Ultimatum
Duranium Lord
Warning long read. What do you guys think and does it need any altering?
Intent: To create another option for those who wish to be upgraded
Development Thread: As needed
Manufacturer: LOOM
Model: AO Model
Affiliation: LOOM, Ultimatum
Modularity: Weapon systems and armor plating can be interchanged, internal mechanisms can be upgraded for specialization.
Production: Semi-unique
Material: Durasteel/duraium mixture, computer components, various aside
Armor Template:
Classification: Multipurpose
Weight: 57.14 Mg
Quality: 8
Special Features:
Resistant to Blasters, ballistics, anti-armor rounds
Interferes with missile guidance systems in an area around it
Access to LOOM Database
Droid Template:
Height: 2.1 meter
Movement: Bipedal
Armaments:
Misc. Equipment:
Strengths:
Superior Strength to any organic, excluding certain trained Force users
Multitude of potential loadouts allow for unprecedented versatility
Able to move considerably faster than anticipated allowing for easier maneuvering around the battlefield
Weaknesses:
At high speeds will take longer to slow down due to mass
Continual use of multiple systems can where down battery considerably, forcing the unit to require more charging time
Less effective in confined spaces
Description:
The third step in Ultimatum’s Ascendant Organic line of robotics, the V-2 is much more invasive than the previous augmentation. Rather than the simple removal of arms or legs, this unit requires the removal of all organic parts excluding the head. Through a number of cleverly designed nutrient distribution devices the organic head is kept in a near perfect condition for as long as the unit is active. Due to the amount of cybernetic implanting straight into the brain, and as combat protection, a full covering helmet has been integrated into the design. In cases where danger to the organic head is considered negligent, it is possible for helmet to retract into the armor, thereby revealing the rather terrifying visage of these volunteers.
Due to the inherent weakness that relying on a single organic head portrays, Ultimatum took a step further and went into study potential methods of maintaining the safety of the organic head even should the helmet fail to protect it. This led him to the discovery that by the integration of doses of bacta into the nutrient tubes would ensure that increased survival rates. Through the use of advanced reparative functions Ultimatum was further able to make a definitive calculation that the system could be overburdened should the head take three consecutive blasts within a short time period, or a significantly large enough hit so as to leave little left. Further should the environmental shield fail, the head would be vulnerable to extreme temperatures, requiring that the helmet remain up, otherwise the unit would die.
The body itself is intended to be a sturdier, more powerful version of previous droid builds. The V-2 was intended for duel usage, the first and most obvious was as a combat unit capable of fitting into many different roles. The other, perhaps subtler usage was as an emergency responder, akin to the firemen or paramedics of old. They were built tall and bulky, firstly because that was the most practical method of fitting all of the various mechanisms into one body, and secondly because it could instill terror in one situation and awe in another depending on the point of view. The above stated loadouts are not all encompassing, it is possible for jury-rigged weapons and systems to be added on, however the only definite ones to function properly are given above. From the above lists the unit can only be loaded with one of the devices from each section, thus one V-2 may have a Grenade Launcher and Sensor Pods on its back while on its arms it may have a Cyroban sprayer and High-intensity Laser cutter. At any one time, the energy output for each of these devices allows for only one from each category, excluding Standard which come with every unit.
On the battlefield the unit is intended to participate in different roles depending on the pre-selected loud-out, due to the constraints of the complex devices, it requires a full five hours to change a full loud-out. The unit has been fitted with reactive shielding in the form of a high electrical current in the inner and outer armor plating with a heavy rubber insulator in between, when a conventional armor-piercing projectile breaks through the outer layer, the rubber will be pierced and when it strikes the inner armor it completes the circuit. On most weapons this will turn the projectile into plasma, which is easily deflected by the heavy Durasteel/Duranium armor. The outer armor is strong enough to protect the unit from most conventional weaponry.
The launcher is capable of using standard launcher grenades as well as the specially made Overseer grenades. The drone launcher is a relative of this launcher that is used to launcher an Overseer from the back of a V-2. These use less power and are normally considered to be preferable to use when adding a Droid Command Module, or Sensor Pods as these two draw considerably more energy.
The minor Artillery is as the name suggests a lesser version of a standard artillery. It can be loaded with most small rounds. It is usually more useful in a support role when utilizing this weapon as the unit must remain stationary while firing and reloading, also the device is usually not suggested to be utilized while the unit has a bacta dispersal unit as the shock wave from the firing can cause difficulties with the bacta system.
