Star Wars Roleplay: Chaos

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Work In Progress Wips

Structural Features

FeatureDescription
Auto-balance legProvides stability and balance.
Large Frame works 7'6''Ensures a sturdy and imposing structure.
Grasping tentacleAllows for flexible manipulation.
Reinforced joints and servos for exceptional agility and strengthEnhances movement and strength.
Six arms, with four that can fold backProvides additional functionality and versatility.
Programs and Databases

FeatureDescription
Business administration policies and procedures databaseStores business protocols.
Body language interpreterAnalyzes body language.
CodeRifter Encryption EquipmentAdvanced encryption for secure communications.
Conflict-avoidance personality programmingReduces conflict in interactions.
Education packContains educational programs.
Espionage matrixEnhances espionage capabilities.
Self-protection modeActivates self-defense protocols.
SecurityViolator security programmingEnhances security measures.
Learning chipImproves learning capabilities.
Guidance matrixProvides strategic guidance.
Universal Socket InterfaceAllows connection to various devices.
GY-I data analysis softwareData analysis tool.
Initiative UnitEnhances decision-making speed.
Languages databaseStores language data.
Logic and Processing UnitEnhances logical processing.
Repair databaseContains repair protocols.
ROMRead-Only Memory.
Utility Equipment

FeatureDescription
Adhesion Disc PartsAllows climbing on vertical surfaces.
Automatic Sonic Nullification SystemCancels out unwanted sound.
Comprehensive De-Icing SystemPrevents ice formation.
CounterdetectiveCounters surveillance.
CrushgauntEnhances grip strength.
Heads-up DisplayProvides critical information directly in the field of view.
FFS RIP Power CellHigh-capacity power cell.
HolocommHolographic communication device.
Meditation CrystalsEnhances concentration and clarity during meditation.
Faraday CageProtects against electromagnetic interference.
Mag LockMagnetic locking mechanism.
Antisepsis SystemPrevents infection and contamination.
Photoamplification FeaturesEnhances vision in bright light.
Rocket BoosterProvides short bursts of flight or enhanced jumping capabilities.
RepulsorliftEnables hover and anti-gravity movement.
Repulsor BootsBoots equipped with repulsorlift technology for hovering and enhanced mobility.
Grappling HookFor climbing and mobility.
Magnetic GrappleMagnetic-based grappling hook for climbing and securing objects.
High-tension WireStrong, versatile wire for various uses.
Security and Defense

Defensive Systems


FeatureDescription
Deflector ShieldProvides a protective energy barrier.
Electric defense gridElectrocution defense.
Droid stealth boosterEnhances stealth capabilities.
Fusion generatorPower generation through fusion.
Rust inhibitorPrevents rust and corrosion.
Antitamper fieldProtects against tampering.
Fire suppression systemExtinguishes fires.
Flash-freeze unitRapidly freezes targets or areas.
Pesticide dispenserDispenses pesticides.
Self-destruct mechanismSelf-destruct feature for emergency situations.
Ion ShieldProtects against ion weapons.
Particle ShieldDefensive barrier.
Thermal ShieldProtects against thermal attacks.
Verpine ShieldAdvanced shield technology.
Target Lock Warning SystemAlerts to target locks.
Trihexalon SprayersDispenses trihexalon.

Offensive Systems

FeatureDescription
Modular weaponryInterchangeable weapon modules (blasters, vibroblades, non-lethal options).
Interference GeneratorDisrupts enemy communications and electronics.
High-Energy Power WelderCan be used as a weapon or for repairs.
CrushgauntEnhances grip strength, can be used offensively.
Communication and Interface

Communication Systems


FeatureDescription
Broadband antennaEnhances communication range.
ComLinkPersonal communication device.
HoloNet accessConnects to the HoloNet for information.
Subspace tight-beam transmission coreTransmits data over subspace.
Directional transceiverReceives directional signals.
Full-spectrum transceiverReceives data across the full spectrum of signals.
Remote ReceiverReceives remote data signals.
Security Domination InterfaceSecure communication.
Command signal receiverReceives command signals.

Interfaces and Transceivers

FeatureDescription
Multi-socket computer interfaceAllows connection to multiple systems.
Adapter chipEnhances compatibility between systems.
Universal Socket InterfaceAllows connection to various devices.

Miscellaneous

Miscellaneous Items


FeatureDescription
Absorption VisorReduces glare and enhances vision.
Aural AmplifierEnhances auditory input.
Photoamplification FeaturesEnhances vision in bright light.

Sensors and Vision

Visual Sensors


FeatureDescription
Enhanced opticsPrecise targeting and analysis.
ElectrobinocularsEnhanced visual capabilities.
Holo-imagerCaptures holographic images.
Infrared visionAllows vision in the infrared spectrum.
Night visionEnhances vision in low light.
Range finderMeasures distance to targets.
Multi-Frequency Targeting and Acquisition SystemAdvanced targeting system.
Multi-Spectral Target AssessorAnalyzes multiple spectra for targeting.
X-ray visionAllows vision through solid objects.
Telescopic magnification kitEnhances distant viewing.
Ultraviolet sensorDetects ultraviolet light.
Thermal scannerDetects heat signatures.
Smart sensor opticsAdvanced optical capabilities.
VidsensorCaptures and processes visual data.
HoloscannerUses laser light to create a 3D map of surroundings.

Audio Sensors

FeatureDescription
Audio/Visual recorderRecords audio and visual data.
Audio sensorDetects sound.
Audio-amplifierAmplifies sound.
SonoreceptorAdvanced sound detection.
Acoustic signallerDetects acoustic signals.
Aural sensorEnhanced auditory capabilities.
Sonic imprint sensorDetects and identifies sound patterns.
Voiceprint analyzerAnalyzes voice patterns.

Environmental Sensors

FeatureDescription
Improved Sensor PackageUpgrades sensory perception.
Lifeform scannerDetects living beings.
Motion sensorsDetects movement.
RadarDetects objects using radio waves.
Temperature sensorsMeasures ambient temperature.
Analysis kitAnalyzes environmental data.
Sensor probeCollects data from the environment.
Dedicated energy receptorDetects and measures energy emissions.
Heat-pit sensorDetects thermal changes.
Hyperwave signal interceptorIntercepts hyperwave communications.
Life form indicatorIdentifies living organisms.
Radiation sensorMeasures radiation levels.
EnhanceScan general purpose scannerGeneral-purpose environmental scanning.
Proximity sensorDetects nearby objects or individuals.
Aorala Sensor 100High-precision environmental sensor.
Attitude Differential SensorMeasures orientation and attitude.
Autoscan Weapons DetectorDetects hidden weapons.
Burba Xenowave ScannerDetects and analyzes xenowaves.
Copycat PodDuplicates and analyzes signals.
Debri-X Retinal ScannerRetinal scanning technology.
Photoreducing sensorReduces and analyzes light.
Portable disk scanner/magnetic wiperScans and wipes magnetic disks.
Pan-directional Alert ScannerScans for alerts in all directions.
DarkvisionEnables vision in complete darkness.
Sensor BoosterEnhances sensor range and capabilities.
Sensor Countermeasure PackageCounters enemy sensors.
Weapon-Detector PackageDetects concealed weapons.
YV Sensor PackageAdvanced sensor package.
Earphone Binary-to-Basic TranslatorTranslates binary to basic language.
Advanced Memory and Processing Package

Thought Processing


FeatureDescription
Analytical coreComplex data processing.
Backup ProcessorSystem redundancy.
Basic ProcessorGeneral processing.
High processor brainAdvanced CPU.
Heuristic ProcessingLearning.
Computational matrixEnhanced processing power.
Logic matrixEnhances decision-making processes.
Remote ProcessorAllows remote data processing and control.
5,000-km Range ProcessorLong-range processing capability for remote operations.
Tactician battle computerProvides tactical analysis for strategic decisions.
Advanced combat programsEnhances combat efficiency with improved processing for battle scenarios.
DataLink transceiverFacilitates data transfer and processing.

Memory Storage

FeatureDescription
Memory bankData storage.
Memory coreCentral memory.
Gabonna Memory CrystalData storage.
CG4XB Expanded Program Memory CoreProgram memory.
Memory moduleAdditional memory.
Memory wipe moduleData erasure.
RAMGeneral purpose memory.
Quantum RAMHigh-speed memory.
Logic matrixEnhances decision-making processes.
45-T InfoCoreCentral data processing unit.
Cognitive Matrix analysis packageAdvanced data analysis.

Medical and Environmental

FeatureDescription
Aroma-disseminatorReleases pleasant scents.
Bio-fiberEnhances physical structure with organic fibers.
Biofeedback monitorMonitors biological data.
Medical programsContains medical knowledge and protocols.

