Star Wars Roleplay: Chaos

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Work In Progress Vrotoa Industries Future Tech

Zenva Vrotoa

The Crimson Devil of Nal Hutta
OUT OF CHARACTER INFORMATION

Intent
: To create a Droid Escort for Vrotoa Industries future lines.
Image Source: {X}
Canon Link: N/A

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Droid Interceptor
  • Length: 7.75 meters
  • Width: 3 meters
  • Height: 2.5 meters
  • Armament: Low
    • 2 Repeating Blaster Cannons - Fire Linked
  • Defenses: Very Low
  • Squadron Count: Extreme | 24
  • Maneuverability Rating: High
  • Speed Rating: Very High
  • Hyperdrive Class: None
STANDARD FEATURES
  • Standard Communications Array
  • Standard Ion Engines
  • Standard Navigational Systems
  • Standard Repulsorlift Engines
  • Standard Starfighter Weapons: Repeating Blaster Cannons
  • Standard Targeting Systems
  • Can Enter Atmosphere
ADVANCED SYSTEMS
STRENGTHS
  • The Communications Transceiver allows nearly any Vessel in a Fleet to become it's "Partner"**
  • Speed, and high volume of Blaster fire make them dangerous to Small Craft
  • Advanced Sensors help track missiles and Small Craft with relative ease
WEAKNESSES
  • No Hyperdrive, requires Carrier to transport
  • No Shields, and light armor leaves the Interceptor very vulnerable
  • No landing gear, Hanger Bay conversation required to house and deploy Droids
  • Unlikely to threaten Capitol Class Ships
DESCRIPTION
**A Partnered Vessel becomes the Droid's primary focus, defending it to the extreme, even its own destruction. Requires Holonet Transponder or similar components to "broadcast" new orders to the Droid.

Hardly the highlight of any naval engagement, these Droid Interceptors are more defensive in nature than the typical Droid Fighters of the Confederacy of Independent Systems. Once, and still a proud member of the Trade Barons of the Confederacy, Zenva was well aware of the effectiveness of Droid Interceptors, the Tri Droid in particular having exemplary records even against users of the Force. Now as Zenva finds herself allies with The Unblessed, a faction opposed the the growing influence of Force Sensitives, she's creating new lines of products towards the same goal.
The Guardian Class Saber Droid is designed to use superior speed, and Droid reflexes to overwhelm manned Fighters of nearly any classification. While it's weapons are not particularly powerful, the fire-linked weapons are capable of putting out an incredibly number of shots in just moments. The quick response time of the Droid always for optimum fire rate to power balance in any given situation at speeds a living being simply couldn't.
Once Partnered to another Vessel, typically the Ship deploying them, the Droid escorts and defends their partners against any threat, even incoming missiles when able. At times literally placing their chassis between missiles and their Partnered Vessel.
With their speed, numbers, and volume of fire they are well suited to defending their partners from nearly any threat. Outrunning, and overwhelming Bombers, Fighters and more. Perfectly suited to screening out enemies in a blockade, or as Defenses for Carriers and Military stations.

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Zenva Vrotoa

The Crimson Devil of Nal Hutta
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OUT OF CHARACTER INFORMATION
  • Intent: To create a premier Flagship for The Unblessed, a show of dedication from Vrotoa Industries
  • Image Source: {X}
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Exceptional defensive capabilities
  • Can field multiple squadrons
  • Droid Crew, and Defenses make the Warhammer nearly fully autonomous
  • Massive dorsal Hangar Bay allows docking of most Corvettes and Frigates below 375 meters
WEAKNESSES
  • Cannot enter atmosphere or land on a planet
  • Very slow, relying on Maneuverability to engage targets
  • Offensive Weapons are best suited to single target
  • Heavily reliant on its twin Hearts Blood Reactors, the proper sabotage of power systems could prove catastrophic
DESCRIPTION
The Galaxy is sick. The illness it suffers from weakens it with constant war, and the poising of minds. Those "blessed" in with use of the Force are the root of this sickness. Dictating the shape of the ever changing Galactic Map, and spreading thier destructive influence into Governments and Militaries alike. The Unblessed seek a cure to the illness plaguing our Galaxy, and Vrotoa Industries has chosen to aid in their hunt. Gifting the faction with a Flagship well suited to their needs in the search for a cure to this plague.

The Warhammer Class Heavy Carrier is a massive Battlecruiser covered in thick armor, safeguarded by powerful shields and a massive network of defensive turrets. Further guarding the Vessel are numerous squadrons of Droid Interceptors, while the Ship itself is crewed entirely by VIS1 Marine Droids to protect it's every hallway and station. The Warhammer is fully capable of engaging a threat without a single living creature present. Though without a Commander of some kind it will not engage in a new mission beyond safeguarding a position or returning to it's shipyard of origin, home of the Vrotoa Industries fleet.

The Warhammer's only offensive weapons come in the form of six (6) Turret Systems, or Batteries. One Battery is located at the end of each wing, as well as a dorsal turret at the wing's center. Similarly, one Battery is located at each end of the ship's hammer, while the last is a ventral turret at the hammer's center point. Each Turret System is capable of nearly full articulation, meaning with enough range the Warhammer is potentially able to target a single Vessel with five (5) of it's main Batteries.

Each Weapons Battery is a combination of three weapon systems, a pair of M.A.R.C. 1 Railguns flanking a central Plasma Railgun. Each of these Heavy Weapon systems individually can prove dangerous to nearly any Capitol Class Ship, in combination they became exponentially more deadly with each volley. For the size of the vessel however, there simply isn't enough offensive firepower to fight more dedicated assault Classifications or superior numbers without support. While powerful, each weapon in each turret is relatively slow firing, and power intensive. Range and angles become vital, allowing multiple Batteries to engage a significant target.

The Carrier is equipped with nearly two dozen squadrons of Interceptor, all of which require specialized Hangers to accommodate. The Guardian Class Saber Droid squadrons are housed in the Warhammer's wings, and lunch into the relative safety of the gulf between the Vessel's hammer and wings. Similarly the X-HKI Interceptors, able to be manned or potentially assigned to a VIS1 Marine Droid, are housed in the ship's hammer. They also launch in the gulf of the Vessel, allowing veritable swarms of Interceptors to fully encircle the Warhammer in the shortest time possible.

The Warhammer's Support Squadrons, and the Heavy K-Wing Fighter Bombers, launch from the Ship's massive dorsal Hangar Bay. Able to store these Squadrons away and protected by retractable blast doors, this massive Hangar allows docking of numerous types of Capitol Ship to a certain size. The six H-SDV1 Dropships are capable of deploying the twelve MT-RAW Light Walkers as well as over two hundred personnel in a single flight. The Walkers are able to aid in construction to a degree, and provide excellent firepower to help establish a fortified position, or provide relief efforts as The Unblessed move through the galaxy.