The Hazardous Material Pack is intended for the transport and release of any substance considered dangerous to organics. The pack is sealed and layered to keep radiation, toxins, and microbes easily contained until release. This is usually a tactic for close quarters combat. Due to the build of the pack it is not compatible with the Sensor Pods.
The flamethrower and Cyroban spray are similar mechanics to standard versions used throughout the galaxy. Each is capable of maintaining a half-minute steady usage at one time. The Cryoban is capable of acting as an organic deterrent and as a fire suppression system. The flamethrower has been shown to melt through Durasteel an inch thick, making is useful in a rudimentary anti-armor role as well as creating entrances and exits in metal structures.
The Heavy Kinetic Strike Module, or HKSM, is a rather simple mechanism that utilized miniature rockets to increase the strength of the machines punch almost fourfold. The strike can be dangerous if no immediate target is within range, continual usage without hitting any resistance will cause stress to the metal holding it in place, potentially leading to the breaking of the system and damage to the arm that it is attached to. The strength has been shown to create dents in starship hulls, however certain types of shields have been capable of absorbing the hits without any difficulty. Needless to say a hit from one of these modules can easily end most organics, or punch holes in some vehicles.
The integrated blaster rifle and launcher are not new inventions. Rather updated versions of the ancient B2 Super Battle Droid. The rifle is approximately the strength of standard light rifles found throughout the galaxy, though its ammo capacity is diminished for the sake of space. The weapon has a usual limit of fifty to sixty, after which the weapon must be replenished by specialized LOOM equipment which would normally be located at a combat center. The launcher fires basic rockets, but it is also capable of firing specially constructed concussion missiles, however this is a rarity.
Normally a V-2 will also be outfitted with non-combat systems, these will normally be placed on the opposite side of the weaponry systems. For example if a minor artillery is attached on the right shoulder and a flamethrower on the left arm, one system for the back can be attached to the left side and an arm attachment may be put on the right arm.
The Bacta Dispersal system is based on the concept of bacta grenades in a more advanced system. The container for the system contains approximately three gallons of bacta and has approximate ten uses if each release lasts for two seconds. The system sprays fine bacta in a two meter diameter around the unit, though wind, temperature, and other outside forces will create variations in this.
Droid Command Modules are perhaps the most useful of all attachments. When activated the unit becomes a central command for up to a dozen droids at one time. The droids continue to act individually however the V-2 becomes the central brain that coordinates the droids beneath it. This unit requires that the droids remain within a one kilometer range, however at that extreme the power usage is horrendous and requires that the V-2 maintains motionlessness to put the most power into the module. For this reason, it is usually suggested that the V-2 acts as a commander of a squad that remains in close proximity of each other. This can also second as a transmitter for other unit’s droid command capabilities (e.g. that of the original Hybrid).
Automatic Repair servos is an extra attachment that when installed actually covers a larger portion of the back, upper arms, and upper legs. The system is a layer of various repair parts and mechanisms that are placed under a protective layer of Duranium. The system is capable of repairing minor damage to internal components, whether it be fractured or melted. This is also capable of repairing small cuts in the metal armor with molten durasteel that hardens soon after being released.
There are six Sensor Pods that can be loaded onto one of the units. These pods are similar to full spectrum receivers but are more advanced. The sensors relay information back to the unit continuously while the Sensor pods are active. The pods are intended to last about ten minutes at a time. The pods are built with the technology from the Insight which allow for advanced detection of stealth units. The main purpose of these pods are to allow the unit an expanded awareness of the surrounding. If these pods are connected to a generator then it is possible for these to act as the perimeter of an encampment. These pods have a sensor range of twenty meters each.
The Energy Expansion Pack is a simple generator system that increases the lifespan of the unit. This allows for the V-2 to run an additional six hours before requiring a recharge. When recharging the generator will require a refill on its fuel rods. If the pack is given Isotope V then it increases the extra time by a factor of four.
The Additional Supply Compartment takes up a significant amount of space along the back, making it inadvisable to be used alongside the Drone Launcher. It is intended to be carry extra supplies that can be used by either the V-2 or other units. It can contain a number of medical kits, or maintenance kits. It might have rations, all dependent on what it is given at the beginning.