Upgrades and Enhancements

FeatureDescription
Droid agility upgradeEnhances agility.
Droid advanced upgrade slotsProvides slots for additional upgrades.
Droid anatomy upgradeEnhances physical structure.
Droid surveillance upgradeEnhances surveillance capabilities.
Droid system fortificationStrengthens internal systems.
Droid systems upgradeEnhances overall system capabilities.
Droid warfare upgradeImproves combat effectiveness.
Droid memory upgradeExpands memory capacity.

Sensors and Vision

FeatureDescription
Advanced multi-spectral sensorsProvides enhanced vision across multiple spectra.
Audio/Visual recorderRecords audio and visual data.
Enhanced opticsPrecise targeting and analysis.
Broadband antennaEnhances communication range.
ComlinkPersonal communication device.
Holo-imagerCaptures holographic images.
HoloNet accessConnects to the HoloNet for information.
Improved Sensor PackageUpgrades sensory perception.
Infrared visionAllows vision in the infrared spectrum.
Lifeform scannerDetects living beings.
Motion sensorsDetects movement.
Night visionEnhances vision in low light.
RadarDetects objects using radio waves.
Range finderMeasures distance to targets.
Temperature sensorsMeasures ambient temperature.
Multi-Frequency Targeting and Acquisition SystemAdvanced targeting system.
Multi-Spectral Target AssessorAnalyzes multiple spectra for targeting.
Acoustic signallerDetects acoustic signals.
Audio sensorDetects sound.
Audio-amplifierAmplifies sound.
SonoreceptorAdvanced sound detection.
Sensor probeCollects data from the environment.
Subspace tight-beam transmission coreTransmits data over subspace.

Mobility and Stealth

FeatureDescription
Enhanced mobility with reinforced joints and servosImproves movement capabilities.
Grav-BootsProvides higher jumps and softer landings.
Magno-Grip SolesEnables traversal of vertical grounds.
Servo wireProvides enhanced movement control.
Stealth technology, including an integrated cloaking device and sound dampening systemsEnhances stealth capabilities.

Defense and Armaments

FeatureDescription
Deployable energy shields for added defenseProvides protective barriers.
Energy core with high efficiency for extended operation without recharging (3 days)Powers systems for extended periods.
Grappling Hook LauncherAssists in climbing and mobility.
High Tension WireStrong, flexible wire for various uses.
Interference GeneratorDisrupts enemy communications and electronics.
Electric defense gridElectrocution defense.
Droid stealth boosterEnhances stealth capabilities.
Fusion generatorPower generation through fusion.
Self-destruct mechanismSelf-destruct feature for emergency situations.
Rust inhibitorPrevents rust and corrosion.
Antitamper fieldProtects against tampering.
Fire suppression systemExtinguishes fires.
Flash-freeze unitRapidly freezes targets or areas.
Pesticide dispenserDispenses pesticides.
Modular weaponry with interchangeable weapon modules (blasters, vibroblades, non-lethal options)Provides versatile offensive capabilities.

Information Storage and Processing

FeatureDescription
Gabonna Memory CrystalData storage.
Heuristic ProcessingLearning and adaptive processing.
CG4XB Expanded Program Memory CoreExpanded program memory.
Memory coreCentral memory.
Memory moduleAdditional memory.
Memory wipe moduleData erasure.

Data Security

FeatureDescription
Biometric LocksUses biometric data for security.
Genetic Code ScanScans genetic codes for identification.
Bio-HexacryptSecure encryption method.
GhostwaveStealth communication capability.
Ion ScramblerProtects against ion-based attacks.
Communications scrambler/transmitterSecures communications.
DNA Tracer/Tracing ModuleTracks DNA samples.
Specialized Remote Interface

FeatureDescription
Source RipperHacking tool.
Security Domination InterfaceOverrides security systems.
Datasearching DeviceSearches and processes data.
Lockout BypassBypasses lockouts.
Machine InterfaceInterfaces with machines.
Diagnostic Systems DiverterDiverts diagnostic systems.
Optimized InterfaceEnhances system interface.
Remote computer linkLinks to remote computers.
Remote programming receiverReceives remote programming commands.
Direct cranial uplinkDirect uplink to cranial systems.
Droid parabolic guidesEnhances directional movement.
Droid self-sustaining unitProvides self-sustaining capabilities.
Droid sound systemAdvanced sound system.

Multi-function Slicing Tool

FeatureDescription
Anti-Security BladeDisables security systems.
Data SpikeHacks computer systems.
Security SpikeBypasses security systems.
Scomp LinkInterfaces with computers.
Scomp SpikerEnhances scomp link hacking.
Scramble KeyEncrypts communications.
Slicer's KeyHacking tool.
Electronic Lock BreakerBreaks electronic locks.
Computer interface tetherTethers to computers for hacking.
Control diskControls computer systems.

Additional Features

FeatureDescription
Xcalq-3GA AnaloguePortable computing device.
Plasma CutterCuts through materials.
Holographic projectionProjects holographic images.
Shield Expansion ModuleEnhances shield capabilities.
Integrated Comms AntennaIntegrates communication antenna.
Oil slickDispenses oil for defense.
Emergency reactivatorReactivates systems in emergencies.
Information recording and code-keyed retrieval/broadcast systemRecords and retrieves information.
IntegratorIntegrates data and systems.

Miscellaneous Systems

FeatureDescription
Compartment SpaceProvides storage compartments.
Diagnostics PackageConducts system diagnostics.
Spring-Loaded MechanismEnhances movement with spring-loaded systems.
Locked AccessSecures access points.
Secondary BatteryProvides backup power.
Self-Destruct SystemSelf-destruct mechanism.
Antitheft Comlink LocatorLocates stolen comlinks.
Audio EnhancersEnhances audio capabilities.
Audio-Radial StunnerStuns targets with sound.
AutomapProvides automatic mapping.
Blaster Recharge InterfaceRecharges blasters.
Collapsible ConstructionCollapsible structural components.
Concealed ItemConceals items within the droid.
Courier CompartmentsStorage for transporting items.
Credit ReaderReads credit transactions.
Electric Defense GridElectrocution defense system.
Emergency Oxygen SupplyProvides emergency oxygen.
Hidden HolsterConcealed weapon holster.
High-Speed Cutting Torch and WelderHigh-speed cutting and welding tool.
Holographic Game SystemProjects holographic games.
Holographic Image DisguiserDisguises appearance with holograms.
ID DodgeAvoids identification.
Improved Coordination CircuitryEnhances coordination.
Interference GeneratorDisrupts communications.
Internal DefensesProvides internal defense mechanisms.
Internal Grapple GunInternal grappling gun for mobility.
Mesh Tape DispenserDispenses mesh tape.
Micro ShieldProvides a small, portable shield.
Multispectrum SearchlightMultispectrum searchlight.
Radiant Heat ElementProvides radiant heat.
Remote ViewerAllows remote viewing.
RepulsorcamFloating camera for surveillance.
Scomp LinkInterfaces with computer systems.
Silence-Bubble GeneratorGenerates a bubble of silence.
Space-Beacon LauncherLaunches space beacons.
Survival KitContains survival tools.
TaserNon-lethal weapon.
Video ScreenDisplays video.
Voice-Print Command LockLocks commands with voice print.
Miniaturized Self-Destruct SystemSmall self-destruct mechanism.
High-tension WireStrong, versatile wire for various uses.
Grappling Spike LauncherLaunches grappling spikes for climbing.
Power CoreCentral power source.
Deflector ShieldProvides a protective energy barrier.
HoloprojectorProjects holographic images.
Cloaking DeviceProvides invisibility by bending light.
Sensor Deflector NetDeflects sensor readings.
Sensor MaskMasks sensor signatures.
Stealth TechnologyVarious technologies for stealth and concealment.
ShroudConceals presence from sensors.
Smoke PowderCreates smoke screens for concealment.
Speech ScramblerScrambles speech to prevent eavesdropping.
Stealth Sensor ScramblerScrambles sensors to avoid detection.
 
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Structural Features

FeatureDescriptionUse
Auto-balance legA droid component designed to provide stability and balance, enabling droids to stand and move efficiently. Commonly used in law enforcement and quartermaster droids.Enhances droid stability and maneuverability, ensuring balance during movement and stationary tasks. Ideal for law enforcement and logistics.
Large Frame works 7'6''Durable, large height, and bipedal movement.Humanoid-like appearance, imposing height, durable for combat. Unique design that can only be truly taken apart with telekinesis.
Grasping tentacleDroid manipulators designed for versatile use.Retractable tentacles that can attack targets and manipulate objects. Commonly used in assassin droids for precision and flexibility in various tasks.
Reinforced joints and servos for exceptional agility and strengthEnhanced components for droid limbs.Provide exceptional agility and strength, allowing for improved movement and powerful actions. Ideal for tasks requiring high performance and durability.
Six arms, with four that can fold backDroid limbs designed for multitasking.Equipped with six arms, four of which can fold back when not in use, allowing for efficient manipulation of multiple objects and versatile task performance.

