Star Wars Roleplay: Chaos

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What changes, incentives, or suggestions do you have for how Companies Tier Up and work?

Cira said:
When I think of a project, I think of companies having to work with other companies to build something great. Not just one writer going ham on creating something big. So how to provide that community, company expansion feel to it?
While I tend to agree in general, I'm not sure it's fair to more introverted people who may find it difficult to branch out and secure that kind of engagement. I can recruit ten people one way or another, or snag a posting partner for a hundred-post thread, but not everyone can. I feel pretty strongly that completing things solo needs to be possible.

[member="Cira"]
 
[member="Cira"]



Cira said:
Which is much like with the RM missions, adding an OR value is important to me. That I can assure will be there.
Always, always, always keep alternatives. Same goes for the companies, got to be able to cater everyone and that's the best way.

I've always been a fan of flexibility and options. I see here, from the general sentiment in this thread, that most of the people wanting a change of the company game is because they are better at making submission than writing out company-focused threads. Or at least they enjoy making subs more.

So it'd be nice if there is a parallel system or as you can call it an 'OR' system in place.

The only challenge and massive drawback that needs to be tackled is the fact will one of the routes render the other obsolete ? In the sense that one of the route is ten times easier than the other. Both routes need to be challenging equally if that can be enforced, otherwise you can end up killing the whole company game, in my opinion.
 

Popo

I'm Sexy and I Know It
Food for thought: Actual incentives to tier up. Once you get to T3, you can do anything and everything a T4-6 company can do short of field a war fleet, which only matters if you're a mercenary group of some kind or another. Offer actual, tangible incentives that people would want to do 100-200-300+ posts for. Yeah, RP should be its own reward, but I'm just going to say the unpopular opinion: some folks want shiny things for the effort they go through. I'm not one of them, but there are folks that do that.

Also, don't just reward a major project. I could drop and have dropped hundreds of posts at least on expanding Tenloss across the galaxy. I have no desire to tier up, but if I woke up tomorrow with the urge to tier up to T4... All of that effort? Doesn't count. Not a bit. Drop X amount of posts to literally put your company on every planet, both on and off the map, in an entire sector? Never once considered as a project of any level for a Tier advancement.

TL;DR - There's no benefit outside of "nyah nyah, I'm Tier 4/5/6 and you aren't" for advancement in Tier short of fleet size which no one bothers with. Something tangible that folks can actually utilize/enjoy semi-frequently is key here. Also, broaden the spectrum on what constitutes a project. Just because someone dropped 400 posts in six months to take over a sector/X amount of rival companies/expand along an entire hyperlane doesn't mean its not equivalent in effort, scale, and impact as someone who dropped 400 posts on a brand new whizzbang to sell to the next schmuck for make-believe money.
 

Isamu Baelor

Protector of The Iron Realm
[member="Cira"]

Maybe "products" is the wrong word to use. Let's replace it with "points".

Have products/codex subs be worth [X] amount of points (for discussion's sake, let's say 1). Have Misc. Threads be worth [X] ( Let's say 2)

Use any combination of these to reach the desired points threshold to tier up. (let's say 10 points for tier 2, 20 for tier 3, etc)

Boom. Simple. Easy to understand. Is fair to both object, and service-oriented companies.
 

Alric Kuhn

Handsome K'lor'slug
This would have been really easy to answer _before_ we got rid of dev threads. Could've just had Larger company tiers be able to skip doing dev threads for certain products related to their operations, this would also apply to service companies given that they usually sub things at one point or another(NPC unit, location, whatever).

Now that those are gone though.

I dunno. Personally I don't really feel like there needs to be an incentive to grow a company. There currently really isn't one besides an ego boost and a larger Fleet but like...how many companies do we have? Well into the hundreds I would assume. You shouldn't need to get stuff in order for you to want to tier up your company, you should do it because you think it's fun, like everything else you do here on SWRP.

So really the only thing I got is that I agree with [member="Jorus Merrill"] on Major projects.
 
Ignus said:
Get rid of tiers and change to a system of some sort such as influence. Not only will it work better in RP, but it just makes more sense. A larger company has more influence than a small company.
Tiers have always been a concrete, easily understood term that accounts for a company's size and economic clout. How does replacing it with a term as broad and ambiguous as "influence" change anything?



Malok said:
That way the company "influence system" doesn't overlap with the main map.

Are people seriously suggesting turning companies into another map game? That's ridiculous.

Introducing a parallel map game that imitates major factions is not an incentive for people to make companies. It's an added layer of bureaucracy that would discourage participation, sort of like the dev threads that everyone just elected to get rid of. Forcing companies to fight for space is hardly appealing either, considering almost all of them are single-person endeavors. More importantly, how do we update an influence map to represent the fifteen companies that have locations on Hypori?

If you want to shake up the company game, start with the workshops [member="Jorus Merrill"] proposed, then consider the point system for added flexibility as [member="Isamu Baelor"] suggested.

Of course, one problem with the point system is that people could feasibly just shell out products without ever roleplaying their company. I would recommend caps on how many points can be earned that way per tier.
 
I am already fully supportive of the workshop suggestion.

It is just a matter of getting tweaks hashed out.

But that also brought me to here asking opinion polls on what people would like to see with companies. I personally enjoy the company game, it is fun, and I enjoy it.

But I also realize that others could have some neat ideas too.
 
Alric Kuhn said:
This would have been really easy to answer _before_ we got rid of dev threads. Could've just had Larger company tiers be able to skip doing dev threads for certain products related to their operations, this would also apply to service companies given that they usually sub things at one point or another(NPC unit, location, whatever).

Now that those are gone though.

I dunno. Personally I don't really feel like there needs to be an incentive to grow a company. There currently really isn't one besides an ego boost and a larger Fleet but like...how many companies do we have? Well into the hundreds I would assume. You shouldn't need to get stuff in order for you to want to tier up your company, you should do it because you think it's fun, like everything else you do here on SWRP.

So really the only thing I got is that I agree with [member="Jorus Merrill"] on Major projects.
+1 to all of the above
 
Alric Kuhn said:
Personally I don't really feel like there needs to be an incentive to grow a company.
I'm of the same opinion.

Alternatively, it would be best that any Tiered system allows for a company to be in the Tier that would be appropriate for it without extreme delay.

An example, as mentioned before, would be something like a financial company - the InterGalactic Banking Clan. The current tier rules prevent a lore-friendly Banking Clan from raising to the top-tier status that it would logically take. Another example would be a company that produces mass-market-only items that are heavily used, but doesn't make contracts with major factions often (like a Walmart/Amazon situation).
 
Thank you everyone for your feedback. This was all really good info.

I will try and see and work with Factory staff to try and implement an easier method of tiering up. While development threads are going away in general for the Factory, companies still need to show a measure of expansion and growth.

I also want to make it interesting and at least somewhat worthwhile to gain tier levels.

Workshops are definitely and item i want to explore, so hopefully we can get something that can provide more "Or" clauses and make it easier for service and production companies to tier up if they want to.
 

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