Bombshell Genius
OOC: By common accord between the Primeval and Dominion administrations, post #321 is to be considered non-canon. Nevertheless this post assumes that the Primeval actions in post #321 are still taken.
Location: Irnfall
Objective: Defend the city
Gear: Lightsaber, armor
Allies: Dominion [member="Grace Darkson"] [member="Cedric Grayson"]
Enemies: Primeval
With the enemy firing a heavy barrage of anti-aircraft missile fire at maximum range in a stern chase, whereby said maximum will be the lowest, it forced the bombers to enter evasive maneuvers, shifting all power to the engines, and delay their landing for a while until the enemy missiles' fuel reserves run out. In low atmosphere, it took about 5-7 km to do so in a stern chase, double that for head-on targets. The enemy brilliant missiles fired by the Primeval may have excellent tracking, but tracking can only do so much when confronted against the limits of the warheads' own fuel reserves; once they ran out of fuel, they explode in cornfields among the surrounding countryside, causing limited damage. But whereas the enemy was using the power plant's emergency shutdown process as a decoy in the previous volley, leveling everything in a two-block radius of the power plant, it finally located the squadron of missile-launching T3-Bs and, in a fiery display of explosions, an entire squadron of missile-launching tanks was destroyed while receiving a volley of 40 enemy tanks firing all they have, which also leveled everything within one city block of the squadron. Of course, the cover used by the missile troopers and the snipers brought in tow, as well as their escorting (above-ground!) infantry close to the enemy tank convoy was also reduced to molten slag, killing everyone that used it; they might have scored a few hits before they died, supported by friendly tanks firing at the convoy from 1-2 km away due to the long ranges necessary for firing from a hull-down position in a flat terrain. And yet, the enemy took out the communications tower while taking multiple hits: its molten remains bursts every which way, leaving holes in the city hall's roof.
"Communications equipment is offline, general" the communications officer reports.
"That's not good: I will have to rely on Force-communication"
Jessica knew that Force-communication would be unreliable because she knew most soldiers would not be able to make sense of the Force-messages. I guess, all units are now on their own, she thought. But Jessica could sense a disturbance in the Force while another enemy tank aiming at the comms tower at the top of the city hall used its rear anti-personnel turret to hit a soldier in a manhole at such short range that one may as well talk about a contact shot. The disturbance in the Force was caused by a chain reaction that was initiated by the enemy antipersonnel railgun hitting a grenade, detonating it and thereafter causing their own thermal detonators to explode, taking each of their neighbors down like a game of dominoes. Needless to say, such massive concentrations of explosive devices, with three per soldier, about four meters underneath the pavement and somewhat soft soil between the sewers and the pavement, caused plumbing problems underneath the enemy and the resulting explosions were even strong enough to cause the street to burst almost as if there were explosives directly underneath the pavement. Sure, the enemy tanks could elevate from the ground but the debris coming from underneath them caused trouble to the enemy faster than the enemy was able to raise the main battle tanks' above-ground altitude. As for the anti-aircraft vehicles, they were caught in the resulting explosions, and the street bursting along with the explosions all the same. That was the trap the enemy did not suspect.
Location: Irnfall
Objective: Defend the city
Gear: Lightsaber, armor
Allies: Dominion [member="Grace Darkson"] [member="Cedric Grayson"]
Enemies: Primeval
With the enemy firing a heavy barrage of anti-aircraft missile fire at maximum range in a stern chase, whereby said maximum will be the lowest, it forced the bombers to enter evasive maneuvers, shifting all power to the engines, and delay their landing for a while until the enemy missiles' fuel reserves run out. In low atmosphere, it took about 5-7 km to do so in a stern chase, double that for head-on targets. The enemy brilliant missiles fired by the Primeval may have excellent tracking, but tracking can only do so much when confronted against the limits of the warheads' own fuel reserves; once they ran out of fuel, they explode in cornfields among the surrounding countryside, causing limited damage. But whereas the enemy was using the power plant's emergency shutdown process as a decoy in the previous volley, leveling everything in a two-block radius of the power plant, it finally located the squadron of missile-launching T3-Bs and, in a fiery display of explosions, an entire squadron of missile-launching tanks was destroyed while receiving a volley of 40 enemy tanks firing all they have, which also leveled everything within one city block of the squadron. Of course, the cover used by the missile troopers and the snipers brought in tow, as well as their escorting (above-ground!) infantry close to the enemy tank convoy was also reduced to molten slag, killing everyone that used it; they might have scored a few hits before they died, supported by friendly tanks firing at the convoy from 1-2 km away due to the long ranges necessary for firing from a hull-down position in a flat terrain. And yet, the enemy took out the communications tower while taking multiple hits: its molten remains bursts every which way, leaving holes in the city hall's roof.
"Communications equipment is offline, general" the communications officer reports.
"That's not good: I will have to rely on Force-communication"
Jessica knew that Force-communication would be unreliable because she knew most soldiers would not be able to make sense of the Force-messages. I guess, all units are now on their own, she thought. But Jessica could sense a disturbance in the Force while another enemy tank aiming at the comms tower at the top of the city hall used its rear anti-personnel turret to hit a soldier in a manhole at such short range that one may as well talk about a contact shot. The disturbance in the Force was caused by a chain reaction that was initiated by the enemy antipersonnel railgun hitting a grenade, detonating it and thereafter causing their own thermal detonators to explode, taking each of their neighbors down like a game of dominoes. Needless to say, such massive concentrations of explosive devices, with three per soldier, about four meters underneath the pavement and somewhat soft soil between the sewers and the pavement, caused plumbing problems underneath the enemy and the resulting explosions were even strong enough to cause the street to burst almost as if there were explosives directly underneath the pavement. Sure, the enemy tanks could elevate from the ground but the debris coming from underneath them caused trouble to the enemy faster than the enemy was able to raise the main battle tanks' above-ground altitude. As for the anti-aircraft vehicles, they were caught in the resulting explosions, and the street bursting along with the explosions all the same. That was the trap the enemy did not suspect.
Aircraft (over Irnfall):
31 TIE Advanced X1s
12 TIE Reavers
Anti-aircraft emplacements: 70 Kaeshana light hypervelocity cannons
Ground vehicles:
36 Zamboni minesweeping main battle tanks
Infantry:
1770 Dominion troopers
Gear:
Gear: RX-329 Blaster Rifle
73 Dominion snipers
Gear:
75 missile troopers
Gear:
31 TIE Advanced X1s
12 TIE Reavers
Anti-aircraft emplacements: 70 Kaeshana light hypervelocity cannons
Ground vehicles:
36 Zamboni minesweeping main battle tanks
Infantry:
1770 Dominion troopers
Gear:
- Zevronce Peacekeeper Armor
- RX-329 Blaster Rifle
- Assasin Sidearm (sidearm)
- V-1 thermal detonators (3 per trooper)
- Korriban heavy machineguns (3 for every 100 men)
Gear: RX-329 Blaster Rifle
73 Dominion snipers
Gear:
75 missile troopers
Gear: