Star Wars Roleplay: Chaos

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Approved Starship Trimaran-II-class missile destroyer

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AllianceShot4971.jpg

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Destroyer
  • Length: 1900m
  • Width: 1500m
  • Height: 1200m
  • Armament: Very High (400/100/200)
    250 flex-tube missile launchers (500 turbolaser equivalents)
  • 50 heavy missile launchers (500 turbolaser equivalents)

  • 62 Slybex electromagnetic plasma cannons (10 fore, 26 topside, 26 underside; 248 turbolaser equivalents)

  • 8 Slybex Alpha long-range electromagnetic plasma cannons (four double hardpoints, 2 topside, 2 underside; 144 turbolaser equivalents)

  • 8 tractor beams (8 turbolaser equivalents)
  • 200 Ventooine electromagnetic plasma machineguns (40 forward, 80 topside, 80 underside)

[*]Defenses: Very High
[*]Hangar Space: 8 Squadrons
[*]Hangar Allocations:
  • Starfighters: 8 squadrons
  • Support Craft: 0 squadrons

[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: 1
STANDARD FEATURES

[*]Navigation:

[*]Defenses:


ADVANCED SYSTEMS

Strengths:
  • Omnidirectional firepower: due to the mostly-pancake hull and missile firepower, all of the firepower can be fired in any direction
  • Can resist ion/EMP fire
  • Flexible ordnance
Weaknesses:
  • Limited ammunition: once the ammunition magazines are depleted, the ship's firepower is significantly reduced
  • Hammerhead: the prow is where the missile launchers are, and a lucky shot at the prow can cripple the ship's firepower, and maybe even the ship overall
  • Slow and ponderous
  • Tensor field generator failures must be repaired in orbit
  • ERA only makes the resulting explosion worse, increasing the blast radius, indiscriminately threatening objects within point-defense range of it when the ship is destroyed, and the threat diminishes the further away one is from the ship's explosion
Description: After the collapse of the Alliance, several old Trimiran units found themselves decommissioned, but lack of resources prevented interested parties from doing much with the old Trimiran units, regardless of their allegiance. In addition, with the original schematics being corrupted when the Alliance fell by traitors, it was difficult to obtain the engineering data necessary to put any improvements on subsequent units that are now in ORC service. It was also among the first uses of the Slybex electromagnetic plasma cannon in both its long-range and standard-range versions, allowing it to temporarily and locally disrupt an enemy's shields at the point of impact.

Fighter support capability was added, allowing it to carry eight squadrons of fighters, up from two in the original hull. In addition, the hypermatter tanks were refitted with a new self-sealing variety, while new cap drains were added, with the ability to help recharge shields after taking ion fire, albeit with a less-than-perfect efficiency. Additional point-defense emplacements were added to alleviate the threats from fighters, while a missile deactivation transmitter is installed to help cause premature detonations to incoming enemy missiles. And also, to help carry the fighters and missile launchers, sacrfices had to be made, and engines took a downsizing. It also required the removal of a large number of conventional hardpoints.

Finally, while the experience of ERA-equipped ships on Skor proved that killing an ERA-equipped ship with ordnance onboard could, in fact, create a massive explosion, thanks to the explosives lining the hull detonating upon the ship's death, its ability to help defend against projectile-borne attacks was, in fact, welcomed.
 
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Factory Judge
[member="Cathul Thuku"],

Same with the other one, I'd like to see the wording of the following changed to match with the mention of your Ion cannons.



Cathul Thuku said:
Limited ammunition: once the ammunition magazines are depleted, the ship is vulnerable
 
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