With the many needs of a living crew being literally removed from the equation, space aboard the ship that would normally be reserved for maintaining hundreds of thousands of people is now largely available for other purposes. Laboratories of every description are able to be installed as The Unblessed desire. Testing facilities, research banks, and engineering spaces are simply waiting to be imagined and installed. Supported by advanced Vrotoa Industries systems, and the massive power potentially of its twin Hearts Blood Reactors. Of course, being a gift from the notorious Crimson Devil of Nal Hutta, the living areas that remain are spacious and ornate in their appearance. Grand dining halls, suites of apartments, diplomatic meeting chambers, and more decorate the interior.

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Zenva Vrotoa

The Crimson Devil of Nal Hutta
Mass Production: 0 point | Minor: -1 point | Limited: -2 points | Semi-Unique: -3 points | Unique: -4 points


None: -3 points | Very Low: -2 points | Low: -1 point | Average: 0 point | High: +1 point | Very High: +2 points | Extreme: +3 points
 

Zenva Vrotoa

The Crimson Devil of Nal Hutta
VHMcfDc.png

7ffaad253a8340f481c55687fcfa5861.jpeg

OUT OF CHARACTER INFORMATION
  • Intent: To create a combat Droid for Vrotoa Industries growing naval line
  • Image Source: {X}
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Battle droid
PRODUCTION INFORMATION
  • Manufacturer: Vrotoa Industries
  • Affiliation: Vrotoa Industries
  • Market Status: Closed-Market
  • Model: Vrotoa Industries Series One Marine Droid - VIS1 Marine Droid
  • Production: Minor
  • Modularity: N/A
  • Material: Durasteel, droid components
TECHNICAL INFORMATION
SPECIAL FEATURES
STRENGTHS
  • Diverse Combat Programming
  • Heavily Armored
WEAKNESSES
  • The droid's system is easily hacked
  • Heavy, and slow for it
DESCRIPTION
The Vrotoa Industries Series One Marine Droid is designed to serve as crew and defenses for the companies ever growing naval services and fleet. To this endeavor the Droids have numerous sets of sub routines geared towards the daily and Military operations associated with the vessels they became assigned to. From crewing weapons stations aboard gun ships and Capitol Ships, to actively repelling boards of said vessel, and so much more, these Droids are all that become necessary to operate nearly any Vessel in the Vrotoa Industries catalog of Ships.

Sporting sections of heavily reinforced armor, a Multipurpose Rifle, and several Vrotoa Industries upgrade packages, the VIS1 Marine Droid is a capable combat Droid. Well designed to the grueling combat of tight hallways and heavy resistance so common in ship boarding engagements. Their enhancements however weigh the Droid down significantly, traveling at what most would call a brisk walk at best. Furthermore, their weight prevents them from using their Mobility Systems in all but zero gravity conditions. These Systems do however offer the Droid the ability to travel outside the Ship they are crewing, defending or repairing it to a limited extent. It also has the potential to save them in the event they are throw into the void of space, by explosive decompression or Jedi, for example.

Built-in communications systems with the encryption technology of the Hunter Vision Suite, keep Droids in constant communication with one another, and the Ship they crew itself. They react to threats in near perfect unison, be that Ship to Ship combat, or the defenses of the ship's hallways and Systems. The weapons assigned to each Droid are capable of dealing with nearly any threat they might come to face. Their tactics, equipment, and ability to work together make them near perfect for their roles as crew aboard a Vessel.

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Zenva Vrotoa

The Crimson Devil of Nal Hutta
VHMcfDc.png

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OUT OF CHARACTER INFORMATION
  • Intent: To create a special gift for favored Associates, Business Partners, and Friends
  • Image Source: {X}
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Charric Pistol
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Maser Target Pistol
  • Size: Small
  • Weight: Average
  • Ammunition Type: Power cell, gas canister
  • Ammunition Capacity: Low | 20 (power cell), 20 (gas canister)
  • Effective Range: Personal
  • Rate of Fire: Low
  • Damage Output: Extreme
  • Recoil: Average
SPECIAL FEATURES
  • Unique Power Cells, combining power and gas in a single unit for easier reloading
STRENGTHS
  • Simplified Reloading process.
  • Maser beams cannot be deflected by Lightsabers. The impact can disarm the user of the Saber.
  • Maser beams ignore most ceramic and polymer body armors, burning through them instantly.
  • High Powered, and Accurate. Maser-guided particle beams carry significant Thermal and Kinetic energy.
WEAKNESSES
  • Limited Ammunition Capacity.
  • Slow Fire Rate.
  • Shorter Range than typical Blaster.
  • Metal armor changes Maser beams into a none lethal, though often debilitating, electrical discharge.
DESCRIPTION
Starting as a gift for an impressive new business Partner, Aaaine, in the form of her own customized Charric, or personal Maser Pistol, quickly became a desire for Zenva to have her own weapon of the same design. The original intention being a weapon akin to a Heavy Blaster Pistol, or Sports Target Pistol, resulted in a weapon more powerful than anticipated. Impressed with the elaborate design and surprising power of a Maser weapon, Zenva couldn't help but order a second built for her own collection. Further saving the designs in the event another Business Partner or any other associates impress her as much as the Chiss scientist which inspired the weapon.

The Maser weapon, or Microwave Amplification by Stimulated Emission of Radiation, is a type of energy beam similar to a laser, but based on the use of microwave radiation rather than visible light. These Maser-guided particle beams differ from traditional Blasters in a number of other ways. The creation of each Bolt, or Beam requires more energy than a standard Blaster weapon, and produces a far more destructive bolt. This translates to fewer shots than a typical Blaster, and a slower fire rate as each bolt changes. These Maser-guided particle beams burn much hotter than a standard Blaster as well. While this means the beams "burn out" faster than a Blaster, resulting in a shorter effective range, they also burn so hot they pass nearly instantly through most polymer and ceramic body armors with little to no energy loss. Finally, when confronted with a metal target such as a Mandolorian's Beskar or the hardened chassis of a Battle Droid, the Microwave Radiation reacts rather violently. The energy holding the bolt together is dispersed in a massive electrical discharge. While typical not powerful enough to kill someone, these bursts of electricity are often enough to render someone unconsciousness or short-circuit most Droids after only a few hits.

The construction of the Pistols is exacting, a truly master crafted weapon. Iridonian Damascus, a durable blend of metals with unusually high resistance to radiation in most forms, comprises nearly all the components of the weapon. Gilded in Electrum Plating, a material long used for displays of wealth and status throughout Galactic history, adds an unexpected heft to the weapon. Ur-Diamond Inlays and Wroskyr Wood panels for grips add elegance and further value to the already flashy piece. Finally to aid the novice shooter the weapon was originally designed for, reloading has been simplified. A series of specialized power cells have been made for the weapons, combining power and gas in a single unit. No math or memorization required for tracking gas versus power consumption. When it stops firing, simply eject the cell, and slot a new one.

