the disillusioned from all walks of life: wandering Jedi who have grown weary of the Order's platitudes, Sith who see only weakness in their current path, and even farmers and artisans who dream of something greater. To these souls, Clan Prime offers liberation from their doubts and failures. "You were not made to serve in silence," they whisper, "but to claim the stars themselves with your fury." These converts are tested mercilessly—forced to prove that their desire for transcendence outweighs their fear of destruction.

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The Trials of War

Beyond recruitment, every potential member must endure The Trials of War, a harrowing initiation that forces the aspirant to abandon their old identity and embrace the eternal cycle of destruction.

  • The Trial of Fire: Survive a deadly crucible against overwhelming odds, often pitted against other aspirants in a fight to the death.
  • The Trial of the Blade: Forge one's first weapon in the fires of the Starforts, giving it a name that symbolizes the wielder's destiny.
  • The Trial of Devotion: Prove loyalty by executing a final act of severance from the past—be it renouncing one's faith, slaying a former ally, or sacrificing something irreplaceable.

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A Destiny Embraced

Membership in Clan Prime is not just a rite of passage; it is a covenant with Kad Ha'rangir and the ancient bonds of the Manda. Each Inheritor understands that to live by the sword is to die by it, and they embrace this destiny with fervor. For the blade does not discriminate—it merely fulfills its purpose. And for those who take up the sword of Clan Prime, that purpose is divine. To fall in battle is to ascend; to rise again is to burn brighter. The path of the Inheritor is not one of peace or survival but one of eternal glory through the fires of destruction.



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C L I M A T E

To be a member of House Prime and The Inheritors is to live every moment as if it were etched into the stars by fate itself, burning with the unquenchable fire of divine purpose. Among the Inheritors, life is not measured by years or possessions but by the weight of one's deeds and the blood spilled to carve their name into the endless expanse of the galaxy. The air aboard their warships hums with the chants of warrior poets and the ceaseless clamor of forges, crafting weapons as holy as any relic. Every member of House Prime carries the mantle of their ancestors, bearing the ancient bond of sword and soul that ties them to the Destroyer God, Kad Ha'rangir. Their devotion is absolute, their camaraderie forged in shared purpose and bloodshed. They are not a family bound by affection but a brotherhood of the blade, united by the singular goal of glorifying war and death in their purest forms.

Wandering the galaxy as an Inheritor of Prime is to walk a path of perpetual conflict in a universe that has forgotten its primal truths. While the Sith terrorize and the Jedi lord over their fragile domains, the warriors of Prime see both as hollow pretenders to power, their philosophies steeped in fear and stagnation. The Inheritors scoff at the diluted practices of other Mandalorians, who have abandoned the blade for gadgets and explosive firepower, trading honor for convenience. For Prime, every battle is sacred, every death a step closer to the eternal halls of the Allfathers Oversoul. They move through the galaxy like a storm, scornful of diplomacy and mercy, reveling in the terror their name inspires. To be Prime is to embrace a brutal existence where pain, glory, and death are indistinguishable, a cycle as eternal as the stars themselves.


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R E P U T A T I O N

The name "Prime" was once a whisper among the Mandalorian sagas, a ghostly echo of an age so distant it seemed more myth than memory. Children of Mandalore were lulled to sleep with tales of the Inheritors of Kad Ha'rangir, warrior-poets who wielded blades like extensions of their souls and embraced a destiny of blood and fire. But as the galaxy shifted into eras of technology, politics, and pragmatism, the name was smothered beneath centuries of ash, relegated to the forgotten pages of fairytales. Yet, like all things forged in the fires of the Manda, Prime could not truly die. With the rise of Domina Prime, the clan has burst back into the galaxy's consciousness, a terrible star flaring anew in the night sky.

Prime carries with it the weight of ancient terror. To the galaxy at large, they are anachronistic savages, a clan that eschews the conveniences of modern warfare to revel in the raw, primal ecstasy of close combat. Yet for all their supposed primitiveness, there is no denying the devastating precision of their assaults or the unshakable fanaticism of their warriors. Sith Lords who once sneered at the mention of Mandalorians have found themselves locked in mortal combat against Inheritors wielding radiant blades, their savage oaths echoing across war-torn worlds. Jedi, burdened by their creed of peace, look upon Clan Prime with a mixture of horror and morbid fascination, for in the Inheritors they see an unyielding conviction that mirrors their own, stripped of all restraint.

Among the Mandalorian diaspora, the return of Clan Prime has ignited fierce debate. To some, they are the embodiment of everything Mandalorians were meant to be: warriors bound by honor, tradition, and the call of the blade. They are seen as a holy reminder of the age-old bonds that tie Mandalorians to the stars, a throwback to an era of true strength before jetpacks and gadgets diluted the purity of battle. To others, however, Prime represents a dangerous fanaticism, a clan so consumed by their zeal for destruction that they threaten to undo everything the Mandalorians have built since the days of the Crusades. These Mandalorians see the Inheritors as relics of a darker time, unfit for the modern age, their uncompromising ways as much a curse as a legacy.

To the galaxy's rulers, Clan Prime is a nightmare dressed in archaic armor, a living testament to the untamed fury that lurks in the hearts of all sentients. Yet even their enemies cannot deny the savage majesty of the clan. There is a grim poetry in their methods, a beauty to their devotion that inspires both awe and dread. Sith and Jedi alike study their resurgence with wary curiosity, seeing in the Inheritors a reflection of their own struggles with destiny and power. Clan Prime is a paradox: primitive yet unstoppable, savage yet elegant, cursed yet gloriously free. And as their name reverberates through the galaxy once more, it becomes clear that they are not simply warriors—they are a storm. A storm that heralds not the end, but the return of an ancient cycle of death and rebirth.



C U R I O S

Ever the ravenous this Ancient Mandalorian Artifact will never wither and rot. Indomitable might as is the path of the Manda, this blade will use the starforged warmth of it's flame to reshape and alter the shape of the axe to the inheritors soul. Giving the Axe a different appearance depending on it's current inheritor.


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R U L E S


Forged in the fires of conflict and consecrated by the Destroyer God Kad Ha'rangir, these ten pillars guide the Inheritors of House Prime in their fanatical quest to perpetuate war and chaos. These are the immutable laws of their ancient creed, carved into their hearts and blades alike.

1. By the Blade We Rise, By the Blade We Fall
The sword is the sacred symbol of fate. It carves our paths in the stars and marks the moment of our death. Live by it, and meet your end with honor, for the blade is both a weapon and a covenant with the gods.

2. Woe To The Worthy
Strength is the only law. If you can take it, it is yours; if you cannot hold it, you do not deserve it. Power belongs to those with the will to wield it and the strength to keep it.

3. Glory Is Found in Strife
War is the purest form of existence. Peace is the enemy of the soul, a lie whispered by cowards. Glory, honor, and eternity are won through blood and battle alone.

4. Honor the Old Gods with Fire and Fury
Kad Ha'rangir demands destruction, not for greed or vengeance, but for the sake of chaos itself. Each war ignites the heavens in his name, and every slain foe is a sacrifice to his eternal dream.

5. Age Old Bond
Your destiny is written in the stars, forged in iron and fire before you were born. Embrace it, for no blade or prayer can alter the course the gods have set.