Processor and Programs

Communication and Data Processing


FeatureDescriptionUse
45-T InfoCoreSubspace tight-beam transmission core.Enables secure and efficient subspace communication through tight-beam transmissions.
DataLink transceiverTransceiver for data communication.Facilitates data exchange with other systems.
Multi-socket computer interfaceInterface with multiple sockets.Allows connection to various computer systems.
Quantum RAMHigh-speed memory unit.Provides fast data access and processing.

Remote Operations


FeatureDescriptionUse
Remote ProcessorProcessor for remote operations.Enables control and processing at a distance.
5,000-km Range ProcessorHigh-range processing unit.Enhances the droid's ability to process data over long distances.
Remote ReceiverReceiver for remote signals.Allows reception of remote commands and data.
Synchronized Fire CircuitsAdvanced systems for enhancing coordination and efficiency of droids.Improves cooperative performance, providing a substantial boost when assisting other droids.

Combat and Tactical Enhancements


FeatureDescriptionUse
Advanced combat programsSoftware for advanced combat techniques.Improves combat efficiency and effectiveness.
Droid assassination moduleModule for assassination tasks.Enhances stealth and combat capabilities.
Droid battle upgradeEnhances battle performance.Improves combat effectiveness and durability.
Droid combat enhancementEnhances combat capabilities.Increases offensive and defensive abilities.
Droid fighting upgradeEnhances fighting skills.Improves hand-to-hand combat proficiency.
Tactician battle computerSoftware and hardware package for droids.Improves strategic planning and execution in combat. Increases combat accuracy and coordination.

Stability and Balance


FeatureDescriptionUse
Balance stabilizerDevice to enhance balance.Provides stability and reduces the risk of falls.
Micro-gyroSmall gyroscopic device.Enhances balance and orientation.
Droid stabilization subroutineSubroutine for stabilization.Ensures balance and stability during operation.

Memory and Processing


FeatureDescriptionUse
Analytical coreCore for data analysis and problem-solving.Enhances the droid's analytical capabilities.
Backup ProcessorSecondary processing unit.Provides redundancy and failsafe operation.
Basic ProcessorStandard processing unit.Handles basic computational tasks.
Memory bankStorage unit for memory.Stores large amounts of data and programs.
Memory coreCore unit for memory storage.Provides primary memory storage and retrieval.
High processor brainAdvanced processing unit.Handles complex computational tasks and decision-making.

Medical and Environmental


FeatureDescriptionUse
Aroma-disseminatorDevice for dispersing scents.Used for distraction or sensory enhancement.
Bio-fiberFiber that mimics biological tissues.Enhances flexibility and durability.
Biofeedback monitorMonitors biological feedback.Assists in medical diagnostics and treatments.
Medical programsSoftware for medical tasks.Assists in diagnostics, treatment, and medical procedures.

Upgrades and Enhancements


FeatureDescriptionUse
Droid agility upgradeEnhances droid agility.Improves movement and reflexes.
Droid advanced upgrade slotsSlots for advanced upgrades.Allows the installation of additional advanced components.
Droid anatomy upgradeEnhances droid anatomy.Improves structural and functional aspects.
Droid reference databaseDatabase for reference information.Provides quick access to extensive information.
Droid surveillance upgradeEnhances surveillance capabilities.Improves monitoring and reconnaissance.
Droid system fortificationFortifies droid systems.Increases resistance to damage and hacking.
Droid systems upgradeEnhances overall systems.Improves general performance and capabilities.
Droid warfare upgradeEnhances warfare capabilities.Improves combat strategies and effectiveness.

Miscellaneous


FeatureDescriptionUse
Astrogation bufferBuffer for astrogation data.Improves navigation accuracy in space.
Catalytic processorProcessor for catalytic reactions.Enhances processing speed and efficiency.
Circuitry cooling cableCooling system for circuits.Prevents overheating and maintains optimal performance.
Criticality lightIndicates critical status.Alerts to critical conditions or failures.
Droid memory upgradeIncreases memory capacity.Allows storage of more data and programs.
High-Energy Power WelderHigh-energy welding tool.Used for precise and powerful welding.
IMR ModuleModule for integrated maintenance and repair.Facilitates self-repair and maintenance tasks.
Logic matrixMatrix for logical processing.Enhances decision-making and problem-solving abilities.
Military strategiesSoftware for military tactics.Enhances strategic planning and execution in combat.
Midi-chloroxianAdvanced component related to Force sensitivity.Enhances interaction with the Force.
Neural Interface/Cyberware/System Link CapabilitiesAdvanced interfacing capabilities.Facilitates direct neural or cybernetic control and integration.
Physics programsSoftware for physics calculations.Enhances understanding and application of physical principles.
Probability moduleModule for probability calculations.Assists in decision-making based on statistical analysis.
VI Link CapabilitiesVirtual interface linking capabilities.Allows interaction with virtual systems and environments.
Voice ControlAudio command interface.Enables control through voice commands.

Sensors and Vision


FeatureDescriptionUse
Advanced multi-spectral sensors
Audio/Visual recorder
Broadband antennabroadband antenna was an attachment usually integrated into a helmet, which allowed the wearer to pick up noises and sounds on broadband frequencies from far distances.
ComLinkbroadband antenna was an attachment usually integrated into a helmet, which allowed the wearer to pick up noises and sounds on broadband frequencies from far distances.
ElectrobinocularsElectrobinoculars were hand-held viewing devices that allowed users to observe distant objects in most lighting conditions.
Enhanced optics for precise targeting and analysis
Holo-imagerholo-imager was a type of camera that could take images via hologram. Sabine Wren owned one of these that she programmed one in her helmet's rangefinder and liked to put some of her favorite images that she took using it in her journal.[SUP][1][/SUP]
HoloNet access
Improved Sensor PackageA droid with an Improved Sensor Package gains a +2 Equipment bonus to Perception checks. In addition, the droid gains Low-Light Vision, ignoring Concealment (but not Total Concealment) from darkness.
Infrared vision
Lifeform scannerlifeform scanner, also known as a life-form sensor or lifeform detection module, was a device that allowed the holder to detect living (sentient and non-sentient) beings from a distance. A large majority of bounty hunters and mercenaries used this technology to lock on to enemies and potential bounties. Lifeform scanners could also detect beings hidden by cloaking devices, stealth fields, and sound dampeners. A large manufacturer of lifeform scanners was Idellian Arrays.
Motion sensors
Night vision
Radar
Range finderrangefinder was a device that zoomed in on distant objects and provided the user with a dynamic visual data readout based on the item being observed. Most models displayed basic information, such as range, size, speed, or species, but some more advanced versions provided advanced functionality that allowed the user to lock onto a target and track it even through walls.

Rangefinders were commonly built into electrobinoculars, but they were also frequently integrated into combat helmets, as well as mounted on blaster sights in the form of Computerized interface scopes. Numerous military factions made use of rangefinder technology to help them on the battlefield, including the Trandoshan Mercenary Group and the Grand Army of the Republic, the latter using them on modified Clone trooper armor, such as ARC trooper armor. Both Jango Fett and his son Boba Fett used rangefinders on their helmets that allowed them to survey their surroundings without moving.
Temperature sensors
Multi-Frequency Targeting and Acquisition SystemMulti-Frequency Targeting and Acquisition System, also known as MFTAS, was a sensor system used in helmets that provided assistance in acquiring targets in conditions of poor visibility and at long ranges.

A vision augmenter, the system allowed the user to see through darkness, smoke, rain, and through other poor visibility hazards. This system was extensively used in Stormtrooper armor, as well as in multiple other armors such as the DZ 17X Nemesis, NLZ5-11 Dragon, the Juggernaut 510 Combat Power Armor, and even personal armors such as Cragus 12's bounty hunter armor.
Multi-Spectral Target AssessorA multi-spectral target assessor was an advanced device that was only effective for beings who were already highly skilled in the use of ranged weapons. The abundance of information provided by this instrument gave its user greater accuracy with ranged weapons
Acoustic signaller/LegendsAn acoustic signaller or sound actuator[SUP][1][/SUP] was a droid part manufactured by Cybot Galactica. It allowed various droids, including WED-15 Treadwells and LIN demolitionmech autonomous minelayers, to speak droid languages.
Analysis kitAn analysis kit was an internal feature of the Explorer Mk. V droid. Used in conjunction with its internal storage capability, the analysis kit could determine the composition and value of minerals.
Audio sensoraudio sensor, auditory sensor, audio receptor, auditory sensor recorder[SUP][2][/SUP] or sound sensor was a type of sensor that detected the sort of atmospheric vibrations that organic beings perceived as sound. They were able to detect frequencies in a broader range than organic hearing devices. Audio sensors were colloquially referred to as audio pickups or auditory pickups.[SUP][2][/SUP]

These sensors were featured on many droid models, such as Holowan Laboratories IG-88 assassin droid models.