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Zenva Vrotoa

The Crimson Devil of Nal Hutta
VHMcfDc.png

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OUT OF CHARACTER INFORMATION
  • Intent: To create a deployable Assassin Droid for Vrotoa Industries future products
  • Image Source: {X}
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: SD-K4 Assassin Droid, Buzz Droid
PRODUCTION INFORMATION
  • Manufacturer: Vrotoa Industries
  • Affiliation: Vrotoa Industries
  • Market Status: Closed-Market
  • Model: Vrotoa Industries Series One Haverster Assassin Droid
  • Production: Minor
  • Modularity: Yes, suitable for munitions in boarding missiles, or as internal Defenses for Star Ships, Vehicles, or Fortified Bases.
  • Material:
  • Quadanium Steel Construction Laser Reflective Armor Plating
  • Durasteel Internal Construction
  • Droid components
TECHNICAL INFORMATION
SPECIAL FEATURES
  • Numerous limbs can aid in maneuverability and movement
  • Multiple methods of overcoming security and obstacles
STRENGTHS
  • Small, Agile, and Swift. Making use of ventilation ducts, maintenance halls, and shadows to swiftly ambush targets and vanish just as quickly.
  • Emiter can create temporary "blind spots" in most security systems. Overwhelming most communication and recording devices long enough to carry out it's grizzly objectives.
  • Vibrobladed Claws, Crushing tentacles, and an electric defense grid make these Droids deadly at close range. Stunning and restraining its target while digging into weak points, reducing targets to segments.
WEAKNESSES
  • The droid's system is easily hacked.
  • No Ranged Weapons beyond Point Blank EM Emiter.
  • Light Weight, and small. Heavier, and Larger models of close combat Droids are often too powerful for the Harvester to grapple with much success. With enough numbers, they can potentially overwhelm such opponents.
DESCRIPTION
The Vrotoa Industries Harvester Assassin Droid takes heavy inspiration from Zenva's allies among the Confederacy of Independent Systems. Units such as Buzz Droids, able to overwhelm and dismantle even Jedi piloted fighters when implemented correctly. Similarly the SD-K4 Assassin Droid and it's mini-droids, prioritizing stealth and numbers to eliminate a target, and any living security they might employ. Not unlike the Buzz Droid, the Vrotoa Industries Harvester Droid can be deployed as missiles in Star Ships engagements. Unlike their inspiration however, the Harvester is deployed in a boarding missile, Intent on invading the victims ship not to dismantle the ship itself, but the vulnerable crew within.

Utilizing its on board Scomp Link, a Plasma cutting Torch, and the volume of augmented limbs even as single unit can put to a task, Vrotoa Industries Harvesters are well equipped to slice through interior doors, walls, and ventilation ducts to spread quickly through their target. Sonar mapping, and built-in encrypted comm-links as well as numerous other software packages allow a group of Harvesters to quickly locate priority targets such as bridge crew, ship Reactors or shield systems before they begin swarming the most important targets one by one. Employing an EM Emiter moments before they strike, Harvesters saturate a target area with so much background radiation that most personal comms, and security systems are temporarily overloaded, failing in the brief moments of the Droids assault. Fortified against such radiation, and supported with scrubber systems, the Harvesters are rarely bothered by this, able to slink back to the shadows and vents to move on to another target.

Furthermore, should the need or desire arise, these Droids are well suited to defending a target. Able to Link with a Ship's, a Location's, or even friendly Droid Unit's communication systems, they are able to act as white blood cells for their "Mastered Fortification", be it a physical location designed to support them, or a Starship. Supported by additional systems such as the security networks of their Fortification, the Harvesters are able to designate between friendly and hostile life signals, and collect any foreign materials in short order. Bypassing, without needing to damage, the Fortification's doors and vents to move against targets with speed and surprise.

While relatively small, and light compared to most Droids, the VIS1 Harvester Assassin Droid is powerfully armored, and is surprisingly resistant to most Blaster fire. It's on board systems protect it from all but the most powerful forms on Ion, and Emp damage. The nearly 2 meter length of it's fourteen [14] argumented limbs allow the Harvester to move at startling speeds along most surfaces, it's bulk nearly weightless thanks to it's Repulsorlift. It's fifteenth limb houses it's EM Emiter dish, as well as it's vital slicing tools, and is often kept away from threats.

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Zenva Vrotoa

The Crimson Devil of Nal Hutta
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Lazzarini-Design-Hover-Car-Concept-HowerCoupe.jpg



OUT OF CHARACTER INFORMATION
  • Intent: A luxury Speeder Car for those that lead a more dangerous lifestyle.
  • Image Source: {X}
  • Canon Link:
  • Permissions:
  • Primary Source:
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Layered Defenses. ECMs, Missile Interference, military armor, multiple shields, and more all contribute to an extraordinary resilience.
  • Over Powered. The T-33 is powered by an engine designed for Space Craft. Despite it's weight, the Domo's Roadster is Fast, Agile, and confident behind it's protective systems.
WEAKNESSES
  • Unarmed. Intended as a pleasure craft, the T-33 has no offensive capabilities.
  • Delicate Power System. The Clan Heart Reactor is powerful, and reliable however, it's highly susceptible to sabotage for it's simplicity.
DESCRIPTION
The T-33 Luxury Speeder was born from Major Domo Zenva Vrotoa's desire to drive herself, safely, around the favored territory, Nar Shaddaa. As driving armoured convoys through the club sectors of Smuggler's Moon is impractical, and heavily frowned upon by neighboring criminal organisations, a vehicle more appropriate to the night life and business entrepreneur aspects of the criminally inclined was devised. A finely toned machine combining raw power and style with enough resilience for anyone accustomed to assassination attempts to be confident in their own transportation. The Domo's Roadster is yet another demonstration of Zenva's need for customized security measures, and unparalleled determination to look impressive while she's doing it.
A veritable Tank without the cannons, the T-33 Luxury Speeder is built in a fashion more befitting a Combat Space Craft than a Land Speeder. The chassis and frame are constructed of Quadanium Steel, a metal typically reserved for Military Space Stations. The "windows" are layered Transparisteel sheets worthy of the viewports in any modern Star Fighter. Finally a Faraday Cage of Iridonian Damascus, a highly radiation resistance metal, in conjunction with Ionization Buffered electrical systems leave the T-33 nearly impervious to any small arms form of Ion attack. All this armor is further safeguarded with a Stun Panel coating, available in numerous colorations and patterns, powered directly by the Vehicle's oversized power plant. Finally the T-33 Luxury Speeder is enclosed in two separate Deflector Shields, one specifically calibered as a Ray Shield which is in turn protected by a Particle Shield.
While content with the levels and layers of protection, no Vrotoa Industries product would be complete without Zenva's personal, near compulsive, need for bells and whistles. Elaborate encryption technology safeguards a powerful communication system, and Holoprojector, as well as the on board half of a Beckon Call Device. While no security system is perfect, it's highly unlikely that someone could hijack the communications of the T-33, let alone get inside to tamper with the Beckon Call. A sophisticated array of sensors, including Missile jamming systems and Electronic Countermeasures, all give the T-33 Luxury Speeder entirely more safety features than is likely necessary for even the Crime Lord who envisioned the vehicle.