6. True Inheritors
To wear the armor of the Mandalorian is to accept the ancient bond of destruction. We are the heirs of the Old Ways, bound to carry the dreams of our forebears and the chaos they unleashed.

7. Honor Thy Kith & Kin
To turn ones heart and ones blade against a brother or a sister is, in the end, weakness...a sickness that pollutes the soul of many Mandalorians. Regardless of the path of power one may walk, kin make us stronger.

8. The Cycle Is Eternal
Creation and destruction are inseparable. Every world burned is another foundation for the future. Embrace the endless cycle and be the instrument of its turning.

9. Courage Above All
To fear death is to betray your purpose. Meet every battle with defiance and every foe with valor. A warrior who shrinks from their fate is no warrior at all.

10. The Flame Must Be Stoked
Chaos is not self-sustaining; it must be fed. Conquer, destroy, and rebuild, for stagnation is death. The fire of Kad Ha'rangir must never be allowed to dim, for in its light lies the destiny of all Mandalorians.

These tenets are not mere rules but sacred edicts, etched into the lives of every Inheritor of House Prime. To live by them is to embody the glorious chaos of Kad Ha'rangir's dream, and to forsake them is to invite eternal scorn and damnation.




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G O A L S

House Prime exists as an unrelenting force of nature, driven not by morality, empathy, or sentimental ideals but by an ancient, primal mandate: to burn away the unworthy and glorify the chaos of war. Their purpose is not merely conquest but the perpetuation of conflict as an act of divine and existential worship. War, to them, is not a means to an end but the end itself—a sacred and joyous affirmation of their Ironbound destiny.

House Prime's warriors are driven by three interwoven promises:


1. Plunder: The spoils of war—wealth, resources, and captives—are symbols of their divine favor. The more they seize, the more their status within the House and the galaxy grows.

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2. Pleasure: Battle itself is a transcendent experience, a divine ecstasy where pain, fear, and triumph intermingle. Their hedonism is a celebration of life's fleeting nature and a rejection of stagnation. When not at war however, the pleasures of the senses and flesh are never off the table.

3. Power: True power lies not in ruling but in the ability to destroy. House Prime's warriors take pride in the terror they inspire, wielding their strength as both a weapon and a message: There is only one rule in this galactic jungle. Devour, or be devoured~


The Inheritors of Clan Prime operate with singular zeal and primal focus, their goals a reflection of their ironclad creed and unyielding commitment to the chaos of the stars. Their plans of action serve to perpetuate the dream of Kad Ha'rangir and forge an eternal legacy of blood, steel, and fire.


I. Seize the Chains of the Underworld

The galaxy's criminal underbelly is a furnace of opportunity, and House Prime seeks to stoke its fires. By overthrowing the Hutt Cartels and other underworld syndicates, the Inheritors aim to dominate the slave and drug trades, not for greed but as a means to fuel their war machine. Slaves become conscripts; narcotics and contraband are tools to sow discord and weaken enemy resolve. To the Inheritors, the scum of the galaxy are but embers waiting to be fanned into flames of destruction.

- Objective: Establish dominance over black markets, enslaving those who resist and drafting the rest into their growing warfleet.

- Outcome: A resource pipeline of bodies, weapons, and wealth to empower their campaigns of chaos.


II. Duelists of Destiny

Clan Prime reveres strength above all, and few represent the apex of power more than Force users. The Sith and Jedi, for all their philosophies, embody the glorious potential of worthy adversaries. Unlike other Mandalorians who scorn the mystic arcane and view both Jedi and Sith with near equal disdain due to historical transgressions, House Prime actively seeks battle against these mighty foes, not out of hatred but as a sacrament to their Destroyer God. To cross blades with a Force-wielding enemy is to test one's destiny against the stars themselves.

- Objective: Seek and engage Force users, particularly Jedi and Sith, in ritual combat to prove the strength of Mandalore's heirs.

- Outcome: The greatest of foes are slain in battle, their weapons and relics claimed, their deaths offerings to Kad Ha'rangir.


III. Rekindle the Flames of Mandalorian Culture

Where other Mandalorian clans have fallen to stagnation and the trappings of modernity, The Inheritors seeks to restore the primal core of their heritage. They launch expeditions to recover lost knowledge, ancient relics, and forgotten traditions of the Mandalorian warrior poets. House Prime gather all who possess the spark of the old ways—be they slaves, prisoners, or the oppressed—and mold them into living instruments of Mandalorian revival.

- Objective: Revitalize Mandalorian culture by preserving its lost elements, indoctrinating new recruits, and forging a stronger, unified future.

- Outcome: A resurgence of Mandalorian identity that stands unshaken against the galaxy's tides of decay and compromise.


IV. Forge Artifacts of Eternal Chaos

Creation and destruction are twin flames in the hearts of House Prime. They revere craftsmanship as a holy act, forging armor, weapons, and wargear that embody the primal passion of their people. From armor etched with saga-runes to weapons imbued with arcane properties, these creations are as much art as they are instruments of death. By blending Mandalorian engineering with the mysticism of the Force, they create tools that transcend the mundane.

- Objective: Master the art of war-smithing, producing mythic weapons and gear that elevate battle into ritual.


- Outcome: Weapons that inspire terror and awe, becoming symbols of House Prime's divine purpose.

V. Assimilate and Conquer

The Inheritors understands that the strength of the sword lies not only in its sharpness but in the will behind it. They conquer dwindling or lost civilizations and adopt their technologies, cultures, and strengths into the clan's tapestry. In this way, they ensure that no worthy element of the galaxy's past is truly lost. Their conquests leave ruin in their wake, but they also carry the seeds of rebirth, as every conquered people becomes part of the Inheritors' eternal cycle.

- Objective: Absorb the knowledge and resources of fallen civilizations, incorporating their strengths while destroying their weaknesses.


- Outcome: A diverse and unstoppable war machine that honors the sword's destiny to both destroy and create.

These goals are not mere ambitions; they are the essence of The Inheritors existence. Each act, whether of war, creation, or conquest, serves their divine mandate to perpetuate chaos and embody the glorious cycle of destruction and renewal. For in the eternal flame of conflict, the Inheritors find their purpose, their power, and their destiny.







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FLAMES OF FURY CHRONICLES

A masterpiece of Sith Alchemy infused with the malevolent spirit of a Mandalorian Descendant who lived not so long after the end of the Great Mandalorian Wars and hearing the voice of a DIVINE DESTROYER whispering into her ear the girlish imp of a tyrant forged within the dying light of a withering star a weapon WORTHY of her Ancestral Heritage. INFUSED & ENCHANTED with the ESSENCE of STARS there could be no mistaking the unmissable permanence this weapon leaves as it scorches the very air with a dark side presence of an infernal nature. An Age Old Bond, the Spirit of Furyia The Destroyers Daughter occupies the axe. Life cut short in her burst violence so catastrophic it once brought apocalyptic conditions to the worlds razed by it's flame this weapon is not for the feint of heart.