Audio sensors could be mounted externally on starships, to relay sound from outside the ship so it could be heard by someone inside it.[SUP][3][/SUP]
Audio-amplifieraudio-amplifier was a component of R2-series astromech droids. C-3PO though R2-D2's audio-amplifier was being used in an uncivil and insulting manner during a mission.
SonoreceptorA sonoreceptor was a type of droid component that was included in the HK-51 droid, a model of assassin droid available during the Cold War between the Galactic Republic and the reconstituted Sith Empire.
Sensor probeA sensor probe was a type of droid part which was useful in disarming explosives and handling volatile materials.
Subspace tight-beam transmission coreSubspace tight-beam transmission cores were integral components of an espionage droid's secondary programming. The core was used to relay information collected by the droid to its handler, using a relatively secure tight beam transmission that was normally undetectable unless caught by a dedicated energy receptor. MerenData produced the 45-T InfoCore.

Mobility and Stealth


FeatureDescriptionUse
Enhanced mobility with reinforced joints and servos
Grav-Boots for higher jumps and softer landingsMaster-Grav 1000 grav boots were a model made by Corgorlath Leisure Articles. The boots employed repulsorlift fields to allow those who wore them to move at planes 45-180 degrees opposite normal gravity at an altitude of up to 150 meters. The boots made little noise. They cost 550 credits per pair and were popularly used to play a variety of sports.
Magno-Grip Soles to traverse vertical groundsMagno-grip boots, also known as magnetized boots, were boots with magnetic technology that allowed the wear to magnetize themselves to the surface they were standing upon. The bounty hunter Cad Bane utilized a pair and additionally outfitted them with Mitrinomon jetpack thrusters, making them rocket boots as well.
Servo wireServo wires were an acid-proof part of an IG-series Assassin droid.[SUP][1][/SUP]
Stealth technology, including an integrated cloaking device and sound dampening systems

Defense and Armaments


FeatureDescriptionUse
Deployable energy shields for added defense
Energy core with high efficiency for extended operation without recharging (3 days)
Grappling Hook Launcher for versatility
High Tension Wire for versatility
Interference GeneratorAn interference generator was a system installed into a droid that would prevent conversations from being monitored. The basic version emitted a low-frequency sound to interfered with bugs and other recording devices. Higher-end units could also prevent video and holographic recording.
Electric defense gridAn electric defense grid was a self-defense device installed on some combat droids to make up for their weaknesses in melee combat. It was either installed as part of the droid's armor, or overlaid on the outer shell.

If a combatant made contact with the droid when the grid was active, they received an electrical shock. This only happened if the combatant made direct contact or used a conductive weapon. Lightsabers and other non-conductive weapons were immune to this effect.
Droid stealth boosterhe stealth booster was a unit that coaxed more power out of existing stealth unit circuitry. This had the effect of improving camouflage notably.
Fusion generatorFusion generators,[SUP][1][/SUP] also known as fusion reactors,[SUP][2][/SUP] or fusion facilities,[SUP][3][/SUP] or fusion power core[SUP][4][/SUP] were a type of generator capable of creating power. GNK-series power droids were built with internal fusion generators.[SUP][1][/SUP] By the time of the early Empire, it was considered obsolete for a droid to be powered with this type of energy.[SUP][4][/SUP]
Self-destruct mechanism/LegendsA self-destruct mechanism was a defense system that allowed an important craft or device to self-destruct under certain circumstances such as the threat of being captured. This was often used as a last-resort defense to protect data from being used by the enemy.
Rust inhibitorA rust inhibitor was a droid upgrade that would help prevent rust from forming on a droid.[SUP][1][/SUP] The assassin droid IG-88 had a rust inhibitor installed.[SUP][2][/SUP]
Antitamper fieldantitamper field was an energy-draining component of the droid R2-D2. In 5 ABY, R2-D2 used the antitamper field against the energy beings known as Melters.[SUP][1][/SUP]
Fire suppression systemThe fire suppression system was a droid utility item that had been designed to douse flames and cool critically overheating systems. The chemical compounds employed in this device were similar to those used in carbonite freezing, thereby producing a chemical stream cold enough to be used as an improvised weapon.
Flash-freeze unitFlash-freeze units were used in 87-RM Scout Collector droids. It created a cryogenically-controlled hypothermia to freeze captured specimens within a matter of minutes
Pesticide dispenserFlash-freeze units were used in 87-RM Scout Collector droids. It created a cryogenically-controlled hypothermia to freeze captured specimens within a matter of minutes
Trihexalon Sprayersrihexalon, also called dragon's breath[SUP][1][/SUP] and hex for short, was a chemical weapon of mass destruction. The Trade Federation's dragon's breath was formed from ore mined at Mount Merakan on Maramere,[SUP][2][/SUP] and refined and weaponized at a factory on Nod Kartha.[SUP][3][/SUP]
Modular weaponry with interchangeable weapon modules (blasters, vibroblades, non-lethal options)

Information Storage and Processing


FeatureDescriptionUse
Gabonna Memory CrystalGabonna memory crystals were the only data units that ran fast enough to power Class Five battle droids. They were used in Cesta security droids. At the start of the Clone Wars, the Galactic Republic placed them on restriction. They could store massive amounts of information, and their unique crystalline structure allowed for unprecedented processing power. They glowed a faint blue in appearance, and had geometric fracture lines across their surfaces.

Count Dooku offered Cestus Cybernetics a large sum of these crystals as payment for the production of the Jedi Killer droids.
Heuristic Processingheuristic processor was an advanced processor, a step up from the standard droid processor. The heuristic processor allowed a droid to learn by doing, rather than knowing and usually without instruction, which enabled droids to reason through several potential solutions to tasks and formulate the best approach.
CG4XB Expanded Program Memory CoreThe CG4XB Expanded Program Memory Core was installed in 4XB Programmer Droids.
Memory coreA memory core,[SUP][2][/SUP] memory bank,[SUP][3][/SUP] data bank[SUP][4][/SUP] or memory log[SUP][5][/SUP] was a device, found in both computers[SUP][6][/SUP] and droids, where data was stored.[SUP][7][/SUP] Such devices contained the history of the actions undertaken on a computer. Searching the memory logs of a computer could be useful for individuals seeking information on the device's owner, such as search history to see what information they have been accessing and tracking
Memory moduleMemory modules were droid components. The R2-series astromech droid R2-B4 kept their memory modules in excellent condition.
Memory wipe moduleA memory wipe module was a droid component included in Ulqib MicroTronics' droid customization kit. It completely erased all non-hardwired memory and related skills.

Data Security


FeatureDescriptionUse
Biometric Locks
Genetic Code ScanA genetic code scan was a form of biological identification. It could be used as a secondary identification to activate a vehicle that had been disabled by a BiVVol RVR-325 vehicle voice lock.
Bio-Hexacrypt
Bio-hexacrypt, or biohexacrypt code, was an incredibly secure form of code encryption,[SUP][1][/SUP] developed by Kupohans.[SUP][2][/SUP]

Used during the New Republic era and most prominently by the First Order, bio-hexacrypt was used to secure valuable data, such as data networks and clearance codes.[SUP][1][/SUP] Notably, the Supremacy's clearance codes were bio-hexaencrypted, and re-scrambled every hour; leading Finn and Rose Tico to seek out the Master Codebreaker to gain access.[SUP][3][/SUP]

DJ was capable of handcrafting custom computer spikes and bypass keys capable of befuddling bio-hexacryption, albeit only temporarily.[SUP][1][/SUP]

The Master Codebreaker kept his real identity a secret, but posted his personal data on a public access node wrapped in a quantum-spread bio-hexacrypt code.[SUP][1][/SUP] Anyone capable of cracking the code was welcome to claim his title of Master Codebreaker; though, as of the Mission to Canto Bight, no one had even come close.[SUP][1[/SUP]
Ghostwave CapabilitiesA ghostwave was a form of encryption developed by the New Republic. Each transmission of the CIS Shadowfeed was encrypted by hand, then dispatched over a untraceable beam of energy, called a ghostwave. The ghostwave attached itself to a random advertisement transmissions, allowing it to be broadcast over the HoloNet.
Ion Scrambleron-scramblers were devices that were used while making transceiver transmissions in order to scramble the source of the communication. This ensured that unwanted listeners would not be able to track the location of a signal's origin point. The Rebel Alliance used ion-scramblers to keep their whereabouts hidden from the Galactic Empire.
Communications scrambler/transmitter3D-4X administrative droids possessed a communications scrambler/transmitter unit mounted at the base of its neck. A sophisticated unit, it was used by the droid to encode and broadcast communications.
DNA Tracer/Tracing ModuleDNA Tracer/Tracing Module was equipment installed on Criminal Location Detection Droids. They allowed the droid to home-in on DNA traces while tracking a target.