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Zenva Vrotoa

The Crimson Devil of Nal Hutta
VHMcfDc.png

tempest.jpg

OUT OF CHARACTER INFORMATION
• Intent: To create an Elite Personal Transport for Zenva Vrotoa.
• Image Source: {X}
• Canon Link: N/A
• Permissions: N/A
• Primary Source: Archon A Gunship

PRODUCTION INFORMATION
• Manufacturer: Vrotoa Industries
• Affiliation: Zenva Vrotoa
• Market Status: Closed-Market
• Model: Archon Elite Gunship
• Production: Unique
• Material: Quadanium Steel Armor Plating,
Impervium Reinforced Honeycomb Superstructure,
Durasteel Internal Construction

TECHNICAL SPECIFICATIONS
• Classification: Gunship
• Length: 48 meters
• Width: 26 meters
• Height: 14 meters
• Armament: High
• Defenses: Extreme
• Squadron Count: None: 1
• Hangar Allocations: T-33 Luxury Speeder (1)
• Maneuverability Rating: Average
• Speed Rating: High
• Hyperdrive: 1

STANDARD FEATURES
• Standard Communications Array
• Ray Shield Generator
• Particle Shield Generator
• Standard Hyperdrive
• Standard Life Support Systems
• Standard Navigational Systems
• Standard Sensor Array
• Standard Targeting Systems
• Can Enter Atmosphere and Land
• Standard Starfighter Weapons:
• Laser Cannons (8)
• Repeating Ion Cannon (4)
• Point Defense Turrets (4)
• Minelayer (1)
â—‹ Ion Mines [2]
â—‹ Concussion Mines [2]
• Flex Tube Missile Lunchers (2)
â—‹ Proton Torpedoes [3]
â—‹ Concussion Missiles [3]
â—‹ Reaper Missiles [4]

ADVANCED SYSTEMS
• Clan Heart Reactor (2)
• Gypsy Engines (2)
• Silent Shadow Cloaking Device
• Decoy System
• Sensor Jammer
• Beckon Call Device
• Jasper Series Repair Droid (1)
• VIS1 Marine Droids (8)

STRENGTHS
• Increased Survivability- Layered and Reinforced Armor, Two separate Shield systems, and improved defensive emplacements.
• Multi-Layered Stealth- Specialized Engines, Numerous Sensor Countermeasures, and Cloaking Devices.
• Increased Lethality- Improved Offensive Weapons, new Missiles, and a Mine Layer.

WEAKNESSES
• Forward Facing- With the exception of the Mine Layer, the Archon Elite's Weapons cannot engage targets behind it's Midship Line.
• Silent Running- In order to take full advantage of it's Stealth Systems, many Systems including Weapons must be powered down.
• Complexity- Unlike the original Archon which could be handled by an individual, the Elite Class requires eight (8) personnel to operate properly.

DESCRIPTION
Zenva, desiring a secure means of transporting herself across the Galaxy without needing to muster an entire Capital Ship in order to do so, has set about creating her own personal Stealth Ship. Starting with the designs for a Gunship from her company's portfolio, she modified it into something uniquely suited to her exacting requirements. Not much of a Pilot in her own mind, she took a group of Vrotoa Industries Series One Marine Droids and had them programmed specifically to operate her new Ship. Finally she added a dedicated Jasper Series Repair Droid to maintain the ship and it's synthetic crew for her.

The modifications however, had only just started. Survivability being paramount to the Archon Elite's purpose, the very materials used to build the ship have been altered. Two layers of Quadanium Steel surrounding a honeycombed Superstructure of Impervium support beams now serves as the Ship's main Armor. Internally, the ship is built from Durasteel instead of lighter Alusteel. The Elite Class has an additional Shield Generator System, and it's defensive Weapons have been replaced by Four (4) Point Defense Lasers and Four (4) Repeating Ion Cannons.

The Elite's weapons have been at once simplified and complicated. The previous mixture of weapon has been replaced by Four individually controlled Twin Laser Cannons. While their fire arch is somewhat limited, only able to traverse -20° behind the Midship Line, they are able to engage targets within 90° of their center line. The former Missile Tubes have been replaced by Flex Tube versions, allowing the Elite Class to utilize multiple types of Missiles. The final alteration of the Weapons Systems was the inclusion of a Mine Layer and a small selection of ordinance.

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Zenva Vrotoa

The Crimson Devil of Nal Hutta
VHMcfDc.png
ADA6A81C14F6EB7B0DBBD42945FE847BFF8FDBF3

OUT OF CHARACTER INFORMATION
  • Intent: To create a premier Flagship for Vrotoa Industries Privateer Fleet
  • Image Source: {X}
  • Canon Link: N/A
  • Permissions: Cloning Spheres
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Can field multiple squadrons.
  • Heavily Armored, powerful Shields, and dangerous Heavy Weapons make for a powerful mobile Command center at the core of a Fleet.
  • Droid Crew, and Defenses make the Battlecruiser nearly fully autonomous.
  • Massive dorsal Hangar Bay allows docking of most Corvettes and Frigates below 375 meters.
WEAKNESSES
  • Cannot enter atmosphere or land on a planet.
  • Very slow, relying on Maneuverability to engage targets.
  • Offensive Weapons are best suited to single target and destroying smaller Classes of Capitol Ship. Too few weapon systems to stand against more dedicated Assault Classifications without support.
  • Heavily reliant on its twin Hearts Blood Reactors, the proper sabotage of power systems could prove catastrophic.
DESCRIPTION
 
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Zenva Vrotoa

The Crimson Devil of Nal Hutta
VHMcfDc.png

640px-TALN_Raptor_S4.png


OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Vrotoa Industries
  • Affiliation: PC/NPCs with permission to use this item.
  • Market Status: Open-Market
  • Model: Reaper Missile -Models A, C, and E
  • Modularity: No
  • Production: Minor
  • Material: Durasteel
SPECIAL FEATURES
STRENGTHS
  • Ray Shielded, designed to ignore Defense Lasers, impacting a Ship's hull and delivering it's payload without interruption from the more common missile Countermeasures, and defensive emplacements.
  • Plasma Torchs will eventually cut through any armor to deliver it's payload inside a Ship.
  • Haverster Assassin Droids are designed to eliminate crew members, leaving a Ship largely intact and ready to plunder.
WEAKNESSES
  • Missiles, and Solid munitions bypass Ray Shields potentially destroying the comparatively delicate cargo within the Reaper Missile if not the missile itself.
  • Sealing the hole it creates with the body of the missile results in minimalistic damage to a Ship's hull. If it's cargo it damaged there is little cause for concern during combat situations.
  • Not designed to damage external structures. Weapons, engines, Sensor Array, etc etc.
DESCRIPTION
The Reaper Missile is designed not to destroy a target ship like a Concussion Missile might, but instead impacts with the hull of it's target and seals itself in place via a magnetic locking ring around the Missile's body. Then the Missile employs plasma cutting torchs stored in the warhead compartment to begin burning through the victim ship's armor. Additional anchoring cables deploy from the Missile's tail fins, providing stability and driving the missile into the ship as it cuts through the hull a certain length. One (1) meter for the A-Class Missile, Three (3) meters for the C-Class Missile, and Four (4) meters for the E-Class Missile.