The Key to Treasure Vaults long lost to the ages, hidden away in the molten cores of planets pillaged and destroyed in glorious sacrificial warfare to the divine act of war itself. A Contract to WORTHY WARRIORS who follow the true path of the Mandalorian, to bestow upon their souls an ember that if fanned in the sight of the Flame Mother could bring precious purification in power, and in some cases, grant temporary power to the powerless should those ungifted in the force touch it's steel and be deemed worthy, and lastly but certainly not least to expel flames of delicious devastation, the sweet whisper and kiss of the sun as the Inheritor of The Furyian Axe will be burdened with an incredible power that will bind them to a contract of discord and dismay or scatter them to dust.

But to inherit this weapon of myth and woe one must beware and heed warning. Once set upon the path of emblazoned blood there can be NO GOING BACK! The Spirit of The Axe will whisper and scream, squirm and squeal even ignite the very sky to make sure its cries for destruction can be heard! The Axe will actively test its potential Inheritors with constant trials of tribulation and scrutinizing their every move and word. Judgment cast upon the unworthy as they suffer the terrible burns of a disappointed Flame Mother.

But to the TRUE INHERITOR! A Mandalorian worthy of the name and a son or daughter or Ha'rangir The Destroyer a sweet promise of an Age Old Bond. A promise of PLUNDER. PLEASURE. AND POWER!

DRINK YOUR FILL! FEAST UPON THE LIGHT OF THE STARS AND CONSUME THE GALAXY IN THY FLAME O CHILD!

It's all yours for the taking~



 
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"You can see God when i take my mask off~"

BLACK SEA || RAIN || SHINE ON YOU CRAZY DIAMOND || ENEMY

Enigmatic hell hounds croon havoc, vexation upon the bloodied sands, while the predatory, Apex of the apex remains nestled within the safety of sovereign walls. They suckle, drink heavily at thee breast of life, birthed into a world of lecherous animosity and fevered bedlam based upon the preaching of depravity. Based within the throes of primeval world, of primal instinct and fervid inamorata. The old testaments, and wills upon which the livid enchantments of history confound upon, ligaments and tissues of a lascivious heart of archaic, rustic mystery.

How profound, this Bible of deceit, it bids you welcome.

Stay, if but for the breath of a moment and let us welcome you, o' gracious guest, unto the very enthralling lips of enigmatic Eden. Walk among those of barbaric enticement, lingering primeval ghosts. Prolific monoliths of times well passed, and yet still they remain, straying remnants of a world which refuses to change.

Taste the euphoric rapture, the bitter, acrid knife of betrayal slipping amorously between lithe, dulcet ribs. Enthrall in the cataclysmic mutiny of two worlds expanding, imploding, clashing against one another in a heated affair. Walk in the wake of monstrous beasts, their paths unfurled as if coaxing closer, closer still the rush of a curious mind until gnashing severity of fangs sever all thought from a feeble stem and cerebral musings.

This is the world of beast and monsters...






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TITAN CLASSIFIED FILES ACCESSED



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    NAME: Shego Striga
    SPECIES: Vycan [
    X]
    FORCE SENSITIVE: Yes

    FACTION: Undetermined
    LANGUAGES: Multi Lingual
    GENDER:
    Female
    AGE: 23
    HEIGHT: 6ft6
    WEIGHT: Hush

    VOICE SAMPLE

    Helm Filter | Natural Voice


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    WILD CHILD: Memories of civilization lie far from this ones complex and mysterious mind, the dark influence of Titans experiments ever ensnaring her senses and further removing the lifeform from whatever sense of humanity it once possessed. The only life it has only known is life in containment, thus the wildling appears unconcerned with common mannerisms and her 'feral tendencies' adopted from the constant influence of wild beast in her life as her very behavior has adapted and evolved to better assimilate into her environment. Gaining animal instincts that she possesses due to a number of traits spliced into her code.
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    She chitters when content or amused, hisses when fearful or threatened, snarls when bursting with anger or aggression and has an overwhelming primal instinct to pounce on those around her be they friend or foe much to their dismay. Rarely ever walking fully on her legs she often resembles the very creatures that she was raised around and is driven almost completely by primal impulse and the base instinct to hunt and eat. Thus preventing her from fitting into civil society resulting in her staunch dislike of city-folk and almost always avoiding close contact with those who would do her harm. Her use of language has all but been stunted for many years while her brain has rewired itself to disregard written language completely in favor for more practical survival skills. Single minded organisms tend to simply confuse the lifeform and 18s knowledge of the outside world beyond the Titan station is extremely limited, only ever daring venture out during hunts or when her curiosity gets the best of her, often getting the alien creature into heaps of trouble.



    THRILL OF THE HUNT: To be still to 18 is to die slowly, stillness is considered the creatures biggest struggles. With an insatiable appetite and a maddening instinct to run, climb, chase and move about overwhelming every fiber of her being. There is no feeling more fulfilling and no sensation more rewarding than to hunt truly worthy prey. A rapid obsession that only grows harder to control with each passing aging phase. This ravenous desire to be active in some way shape or form has made it nearly impossible to keep the xeno still, their mind constantly seeking a task or purpose to stimulate her senses and sharpen her teeth. This can manifest in many different ways, from terrorizing innocent folk for the sheer entertainment of it or pranking passing travelers, sneaking into places she does not belong and stealing food from the occasional camping party tend to be activities that fill the foundling with delight. Habits that are only encouraged by many of her Mandalorian companions~

    AZURE HEART: Despite the savagery ingrained into the child after so many years isolated from others remnants of a kind heart shine through in her unconditional love for all things artistic in nature. To sing, dance, and fill the dark with laughter and beautiful music with her new family, to paint images of her daring hunts upon trees and feel the warmth of those around her, the emotion and passion in those around her. While many will only ever know the bloodthirsty monster who hungers for the hunt, others might catch glimpses of a different side. A side brimming with emotion and and curiosity, the mere arrival of rain and thunder may send the child into great delight, finding joy in being untamed, wild and free and never missing a chance to grasp it.

    RAVENOUS HUNGER: With the incredible amount of energy lifeform 18 consumes with even her most basic of functions 18 has gained an appetite that many would consider boundless. With a near insatiable hunger that only grows she has been known to raid transports purely just to take the food. Often sneaking about stealing whatever she can gather and stashing it away in secret hiding places scattered throughout territory she is familiar with. Highly motivated by the promise of a good meal 18 is easily influenced by her nose, catching the scent of something sweet is bound to lure her towards its source, being incredibly selfish when eating and often refusing to share her catch while chowing down.

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    PACK MENTALITY: Since the loss of her pod and the severing of her connection to the hive Lifeform 18 has developed severe needs for attachment which for more than half her life have been the vicious beast that lurk in Titan. Her time with her 'hive' has made her extremely dependent on them emotionally, so much so that any longer than a couple days without being close to them she becomes highly anxious and restless. Suffering from extreme separation anxiety when split from her fellow 'brothers and sisters'. She has been known to go into fits of rage and sadness if left in silence for to long. Walls will close in all around her and the loneliness and leave her unmotivated to move, eat or sleep. For her, loneliness is just as effective as poison, killing her slowly and as a result after being adopted into The Enclave as a foundling Lifeform 18 has adapted his understanding to consider those within the Mandalorian Culture apart of its hive, one with its colony.


