Jhira Mereel
Character
POLITICAL REGION: CIS SPACE
LOCATION: A local depot, Albrion Major
Objective: Kill Pirates (Eliminate Gurista Elements)
TAGS: [OPEN] [ Siv Dragr ] [ Kale Onara ] [ Vaux Gred ] [ Thonn Rokkal ] [ @Ket Cross ] [ Talohn Atar ] [ Zlova Rue ] [ Leea Pandac ]
The depot was crawling with pirates. Though they had no ordered sentry line that Jhira could see, there were still enough of them that charging ahead blindly would be bad. The depot was filled with small utility buildings, large tools, battered farming droids, and the scurrying support vehicles of the pirates. It looked as if they had smashed a place flat in order to cram their cruiser in, and were now intent on both refuel and repair. Jhira laid in a few alternate routes to the hangar on her HUD, triggered a track on the two pirates she saw carrying rocket launchers, and lay in a targeting priority on the vehicles and heavy weapons her scans revealed.
Another voice, thick with an odd accent, joined their COMM frequency. It made Jhira uneasy that the speaker neither identified himself, nor the friends he’d brought. If they weren’t obviously Mandalorians, and weren’t tied into a tactical array …
Frak, but Jhira hated friendly fire.
Jhira’s HUD lit up, alarms blaring, tracking a missile locked onto a hovertruck parked a little too close to the fighters it was refueling. Kale called a warning, and Jhira braced against the coming blast. The explosion was beautiful, fire gysering into the sky from the ruptured fuel canister. The pressure wave scattered chaos across the field, as smaller items, droids, people and vehicles were knocked askew. Pirates hollered and screamed at one another - was their radar down? Back tracing the missile’s likely launch point did not reveal Overwatch, but led to a rough grid-point across the depot from where they lay in wait.
The odd voice?
In the distance, the scream of more speeder bikes echoed, even as Kale fired up his own. But Kale’s further instructions to the late-arrived Vode suggested the sniper was not tied into their COMM channels at all. Even as she slid over the hill, the Captain painted the area so none of her automated targeting systems would fire at those coordinates. Her armor came to life around her, and she leapt into the air, the Rising Phoenix as much a part of her as her breath.
Siv’s Go, go, go! pulsed in time to the jagged exultation of her heart-beat. The kick of his jet pack accelerated him into the smoke and rubble, and thus out of sight.
Seconds later, a pair of ION WARHEADS came charging in at the grounded cruiser. The trajectory of the shot was calculated by her onboard NavSystem, deciding her path for her. Jhira banked, hard, altering her course to take advantage of the smoke and debris the dual impacts created, choosing a path designed to obscure her from both vision and radar. She flung the throttle onto full, the kick to her back as 3g’s slammed into her as familiar as dance. Turbulence, debris and a brief instrumental black out made it a dangerous maneuver, but her Nav-comp got her past the high-risk point, and she cut power for an instant to drop back below the likely radar deck, perfectly lined up to take advantage of the explosions behind and around her. Once again a full throttle maneuver, and she was lined up to put a single deadly round through the skull of the lookout posted atop the wear-house.
⌁ I’m on the wear-house, took out their sentry here. ⌁
LOCATION: A local depot, Albrion Major
Objective: Kill Pirates (Eliminate Gurista Elements)
TAGS: [OPEN] [ Siv Dragr ] [ Kale Onara ] [ Vaux Gred ] [ Thonn Rokkal ] [ @Ket Cross ] [ Talohn Atar ] [ Zlova Rue ] [ Leea Pandac ]
The depot was crawling with pirates. Though they had no ordered sentry line that Jhira could see, there were still enough of them that charging ahead blindly would be bad. The depot was filled with small utility buildings, large tools, battered farming droids, and the scurrying support vehicles of the pirates. It looked as if they had smashed a place flat in order to cram their cruiser in, and were now intent on both refuel and repair. Jhira laid in a few alternate routes to the hangar on her HUD, triggered a track on the two pirates she saw carrying rocket launchers, and lay in a targeting priority on the vehicles and heavy weapons her scans revealed.
Another voice, thick with an odd accent, joined their COMM frequency. It made Jhira uneasy that the speaker neither identified himself, nor the friends he’d brought. If they weren’t obviously Mandalorians, and weren’t tied into a tactical array …
Frak, but Jhira hated friendly fire.