Once the missile has locked fully into the hull of it's target, it then opens a second compartment within the Missile to deploy a number of Harvester Assassin Droids. The Assault or A-Class Missile holds only three (3) Harvester Droids, and is designed to be fired from hard points on Heavy Bombers such as the Vrotoa Industries H-K Fighter Bomber. The Capitol or C-Class Missile is designed to be fired from Corvette, Frigate, and Cruiser Class Capitol Ships with the appropriate Flex Tube Missile Lunchers, and hold sixteen (16) Harvester Assassin Droids in their body. Finally the Empress, or E-Class Missile is designed to be fired from massive Starships of Battlecruiser Class and above, each missile housing twenty-four (24) Harvester Assassin Droids in their large body; often requiring specialized Launcher Tubes.

If the Missile has somehow failed to fully penetrant the target ship's armor, the Droids housed within are equally capable of cutting their way into the ship's interior. Making use of Plasma Torchs, Scomp Links, and vibrobladed Claws, the Harvester Droids infiltrate the target ship, bypassing security doors and cutting into ventilation ducts. From there the Droids begin mapping the Ship's interior, identifying priority crew members, before finally starting their grizzly work. If not stopped by the crew or some other internal Defenses, the Harvesters will eventually return to their missiles, leaving an empty vessel ripe for collection.

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Zenva Vrotoa

The Crimson Devil of Nal Hutta
OUT OF CHARACTER INFORMATION
Intent: [ ]
Image Credit: [ ]
Role: [ ]
Permissions: Cloning Spheres, LCFO Partnership
Links: [ ]

GENERAL INFORMATION
Unit Name: Vrotoa Clan Clone Commandos [VCCC]
Affiliation: Vrotoa Industries
Classification: Black Ops, Fighter Pilots, Combat Engineers
Description: [ ]

COMBAT INFORMATION:
Unit Size: Medium
Unit Availability: Rare
Unit Experience: Veteran
Equipment: [ Limited, Minor, Mass ]
-V.I. Second Skin Armor System
-Omnidirectional Mobility System
-V.I. Spector Series Jump Pack
-Ravage Heavy Blaster Pistol
-Perpetrator Multi-Munition Rifle
-V.I. Heavy Squad Rifle
-Wraith Particle Rifle
Combat Function: [ Put things like tactics, habits, goals, how they interact with other parts of a larger army, do they need support or are they the support, etc. ]
Force Abilities: N/A

Strengths:
[ 2 recommended. ]
Weaknesses:
[ 2 recommended. ]

HISTORICAL INFORMATION
[ Include
 
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Zenva Vrotoa

The Crimson Devil of Nal Hutta
aHR0cHM6Ly9iLnN0YWJsZWNvZy5jb20vNjYzZTU4NDUtNzZjZS00ODJjLWFkN2YtYWQ0YmY2NzRlNjRlLmpwZWc.webp

OUT OF CHARACTER INFORMATION
  • Intent: To create a high quality personal Bodyguard and Assassin Droid.
  • Image Source: {X}
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL INFORMATION
SPECIAL FEATURES
STRENGTHS
  • Resilience- With a "skeleton" of Durasteel, Armor Weave "skin", and Laser Reflective Armor Plating built from Quadanium Steel all protected by De-Ionizers and Ionization Buffers, the EbonSteel Handmaidens are extremely difficult to disable without a Lightsaber to cut them down.
  • Close Combat- Armed with an Electric Defense Grid, Vibroblades, and Pistols, as well as an extensive knowledge of Martial Arts, the EbonSteel Handmaidens are deadly in close proximity.
  • Hypervigilance- With ten Sensor Clusters or "Eyes", each possessing Inferred, Thermal, Ultraviolet, and Night Vision modes and equipped with Motion Trackers, Sonar Mapping, and more, it's nearly impossible to approach an EbonSteel Handmaiden without being detected.
WEAKNESSES
  • Slice Susceptible- While the Combat Programming is extensive and complex, any Slicer worthy of the title could easily reprogram a dormant EbonSteel Handmaiden to serve a new Master.
  • Over Engineered- Each EbonSteel Handmaiden is a unique, and complicated machine. Without returning to the manufacturing plant that created them, it is almost impossible to properly repair damage.
  • Expensive- Beyond the costs of materials and the hours of research and development, the actual construction is a labor intensive process. Each one is a work of art, having individually sculpted faces with unique inlays and filigree decorating their armor.
DESCRIPTION
The EbonSteel Handmaidens were created to serve as Bodyguards and Assassins for Empress Xazzex Xivar. Each one is a unique, and intricate work of art as well as an extraordinary Combat Droid. With only thirty-two (32) of these deadly masterpieces in existence, a pair of which were "gifted" to the creator, Zenva Vrotoa, they are rare treasures and one of the most elite security forces in the Galaxy. Special care went into the creation of these elegant killers, possessing uniquely sculpted faces with individualized Electrum inlays as well as intricate and unique patterns of Electrum and Quadanium filigree decorating much of their armor. Clearly feminine in design they have soft, sophisticated synthetic voices and are equipped with a TransLang Module to ensure they are capable of translating or speaking nearly any language for their owner.

Creating the body of these Bodyguards from the "bones" out, each layer of these Droids either increases it's resilience or it's lethality. On a framework of Durasteel, the EbonSteel Handmaidens internal mechanisms are safeguarded with Combat De-Ionizers and Ionization Buffers. It's central processes are even linked to an Emergency Reactivator system. Synthetic muscle fibers have been added to the Droids limbs, making them dangerously powerful in melee Combat. Their internal systems, and strength systems are then wrapped in a layer of Armor Weave, protecting it from debris and minor damage. Over all this is an intricate network of Quadanium Steel Armor Plating. In addition to the protection provided by the metal itself, each individually sculpted outer shell is lacquered with a Laser Reflective coating.

To further accentuate the unique appearance of the EbonSteel Handmaidens, the Armor Weave cloaks they wear are easily interchangeable, allowing an array of color and pattern choices. The replacement must be designed specifically for the Handmaidens, requiring specialized tailoring and attachment points. These attachment points connect to a series of moterized track systems hidden in plain sight amid the intricate artwork covering their Pauldrons, Bracers, Breastplate, and Grieves. The very cloak they wear becomes a moving, articulated part of their body. Easily allowing their cloaks to wrap around arms and shoulders to form sleeves, encircle their torso to form robes, and concealing the legs with various styles of skirting.