    THE COLLECTOR: All things that glimmer, sparkle, trinkets and doodads all tend to spark a curiosity in the creature. It is not uncommon to see 18 dawning random pieces of clothing she found or jewelry like rings in her wild mane of hair or trinkets strewn about her den. Mostly from her adventures outside The Enclave, Dima delights in collecting anything she can and decorating herself or her den with whatever she finds. Even going as far as to take trophies from her hunts and adding them to her small collections, many in The Enclave pocketing their valuables when the lifeform is nearby.

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    QUEEN PRIME

    Lifeform 18 is a mysterious eldritch-like creature and the first of its kind discovered by Titan after experiments regarding travel to the nether realm. Their true origin in the nether is unknown as is their exact purpose aside from the consumption and assimilation of all living organic matter and the devouring of any sentient creatures who may possess genetic traits that can be collected into their ever shifting and evolving gene pool. At its current maturity the lifeform has adapted quite the physical form. Keeping its structural shape held together via an armored exoskeleton that protects the vital core of their body. Multiple limbs and many sensory organs, crystal-like bones and natural bio-luminescence Lifeform 18 is visually dazzling as they are deadly. However, upon further study the lifeform has appeared to display the unique ability to not only collect the genetic code of other lifeforms into themselves but even distribute enhanced code bonded with her own into the genetics of other creatures to drastically mutate and enhance their biological nature. 18 appears to function primarily in four simple phases. Consume, assimilate, enhance, and replicate. All leading to the end goal of adjoining other lifeforms into their hive collective, driven by a sense of oneness and wholeness that gives the creature purpose and allows it to grow and evolve in a rapid pace based on the growth of its colony. The means of which this can be achieved varying wildly depending on the method utilized by the rapidly adapting creature. However, for all the genetic code it can consume, its own body can only grow and mutate to a certain level before it begins to fail, only allowing the lifeform to temporarily draw on the traits of those it has assimilated and adding it to its base code for a short time. Only capable of enhancing its own physical form rather than fully transforming into the creatures it consumes. Such abilities only to be found in other creatures it enhances or in some cases may reproduce if the lifeform ever reaches such a maturity before termination protocols are initiated. The traits it has evolved for its base code are documented as followed~


    BASE CODE 001

    Forcebreaker: Due to experiments conducted upon the lifeform during the early stages of its conception the subject once produced a high count of Midi-chlorians cells and showing much promise to be an excellent candidate for special force sensitive related projects. However, after an incident in the labs Subject 18 reacted to one of the experiments with hostility, rapidly mutating and devolving, completely shedding its unique force sensitive genetics and purging them from its biological system entirely after it understood outside influences were causing disruptions in its growth. Attempts were made to reverse this but 18 only grew more agitated, causing it to design a solution to the thing threatening its survival. The egg soon released highly radioactive, electromagnetically charged spores into the environment within its containment cell.
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    Personnel within the environment reported highly sharp mental pains when attempts to focus, and a complete dulling and ensnaring of emotions. Upon further study it was discovered that the lifeform developed a defense mechanism against force sensitive organisms much similar to species such as Ysalamiri, using these spores to disorientate, confuse and ensnare any sentient organic creature with highly active Midi-chlorian cells. However, the lifeform did not stop there, upon the egg hatching. The organism within displayed dazzling traits of bioluminescence along its body, and as it grew 18 evolved the ability to focus this organic light by flashing it with highly radioactive UV-like rays that appear to only cause a reaction to Midi-chlorians, temporarily disrupting their function and weakening the influence of a force users connection and power in the force when directly exposed to the bioluminescent light. Even the creatures tail can release a toxic venom that's only purpose and function is to attack Midi-chlorians after injected into the body of a force sensitive and daze the mind, weakening the key aspects of a force sensitives power.

    Azure Tendrils: Upon birth the mysterious lifeform appeared fully aware of the dangers of the environment it was coming into, and when the day came for the shell to break and the egg to hatch 18 seemed to have no intention of being disadvantaged. Developing a its own completely unique evolutionary trait that serves as 18s greatest and most fascinating asset. Hosted within the body of 18 are these tendrils which consist mainly of extremely powerful nerves and muscles capable of rapidly expanding and growing in length. Comparable to the industrial strength and efficiency of machines and taking the exclusive shape of long, snake-like tentacles that sprout from the core of the body from the back and develop crystal-like talons in order to grip and manipulate objects.
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    The length of these tendrils can extend to a max length of approximately 30 yards. Making them highly effective tools and essential to the lifeforms survival. Their strength is unrivaled by most organic lifeforms, a single tendril is shown to be several times stronger than two of the mightiest wookies combined. Documented to be shown completely tearing through metal, stone, and even purified crystals and therefore finding no issue when devastating flesh and bone. Powerful enough to lift approximately two tons and faster than the human eye can track Subject 18 is easily the most difficult of all the lifeforms to maintain and work with due to its high number of biological systems designed to guard it from harm. The talons capable of excreting a strong silk material as well as ejecting bone-like spires to stab into prey only to then slither little eaters from the tendrils in order to feast on the genetic material and insides of their prey. From silk spinners, to limbs in which the lifeforms walks upon and scales any surface, to feeding tools and extremely powerful weapons these multipurpose limbs are highly dangerous and must be restrained before handling of the subject, or avoided at all cost.

    Energized Silk: The silk produced by 18 appears to have a number of unique genetic properties unseen even in many spider-like across the cosmos who produce a similar substance. The silk is contained within incredibly complex organs within the lifeforms back which can then be pushed through a select number of tendrils that erupt from the spine. Capable of preforming a range of versatile task depending on how they are spun the young xeno has used this powerful substance to both hunt its prey, quickly traverse from one location to another, defend itself from threats and even imprison its meals in a silk cocoon. Due to the incredible elasticity and durability of the silk cutting through it can be an exercise in frustration as the highly dense fibers within the silk prevent it from easily splitting apart and due to the high bio electrical field flowing through the silk it is extremely resistant to heat and even plasma, unable to be severed by lightsabers or baster fire.
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    Alternatively, pulling the silk apart is nearly impossible. In a test with the silk a rope of web was attached to two vehicles which drove in different directions at high speeds. The test resulted in the web being pulled so thin it reversed in a devastating rebounding with such ferocity that the engines of both vehicles failed and gave out, the web then recoiled itself back to its original shape and forcing both the ships to collide in an explosive crash. The silk of Lifeform 18 is by far one of its greatest tools. However, this silk does not have unlimited use and the more that is done with it the more taxing it is to the lifeform. The fluid can be consistently replenished however through the continued feasting of other sentient lifeforms, often from devouring the blood and organs of its kills.

    Hostile Biology: Studies on 18 have shown that the lifeform possesses some kind of advanced, rapidly shifting genetic defense mechanism designed to protect itself from intimate threats to its person. For example, attempting to handle the subject without special gloves has resulted in many staffers being stung by quill-like barbs that violently and suddenly erupt from within the body of the host, preventing it from being retrieved by specialist. This is only of many examples of how 18 will randomly draw genetic traits from the many collected by assimilating other lifeforms and temporarily applying them to their biology to catch different predators completely off guard. So far only a few of these defenses have been studied, one being the sharp quills that can sprout from the scales of its body.


