Star Wars Roleplay: Chaos

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Suggestion Turn annihilated planets into impassable hexes

Maybe this is a little premature, since Tefka mentioned new upcoming mechanics, but it was just a random thought...

What if a hex with an annihilated planet turns into an impassable hex? From what it sounds/seems like, it just means the hex can't be claimed by a Major Faction but that kind of makes sense now that most hexes have only one planet and these planets are, well, destroyed.

Can still write a story about visiting the ruins of the planet, but just can't "own" them.

Thoughts?
 
What if I want to own an exploded planet for... scientific reasons?
I feel like that would mean that maybe your faction or people who were able to map that hex out post destruction should be able to travel through it with ease - but if a planet is destroyed and the GA hasn't been able to map it out in this example that would make it pretty un-safe for travel no?
 
ᴅᴀʀᴛʜ ᴀɴᴀᴛʜᴇᴍᴏᴜꜱ
the issue I have with this is the same issue I have with annihilations in general: it denies future rp.

when the board lost csilla the chiss community dried up and it's very likely we'll never have a chiss ascendancy faction again because who wants to write that without their capital? Nobody can use that planet again for any reason and the only reason we don't see more complaints imo is because that part of legends was a little niche even if it was just enough to get some stories out of. I've joked about annihilating Mandalore in the past but I would never actually condone it unironically because I know it would execute the muse for most mandalorians(I say most because they have a few other planets). If we lost Dathomir we'd very likely lose nightsisters as a whole, Coruscant, we'd lose a huge amount of political and underworld rp forever, so on and so forth.

With this change we wouldn't even be able to host dominions are populates in the same hex to address the aftermath and all of this because a major faction decided they felt like permanently blowing up a planet would meet their activity quota.
 
With this change we wouldn't even be able to host dominions are populates in the same hex to address the aftermath and all of this because a major faction decided they felt like permanently blowing up a planet would meet their activity quota.

You're right that a dominion of that hex wouldn't be possible, but you're incorrect about Populates. A populate's story can be set anywhere and claim a completely unrelated hex to the story. They're about providing additional content with a relation to other stories that have happened within the Faction. They're not planet specific stories unless you want them to be.

So nothing is stopping any Major from having a story revolve around the annihilated planet that's within or near their cloud and then gain hexes from it. And you can still do other thread types (Faction, public, private etc) where your story involves that planet. There's not a single rule on Chaos that stops you from writing anywhere lol.

But these planets are already annihilated. If you don't like annihilations, that's a whole different discussion. But the planets are already gone, so this is just an additional mechanic to show the impact of it on the map.
 
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You're right that a dominion of that hex wouldn't be possible, but you're incorrect about Populates. A populate's story can be set anywhere and claim a completely unrelated hex to the story. They're about providing additional content with a relation to other stories that have happened within the Faction. They're not planet specific stories unless you want them to be.

So nothing is stopping any Major from having a story revolve around the annihilated planet that's within or near their cloud and then gain hexes from it. And you can still do other thread types (Faction, public, private etc) where your story involves that planet. There's not a single rule on Chaos that stops you from writing anywhere lol.

But these planets are already annihilated. If you don't like annihilations, that's a whole different discussion. But the planets are already gone, so this is just an additional mechanic to show the impact of it on the map.

fair enough but I still think it's taking options from people without giving us much in return. just seems unnecessary
 
If hexes with annihilated planets are impassable, we lose the ability to gain other planets in said hexes. There may not be any other planets there now (I don’t know off the top), but writers add canon and custom planets all the time. This would preclude them from doing so, and I think we should preserve that creative opportunity if someone wants to take it.

ADDITIONAL THOUGHT: Not every hex has one planet. I wouldn’t want to lose access to those hexes if one planet is destroyed.
 
What about exploring the remnants for minerals? Or resources?

I mean, what if a world contains a rare resource—would that be no longer allowed? And what if, in place of that planet, a company puts a station?

These are not my future plans, I assure you. However, it's a neat avenue to explore.
 