While in combat, the cloak can swiftly alter its configuration to allow for billowing screens of Armor Weave between limbs, masking movements and potentially disrupting incoming attacks; or gathering the cloak against its body as another layer of protection while maximizing its own mobility. Furthermore the Handmaidens can utilize their Cloaks as weapons in their extensive Martial Arts programming. Binding a targets head to blind them, or a limb to gain better control in a fight. Trapping weapons in a net of Armor Weave, limiting their threat, while opening the opponent to devastating counters. Or simply as shields to offer some protection to their Owner.

Armor and elegance do not a Bodyguard make, one requires a formidable offense to provide an adequate defense. Incorporated within their intricate Armor is an Electric Defense Grid, making even contact with them potentially dangerous. Each one possessing a physical strength far superior to most known organic species of comparable size, the EbonSteel Handmaidens employ an extensive knowledge of Martial Arts programming specializing in debilitating strikes, limb breaking, and techniques designed to counter Jedi fighting styles. In addition to these close combat programs, each Droid is armed with Vibroblades that deploy from beneath their heavily armored Bracers, above the hand. These twin Thirty-six (36) cm, double edged Fighting Daggers in conjunction with their immense strength, are capable of finding weaknesses in nearly any armor a Person or Droid might utilize. Not all threats are willing to close the gap between themselves and these Droids. Thanks in part to it's numerous targeting systems and sensors nods or "eyes", one of which is built into each hand, as well as an unhealthy amount of Assassin Droid sub routines, every EbonSteel Handmaiden is an expert Marksman. Each one is armed with a pair of Ravage Heavy Blaster Pistols which are kept in holsters built directly into their Back Plate.

Additionally to help compete with threats at a distance, Xazzex Xivar has been provided with Thirty (30) Rifle Systems. Half of them are designed for engaging Heavily Armored targets and light vehicles in the form of Wraith Particle Rifles. These sniper style weapons fire explosive bolts of energy capable of nearly complete incineration of a target. The other half of the rifles systems are Perpetrator Multi-Munition Rifles. These Rifles are capable of Semi- and Full-Auto Blaster fire, as well as fire explosive Flechette rounds similar to grenades. Finally each EbonSteel Handmaiden has an open Wrist Mount on each arm. These are compatible with most modern forms of Wrist weapons from Flame Throwers, to Rocket Launchers, to Blasters and more, allowing them to be armed with more versatile and situational equipment. As a final touch, the EbonSteel Handmaidens are equipped with several Runyip-Leather Belts and Porches which are typically worn at the back of the waist or fitted to a thigh. Able to hold as many as three (3) Grenades, additional Ammunition, First-aid equipment, or potentially several of any small device their owner might want to give them.

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Zenva Vrotoa

The Crimson Devil of Nal Hutta
VHMcfDc.png

OUT OF CHARACTER INFORMATION
  • Intent:
  • Image Source:
  • Canon Link:
  • Permissions:
  • Primary Source:
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Heavy
  • Resistances:
    • Energy: High
    • Kinetic: High
    • Lightsabers: Low
    • Other:
    • EMP/ION: Average
    • Thermal: Average
    • Sonic: High
    • Radiation: High
    • Environment Toxins: High
SPECIAL FEATURES
STRENGTHS

  • 1 strength of this submission. Any resistance ratings of High
WEAKNESSES

  • 1
DESCRIPTION
(Describe some of the
 
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Zenva Vrotoa

The Crimson Devil of Nal Hutta
VHMcfDc.png

2800884400b66fdcf455e60d0e2623738f63e9e2r1-784-581v2_00.jpg

OUT OF CHARACTER INFORMATION
  • Intent: An adaptive lightweight power armor suited for survival and scouting, or serving as a platform for heavier power armor systems.
  • Image Source: {X}
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Vrotoa Industries
  • Affiliation: Vrotoa Industries, Select Individuals
  • Market Status: Closed-Market
  • Model: Vrotoa Industries Second Skin Armor System
  • Modularity: High, Intended as an upgradable survival suit, incorporating weapons systems, mobility assistance equipment, or life support systems easily. A power armor lining for future submissions.
  • Production: Minor
  • Material: Iridonian Damascus and Ceramic thread Armorweave Bodysuit, Transparisteel Lenses, Plasteel Exoskeleton
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose, Other
  • Weight: Very Light
  • Resistances:
    • Energy: Low
    • Kinetic: Low
    • Lightsabers: Very Low
    • Other:
    • EMP/ION: Average
    • Sonic: High
    • Radiation: High
    • Toxins: High
SPECIAL FEATURES
STRENGTHS
  • Environmental Protection: Atmospheric sealed, a one hour "air" supply via it's Breath Mask, and a Transpirator to filter hostile environments as well as thermal insulation for both the User and the system make the Second Skin Armor a reliable survival suit in nearly any environment, even limited exposure to the void of space.
  • Disruption Resistant: Sonic Nullifiers, Photo-reactive Transparisteel Lenses, Filtering systems, a Combat De-Ionizer, and Radiation resistant metals within the Armorweave exterior, protect the User from most debilitating weaponry designed to overwhelm a targets senses and nervous system. Flash Bangs, Gas systems, Sonic weaponry, and even most forms of radiation are unlikely to distract or incapacitate a User of the Second Skin Armor System.
  • Hypervigilance: Built-in sensors include Night Vision and Thermal Vision systems, Variable Zoom functions, a Multi-Frequency Targeting and Acquisition System, a Multi-Spectral Target Assessor, a Lifeform Scanner, a Sonar Mapping system, a Motion Sensor Suite, a Range Finder, Audio and Visual Recorders, and an Encrypted Comm-link system. There is very little the Second Skin Armor System cannot detect and target, alerting not only the User but any system their comms are linked with.
  • Powered Armor: Highly adaptive, and lightweight, the Second Skin Armor System is designed to serve as an armor for scout elements. Easily incorporating Jet Packs and other mobility systems with little effort. It enhances the User's physical strength considerably, provides excellent sensory support, and even aids the User's body in recovery while worn.
WEAKNESSES
  • Fragile: While the Second Skin Armor System does have the ability to self heal from minor damage thanks to it's Sealing Foam and Thermal Gel layers, the system provides very little actual protection. Little more than a Bodysuit made of Armorweave, synthetic muscle fibers, and sensor packages.
  • Over Engineered: The self healing systems built into the Second Skin Armor System do not truly repair damage. It will save a User's life while in toxic atmospheres and even the void of space, but does nothing to repair the numerous systems beneath the Armorweave exterior. Muscle fibers, sensors packages and more all require extensive knowledge and the appropriate facilities to repair properly.
  • Data Overload: The sheer volume of information available to the User of the Second Skin Armor System cannot be understated. From a simple Range Finder to Multiple Targeting Systems each providing different data alongside Mapping systems, Motion Trackers and more, all provide dizzying amounts of information to the User. The Second Skin Armor System simply cannot be used to it's full effects without extensive training. Navigating Vision systems, Zoom functions, Targeting data, and operating the system in unison with any additional equipment such as weapons or mobility assistance systems, and doing so effectively, is not something most can even begin to manage without practice.
DESCRIPTION
The Vrotoa Industries Second Skin Armor System is, by most definitions, an expensive and highly sophisticated Combat Power Armor System. In reality it's much better equipped to serve as an Emergency Survival Suit, Combat Flight Suit, or as training armor for heavier and more complex Power Armor Systems. Elaborate life support systems, and a vast spectrum of protective technology make for an impressively resilient suit of Armor in the face of environmental hazards, radiation, the vacuum of space itself and more. Most weaponry designed for a less than lethal resolution to combat is rendered nearly pointless by the Second Skin Armor System's numerous protective systems and the very construction of the Armor itself. Better still, the Armor features an immense network of targeting systems and sensors suites which makes evading a well trained User of the Second Skin Armor System nearly impossible.