Jhira’s HUD lit up, alarms blaring, tracking a missile locked onto a hovertruck parked a little too close to the fighters it was refueling. Kale called a warning, and Jhira braced against the coming blast. The explosion was beautiful, fire gysering into the sky from the ruptured fuel canister. The pressure wave scattered chaos across the field, as smaller items, droids, people and vehicles were knocked askew. Pirates hollered and screamed at one another - was their radar down? Back tracing the missile’s likely launch point did not reveal Overwatch, but led to a rough grid-point across the depot from where they lay in wait.
The odd voice?
In the distance, the scream of more speeder bikes echoed, even as Kale fired up his own. But Kale’s further instructions to the late-arrived Vode suggested the sniper was not tied into their COMM channels at all. Even as she slid over the hill, the Captain painted the area so none of her automated targeting systems would fire at those coordinates. Her armor came to life around her, and she leapt into the air, the Rising Phoenix as much a part of her as her breath.
Siv’s Go, go, go! pulsed in time to the jagged exultation of her heart-beat. The kick of his jet pack accelerated him into the smoke and rubble, and thus out of sight.
Seconds later, a pair of ION WARHEADS came charging in at the grounded cruiser. The trajectory of the shot was calculated by her onboard NavSystem, deciding her path for her. Jhira banked, hard, altering her course to take advantage of the smoke and debris the dual impacts created, choosing a path designed to obscure her from both vision and radar. She flung the throttle onto full, the kick to her back as 3g’s slammed into her as familiar as dance. Turbulence, debris and a brief instrumental black out made it a dangerous maneuver, but her Nav-comp got her past the high-risk point, and she cut power for an instant to drop back below the likely radar deck, perfectly lined up to take advantage of the explosions behind and around her. Once again a full throttle maneuver, and she was lined up to put a single deadly round through the skull of the lookout posted atop the wear-house.
⌁ I’m on the wear-house, took out their sentry here. ⌁
MISCELLANEOUS
CYBERNETICS:
ARMOR:
Heavy Beskar-gam that is fully vacuum sealable, with life support for several hours. Likewise, all of her gear is made to function in Vacuum / no G / low G / settings as well as aboard ship or on planet. She can breathe / function underwater but with some handicaps. Very high G worlds / lava can also leave her at a disadvantage.
HELMET
CUIRASS:
WAIST:
ARMS/GAUNTLETS/VAMBRACES
LEGS/FEET
RIFLES and HEAVY WEAPONS:
DC-15A Blaster Riffle, with stun setting slung beside Jet Pack. Keyed magnetic tether to keep it from being lost if she drops it or is disarmed while flying. The Rifle is tied into her Motion Interface Package for range finding/heat signatures/sighting.
PS-Particle Shotgun, fastened below and beside her Blaster Rifle. Keyed magnetic tether to keep it from being lost if she drops it or is disarmed while flying. The Rifle is tied into her Motion Interface Package for range finding/heat signatures/sighting.
This short-ranged weapon fires six shots per canister. Jhira carries four canisters at her waist, behind her belt pouch.
PR-1 Ravager, Heavy Particle Repeater, is on the opposite side. This heavy weapon has powerful recoil, and Jhira has paired it with a small construction droid. When Jhira deploys the weapon, the dedicated assistant drops down to form a gyroscopic support (as the droid heavy weapons did in the Clone Wars). Old tech, and slower than a shoulder shot or even a traditional tripod, the platform none-the-less gives her a a fairly decent first shot, and allows her to lay down suppression fire from kneeling, not prone. In addition, she uses her built in Mechanic’s Tools for much more stable and precise grip than can normally be maintained even in powered armor. This heavy weapon is tied into her Motion Interface Package for range finding/heat signatures/sighting, also improving her targeting if she fires in short, controlled bursts.
GRENADES:
- Unusual and rare Astro Charts with rare Hyperspace Lanes from being lost a lot.
- Hand Held Cargo Scanner
CYBERNETICS:
- Motion Interface Package. (Buy upgrade Shuklaar Krydol)
- Due to unique Navigational challenges, Jhira has a heavily encrypted and enhanced cybernetic mod (eye and neural implant) that includes: Sensor Suite for navigation, Locator beacon, and GPS system for tracking her own movements or finding places. Holorecorder can record/display/transmit what is happening around her, with or without her HUD display over laid. All of this help merely means she can often … sometimes? … back trace her steps. And discretely trigger her Locator Beacon after a capture, so that she is guided back to the ship.