Specialized Remote Interface


FeatureDescriptionUse
Source RipperThe source ripper interface allowed a droid to see the original coding used to create a computer system. This gave unprecedented access to sub-systems that even the programmer might not have known existed.
Security Domination Interfaceconsoles. It was created by Toshan Gant.
Datasearching Device
850 credits[SUP][1][/SUP]
[Source] The DataSearch Engine 12C-A, also known as the TerexComm Executive, was a datasearching device manufactured by TerexComm. It could be used to search computer systems for specific information, and could search thousands of data screen units in less than three seconds. General searches, such as "stormtrooper" yielded thousands of results; specific search strings such as "stormtrooper garrisons in the Yartexx quarter" would return more accurate results.

Unlike the DataSearch Engine 9C, the 12C-A did not function with the addition of a power condenser. When the modification was tried, the device often shorted out.
Lockout BypassThe lockout bypass was an interface designed to bypass most standard lock-out and security measures for the mass-produced terminals and locks that were found in the galaxy.
Machine Interfacee droid machine interface was a type of droid component that was used to determine the extent and nature of problems with technological items. It could interface with most standard technology and produce detailed technical information, which could then be used by a droid to aid in repairs. The interface was fairly common during the Dark Wars, a series of conflicts between the Galactic Republic and the Sith Empire.
Diagnostic Systems Diverterhe UniTech Diagnostic Systems Diverter, known more popularly as the "Patch", was a small device designed to trick a computer or networking into overlooking breaks in its system. It achieves this by emulating signals from the damaged subsystems, presenting a correctly functioning unit to the master system. The Patch consisted of a master unit and eight slave units that were placed at junctions to the damaged subsystem.


The Patch was used legitimately by Imperial technicians during emergency repairs to prevent the systems from affecting the whole system in its attempt to cope with the break. However it was also used by members of the Rebel Alliance for espionage purposes, disguising spy activity and allowing for the stealing of classified documents. Gunman, a member of Churhee's Riflemen, also used the Patch for the opposite effect: tricking a healthy system into thinking it was breached, he was able to create false alarms, douse lighting systems and stage other diversions.

The Patch was usually restricted to government purchases, however, some units were also available on the Invisible Market, through such avenues as Gundark Gear Datalog, where it cost 5,200 credits.
Optimized Interface FunctionalityThe droid optimized interface was a type of droid component that was used to increase the speed and quality of droids' interactions with computer systems. The interface was quite common during the Dark Wars, a series of conflicts between the Galactic Republic and the remnants of the Sith Empire.
Command signal receivercommand signal receiver was an electronic droid component that allowed the unit to receive command signals such as the cyber command signal.
Remote computer linkRemote computer links were devices that could be installed on droids. They were communications hardware that allowed the droid to access data or receive new instructions. Veril Line Systems V5-T transport droids could be fitted with remote computer links to access data regarding traffic conditions and to relay new orders.
Remote programming receiverA remote programming receiver was a droid component included in Ulqib MicroTronics' droid customization kit.
Direct cranial uplinkA direct cranial uplink was a feature of the 3D-4X administrative droid. Three uplinks were installed on the back of the droid's cranial unit.
Droid parabolic guideshe parabolic guides were modifications that linked directly into a droid's sensors. This allowed for the calculation of multiple trajectory possibilities for munitions fired at the droid and the evasive maneuvers that were needed
Droid self-sustaining unithe self-sustaining unit reprogrammed the internal systems of a droid so that the basic diagnostic routines would have been capable of self-repair. Through several complex processes, a droid could have sustained and repaired itself, regardless of the availability of repair kits.
Droid sound systemA droid sound system was a type of audio system used with droids, it was used for vocal systems used within droids but also for warning sounds as well.

Multi-function Slicing Tool


FeatureDescriptionUse
Anti-Security BladeAnti-security blades were sophisticated devices that could defeat fence fields and tune out security cameras and other security systems. They functioned by emitting intense harmonic interference waves that caused devices and systems to malfunction. When they were set on a higher level, anti-security blades could erase magnetic locks and allow the operator to gain access to nearly any door.[SUP][1][/SUP] When set to the proper frequency they could also be used to jam comlinks.


The bounty hunter Boba Fett kept anti-security blades in his shin pockets.[SUP][1][/SUP] Jango Fett was also known to have carried them.
Data Spikecomputer spike or data spike was an electronic device that, when connected to a computer, allowed a user to slice into secure computer programs to access data. The spike would assault systems with garbage data to overwhelm security measures. Most computer spikes could only be used once.

They cost 1,500 credits and weighed 1 kilogram. They were usually single-use devices that contained specialized programs designed to bypass security systems and improve user access to protected systems. The spikes would interface with another computer system and chip away at the defenses in an attempt to crack the system.[SUP][1][/SUP]
Security Spikesecurity spike or slicing spike was an electronic device used to bypass electronic security measures, usually to open the electronic lock of a door or container. It was similar to the more advanced computer spike. Many security spikes could only be used once.[SUP][1][/SUP]
Scomp LinkA scomp link, computer interface arm, or computer-coupler[SUP][1][/SUP] was an astromech droid accessory that allowed the droid to plug into computers, via a computer terminal, and other equipment. It consisted of an extensible arm with a rotating tip. Other names included standard access adapter, computer input port, and computer interface socket.[SUP][2][/SUP]

Code cylinders also contained a scomp link that allowed them to interface with security systems and computers.
Scomp SpikerA Scomp-Spiker was a custom-made piece of outlaw technology designed to send a high voltage blast through a computer system, melting connections and destroying programs.
Scramble KeyScramble keys, also known as luckbreakers, electrolockpicks, lottery keys, or electronic lock pick,[SUP][2][/SUP] were a type of electronic lock breaker developed to bypass electronic locks that required a password or code input to open a door.
Slicer's Keyslicers' key was a specialized computer chip. When installed into a host system, it allowed slicers access to it and gave them the ability to retrieve, upload or change datafiles. Slicers' keys also introduced a computer virus into a computer system that could delete all records for the previous twenty-four hours.
Electronic Lock BreakerElectronic lock breakers were small, powerful and limited-using slicing rigs that were designed to break through the most common types of computerized locks. As such with most equipment, they came in a variety of models, from low-tech versions used to override simple civilian house and vehicle locks to heavily modified, military-grade lock slicers that were capable of cutting through the locks on the bridge of an Imperial-class Star Destroyer used by the Galactic Empire.[SUP][1][/SUP]
Computer interface tetherA computer interface tether was part of a 2-1B surgical droid's standard equipment. It had a range of five meters and when connected allowed the medical droid access to advanced medical information.
Control diskA control disk was a piece of technology that controlled guardian droids. At some point between 19 and 15 BBY, the protocol droid C-3PO dressed in the empty shell of a guardian droid in order to subdue the Fromm Gang while aboard Lonn Idd's repair station. Fromm fell for the ruse and demanded that Lonn Idd's daughter, Nikki Idd, hand over the droid's control disk, but she instead sprayed him in the face with Nova Starlight perfume.

Additional Features


FeatureDescriptionUse
Xcalq-3GA AnalogueXcalq-3GA "Slicer Special" was a portable computer that had a unique ability to quickly slice through standard security in Galactic Alliance computer networks. The Galactic Alliance Core Fleet made great use of it when faced with necessity to slice systems in ships and installations that formerly belonged to Alliance. Though Darth Krayt's Galactic Empire installed its own systems, under the surface most systems were identical to the ones used by the Alliance Remnant. Despite its particular effectiveness against alliance software, the computer was also favored by slicers for its small portable size and copious processing power, which made it easily modifiable and retrofitted to slice into many other types of software as well.
Plasma CutterA plasma cutter was a plasma-based cutting tool.
Holographic projection capability for communication and deception
Shield Expansion ModuleThis Droid Accessory enables a Droid with a Shield Generator installed to expand its own shield by a single square, allowing an adjacent Medium or smaller ally to benefit from the Droid's SR. Activating the Shield Expansion Module is a Standard Action, and the Droid chooses the single adjacent affected square; any creature in that square uses the Droid's SR as long as it remains in that square and the Droid remains adjacent to that square. Only Droids of Small or larger size can use this Droid Accessory. Droids of Medium or smaller size can install only one Shield Expansion Module. Droids of Large or larger size can install up to two Shield Expansion Modules. A second Shield Expansion Module protects an additional square.
Integrated Comms Antennahe Integrated Comms Antenna was an antenna attached to the comlink booster packs worn by B1-series battle droid,[SUP][1][/SUP] although some B1s, such as the OOM command battle droid OOM-9, were equipped with the antenna without the larger backpack assembly.[SUP][2][/SUP] The antennae served to boost signals and transmissions.[SUP][5][/SUP]
Oil slickThe oil slick was a simple and effective utility item that enabled a droid to produce a thin film of oil across the path of the enemy. This resulted in slowing the forward progress of an enemy and allowed allies to retreat or attack using ranged weapons.
Emergency reactivatorAn emergency reactivator was a component of some droids which reactivated them from shut down mode when triggered by emergencies, such as a cry of distress. C-3PO was equipped with an emergency reactivator.
Flash-freeze unitFlash-freeze units were used in 87-RM Scout Collector droids. It created a cryogenically-controlled hypothermia to freeze captured specimens within a matter of minutes.[SUP][1][/SUP]
Information recording and code-keyed retrieval/broadcast systemAn information recording and code-keyed retrieval/broadcast system was an integral part of MerenData's espionage droid.
IntegratorAn integrator was a sensor circuit installed in droids. It directed a droid's photoreceptors to track a moving target.