While a nearly all of important features of the Second Skin Armor System are literally layered atop one another, the only real protection against more conventional weapons of war is the exterior most layer of Armor Weave. This special Armor Weave is made utilizing Iridonian Damascus, a highly radiation resistant metal, and Ceramics rendered into threads and woven together to form a full body glove and helmet. The System does have some Plasteel but, it's only found in the helmet, and as a thin Exoskeleton. Protecting not only the User's head, but also most of the hardware for System's sensors packages and creating a support structure to provide stable anchor points for the full body network of synthetic muscle systems beneath the Armorweave. These nano-hydrolic muscles augmente the User's physical strength so much, a physical fit adult of most species can bend Durasteel like so much paper. Most User's can triple their standing jump height with some preforming even better, and run at speeds that take practice to fully exploit. Furthermore, thanks to the Bio-restorative Underlay, the User's body can recover not only from fatigue at an extraordinary rate, but with extended use can recover from a spectrum of injuries.

Designed for training, and incorporating additional equipment, the Vrotoa Industries Second Skin Armor System is designed to utilize the Omnidirectional Mobility Systems. Altering the Armor to incorporate, jet packs or other mobility systems, is highly intuitive and a relative simple process once the System is understood. This easy of modification makes the Second Skin Armor System perfectly suited for building Armor and weapon platforms onto. Once the H.U.D. becomes familiar, and a User becomes skilled in the operation of the Armor itself, the System provides a familiar and highly advanced Power Armor lining for the heaviest and most sophisticated Armors in the Galaxy.

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Zenva Vrotoa

The Crimson Devil of Nal Hutta
VHMcfDc.png

nc_light_assault_jump_pack_by_hebime_d5r1kcw-414w-2x.jpg

OUT OF CHARACTER INFORMATION
  • Intent: Create a Jump Pack system for Vrotoa Industries growing collection of Armor Systems
  • Image Source: {X}
  • Canon Link: (--)
  • Permissions: (--)
  • Primary Source: {X}
PRODUCTION INFORMATION
  • Manufacturer: Vrotoa Industries
  • Affiliation: Vrotoa Industries, Select Individuals
  • Market Status: Open-Market
  • Model: Vrotoa Industries Spector Series Jump Pack
  • Modularity: Yes, requiring integration into Advanced Armor System or Droid to operate properly. External Armor easily replaced.
  • Production: Minor
  • Material: Alusteel Frame and Armor Plating, Misc Components
SPECIAL FEATURES
STRENGTHS
  • Smart Jumper: Relying on the targeting systems of the User, the Spector Series Jump Pack is capable of incredibly precise Tactical Jumps in three to ten (3-10) second bursts of flight peaking between thirty five (35) and one hundred twenty (120) meters in the air. Traversing, and exploiting difficult terrain, and urban environments become simple tasks. The Spector Series Jump Pack even provides limited mobility and Propulsion in the void of space.
  • Reliability: Utilizing a safe and dependable power system as well as being safeguarded by a Faraday Cage and Combat De-Ionizer, the Spector Series Jump Pack is highly resistant to Electrical, EMP and Ion interference. The User's very life could depend on this Jump Pack, and there is little except fuel reserves and outright destruction capable of preventing the Spector Series operating normally.
WEAKNESSES
  • Sabotage: The miniaturized Clan Heart Reactor is easy to maintain, and provides excellent power with a reliable, steady distribution of energy. It's simplicity however makes it easier to sabotage which if done correctly could lead to a catastrophic explosion during operation.
  • Limited Fuel: With it's compact design the Spector Series Jump Pack has enough fuel for three (3) minutes of flight. This translates to a maximum of sixty (60) Tactical Jumps at the minimum of three (3) seconds of flight, and potentially running out of fuel in as few as eighteen (18) Tactical Jumps at ten (10) seconds each.
DESCRIPTION
Built on a framework of Star Fighter grade Alusteel, and protected with a Faraday Cage and Combat De-Ionizer System, the Vrotoa Industries Spector Series Jump Pack is a resilient, and dependable Mobility System. Designed to be integrated into a suitably advanced Armor System or Droid such as the V.I. Second Skin Armor System, or the VIS1 Marine Droid, the Spector Series Jump Pack is intended to be highly modular. Once the mounting plate and wiring adaptor are installed in a Droid or Armor System, the Jump Pack can be removed and attached easily via Magna Locks. Even its external Armor Plating is designed to be replaced with Armor matching the system it's installed on.

While the Spector Series Jump Pack has an on board Flight Computer to control it's stability systems, and regulate the User's decent via Repulsor Pack, it relies heavily on external targeting systems to make it's precision Tactical Jumps. Requiring a minimum of a Range Finder to allow the Flight Computer to calculate the proper elevation and angle of a Jump. With more advanced targeting systems letting User's make Tactical Jumps at distances, and angles rarely seen in a Jump Pack system. These systems allow User's to land on individual branches of a tree, and the narrow ledge of buildings in urban environments with pin point accuracy and perfect balance.

This accuracy is gained through a combination of micro bursts of antigravity via the Repulsor Pack, and the mobile nature of the Spector Series Jump Pack's "wings". Each wing contains numerous miniature Ion Engines, with several pointed at upward angles along the wing's top edge. They are capable of nearly one hundred ten degrees (110°) of articulation. If paired with advanced enough targeting systems, the Spector Series Jump Pack affords a User's the ability to make Tactical Jumps in nearly any direction, twisting around obstacles, and landing with the accuracy of a much larger, more complex Jet Pack.