High-intensity Laser Cutters are very similar to plasma cutters, but more powerful and intended for thicker, stronger materials. The Cutter is intended to pierce starship hulls, this allows it to be used for anti-armor purposes as well as rescuing missions. The cutter requires a considerable amount of power and is not suggested to work in conjunction with other power hungry equipment.
With the highly advanced stealth technologies readily available to many forces, the Sonic-Pulse Detection device is intended to counter the majority of these. Following the principle of the ancient sonar, the device uses sonic waves to detect the reflection of sound and this gives a basic idea of the surrounding area. This system was intended for the detection of mines and explosives in wide fields originally. By putting the detector to the ground and activating it, it was possible for the unit to detect anomalies in ground structure up to 100 meters from the unit. However, with a few upgrades the arm integrated extension could be used in air and allows a unit to be aware of surrounding traps and beings. This device does not function in a vacuum and is less effective in sound dampening environments.
The Energy Absorption field projector is the most advanced device in use by this unit. The name is partially a misnomer, it does not project a field. In reality the attachment acts in the reverse, pulling in kinetic energy from the environment. The energy is transferred to a conversion unit with turns the kinetic energy into electrical which is then used to continue powering the projector. The field is capable of absorbing energy from most weapons including lightsabers, though in the case of the latter the saber can continue and while slightly drained on power can still cut through the armor. Additionally if there is enough fire aimed on field will draw to much energy and the field will collapse leaving the unit drained of energy.
Primary Source: N/A
Intent: To create another option for those who wish to be upgraded
Development Thread: As needed
Manufacturer: LOOM
Model: AO Model
Affiliation: LOOM, Ultimatum
Modularity: Weapon systems and armor plating can be interchanged, internal mechanisms can be upgraded for specialization.
Production: Semi-unique
Material: Durasteel/duraium mixture, computer components, various aside
Armor Template:
Classification: Multipurpose
Weight: 57.14 Mg
Quality: 8
Special Features:
Resistant to Blasters, ballistics, anti-armor rounds
Interferes with missile guidance systems in an area around it
Access to LOOM Database
Droid Template:
Height: 2.1 meter
Movement: Bipedal
Armaments:
Back:
Launcher (Small Missile or Grenade)
Minor Artillery
Hazardous Material Release Pack
Arm:
Flamethrower
Heavy Kinetic Strike Module
Integrated Light Blaster Rifle
Cyroban Spray
Wrist Launcher
Launcher (Small Missile or Grenade)
Minor Artillery
Hazardous Material Release Pack
Arm:
Flamethrower
Heavy Kinetic Strike Module
Integrated Light Blaster Rifle
Cyroban Spray
Wrist Launcher
Misc. Equipment:
Standard:
Guidance scrambler
Basic Scanners/Sensors
Basic Environmental Shielding
Standard Communications Gear
Emergency Beacon
Automatic Weapon Loading system
Magnetic Soles
Reactive Electrical Armor
Back:
Bacta Dispersal system
Droid Command Module
Automatic Repair Servos
Sensor Pods
Drone Launcher
Energy Expansion Pack
Additional Supply Compartment
Arm:
High-intensity Laser Cutter
Sonic Pulse Detection Device
Emergency Explosive Bolt Dispenser
Energy Absorption field Projector
Guidance scrambler
Basic Scanners/Sensors
Basic Environmental Shielding
Standard Communications Gear
Emergency Beacon
Automatic Weapon Loading system
Magnetic Soles
Reactive Electrical Armor
Back:
Bacta Dispersal system
Droid Command Module
Automatic Repair Servos
Sensor Pods
Drone Launcher
Energy Expansion Pack
Additional Supply Compartment
Arm:
High-intensity Laser Cutter
Sonic Pulse Detection Device
Emergency Explosive Bolt Dispenser
Energy Absorption field Projector
Superior Strength to any organic, excluding certain trained Force users
Multitude of potential loadouts allow for unprecedented versatility
Able to move considerably faster than anticipated allowing for easier maneuvering around the battlefield
Weaknesses:
At high speeds will take longer to slow down due to mass
Continual use of multiple systems can where down battery considerably, forcing the unit to require more charging time
Less effective in confined spaces
Description:
The third step in Ultimatum’s Ascendant Organic line of robotics, the V-2 is much more invasive than the previous augmentation. Rather than the simple removal of arms or legs, this unit requires the removal of all organic parts excluding the head. Through a number of cleverly designed nutrient distribution devices the organic head is kept in a near perfect condition for as long as the unit is active. Due to the amount of cybernetic implanting straight into the brain, and as combat protection, a full covering helmet has been integrated into the design. In cases where danger to the organic head is considered negligent, it is possible for helmet to retract into the armor, thereby revealing the rather terrifying visage of these volunteers.
