OUT OF CHARACTER INFORMATION
Vrun Ryssic's Variable Purpose Anti-Personnel Blaster became something of a pet project in the earliest days of the hunt, wishing for a firearm that could be highly modified and reconfigured for whatever environment, setting or target the Trandoshan Bounty Hunter would be put up against. Given the nature of the profession, Vrun required a weapon that was capable of strong non-lethal takedowns as much so as he would inevitably be forced to kill from time to time. There would be many job opportunities, many different worlds and kinds of targets requiring a varied skill-set that the Trandoshan would seek to conquer; With these things in mind, he set to work on the Variable Purpose Anti-Personnel Blaster.
This new Hybrid form of Blaster would become a jack of all trades, and perhaps a master of none as the saying goes. The Firearm could be modified to take on various kinds of blasters ranging from the Assault Rifle, Carbine, Sniper Rifle, Shotgun and Repeating Blaster. With each new configuration and setup would come a new set of weapon traits.
The Assault Rifle configuration would be a well-balanced firearm, good range, good stopping power and fair magazine size. The Sniper Rifle on the other hand would boast the greatest range and stopping power, however would also cater to the slowest fire rate and ammunition per clip. The Heavy Repeater would sport a high rate of fire and damage output, yet have the lowest accuracy rating among them, perhaps more so than the Shotgun configuration which is meant for close quarters, unleashing devastating power. Finally, the Carbine (Submachine gun) is a mid-range weapon with a high rate of fire, sacrificing speed for stopping power.
- Intent: To create a ranged firearm for Vrun Ryssic, capable of being modified to suit every situation.
- Image Source: Click here.
- Assault Rifle (Click here).
- Heavy Repeater (Click here).
- Submachine Gun (Click here).
- Sniper Rifle (Click here).
- Shotgun (Click here).
- Canon Link: N/A.
- Permissions: N/A.
- Primary Source:
- Manufacturer: Vrun Ryssic.
- Affiliation: Vrun Ryssic.
- Market Status: Closed-Market.
- Model: N/A.
- Modularity: Yes, this firearm can be modified into the following categories:
- Assault Rifle.
- Heavy Repeater.
- Submachine Gun.
- Sniper Rifle.
- Shotgun.
- Production: Unique.
- Material: Dallorian alloy, Durasteel.
- Classification: Variable Purpose Anti-Personnel Blaster.
- Size: Average.
- Weight: Heavy.
- Ammunition Type: Power cell.
- Ammunition Capacity: Large.
- Assault Rifle - 100 Rounds.
- Heavy Repeater - 250 Rounds.
- Submachine Gun - 150 Rounds.
- Sniper Rifle - 70 Rounds.
- Shotgun - 50 Rounds.
- Effective Range:
- Assault Rifle - Long Range.
- Heavy Repeater - Long Range.
- Submachine Gun - Average.
- Sniper Rifle - Battlefield.
- Shotgun - Personal.
- Rate of Fire:
- Assault Rifle - High.
- Heavy Repeater - Very High.
- Submachine Gun - Extreme.
- Sniper Rifle - Low.
- Shotgun - High.
- Damage Output:
- Assault Rifle - High.
- Heavy Repeater - Very High.
- Submachine Gun - Average.
- Sniper Rifle - Very High.
- Shotgun - Extreme.
- Recoil:
- Assault Rifle - Low.
- Heavy Repeater - High.
- Submachine Gun - Low.
- Sniper Rifle - Low.
- Shotgun - Average.
- Adaptive Reconfiguration: Vrun Ryssic's Anti-Personnel Blaster has various additional parts enabling him to modify and reshape the firearm in between hunts for the desired effect, situation dependant. However, the Firearm can take on various forms with differing statistics; however, cannot be done during combat as this requires time and concentration.
- Ammunition Types:
- Non-Lethal/Stun Rounds.
- Plasma/Pulse Charge.
- Standard Tibanna Gas Blaster Bolts.
- Particle Beam blasts.
- Numerous Firearm Attachments: Vrun's Anti-Personnel Blaster is compatible with a wide range of attachments ranging from scopes, laser sights, infrared and night vision sights, suppressors and more.
- A Blaster for every occasion: Depending upon the target or environment the Bounty Hunter tracking, Vrun's Anti-Personnel Blaster can be configured to meet most situations, exchanging firepower for fire-rate and vice versa, variable range and damage outputs.
- Saber Deterrent: Particle beam weapons fire cannot be deflected by the use of Lightsabers and therefore makes this weapon an efficient killer against Force Users.
- Gimme a minute: Modifications to the Anti-Personnel Blaster require Vrun Ryssic to be stationary for some time, requiring a workbench or station and the appropriate tools that would otherwise be suicide to attempt during a fight.
- Sniper Limitations: The Sniper Rifle Reconfiguration sacrifices magazine size and fire rate in exchange for higher damage output and range, meaning that it will fire much slower, and take fewer rounds before requiring a reload.
- Scattergun: The Shotgun Reconfiguration shortens the range of affective stopping power, requiring close quarters to maximize the stopping power of every blast.
- Sub-par Carbine: The Submachine Gun Reconfiguration greatly sacrifices damage output in exchange for a high rate of fire, meaning that bullet penetration will be significantly less than other setups such as the Assault Rifle.
Vrun Ryssic's Variable Purpose Anti-Personnel Blaster became something of a pet project in the earliest days of the hunt, wishing for a firearm that could be highly modified and reconfigured for whatever environment, setting or target the Trandoshan Bounty Hunter would be put up against. Given the nature of the profession, Vrun required a weapon that was capable of strong non-lethal takedowns as much so as he would inevitably be forced to kill from time to time. There would be many job opportunities, many different worlds and kinds of targets requiring a varied skill-set that the Trandoshan would seek to conquer; With these things in mind, he set to work on the Variable Purpose Anti-Personnel Blaster.
This new Hybrid form of Blaster would become a jack of all trades, and perhaps a master of none as the saying goes. The Firearm could be modified to take on various kinds of blasters ranging from the Assault Rifle, Carbine, Sniper Rifle, Shotgun and Repeating Blaster. With each new configuration and setup would come a new set of weapon traits.
The Assault Rifle configuration would be a well-balanced firearm, good range, good stopping power and fair magazine size. The Sniper Rifle on the other hand would boast the greatest range and stopping power, however would also cater to the slowest fire rate and ammunition per clip. The Heavy Repeater would sport a high rate of fire and damage output, yet have the lowest accuracy rating among them, perhaps more so than the Shotgun configuration which is meant for close quarters, unleashing devastating power. Finally, the Carbine (Submachine gun) is a mid-range weapon with a high rate of fire, sacrificing speed for stopping power.
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