    Cerebral Assimilation: Research on the nature of 18's brain led to many discoveries, one of which being that the lifeform is capable of devouring the brain of another living organism and thus gaining access to their memories, experiences, and behaviors. Accessing the brain of another organism is incredibly simple as it merely requires brief contact with the subjects prehensile lekku that sprout from the base of the skull and emit a highly sensitive electromagnetic link that can be perfectly and seamlessly linked to another lifeforms consciousness with only brief contact with the lekku-like appendages. The closer these tentacles get to where the brain is located the more the lifeform can 'feel' and 'bond' the electric signals sent from the brain to the body. Very similar to the Mairan who are known to plunder the minds of others as a method of torture. This mysterious lifeform appears to do something similar, often hunting its prey, securing it within a web and proceeding to use this Lekku method to consume the intelligence of its prey. Once this process is complete the prey is then either left alone with mild mental issues which will fade in time. This seems to mainly be the case with those who willingly bond with the lifeform without resistance or struggle while those who attempted to fight the bonding process suffered severe brain damage and found themselves in a vegetative state, leading researchers to believe that 'forced' assimilation to unwilling organics causes problems and adverse effects on 18s own mind and thus rarely tries to assimilate unwilling creatures. Assimilation is how the hive mind educates itself, using this method of assimilation to learn languages, skills, or simply just an understanding of social formalities. The process is intense, and some individuals are not fully the same after linking with the lifeform. Some have displayed a natural resistance to the aftereffects, only confessing to minor migraines and confusing memories or dreams.

    Gravitation Lift: Within the biology of the lifeform appears a highly sensitive collection of gravitational resistant cells that fully functions as a natural repulsor-lift which appears to assist the creature in its ability to traverse from place to place via spinning its silk regardless of the surrounding environment or climate. Equipped with large, piston-like legs that can effortlessly launch several time its own body weight into the air and with powerful silk that can not only support an incredible amount of stress but also retain its form and shape when disturbed. These repulsors allow the lifeform to either alleviate resistance of gravity on its own weight and even manipulate its own weight to maximize the distance between a jump so that it can be extended drastically. Even allowing pivoting and changing directions when in high speeds much easier when ones weight and gravity are no longer working against it. This, combined with the lifeforms ability to cling to any surface makes this mysterious creature highly elusive and extremely difficult to keep up with yet alone catch. When using its back tendrils to traverse these cells appear the most active, allowing the creature to move extremely quickly through the air almost as if levitating.


    Crystal Core: One of 18s most visually striking features come in the intricate design of a collection of armored scale platting that covers a majority of the lifeforms body except for the bare skin of the underbelly, chest, the only imitation of 'flesh' that shows where a oily substance is secreted from the skin to keep the body slippery and smooth. The scales however shimmer in the light and while flexible appear to be highly resistant to heat. The scales of the lifeform possess minerals within them that make them highly resistant to plasma, only seen to be scuffed with smears after contact with lightsabers or blasters and occasionally damaged if continuously struck.
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    The gem-like minerals found in the outer exoskeleton appear much more purified within the very bones of the lifeform, being highly crystallized and have mutated into the very limbs of the subject. Claws, teeth, talons, even the quills it sprouts as a defense. All made of the same crystal-like material that bares an incredibly striking resemblance to Kyber crystals. The inorganic material found in the core bones can be energized with electrical impulses that allow it to not only withstand plasma, but clash with it for extended periods of time without severe damage, the bones capable of withstanding extreme heat completely naturally, even going as far as to absorb the warmth and energy from electricity, plasma and heat in general to energize its own biological cells.




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    Hive Mother: While unknown to many, the nature of 18's hive-like abilities are both remarkable and highly dangerous. While 18 possesses the ability to link and adjoin other organisms into its ever growing colony the links between the queen and its hive are so powerful that the lifeform will grow in accordance to how large its colony grows. The larger the collective, the larger the queen will grow, eventually to the point of being completely immobile as its primary function will be maintaining and guiding the entire collective. All organisms under their collective will share the queens intelligence, memories and skills as she distributes all that she is equally among their colony. But the more said colony grows, the more they will become reliant on their queen for continued survival. The death or severe injury of the Prime can cause MASSIVE devastation throughout a colony, completely sending them into a frenzy. Even those adjoined into the collective would suffer immensely should they remain connected to the queen during times of strife or incredible danger. And in inverse, directly linking itself to other organism for extended periods of time will make the queen sensitive to that specific lifeform. While a colony is small, only a few dozen in numbers this is most devastating. Say if a human bonds and links with the lifeform then any harm done to that human will be felt by 18. The larger a colony grows the less severe this effect is but it is still significant and can be used against the Hive.

    Nether Child: After the subjects failed experiments to imbue the creature with the force the lifeform reacted by abandoning its own connection the force completely, creating a cellular structure mimicking organisms with death in the force, completely removing its ability to be influenced by its sickness as well as preventing the lifeform from ever harnessing its incredible power. Instead, replacing the power that could be attained with a defense mechanism designed to combat force sensitive lifeforms as a trade off.

    Contain & Secure: The lifeforms greatest asset and defense system is undoubtedly the tendrils that erupts from their back. Their many functionalities make them extremely threatening to even the most seasoned of warriors or soldiers but can be dealt with in a small number of ways. The most effective being the use of a sonic blaster, the force of the sound can cause the muscles within the tendrils to fluctuate and temporarily disable them, making it difficult for the appendages to function at their peak performance. Additionally, keeping ones distance and using items such as harpoons or lassos to control the range of movement and keep the limbs tied down is also effective, but given the incredible strength of each tendril it is not recommended unless the creature is weakened already or struck with a weakening blow to dull the muscle strength of the tendrils. Another method is completely trapping the lifeform and blocking the vents on its body that the tendrils sprout through, keeping them contained within the body of the lifeform and preventing them from leaving the hosts body.

    Web Condition: Thanks to both the organic and inorganic mass contained within the material of the silk it is known to be incredibly difficult to counter due to how well the web both retains its form and rebounds when stretched too far, capable of withstanding several tons of weight and resisting extreme heat. However, the condition of the silk can be compromised via exposure to conflicting temperatures, sonic blades, and water. Given the silks attraction to heat, the material of the silk appears to regress and loosen if exposed to cryogenic substances or extreme cold. Water also seems to weaken the silk, removing its ability to naturally creep and manipulate its design or rebound, making it much easier to escape from if trapped inside on a rainy day. Additionally sonic cutting weapons appear capable of slowly cutting through the silk by disrupting the silks bonding agent while slicing through it.

    Imperfect Assimilation: The creatures incredible mental prowess is nothing to gawk at on a surface level, but through studies it has been shown to be rather imperfect. The lifeforms ability to learn and educate itself relies entirely on its ability to mentally link with other organic lifeforms and leech their genetic material and intelligence, in doing so allowing it to grow and learn rapidly. However if unable to assimilate 18 will become agitated and feral. Like a machine without new programming the lifeform will become stunted in its growth, making it difficult to learn about its environment on its own without a host to replicate. The selection of its prey is important, as devouring someone of below average intelligence will thus cause the lifeform to become confused and adopt the unfavorable traits of whatever lifeform it attempts to imitate. It takes much time for the lifeform to truly 'grow' in intelligence and put to use all of their collective experiences gathered. The less healthy and mentally unstable the organism being devoured the heavier the backlash on 18s own body. Additionally, the lifeform appears extremely vulnerable when in the process of extracting genetic material and linking with other organisms. Entering a trance-like state and becoming numb to its surroundings and becoming unresponsive to stimuli until the process is complete, making it the opportune time to subdue the lifeform.