Due to the inherent weakness that relying on a single organic head portrays, Ultimatum took a step further and went into study potential methods of maintaining the safety of the organic head even should the helmet fail to protect it. This led him to the discovery that by the integration of doses of bacta into the nutrient tubes would ensure that increased survival rates. Through the use of advanced reparative functions Ultimatum was further able to make a definitive calculation that the system could be overburdened should the head take three consecutive blasts within a short time period, or a significantly large enough hit so as to leave little left. Further should the environmental shield fail, the head would be vulnerable to extreme temperatures, requiring that the helmet remain up, otherwise the unit would die.
The body itself is intended to be a sturdier, more powerful version of previous droid builds. The V-2 was intended for duel usage, the first and most obvious was as a combat unit capable of fitting into many different roles. The other, perhaps subtler usage was as an emergency responder, akin to the firemen or paramedics of old. They were built tall and bulky, firstly because that was the most practical method of fitting all of the various mechanisms into one body, and secondly because it could instill terror in one situation and awe in another depending on the point of view. The above stated loadouts are not all encompassing, it is possible for jury-rigged weapons and systems to be added on, however the only definite ones to function properly are given above. From the above lists the unit can only be loaded with one of the devices from each section, thus one V-2 may have a Grenade Launcher and Sensor Pods on its back while on its arms it may have a Cyroban sprayer and High-intensity Laser cutter. At any one time, the energy output for each of these devices allows for only one from each category, excluding Standard which come with every unit.
On the battlefield the unit is intended to participate in different roles depending on the pre-selected loud-out, due to the constraints of the complex devices, it requires a full five hours to change a full loud-out. The unit has been fitted with reactive shielding in the form of a high electrical current in the inner and outer armor plating with a heavy rubber insulator in between, when a conventional armor-piercing projectile breaks through the outer layer, the rubber will be pierced and when it strikes the inner armor it completes the circuit. On most weapons this will turn the projectile into plasma, which is easily deflected by the heavy Durasteel/Duranium armor. The outer armor is strong enough to protect the unit from most conventional weaponry.
The launcher is capable of using standard launcher grenades as well as the specially made Overseer grenades. The drone launcher is a relative of this launcher that is used to launcher an Overseer from the back of a V-2. These use less power and are normally considered to be preferable to use when adding a Droid Command Module, or Sensor Pods as these two draw considerably more energy.
The minor Artillery is as the name suggests a lesser version of a standard artillery. It can be loaded with most small rounds. It is usually more useful in a support role when utilizing this weapon as the unit must remain stationary while firing and reloading, also the device is usually not suggested to be utilized while the unit has a bacta dispersal unit as the shock wave from the firing can cause difficulties with the bacta system.
The Hazardous Material Pack is intended for the transport and release of any substance considered dangerous to organics. The pack is sealed and layered to keep radiation, toxins, and microbes easily contained until release. This is usually a tactic for close quarters combat. Due to the build of the pack it is not compatible with the Sensor Pods.
The flamethrower and Cyroban spray are similar mechanics to standard versions used throughout the galaxy. Each is capable of maintaining a half-minute steady usage at one time. The Cryoban is capable of acting as an organic deterrent and as a fire suppression system. The flamethrower has been shown to melt through Durasteel an inch thick, making is useful in a rudimentary anti-armor role as well as creating entrances and exits in metal structures.
The Heavy Kinetic Strike Module, or HKSM, is a rather simple mechanism that utilized miniature rockets to increase the strength of the machines punch almost fourfold. The strike can be dangerous if no immediate target is within range, continual usage without hitting any resistance will cause stress to the metal holding it in place, potentially leading to the breaking of the system and damage to the arm that it is attached to. The strength has been shown to create dents in starship hulls, however certain types of shields have been capable of absorbing the hits without any difficulty. Needless to say a hit from one of these modules can easily end most organics, or punch holes in some vehicles.