Miscellaneous Systems


FeatureDescriptionUse
Compartment Space (Per Kilogram)For every 50 credits spent, the Droid can carry 1 kg of material or Equipment in Compartment Space. A Droid's size determines the maximum weight of items stored in Compartment Space, as noted below:
Diagnostics PackageSome Droids are equipped to perform diagnostics, either as an aid to a technician, or as a general safety feature. The Diagnostics Package give a Droid a +2 Equipment bonus on Mechanics checks to diagnose problems.
Spring-Loaded MechanismThis device allows a Small, Medium, or Large Droid to launch an item held in a Compartment Space up to 8 meters as a Standard Action. The item can weigh no more than 4 kg, and the droid makes a ranged attack against a Reflex Defense of 10 to launch the projectile into a designated square. Anyone within reach of the target square who has a Readied Action can try to catch the item, provided the droid's attack succeeds. (If the attack fails, the item lands in a randomly determined square adjacent to the target square.) Catching the item requires a DC 10 Dexterity check and is considered a Move Action.

Spring-Loaded Mechanisms are not typically designed (or practical) for Droids of Huge or larger size.
Locked AccessA Droid with Locked Access has its shutdown switch secured or located internally, preventing it from being shut off by an opponent. The Droid must be disabled or otherwise rendered helpless before it can be shut down.
Secondary BatteryA Secondary Battery (sometimes called a redundant battery or backup battery) provides the Droid with additional power, allowing it to operate for a longer duration. The Secondary Battery enables the Droid to remain operational for 200 hours (instead of the normal 100 hours) before it needs to shut down and recharge.
Self-Destruct SystemTo prevent capture and analysis, the Droid comes equipped with a powerful explosive. The charge destroys the Droid from within (no attack required), and a Droid destroyed in this fashion cannot be repaired or salvaged.

The explosive is treated as an Area Attack (+5 attack bonus). The damage to all targets with the area is determined by the Droid's size (see below), and the Burst radius of the explosion is 2 squares per 4d6 points of damage (minimum 2 squares).

Droids of Tiny size and smaller do not deal collateral damage when they self-destruct.
Antitheft Comlink LocatorSome Droids are equipped with Internal Comlinks to broadcast messages. However, these devices require the Droid to speak out loud, and in some situations such an act is inadvisable. A Droid equipped with an Antitheft Comlink Locator can send a distress signal to its master's Comlink with no apparent activity by the Droid. The distress signal broadcasts no information, but it can it be tracked. The signal continues to broadcast if the Droid is deactivated, but it shuts down if the Droid is destroyed.
Audio EnhancersAudio Enhancers increase the sensitivity of a Droid's aural sensors, enabling it to pick up sounds not normally perceived by standard sensors. When Eavesdropping or Listening for distant and ambient sounds, a Droid equipped with Audio Enhancers can reroll Perception checks, keeping the better of the two results. All other modifiers for the Perception check still apply.
Audio-Radial StunnerThis defense system protects Droids in dangerous situations. As a Standard Action, the Audio-Radial Stunner broadcasts a short-ranged, high-pitched frequency on all channels, calling attention to the Droid and stunning any nearby creatures. Until the end of the Droid's next turn, any creature that starts its turn adjacent to the Droid must make a DC 20 Endurance check. Failure causes the creature to move -1 step on the Condition Track. The Audio-Radial Stunner shuts down if the Droid is deactivated or destroyed.
AutomapAn Automap system actively scans the area within a 12-square radius of a Droid in which it is installed. The scan reveals terrain, atmospheric conditions, electromagnetic signatures, and lifeforms. However, an Automap scan cannot penetrate solid objects such as walls and closed doors. The scan also includes navigational information, such as the Droid's direction and speed when readings were taken as well as global coordinates if the Droid can establish a link to an orbiting satellite or Starship.
Blaster Recharge InterfaceThis Hand accessory enables a Droid to recharge a standard Power Pack for it's master. As a Swift Action, the Droid can plug in and transfer energy to the Power Pack. Recharging a Power Pack depletes energy from the Droid. For each recharge, the Droid loses Hit Points equal to one of the blaster's damage-dice type. Thus, a Droid recharging a Power Pack for a Heavy Blaster Pistol (3d8) takes 8 points of damage (since the die type is d8).
Collapsible ConstructionA Droid sometimes needs to be stowed in places where it usually would not fit. For example, a Droid stowed in a smaller cargo space might surprise an enemy. The Collapsible Construction modification allows a Droid to lower its size category by one when it shuts down. The Droid Brain enters stand-by mode while it compacts itself into a smaller size. The Droid can reactivate at any time as a Standard Action.
Concealed ItemA Droid sometimes needs to be stowed in places where it usually would not fit. For example, a Droid stowed in a smaller cargo space might surprise an enemy. The Collapsible Construction modification allows a Droid to lower its size category by one when it shuts down. The Droid Brain enters stand-by mode while it compacts itself into a smaller size. The Droid can reactivate at any time as a Standard Action.
Courier CompartmentsDroids are sometimes used as messengers to deliver important messages and items across the galaxy. To protect items entrusted into their care, these Droids can have hidden Courier Compartments installed in their Droid Chassis. Such compartments are also favorites of smugglers who own Droids. A Droid with a Courier Compartment might walk right past a starport inspection team that is on the way to tear its master's ship apart.

Courier Compartments can be installed in four locations within a Droid. A Courier Compartment in the torso can hold an item that is 3 sizes smaller than the Droid's size. A Courier Compartment in the arm or leg can hold an item that is 4 sizes smaller than the Droid's size. A head compartment can hold an item that is 5 sizes smaller. Detecting a Courier Compartment requires a successful Perception check with a DC equal to the Droid's Will Defense +5.

A common accessory in a Courier Compartment is a Toaster, which destroys the contents of the Courier Compartment with a brief blast of plasma energy triggered by the Droid. Installing a Toaster into a Courier Compartment doubles the cost of the Courier Compartment.

Example: S-3PO, a protocol Droid in service to Count Czasiz, has a Courier Compartment hidden in it's left arm. As a Medium Droid, the Courier Compartment can an hold item of up to Fine size, so it can hold the skifter sabacc card the Count needs to guarantee his next win.
Credit ReaderInterplanetary banks and crime lords have one common interest: They need to know how much money a client has before they do business. Whether a line of credit or hard currency, a Credit Reader determines whether a target's credits are real or if a line of credit exists for that being. The Credit Reader gives the Droid a +5 bonus to any Perception check against any Deception check made to forge credit accounts or financial documents. The Droid can also instantly count any sum of hard credits presented to it as a Free Action.
Electric Defense GridMost Combat Droids are effective at using Blasters and other Ranged Weapons. Some Droid Models, however, fail miserably at melee combat and are quickly dispatched by enemies that gain the upper hand in close quarters. To improve a Droid's melee defenses, an Electric Defense Grid can be installed either on top of or as part of the Droid's Armor or outer shell. Whenever a Droid with an Electric Defense Grid is damaged by a melee attack, the attacker automatically takes 5 points of Energy damage. Melee Weapons that rely on Energy to cause damage, such as Lightsabers, are immune to the effect of the Electric Defense Grid.
Emergency Oxygen SupplyThis accessory is installed on search-and-rescue Droids sent to recover pilots who bailout during combat. The small oxygen tank attached to the Droid's torso provides enough oxygen for a creature of Medium size for 30 minutes. The tank can be used to recharge a Vacuum Pod's supply, or the oxygen can be administered through a Breath Mask attached to the tank. Connecting the supply to a Vacuum Pod is a Swift Action. Securing the Breath Mask is a Standard Action.
Hidden HolsterSome 4th-Degree Droids lack built-in Weapons attached directly to the Droids' Appendages. This attachment gives a Droid access to a Weapon without having to visibly carry it. Installed in a Droid's leg, the Hidden Holster can hold a Weapon one size category smaller than the Droid, or smaller. As a Free Action, the Droid can activate the Hidden Holster, which opens up, providing access to the Weapon. The Hidden Holster provides the benefit of the Quick Draw Feat with whatever Weapon the Droid is keeping in the Hidden Holster- the Droid can draw or holster the Weapon as a Swift Action. To gain this benefit, the Droid must have the Feat's +1 Base Attack Bonus prerequisite.
High-Speed Cutting Torch and WelderA Droid can be equipped with a powerful cutting torch and a welding system for use in repair operations and for cutting materials, doors, or other items. This bulky and heavy device can be installed only on Droids of Medium size or larger. The precision welder can be used for small repairs and for large construction welds, typically in half the time required by a normal welding unit. The cutting torch has a range of 1 square and deals 4d10 damage. When in contact with an object for two or more consecutive rounds, the torch also ignores 5 points of Damage Reduction and reduces the object's Damage Threshold by 10 points.
Holographic Game SystemIn spite of all the utilitarian functions that a Droid can perform, owners might want to use their Droids for entertainment. A Holographic Game System provides fifteen of the galaxy's more popular games, including Dejarik and Sabacc. The Droid can serve as it's master's opponent, or it can run the game so it's master can play with another being. The game is projected through the Droid's Holoprojector (sold separately) and does not require a solid surface for game play. The Holographic Game System is sufficiently advanced to allow a player to interact with the board as if he or she is actually picking up the holographic playing pieces. The Holographic Game System is adaptable, allowing ten additional games to be added to its database with a successful DC 15 Use Computer check.
Holographic Image DisguiserA Holographic Image Disguiser hides a Droid's true appearance. A central processor installed in the Droid's Chassis coordinates several small, full-color, high-resolution holoprojectors installed at various points on the Droid's body. The disguiser's processor synchronizes the holographic image with the Droid's movements and it's Vocabulator, making the disguise particularly lifelike.