I've joked about annihilating Mandalore in the past

As a Mandalorian writer, and NEO staff, I am begging that someone takes a crack at it, I promise you people would not care nearly as much as you think they would nor would the fallout impact the way people write a Mandalorian. The Enclave did perfectly fine on its own despite not being in any of the Mandalorian core worlds, because it never mattered where Mandalorians are, they're everywhere. Annihilations are great for creating benchmarks and canon events to base a character's history/roleplay around.

We don't see a Chiss Ascendancy faction just because not that many people write a Chiss to begin with, not because Csilla is now a mote of dust in space. And assuming we did, the destruction of Csilla is already a premium motivator for anyone willing to put forth the effort and getting the writers needed to reestablish the Ascendancy. Dathomiri witches if Dathomir got blown up, can still very much write their voodoo wherever they want. It adds depth, and while I do sympathize with the loss of losing big name worlds like Coruscant, Mandalore, etc., the Annihilations are there to incentivize being a part of a tangible piece of Chaos' unique timeline and universe, like showing up at the Battle of Coruscant in Ep3 or something like that.

But going back to the original point as Val stated it would only be a matter of who 'owns' the planet or in this case wouldn't own, making Annihilated hexes impassible does literally nothing to lock people out of roleplay, this would only affect the nature of the map game on the scope of how people would have to play around it from a mechanics point of view which is a problem for Major factions and their staff to figure out. If I understand Val's suggestion correctly, this has literally zero impact on the individual or even minor faction level. You want to write a thread visiting the ashes of your now gone homeworld, nothing would be stopping you from putting a thread up and doing just that.
 
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Annihilations are there to incentivize being a part of a tangible piece of Chaos' unique timeline and universe

And while I appreciate that I also believe there are better ways to go about it and that the entire site should not lose stories for all time just to make a few people feel important for an arguably temporary period.

TSE's "destruction" of Mandalore was one thing, it gave lots of stories and continues to do so without also taking them away. It didn't limit Mandalorians to scattering ashes as their only source of stories involving that planet after TSE dropped off the map and even while they held it, it gave Mandalorians something to work towards and reclaim, that built stories better than any annihilation or impassable hex will because it still had a future on top of creating legendary events in the timeline that people were proud of participating in. I think it's the greatest example of how to do this in a way that works for everyone both present and future.


Moving on to the issue of hexes themselves, it makes no sense to me that a major faction would not try to have some presence there. Fleets, stations, even mining operations in the exposed chunks, this is both a narrative and mechanical issue and I don't see the use of making things more inconvenient than they already are or what purpose this serves to stories especially while we don't know for certain what the new map mechanics are
 
I like this suggestion

there are better ways to go about it and that the entire site should not lose stories for all time just to make a few people feel important for an arguably temporary period.

Idk about losing something. There are no written rules on whether you can or can't rp on a map game anhilated planet. Anyone could make a thread on a magically rejuvenated Csilla or Exegol and it would be fine. No RPJ is gonna come after you and enforce it(From what I've read).

The only continuity that is on chaos is the one the writer wants it to be. Some of that continuity is agreed upon by the community and others aren't, but it's not like...a law.
 
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I like this suggestion



Idk about losing something. There are no written rules on whether you can or can't rp on a map game anhilated planet. Anyone could make a thread on a magically rejuvenated Csilla or Exegol and it would be fine. No RPJ is gonna come after you and enforce it(From what I've read).

The only continuity that is on chaos is the one the writer wants it to be. Some of that continuity is agreed upon by the community and others aren't, but it's not like...a law.
A pretty great storyline could be the restoration of Csilla as well by the chiss ascendancy.

While it's perhaps a long road and could even be some what of a drag to write at times - doing so would probably create a vast amount of storylines across several different factions.

Things like getting the materials from other governments, requesting aid from certain star systems or factions, establishing protectorate alliances whilst rebuilding the ascendancy to ensure that if you are attacked another faction is there with aid.
 