The compact nature of the Spector Series Jump Pack does limit it's fuel reserves, and is a major reason behind it making Tactical Jumps instead of allowing open flight. The small size however, is also intentional, and makes for an excellent Emergency Survival System for the Combat Pilots of Vrotoa Industries Privateer Fleet. The Spector Series Jump Pack is able to be stored beneath the Pilots legs in the confined space of an Interceptor Cockpit, or stored in escape pods and storage spaces throughout larger Ships with relative ease. In the event these Pilots are forced to abandon their Ship and enter the void of space, their Second Skin Armor System in unison with the Spector Series Jump Pack, increases their chances for survival exponentially. Allowing them to potentially return to their Carrier or reach rescue ships under their own power.

Additionally the compact size of the Spector Series Jump Pack gives the User the ability to pair the system with the Vrotoa Industries Omnidirectional Mobility Systems. Test Operators equipped with the V.I. Second Skin Armor System and these two mobility assistance systems described their use as - "Highly enjoyable, and surprising effective."
The pure Arial mobility of these systems combined is incredible. Utilizing Tactical Jumps to insert the Operator into their ideal altitude for engaging with Lateral terrain via the second system. Changing direction, elevation, and velocity of approach with terrifying quickness.

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Zenva Vrotoa

The Crimson Devil of Nal Hutta
VHMcfDc.png

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: ()
  • Affiliation: ()
  • Market Status: Open-Market
  • Model: ()
  • Modularity: No
  • Production: Unique, Semi-Unique, Limited, Minor, Mass-Produced
  • Material: ()
TECHNICAL SPECIFICATIONS
  • Classification: Explosive projectile
  • Size: Average
  • Weight: Average
  • Ammunition Type: Rockets
  • Ammunition Capacity: Small
  • Effective Range: Average
  • Rate of Fire: Very Low
  • Damage Output: High
  • Recoil: High
SPECIAL FEATURES
  • ()
STRENGTHS
  • ()
WEAKNESSES
  • ()
DESCRIPTION
(Describe)
 
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Zenva Vrotoa

The Crimson Devil of Nal Hutta
untitled_by_jackstone16_diizfkg-pre.jpg

OUT OF CHARACTER INFORMATION
  • Intent: A Light Machine Gun style Blaster for Vrotoa Industries weapons collection.
  • Image Source: {X}
  • Canon Link: (--)
  • Permissions: (--)
  • Primary Source: {X}
PRODUCTION INFORMATION
  • Manufacturer: Vrotoa Industries
  • Affiliation: Vrotoa Industries, Contracted Factions
  • Market Status: Closed-Market
  • Model: Vrotoa Industries Heavy Squad Rifle
  • Modularity: Minor, Rail systems for sights and scopes, Bipod attachment available.
  • Production: Minor
  • Material: Alusteel construction, Plasteel grips and rails, Misc Blaster Components
TECHNICAL SPECIFICATIONS
  • Classification: Blaster
  • Size: Average
  • Weight: Heavy
  • Ammunition Type: Power cell, gas canister
  • Ammunition Capacity: Very Large
  • Effective Range: Average
  • Rate of Fire: High
  • Damage Output: Average
  • Recoil: Average
SPECIAL FEATURES
  • Specialized high capacity Gas Canister and Power Cell
  • Variable Fire Rate. Single, Burst, Full-Auto
STRENGTHS
  • High Ammunition Capacity. One Thousand (1,000) energy Bolt rounds for both types.
  • High Rate of Fire. Seven hundred (700) energy Bolt rounds per minute.
WEAKNESSES
  • Effect by Volume. Individual Bolts are relatively weak, comparable to the average Blaster Pistol.
  • Lengthy Reload. The extended under-barrel Gas Canister, and large drum style Power Cell require more effort to exchange than the average Blaster Rifle.
DESCRIPTION
The Vrotoa Industries Heavy Squad Rifle is designed to act as a support weapon for large scale combat. Capable of an extraordinary rate of fire, and a reliable degree of accuracy with proper trigger discipline, the V.I. Heavy Squad Rifle is well suited for providing covering fire in a pitched Battlefield. Variable Fire settings allow the VI-HSR to alternate between Single Fire with an accuracy and range comparable to most Blaster Rifles or Carbines, a Burst Fire unleashing five (5) rounds in less than a second, or Full-Auto with a fire rate of approximately seven hundred (700) Bolts per minute. The Bolts of the VI-HSR are not particularly powerful however, with impact strength, and energy more appropriate to a Pistol or Light Carbine Blaster at best. The VI-HSR's sheer volume of Bolts and it's fair accuracy can quickly became deadly at closer range, or with dedicated fire.

Features include a small rail system above the trigger assembly which is compatible with most modern forms of Scopes and Sight attachments. A Pistol style grip and forward, under-barrel grip along with a full stock provide solid control over the weapon on it's first two Fire Settings. There is also a mounting stud near the end of the under-barrel assembly which accepts a quick release bipod system. Adding the Bipod does increase the already considerably weight of the system but, provides an excellent platform for taking advantage of the VI-HSR's Full-Auto Setting, and extensive ammunition reserves.

This Ammunition Capacity does come with some draw backs. The large size of the Power Cells mean that most pouches intended to hold multiple more standard Cells are only like to carry one for the VI-HSR, while many are simply to small. Additionally, the length of the Gas Canisters makes them difficult to change quickly, requiring time and attention to replace. Reloadly smoothly is the fastest one can aim for. While excellent for taking control of a situation, the VI-HSR's Ammunition is simply too bulky and heavy for most to take in excess, further proving it should be used as support for squadrons and groups. Which can in turn provide cover while reloading and potentially carry spare Gas Canisters and Power Cells for the Operator.

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Zenva Vrotoa

The Crimson Devil of Nal Hutta
VHMcfDc.png

azm94sASss5PDFVNG2BPupzA0dCk9WMY6iLKR6Gb.jpg

OUT OF CHARACTER INFORMATION
  • Intent: An Specialized Optics Attachment compatible with most modern rail and mounting systems.
  • Image Source: (X)
  • Canon Link: (.)
  • Permissions: (.)
  • Primary Source: (.)
PRODUCTION INFORMATION
  • Manufacturer: Vrotoa Industries
  • Affiliation: Open-Market
  • Market Status: Open-Market
  • Model: Vrotoa Industries "Red-Eye" Optic
  • Modularity: No
  • Production: Mass-Produced
  • Material: Plasteel, Misc Components
SPECIAL FEATURES
STRENGTHS
  • Smart Scope: When linked with a sufficiently advanced Droid or H.U.D. in an Armor System, the Vrotoa Industries "Red-Eye" Optic is able to make use of any on board targeting systems, optical systems, and more to become a highly advanced scope. The Operator is able to create a target picture within their H.U.D. for engaging targets while keeping themselves behind cover, and turns even a common pistol into a sniper accurate weapon system.
WEAKNESSES
  • Stupid Scope: Without an advanced system to link with, the Vrotoa Industries "Red-Eye" Optic is nothing more than a Red Dot Sight. It has no magnification, or optical advantage. It has no special features beyond connecting with and utilizing external systems.
DESCRIPTION
The Vrotoa Industries "Red-Eye" Optic attachment
 
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