    Social Dysfunction: Social interaction appears to be a significant challenge for the subject as shown in many scenario test with other subjects within confinement. Furthermore, in attempts to educate on social norms and civil mannerism 18 displayed visible irritation at the lessons. Appearing to struggle with grasping simple concepts such as sarcasm, humor, philosophy, and most forms of highly complex communication and many other subjects. Additionally, 18 possesses a complete lack of what some may refer to as a 'poker face'. In fact, due to 18s hive mind the concept of lies and secrets are almost completely foreign to its understanding. Not possessing the mental fortitude within itself to spin a tall tale or exaggerate a story, and in the very same breath taking almost anything said to it as literal. Due to 18's social immaturity the lifeform has been limited to its confinement until further social development is acquired.


    Repulsive Disruption: Within many of the cells of the subject are a collection of extremely potent highly sensitive gravitational lifts that allow the creature to move about its environment with maximum efficiency. These cells however appear extremely sensitive to high amounts of water. If submerged 18s ability to maneuver is clearly stunted as the cells flare and weaken, making it difficult for the lifeform to move as easily and making them immensely heavy as their repulsion cells fail after the vents within its scales become drowned.


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    ""̴̡͛̕Y̸͇͛̀ó̴͉̃ù̷̧̺ ̶̫̮͂a̶͓̤̽̑d̶̛͕̻͌ḿ̶͔̮̀ì̴̛̙ř̷̠̮ė̸͍̿ ̷̘͊͌ȋ̴̫͝t̴͙̘͝,̸̞̯͑͌ ̵̘̦̈́͌d̴̼́ȯ̷͌͜ñ̶̯̘'̵̭̼̿̌ṱ̸͒ ̴̡̈́̕y̶̢̓o̴͇͊̿ͅű̴̩͐?̶͓̃̂"̶̹̬͝" - Dr Striga
    "̸͇͔̏̐"̴͕͆I̷͉̰̕ ̷͚̍͜á̶̱̮d̸̢̟̅m̸̪͍̃͝i̴̛̯̙͂r̵͇̲͝ȩ̴̅ ̴͎̾͐ȉ̵̳͑ṭ̵̽s̵̨͝ ̶͕͐̏ẁ̵̞̭ī̶̻͍̊l̶͉̄l̶̪͕̄ ̵̯̓̐ṱ̸̇o̶̤̦͒͝ ̶̹̔́s̵̟̈́͊u̶̞̲̾̂ṛ̴̎̕v̴̙̆̐į̶͋v̴̳͖͘è̵͖̖̀~̸̡̛̘"̸͚͆̚-" - Observer 9



    The discovery of 18 was recorded upon the great research station known only as Titan. Much of its origins have been redacted from its original file but it is quietly known that experiments conducted by special research units were focused on opening gates into the realm of the Nether shortly after the events many years ago. Their dedication granted them success after so many years but in doing so they opened a gateway to a part of the nether they did not fully understand. Their intent was to summon a powerful force entity they could bend to their will and shape as they pleased, what they got instead was a mysterious alien lifeform armed with extremely advanced biology capable of rapidly mutating and evolving.

    Initially the discovery was celebrated, the lifeform dazzling many of the greatest minds in genetics and at the time giving the board what they wanted as the lifeform displayed high potential in the force. However, due to constant prodding and experimentation on the lifeform as an egg eventually the subject reacted violently and began developing counter traits to combat the danger force sensitives posed to its survival. What took place over the next several years was the containment and study of the lifeform within an controlled enclosure to further understand how the creature would develop and mature.

    In time however the lifeform grew far more intelligent than those containing it which led to the eventual breach leading to the downfall of the titan research station where the lifeform was reported to be lost to deep space.

    Since it's loss, 18 has been recovered by the Mandalorian Enclave, initially seen as an unfortunate young child at the time they were unaware of the nature of 18 and has been slowly mimicking and assimilating into their culture. Lifeform 18 has never made contact with organisms outside the station, therefore this new development has deemed acceptable for the collection of data on how the lifeform will behave under immense social pressure when still young in development and how it will grow to influence how they grow and evolve in the future.






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"My Patience is Waning, Is this Entertaining?"



INTRINSIC TRAITS

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THE DEVIL GENE

Evolution perfected, Domina Prime otherwise known as 'Lifeform 18' possesses a vast ever shifting databank of genetic traits and evolutionary design within her complex genetic code. Referred to as the Devils Gene this slot machine of traits grants Domina the ability to rapidly adapt and evolve to the scenario.


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AZURITE TENDRILS
Considered the deadliest of Dominas evolutionary traits, Her back tendrils which are capable of incredible devastation are her primary tools of both defense and offense. Clawed talons, azure silk and capable of incredible violence Dominas tendrils are often used as a trump card or last resort.

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BIG TEETH BIGGER BITE

Don't let the dress fool you sweet audience. Domina is as feral and vicious as she is radiant and alluring, struggling to maintain social norms in public and often getting herself into trouble due to her whimsical free spirit and domineering nature. Highly emotional and melodramatic, Inquisitive, curious, and highly chaotic Dima is an unpredictable and playful xeno, much to her peers dismay~

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FORCEBREAKER

Rejected by the loving embrace of The Force lifeform 18 has genetically evolved it's blood to not only resist the influence of The Force, but also mitigate it's power and might in a manner akin to that of the Ysalamiri~

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HOSTILE
BIOLOGY

Dimas 'spider like' design has lent itself well to keeping 18 extremely difficult to approach. Every inch of her grand design is layered with natrual defenses and the ability to weaponize it's most basic of traits. From Lifeforms 18s massive tail capable of injecting venom as well as cleaving through most mass. Twin lashers that sprout form her back, four arms or even her lekku, every part of Prime is capable of killing or maiming~


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BLADE DANCER
Lacking any skill or talent with common weaponry be it ranged blasters or even melee, where Dima lacks any efficiency with such weapons her performance with her own claws are second to none. With blades built in to her very design from head to toe there is something capable of cleaving through flesh and bone. With sharp claws, sharper teeth and even sharper talons battle with Prime can be both visceral and bloody due to the sheer amount of overwhelming built in weaponry included in her anatomy down to the hook claws on her feet.

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SILKSONG

18 has become quite talented in setting traps and and ambushing prey, often testing her spider-like silk on fellow Mandos in playful pranks. Though as she has become older Dima has learned to use said silk in a number of creative and bizarre ways. Ranging from traversal, securing or simply as a distraction. One of her greatest tools Dominas silk has been one of her many secret weapons to unleash upon unsuspecting prey~




! NOTICE !

Lifeform 18/Dima is my personal ALIEN OC and all artwork portraying the character belongs to myself, other media resources utilized to represent the character belong to their respective creators. Please respect the time and money put into the character and refrain from yoinking her content.