The basic model is essentially a standard Holoshroud, granting the Droid a +10 Equipment bonus to Deception checks using Deceptive Appearance. An advanced model, for double the price, includes sensor nodes that track a number of other factors, such as ambient temperature and weather conditions, making the image react to those variables. The advanced model allows the Droid to disguise its appearance as a Full-Round Action at no penalty.
ID DodgeSome automated security systems check biometric data before granting access to an area. Droids cannot provide retinal scans, fingerprints, or other unique biological features. The ID Dodge simulates such information, allowing a Droid to access secure areas. This Droid Accessory allows the Droid to use a Deception check instead of a Use Computer check on any security device that requires organic biometric identification.
Improved Coordination CircuitryDroid brains work well in concert with each other, and Improved Coordination Circuitry enhances this ability. This Droid Accessory links Droids' skill routines, allowing them to aid in tasks more effectively. Each circuit is keyed to a specific Skill. When a Droid with Improved Coordination Circuitry Aids Another Droid with the circuitry, the bonus increases to +4. A Droid must be Trained in the Skill to gain the +4 bonus.
Interference GeneratorThis Droid Accessory is a favorite of nobles who want to keep their conversations private. A Droid with an Interference Generator emits a low-frequency sound that interferes with any listening Equipment such as bugs, microphones, or other audio Recording Devices. The deluxe version also interferes with video and holographic Recording Devices. The Interference Generator masks everything in the squares adjacent to the Droid. Anyone Eavesdropping or reviewing recordings of targets protected by an Interference Generator must make a DC 30 Perception or Use Computer check to pick up even scattered words and phrases.
Internal DefensesA Droid with Internal Defenses has built-in defenses that operate independently of the Droid. Anyone opening the Droid's maintenance or access panels without the Droid's permission receives an electric shock as a 1d20 + 5 attack against the character's Fortitude Defense. If the attack succeeds, the character receives damage equal to 1d8 + half the Droid's Heroic Level. The Droid is unharmed. The system remains active until disabled (Mechanics DC 25, 1 hour of work) or is depleted after 10 attacks.
Internal Grapple GunWhen a Droid needs to reach an inaccessible area, an Internal Grapple Gun can be indispensable. The gun fires a magnetic grapple hook with an ultra-thin cord. The internal compartment holds 15 meters (10 squares) of cord, and an external magazine can hold up to 105 meters (70 squares) of cord. The cord can be detached from the Droid as a Free Action. Firing the Internal Grapple Gun is a Standard Action.
Mesh Tape DispenserMounted on an Appendage, a Mesh Tape Dispenser enables a Droid to quickly apply Mesh Tape to anything within reach of its manipulator (usually an adjacent square). In addition to its more conventional uses, an installed Mesh Tape Dispenser can be used by a Droid to entangle an adjacent enemy. With a successful melee attack, the Droid can hinder either the target's arms or its legs. If the target's arms are hindered, it incurs a -2 penalty to all attack rolls and Dexterity-based Skill Checks. If the target's legs are hindered, its Speed is reduced by 2 squares, and it cannot Run. If the Droid has the Pin Feat and succeeds at an opposed Grapple check, the enemy is considered Pinned until the Mesh Tape is removed (instead of until the start of the Droid's next turn).
Micro ShieldThe Micro Shield is a Tool that prevents incoming attacks from hitting and damaging the wielder. Attached to one of the Droid's Appendages, the Micro Shield is composed of a central hub with two wide arcs mounted on struts above and below the hub. When inactive, the arcs rest against the hub in the shape of a large humanoid eye. When the Droid activates the unit as a Swift Action, the arcs slide away from the hub, activating a translucent energy shield that provides a +1 Equipment bonus to the user's Reflex Defense. The Micro Shield is originally designed to be installed on a Droid's arm, but a handheld version that runs on a single Energy Cell is available for 400 credits. The Energy Cell provides enough power to run the Micro Shield continuously for 1 hour.
Multispectrum SearchlightThis handheld or installed Droid Accessory is a powerful spotlight that shines visible, infrared, or ultraviolet light. It has a 6-km range and is powered by the Droid's own internal power supply. Droids able to see the projected light gain a +2 Equipment bonus to Perception checks to Search and Notice Targets and to other situations in which the Gamemaster judges that the light provides an advantage. This bonus stacks with bonuses granted by Helmet Packages and Improved Sensor Packages.

The light can also be used to blind targets in a 6-Square Cone. All targets within the cone receive a -10 penalty to Stealth checks. As a Standard Action, the Droid makes a ranged attack against each target's Fortitude Defense.