ARMOR:
Heavy Beskar-gam that is fully vacuum sealable, with life support for several hours. Likewise, all of her gear is made to function in Vacuum / no G / low G / settings as well as aboard ship or on planet. She can breathe / function underwater but with some handicaps. Very high G worlds / lava can also leave her at a disadvantage.
HELMET
- Rangefinder, Commlink (with encrypted channels), Transparisteel T-Visor adapted into Flash goggles., life form scanner, a powerful HUD display, all of which are adapted to work with Jhira’s Motion Interface Package.
- Breath mask and full seal helm allows Vacuum seal for full freedom in poor to no atmospheric conditions.
CUIRASS:
- Jet Pack adapted for space combat (as in Rebels) with anti-armor Missiles (six loaded) and adapted to work with Jhira’s Motion Interface package.
- Hidden storage
WAIST:
- Iyra Gravity Belt for those times when enemies shoot at her Jet Pack or when silence is more preferable then noise.
- Holster and a pair of CRP-01 Rim Cartridge Revolver. Keyed magnetic tether to keep them from being lost if she drops one or is disarmed while flying. The Revolvers are tied into her Motion Interface Packagefor range finding/heat signatures/sighting. Each Canister holds only six shots, and she must reload there after. Canisters:
- 2 Blaster
- 3 ion
- 2 particle beam
- 2 slug
- 2 flechette canister
- 2 flechette scattershot.
- Leather Scabbard and a Beskad made of Beskar so it can be utilized against a Lightsaber.
- Military Belt pouch- Belt pouch gear will include:
- Shock Manacles made of Beskar, with a stun setting that can be triggered by a command given via her HUD or a physical remote
- a restraining bolt
- A99 Aquta Breather.
- Plasma Cutter
- Stim pack
- Stim sticks
- Rations
ARMS/GAUNTLETS/VAMBRACES
- MM9 Wrist Rocket system. Capacity: 3 Rounds designed to take out vehicles. (Right arm)
- Force Proof Grappling Line that can’t be cut by Light Sabers. (Left Arm)
- Lock picking tools Mechanical, not electronic.
- Custom Mechanics tools that run along her arms and throughout her armor. This interfaces with her HUD and Motion Interface Package, ending in cool droid-like extensions from her fingers. Combat hits can damage part or all of the system.
LEGS/FEET
- Magnogrip boots that can be toggled on/off.
- Small, concealed slug thrower - no electronic or heat signature (right). (Buy upgrade)
- hidden stealth dagger (left).
- compass in boot heel.
- hidden storage in other for smuggling data chips, ID, etc.
RIFLES and HEAVY WEAPONS:
DC-15A Blaster Riffle, with stun setting slung beside Jet Pack. Keyed magnetic tether to keep it from being lost if she drops it or is disarmed while flying. The Rifle is tied into her Motion Interface Package for range finding/heat signatures/sighting.
PS-Particle Shotgun, fastened below and beside her Blaster Rifle. Keyed magnetic tether to keep it from being lost if she drops it or is disarmed while flying. The Rifle is tied into her Motion Interface Package for range finding/heat signatures/sighting.
This short-ranged weapon fires six shots per canister. Jhira carries four canisters at her waist, behind her belt pouch.
PR-1 Ravager, Heavy Particle Repeater, is on the opposite side. This heavy weapon has powerful recoil, and Jhira has paired it with a small construction droid. When Jhira deploys the weapon, the dedicated assistant drops down to form a gyroscopic support (as the droid heavy weapons did in the Clone Wars). Old tech, and slower than a shoulder shot or even a traditional tripod, the platform none-the-less gives her a a fairly decent first shot, and allows her to lay down suppression fire from kneeling, not prone. In addition, she uses her built in Mechanic’s Tools for much more stable and precise grip than can normally be maintained even in powered armor. This heavy weapon is tied into her Motion Interface Package for range finding/heat signatures/sighting, also improving her targeting if she fires in short, controlled bursts.
GRENADES:
- 7 Armor Piercing, meant for vehicles, not personnel.
- 3 Ion, meant for Droids.
- 1 Sticky, meant to hold people in place.
- 1 Concussion, meant to knock people down.
- 1 Smoke, meant to create cover. (Buy Upgrade, see below)
- 1 Stun, meant to stun, not kill.
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