If anyone wishes to contact me for artistic resources, questions about the character or document, or simply just to roleplay with the character you can contact me @Discord . Please enjoy the content and I hope you enjoy the read. Much love to those the artist who helped me bring this character to life~


Thank you for reading <3

 
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Protect Your Lungs, Protect Your Liver
Don't Let Them In, Don't Let Them Wither


OUT OF CHARACTER INFORMATION
  • Intent: To design an effective bio-weapon to be utilized in small or large scale scenarios
  • Image Source: Arcane | G.I Joe | Valorant
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source:

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PRODUCTION INFORMATION

  • Manufacterer: Shego Striga
  • Affiliation: Black Sun Syndicate
  • Market Status: Closed-Market
  • Model: V.E.N.O.M
  • Modularity: Yes
  • Production: Unique
  • Material: Songsteel or something idfk​
  • Classification: Exotic Toxin
  • Size: Variable
  • Weight: Small



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SPECIAL FEATURES
The VENOM system represents a hybridization of chemical warfare, neurotoxic engineering, and radioactive residue weaponization. Derived from unstable isotopic byproducts present in the fractured planetary core of Strixa, VENOM is the culmination of Shego Striga's research into exploiting her unique immunity to her homeworld's atmospheric contaminants. Where traditional nerve agents or acidic compounds are designed with clear limitations (half-life decay, instability in air, or inability to cross-react), VENOM has been refined into a triple-state modular bioweapon capable of functioning as deterrent, incapacitant, and corrosive material simultaneously—depending on activation protocols.

Unlike most chemical agents, VENOM is not a singular compound but a reactive lattice of isotopic toxins suspended within a proprietary liquid medium. It exists in a metastable state until introduced into atmosphere through a dispersal unit. The structural novelty lies in its ability to transition between gaseous, aerosolized, and corrosive states by activating distinct catalytic reactions under Shego's control.

  • Neurotoxic Mist - Phase I: In its baseline state, VENOM manifests as an aerosolized green haze. It clings to surfaces and lingers in stagnant air, weakening those exposed to it. Victims suffer progressive muscle fatigue, tremors, and shallow breathing as the toxin interferes with neural transmission. Over time, their coordination falters, weapons slip from their hands, and their endurance crumbles. The mist is subtle at first—easy to ignore until the body refuses to cooperate, making it especially effective for ambushes or slow suffocation in enclosed spaces.

  • Hallucinogenic Madness - Phase II: By destabilizing the compound with a catalytic trigger, Shego can escalate VENOM into a more volatile and sinister form. In this phase, the toxin assaults the brain directly, interfering with sensory processing and cognition. Victims experience distorted sight—shadows writhe and warp, colors bloom and trail unnaturally. Sound fractures into echoes, whispers, or static, disorienting troops who can no longer tell ally from enemy. Taste and smell become metallic or ashen, while the sense of touch burns with phantom heat or chilling numbness. Hallucinations take root, often vivid and nightmarish, causing soldiers to flee, turn on each other, or collapse into paranoia. This phase weaponizes the mind against itself, breaking discipline faster than any direct assault.

  • Acidic Virus - Phase III: When combined with a secondary catalyst, VENOM collapses from mist into a virulent acid. This form spreads like a contagion, crawling over metal, stone, and other dense materials full of matter. Surfaces blacken, bubble, and crumble under its advance, while structures exposed to it destabilize and fall apart. Unlike the other phases, Phase III is indiscriminate. What it touches, it consumes. Though the reaction eventually burns itself out when deprived of catalyst fuel, in its active state it can devastate entire vehicles, fortifications, and armor. Its "viral spread" behavior makes it appear alive, a crawling green fire that eats until it is forced to stop.

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INTRINSIC STRENGTHS

Multi-State Versatility: Unlike conventional weapons, VENOM is not limited to one function. Shego can alter its phase depending on her tactical needs, shifting from disabling neurotoxin, to disorienting hallucination gas, to armor-melting acid. This flexibility makes her nearly impossible to predict. An enemy facing one phase can never be certain if the next wave will cripple their body, destroy their sanity, or dissolve their cover entirely. Few weapons can counter so many scenarios with a single deployment.

Area Denial & Persistence: VENOM clings to the battlefield in ways that smoke or gas rarely do. The neurotoxin mist lingers for up to an hour in low-ventilation environments, seeping into cracks, vents, and cover positions. Even after dispersal, its radioactive traces render ground unsafe, forcing enemies to abandon terrain. Shego can deny choke points, fortify positions, or corral foes into predictable paths by seeding her toxin in key locations. It does not just kill—it reshapes how her enemies are allowed to fight.

Phycological Warfare: VENOM's most insidious power lies in the fear it generates. Even before its chemical effects set in, the green haze serves as a visual warning that death—or worse—is near. Troops who recognize it often scatter at the first sight, unwilling to march into its glow. Those who don't quickly learn as confusion and pain take hold. This aura of dread creates hesitation, fractures formations, and erodes morale, letting Shego dictate the pace of battle.

Vipers Venom: Shego's immunity to VENOM, forged from generations of exposure and her own mutated physiology, makes the toxin her private battlefield. Where others cough, falter, or die, she strides unharmed through the fog, using it as both sword and shield. Entire squads may be incapacitated around her, but she alone continues forward, using their suffering as her cover. Even Mandalorians in Beskar are not untouchable, as prolonged exposure to Phase III can eat through their revered armor.






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DESIGN FLAWS

Environmental Dependency: VENOM is strongest in still, enclosed spaces. Out in the open, heavy rain dilutes it, strong winds scatter it, and excessive sunlight accelerates decay. Modern respirators, sealed armor, and filtered ventilation systems reduce or outright nullify its Phase I and II effects. Against a prepared enemy, Shego's advantage can vanish.

Resource Scarcity: The isotopes that power VENOM's toxic profile originate from Strixa's shattered planetary core. With her homeworld ruined and stripped bare, Shego has only what she can smuggle or synthesize. Each use drains a finite stockpile, meaning she cannot afford to waste it on prolonged wars. Every deployment is a calculated expense, and her arsenal can dwindle with reckless use.

Collateral Damage: VENOM is indiscriminate. Once released, it cannot tell friend from foe, soldier from civilian, or valuable asset from expendable one. Phase III in particular devours everything, often leaving nothing worth salvaging behind. Its destructive spread means Shego must accept the risk of losing potential spoils, infrastructure, or even her own equipment if misused. The cost of unleashing it can sometimes outweigh the tactical gain.

Traceability & Visibility: The mist itself glows faintly, its emerald hue impossible to conceal. Deploying VENOM is akin to announcing her presence to every sensor, scout, or camera in the area. It lingers long after dispersal, leaving behind radioactive residue that authorities can track to her operations. Stealth and deniability vanish the moment VENOM is in play.

Failsafe Protocols: The venom's lethality is highly dependent on its ability to disperse as a gas or aerosol. Exposure to ice, large volumes of water, or certain soil types can absorb or trap the compound, effectively stalling its spread and diminishing its potency. Additionally, specific chemical compounds can react with the venom, neutralizing it before it reaches its target. The venom's dissemination is also linked to a control panel in her possession; if this panel is seized or deactivated, the gas cannot be released, leaving the toxin inert and giving potential victims a chance to survive.




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LAB DOCUMENTATION

The earliest form of VENOM originated as a survival measure. When Strixa's planetary collapse released radioactive toxins into the air, primitive "masks" were built to filter the mist. But Shego, a child exposed repeatedly to the core's emissions, developed a biological tolerance. Where others choked, she breathed. Where others blistered, her skin endured. Scientists studied her as a subject of anomaly—an unwanted relic of natural selection.

In her years at the Institution, Shego repurposed archived data from Strixan miners, who had once attempted to weaponize core-toxins as cutting agents. The miners' crude formulations caused accidents and uncontrolled acidification, leading to catastrophic cave-ins. Shego's genius lay in her ability to stabilize what was inherently unstable, binding the core isotopes into a metastable lattice. Over time, she layered on functionality—making VENOM something more than an accident waiting to happen.

VENOM became her answer to the imbalance of power in the galaxy. She could never match her enemies in strength, numbers, or health—but with VENOM, she didn't need to. One canister could level the playing field, forcing armies to scatter or armored titans to dissolve.

It is not merely a weapon—it is Shego's world, broken down into liquid and mist. A bottled apocalypse, carried with her at all times.


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Relax Darling, I'm A Doctor~

OUT OF CHARACTER INFORMATION
  • Intent: To design an effective and practical cybernetic tool to assist in Lab Work or The Field. Both hammer and a scalpel~
  • Image Source: Sony Animation; Into The Spiderverse
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source:

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PRODUCTION INFORMATION

  • Manufacterer: Shego Striga
  • Affiliation: Black Sun Syndicate
  • Market Status: Closed-Market
  • Model: B.A.S.I.L.I.S.K | Biomorphic Aerial System Integrated Logistics & Integrated Skirmish Kinetics
  • Modularity: Yes
  • Production: Unique
  • Material: Songsteel or something idfk​
  • Classification: Hovercraft
  • Size: Variable
  • Weight: 100lbs


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TECHNICAL SPECIFICATIONS

  • Classification: Repulsorlift Craft
  • Role: Personal Weapons Platform
  • Size: Small
  • Weight: Light
  • Armaments: Very High
  • Defenses: High
  • Maneuverability Rating: Very High
  • Speed Rating: Extreme
  • Propulsion: Repulsorlift & Thrusters
  • Minimum Crew: I
  • Optimal Crew: I
  • Passenger Capacity: None
  • Cargo Capacity: None


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SPECIAL FEATURES
  • Dual Configuration Design :: The heart of the design. The system seamlessly switches between two mechanical states: A slim, serpent-sleek hoverboard glider optimized for speed and stealth. It hovers close to the ground or skims through air currents, using smaller repulsorlift nodes and stabilizers. Its frame is lightweight, balanced for fluid aerial maneuvers and sharp turns. It lacks obvious weapon ports, presenting the illusion of a harmless personal transport. And then, there is COMBAT MODE, The plates expand outward, wings unfold, and reinforced structural elements lock into place. Weapon compartments open like serpentine scales, revealing hidden firepower. Defensive shielding nodes extend, creating a protective barrier around Shego as the machine becomes less a vehicle and more a flying war machine.

  • Integrated Pilot Assistance: With Shego's compromised health, the system isn't just a vehicle. It's a prosthetic. Micro-gyros in the board stabilize her balance and counteract her limp, while neural-link feedback compensates for her slower reflexes. In effect, the glider flies for her, augmenting her weakened body in the air.

  • Adaptive Shielding: Travel Mode projects minimal shielding to preserve power, focusing on cloaking and agility. Combat Mode deploys broad, layered barriers strong enough to absorb blaster fire or even light ordnance. Shield harmonics can be tuned manually from Shego's wrist controls.

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INTRINSIC STRENGTHS

Versatility Across Scenarios :: Few systems allow for both high-speed infiltration and heavy battlefield presence in one platform. The Ouroboros lets Shego perform everything from solo recon runs to full-on assaults, all without ever dismounting.

City Superiority :: The vehicle thrives in dense urban and industrial environments. Where starfighters require space, the Ouroboros weaves through cramped skylanes, alleys, and docking bays with ease. Against grounded security forces, it's a predator loose in the cage.

Stealth Layering :: In Travel Mode, its reduced power draw makes it far harder to track on scanners than most vehicles. Its slim frame and low emissions allow it to blend into civilian skylanes undetected.

TEST :: The tendrils can extend far beyond their compact resting length, giving her a reach of several meters. This lets her scale walls, swing across open spaces, or snatch objects (or people) at a distance. They function almost like extra legs, granting her mobility that her weakened body otherwise wouldn't allow.

TEST :: The arms are constructed from specialized alloys resistant to corrosive chemicals, radiation, and extreme temperatures. Shego can deploy them in environments that would instantly destroy standard equipment—lava flows, nuclear spill zones, toxic gas chambers—making her indispensable in scenarios where few others could survive, much less operate.





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DESIGN FLAWS

Transition Vulnerability :: The shift between Travel and Active Mode, while fast, leaves the system briefly vulnerable—armor panels unlocked, shielding low, and thrusters realigning. Caught mid-shift, the Ouroboros risks catastrophic failure.

Power Drain :: Active Mode is a ravenous beast. Its shields, weapons, and expanded thrusters drain its energy cells at alarming rates. Without external resupply, Shego only has a few minutes of full combat endurance before needing to disengage.

Maintenance Nightmare :: The sheer complexity of servo-alloy joints, retracting panels, and power conduits means downtime for even small repairs. Field maintenance is nearly impossible, requiring Shego's personal hand or her most trusted assistants.

High Combat Visibility :: The moment it deploys its full armament, stealth becomes impossible. Its glowing green serpent-lights and energy signatures paint a massive target in the sky.

Over Reliant :: Because it compensates for her illness, Shego is dangerously dependent on the system. If damaged or stolen, she's left exposed in ways she'd prefer no one discover.




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LAB DOCUMENTATION

The Ouroboros Flight System was not born from scratch—it's the culmination of three legacies.

First, Shego's mother, a medical technologist, pioneered modular robotic tools for surgery and patient recovery. Her designs emphasized adaptability: arms and frames that could shift seamlessly from delicate suturing to emergency triage. This principle of one frame, many forms was later seized upon by miners of Strixa.

Second, the industrial Strixa miners adapted the principle to create rugged hover platforms, using modular gliders that could carry both personnel and equipment into dangerous shafts. They added heavier alloys and safety shielding, turning a medical innovation into a laborer's lifeline. These gliders became part of everyday life until the Collapse reduced them to scavenged wreckage.

Finally, Shego herself, inheriting pieces of both traditions, twisted them further. She grafted weaponry, serpent aesthetics, and shielding nodes into the miner's glider, designing for war rather than work. To her, it was both nostalgia and necessity: a relic of her past, reforged to carry her into battle.

The Ouroboros is thus tragic—what began as a device to heal and support life became a terror-engine of survival. It reflects Shego's duality: one half clinging to youth and freedom in the playful hoverboard, the other resigned to monstrosity in the war-machine.

Where once a mother saved lives with shifting alloys, her daughter now threatens them with the same brilliance.


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