ᴅᴀʀᴛʜ ᴀɴᴀᴛʜᴇᴍᴏᴜꜱ
I like this suggestion



Idk about losing something. There are no written rules on whether you can or can't rp on a map game anhilated planet. Anyone could make a thread on a magically rejuvenated Csilla or Exegol and it would be fine. No RPJ is gonna come after you and enforce it(From what I've read).

The only continuity that is on chaos is the one the writer wants it to be. Some of that continuity is agreed upon by the community and others aren't, but it's not like...a law.

This current suggestion is law saying what can and cannot be done with the planet, hex, etc.

there was also a huge debate about whether planets should or should not be rebuilt after an annihilation that tells me this isn't quite true, and losing access to the hex would dismantle the alternative you're giving anyway. So you gotta pick one, can ppl rp there or not? and if so, why gatekeep who can rp there and why they can rp?
 
I don't hate this idea, but I also don't care one way or another.

That said, if it wasn't for Tefka starting this board with a hand-wavey 'Vong fixed everything' there would be several planets right now that no one could RP on.

Had that been the case when Chaos started, I almost guarantee that it would have only been a matter of time before someone created New Alderaan (which exists, along with the canon Alderaan that got blown up), New...whatever-planet, etc. so that writers could roleplay on those worlds.

Create a new Exegol and explain how the Sith corrupted/twisted the world. Gather your Chiss together and Create a New Csilla with the story of terraforming a rocky planet to resemble the home they lost, use Chiss scientists to recreate flora and fauna, clone animals that'd been sent/expanded into other worlds. Write about their rise. Write about their anger of their home being blown up.

When one story ends, it leaves the door open for a plethora of new stories and possibilities.
 
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If hexes with annihilated planets are impassable, we lose the ability to gain other planets in said hexes. There may not be any other planets there now (I don’t know off the top), but writers add canon and custom planets all the time. This would preclude them from doing so, and I think we should preserve that creative opportunity if someone wants to take it.

ADDITIONAL THOUGHT: Not every hex has one planet. I wouldn’t want to lose access to those hexes if one planet is destroyed.

My thoughts exactly.
 
Gather your Chiss together, create a new Exegol and explain how the Sith corrupted/twisted the world. Create a New-Csilla with the story of terraforming a rocky planet to resemble the home they lost, use Chiss scientists to recreate flora and fauna, clone animals that'd been sent/expanded into other worlds. Write about their rise. Write about their anger of their home being blown up.

When one story ends, it leaves the door open for a plethora of new stories and possibilities.

Yeah, gonna have to agree with Briana here.

when the board lost csilla the chiss community dried up and it's very likely we'll never have a chiss ascendancy faction again because who wants to write that without their capital? Nobody can use that planet again for any reason

Man i hate to say this but you really dont get it lol. What chiss community? What chiss faction? I wrote a chiss character myself for a short time, trust me, it was dried up long before anyone wanted to annihilate Csilla.

Destroying Csilla is the best thing that happened to Csilla. We talk about it every year and how its woe to these imaginary Chiss writers who never existed. Pearl clutching over imaginary roleplayers, lol.

Csilla being destroyed was the best thing that happened to our non existent Chiss writers who never base.
 
Maybe this is a little premature, since Tefka mentioned new upcoming mechanics, but it was just a random thought...

What if a hex with an annihilated planet turns into an impassable hex? From what it sounds/seems like, it just means the hex can't be claimed by a Major Faction but that kind of makes sense now that most hexes have only one planet and these planets are, well, destroyed.

Can still write a story about visiting the ruins of the planet, but just can't "own" them.

Thoughts?

Cute but nah, im good with denying empty hexes for ur clouds, but we’ll try to avoid making rp scenes impassable.

Also very premature.
 
This current suggestion is law saying what can and cannot be done with the planet, hex, etc.
Correct, for map game. The suggestion would be law for map game.

I'm trying to explain how map game and rp are not completely the same, you can see them as seperate, so no rp "progress" would be effected unless you as a writer wanted it to be. Kinda like how only the writer can kill their own characters and not anyone else.
 

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