The integrated blaster rifle and launcher are not new inventions. Rather updated versions of the ancient B2 Super Battle Droid. The rifle is approximately the strength of standard light rifles found throughout the galaxy, though its ammo capacity is diminished for the sake of space. The weapon has a usual limit of fifty to sixty, after which the weapon must be replenished by specialized LOOM equipment which would normally be located at a combat center. The launcher fires basic rockets, but it is also capable of firing specially constructed concussion missiles, however this is a rarity.
Normally a V-2 will also be outfitted with non-combat systems, these will normally be placed on the opposite side of the weaponry systems. For example if a minor artillery is attached on the right shoulder and a flamethrower on the left arm, one system for the back can be attached to the left side and an arm attachment may be put on the right arm.
The Bacta Dispersal system is based on the concept of bacta grenades in a more advanced system. The container for the system contains approximately three gallons of bacta and has approximate ten uses if each release lasts for two seconds. The system sprays fine bacta in a two meter diameter around the unit, though wind, temperature, and other outside forces will create variations in this.
Droid Command Modules are perhaps the most useful of all attachments. When activated the unit becomes a central command for up to a dozen droids at one time. The droids continue to act individually however the V-2 becomes the central brain that coordinates the droids beneath it. This unit requires that the droids remain within a one kilometer range, however at that extreme the power usage is horrendous and requires that the V-2 maintains motionlessness to put the most power into the module. For this reason, it is usually suggested that the V-2 acts as a commander of a squad that remains in close proximity of each other. This can also second as a transmitter for other unit’s droid command capabilities (e.g. that of the original Hybrid).
Automatic Repair servos is an extra attachment that when installed actually covers a larger portion of the back, upper arms, and upper legs. The system is a layer of various repair parts and mechanisms that are placed under a protective layer of Duranium. The system is capable of repairing minor damage to internal components, whether it be fractured or melted. This is also capable of repairing small cuts in the metal armor with molten durasteel that hardens soon after being released.
There are six Sensor Pods that can be loaded onto one of the units. These pods are similar to full spectrum receivers but are more advanced. The sensors relay information back to the unit continuously while the Sensor pods are active. The pods are intended to last about ten minutes at a time. The pods are built with the technology from the Insight which allow for advanced detection of stealth units. The main purpose of these pods are to allow the unit an expanded awareness of the surrounding. If these pods are connected to a generator then it is possible for these to act as the perimeter of an encampment. These pods have a sensor range of twenty meters each.
The Energy Expansion Pack is a simple generator system that increases the lifespan of the unit. This allows for the V-2 to run an additional six hours before requiring a recharge. When recharging the generator will require a refill on its fuel rods. If the pack is given Isotope V then it increases the extra time by a factor of four.
The Additional Supply Compartment takes up a significant amount of space along the back, making it inadvisable to be used alongside the Drone Launcher. It is intended to be carry extra supplies that can be used by either the V-2 or other units. It can contain a number of medical kits, or maintenance kits. It might have rations, all dependent on what it is given at the beginning.
High-intensity Laser Cutters are very similar to plasma cutters, but more powerful and intended for thicker, stronger materials. The Cutter is intended to pierce starship hulls, this allows it to be used for anti-armor purposes as well as rescuing missions. The cutter requires a considerable amount of power and is not suggested to work in conjunction with other power hungry equipment.
With the highly advanced stealth technologies readily available to many forces, the Sonic-Pulse Detection device is intended to counter the majority of these. Following the principle of the ancient sonar, the device uses sonic waves to detect the reflection of sound and this gives a basic idea of the surrounding area. This system was intended for the detection of mines and explosives in wide fields originally. By putting the detector to the ground and activating it, it was possible for the unit to detect anomalies in ground structure up to 100 meters from the unit. However, with a few upgrades the arm integrated extension could be used in air and allows a unit to be aware of surrounding traps and beings. This device does not function in a vacuum and is less effective in sound dampening environments.
The Energy Absorption field projector is the most advanced device in use by this unit. The name is partially a misnomer, it does not project a field. In reality the attachment acts in the reverse, pulling in kinetic energy from the environment. The energy is transferred to a conversion unit with turns the kinetic energy into electrical which is then used to continue powering the projector. The field is capable of absorbing energy from most weapons including lightsabers, though in the case of the latter the saber can continue and while slightly drained on power can still cut through the armor. Additionally if there is enough fire aimed on field will draw to much energy and the field will collapse leaving the unit drained of energy.
Primary Source: N/A