If the attack is successful, the target receives a -5 penalty to attack rolls, Perception checks, Pilot checks, and other Skill Checks until the end of the Droid's next turn. If the attack does not exceed a target's Fortitude Defense, the target receives a -2 penalty instead. This Droid Accessory can be used only by Droids of Tiny size or larger.
Radiant Heat ElementThis Droid Accessory enables a Droid to radiate heat from its torso, providing warmth necessary for a master's survival in the wilderness or in deep space. The heat can be adjusted to provide ambient warmth or to boil water and cook food on the Droid's exterior. The Radiant Heating Element can also be used by the Droid as a defensive tool. When the Radiant Heat Element is on its highest setting, any character ending its turn in a square adjacent to the Droid takes 1d4 Fire damage from the Droid. The Droid itself takes 1 point of damage from the heat each turn.
Remote ViewerThe Remote Viewer is a small, self-contained visual and audio sensor attached to a micro-sized repulsorlift unit. Functioning as one of a Droid's regular audio and visual sensors, the Remote Viewer can be externally mounted, concealed, or made to look like one of the Droid's regular sensors. However, the Droid can detach the unit and send it to inspect an area remotely. The Remote Viewer can travel up to 12 squares away from the Droid, has a Speed of 4, a Reflex Defense of 18, a Fortitude Defense of 12, and it runs for 30 minutes before needing to be recharged for 1 hour.
RepulsorcamA Repulsorcam is an audio and video recorder mounted on a tiny repulsorlift. The device can detach from a Droid's chassis, float to where its Droid desires, up to 12 squares away, and record events. The Repulsorcam can record up to 2 hours of audio and video data to its own memory. The unit has a Speed of 4, a Reflex Defense of 16, and a Fortitude Defense of 10. A single Energy Cell powers the Repulsorcam for 4 hours, recharging when it reattaches to the specialized socket on the Droid or when it lands on a separate recharging unit available for an additional 150 credits.
Scomp LinkA Scomp Link is a universal data port mounted on an extendable arm, available for many types of Droids. Astromech Droids have them as standard Equipment. Scomp Link ports are standard input/output links, found on computer systems and Starships throughout the galaxy. Using a Scomp Link gives a Droid a +2 Equipment bonus to Use Computer checks to Access Information when the computer's Attitude toward it is Helpful or Friendly.
Silence-Bubble GeneratorThe Silence-Bubble Generator creates an energy sphere that dampens sound waves. The apparatus is originally marketed as a way for music lovers to enjoy their favorite music without being disturbed by noise. However, spies and crime lords also find the generator useful. Activating the Silence-Bubble Generator is a Standard Action. The bubble covers all squares within 3 squares of the Droid. Any attempt to hear anything inside the bubble by someone outside of the bubble takes a -10 penalty to Perception checks.
Space-Beacon LauncherSpace Beacons are used by pilots and flight crews to mark specific locations or to help navigate through hazardous areas of space. A beacon is 250 millimeters long and can transmit a signal throughout an entire star system, if it is not blocked by nebular gases or signal jamming systems. The Space Beacon Launcher- modeled after a small version of the standard Space Mine Launcher- enables a Droid to quickly position Space Beacons while in flight. The system can carry up to 12 beacons. Additional storage can be added, increasing the cost of the launcher by 10% for each additional beacon (up to a maximum of 24 beacons). Locating a beacon requires a DC 10 Use Computer check when using a ship's sensor system.
Survival KitDroids do not worry about water, food, or the elements, but their masters do. A Survival Kit is the perfect Droid Accessory for long treks into the wilderness. It contains a small refrigeration unit, a water recycler and dispenser, a rechargeable Glow Rod, and a fire sparker. When aiding a Survival check, a Droid with this Droid Accessory gives a +4 bonus to the check rather than the normal +2 bonus.
TaserMany star systems prohibit Droids from carrying lethal weapons or having such systems installed without the proper permits. A Taser is a nonlethal projectile weapon that Droids can use to defend themselves. It fires two small projectiles attached to long, thin wires that deliver an electric charge that incapacitates an organic target's nervous and muscular systems. If the target is a Droid, the electric current acts like an Ion gun and interferes with the Droid's systems. Additionally, a Taser can be used as a melee weapon like an Electroshock Probe.
Video ScreenThis Droid Accessory gives the Droid a small, built-in video screen to display text, translations, diagnostics, programming, pictures, and other information. Screen sizes vary from 50mm to 500mm and are priced at 1 credit per square millimeter of screen size.
Voice-Print Command LockThis Droid Accessory ensures that a Droid is able to obey only its master. With a Voice-Print Command Lock installed, a Droid follows only commands issued by a single source. The Droid analyses the voice print of its master and ignores commands from anyone else. A recording of the master's voice can be used, but getting the Droid to obey a recorded command requires a Use Computer check against the Droid's Will Defense with a +5 bonus to the Droid's Will Defense.
Miniaturized Self-Destruct SystemA miniaturized self-destruct system functions as a normal Self-Destruct System, but it functions as if the droid were two sizes larger. This costs 5 times as much as a normal Self-Destruct System.

Additional Droid Stations


FeatureDescriptionUse
Internal ComlinkThe droid is equipped with an integrated Comlink System. It is otherwise identical to the standard Comlink.
VocabulatorThe Droid is equipped with a speaker that enables it to emulate speech, rather than simply spout machine code. This device is standard if the Droid has the ability to speak any language other than Binary.
Droid CallerThe Droid Caller is a handheld transmitter weighing 0.2 kg. It transmits a signal to any droid equipped with a Restraining Bolt. The Droid Caller overrides a Droid's motor function and impels it toward the caller for as long as the device is activated.
Communications CountermeasuresOne of the first things enemy forces do after discovering a Droid is prevent the Droid from establishing communications to request rescue or call for help from its allies. A Communications Countermeasure system prevents jamming of a Droid's communications. The system broadcasts signals on multiple frequencies to counteract interference. A Droid with a Communications Countermeasures gains a +5 Equipment bonus to all Use Computer checks made to overcome Communications Jamming.
Communications JammerWhen behind enemy lines, a Droid takes every possible precaution to ensure that anyone who finds it is unable to call for help or alert others about the Droid's presence. The Communications Jammer allows a Droid to jam any Comlink signal by interfering with a facility's communications systems or by directly jamming signals in the Droid's general vicinity.

A Communications Jammer grants a Droid a +5 Equipment bonus when making a Use Computer check to slice into a computer system and shut it down. The Droid also gets the +5 Equipment bonus to maintain that status if any slicers attempt to stop the jamming. Once the Droid has successfully connected with the communications system and begun jamming, it can continue jamming the system until it disconnects or it is forced out.

The signal jammer emits signals at multiple frequencies to interfere with any Comlink signals within a 1-kilometer radius of the Droid. The Droid must make a DC 25 Use Computer check to successfully jam any incoming or outgoing Comlink signals.
Remote Receiver JammerThe portable Remote Receiver Jammer is developed during the Clone Wars to scramble Battle Droid Remote Processor links at short range, rendering the Droids useless. The jammer incorporates a backpack transmitter and a handheld computer controller. Remote Receiver Jammers have three significant weaknesses: They have an extremely short range; datalinks are notoriously difficult to disrupt; and many Droids have Backup Processors. A Remote Receiver Jammer can be activated as a Standard Action, and the jammer affects all Droids with Remote Receivers and no Backup Processors. When the jammer is activated, the Droid using the jammer makes a Use Computer check. At the start of any affected Droid's turn, compare the results of the Use Computer check to the Droid's Will Defense; if the Use Computer check is equal to or higher than the Droid's Will Defense, the Droid can take no Actions and is Flat-Footed until the start of its next turn. The Droid activating the Remote Receiver Jammer must activate it each turn, making a new Use Computer check each time.
Remote Receiver Signal BoosterDroids that rely on a Remote Receiver for instructions cannot stray too far from the Remote Processor without risking losing contact and becoming stranded. A Remote Receiver Signal Booster can prevent this loss of contact. The Remote Receiver Signal Booster increases the Remote Receiver's reception strength, extending the range of a Droid by 50%. A successful DC 30 Use Computer check made by the Droid can further extend the range up to 100% for 1 hour.
Arakyd vocabulatorDroids that rely on a Remote Receiver for instructions cannot stray too far from the Remote Processor without risking losing contact and becoming stranded. A Remote Receiver Signal Booster can prevent this loss of contact. The Remote Receiver Signal Booster increases the Remote Receiver's reception strength, extending the range of a Droid by 50%. A successful DC 30 Use Computer check made by the Droid can further extend the range up to 100% for 1 hour.
Arjan vocabulatorDroids that rely on a Remote Receiver for instructions cannot stray too far from the Remote Processor without risking losing contact and becoming stranded. A Remote Receiver Signal Booster can prevent this loss of contact. The Remote Receiver Signal Booster increases the Remote Receiver's reception strength, extending the range of a Droid by 50%. A successful DC 30 Use Computer check made by the Droid can further extend the range up to 100% for 1 hour.
Broad-band comlinkA broad-band comlink was a type of comlink. It was installed in Mark IV sentry droids, where it was coded to local Imperial communications frequencies.[SUP][1][/SUP]
Integrated Comms AntennaThe Integrated Comms Antenna was an antenna attached to the comlink booster packs worn by B1-series battle droid,[SUP][1][/SUP] although some B1s, such as the OOM command battle droid OOM-9, were equipped with the antenna without the larger backpack assembly.[SUP][2][/SUP] The antennae served to boost signals and transmissions.[SUP][5][/SUP]

Sensor System Components


FeatureDescriptionUse
Improved Sensor PackageA droid with an Improved Sensor Package gains a +2 Equipment bonus to Perception checks. In addition, the droid gains Low-Light Vision, ignoring Concealment (but not Total Concealment) from darkness.
DarkvisionThe Droid with Darkvision ignores Concealment (including Total Concealment) from darkness.
Sensor BoosterProbe Droids try to coax a little more range out of their sensor equipment to get that extra amount of information about the area they are scanning. A Sensor Booster is a Droid Accessory that extends the range of its sensors to a maximum of 2 kilometers, if the Droid has a Sensor Pack installed.
Sensor Countermeasure PackageDroids operating covertly must avoid drawing attention to themselves. The Sensor Countermeasure Package broadcasts signals that interfere with incoming sensor signals. A Droid equipped with the Sensor Countermeasure Package can make a Use Computer check to avoid being detected. If the Use Computer check equals or exceeds a Perception check made to detect the Droid through any form of non visual sensor Equipment, the Droid remains undetected.
Weapon-Detector PackageDroids use sophisticated Sensor Systems, which can easily be adjusted to offer additional security. A Weapon-Detector Package features a high-frequency receiver that can detect the hum of a deactivated Vibro weapon. It can also perform a chemical analysis to detect tibanna gas residue on blasters.

A Weapon-Detector Package allows a Droid to add its Intelligence modifier to Perception checks made to Search for Weapons.
YV Sensor PackageStandard on the YVH Battle Droid, a YV Sensor Package can be successfully installed on other Droids, including Mouse Droids (see MSE-6 Repair Droid). The YV Sensor Package features highly specialized sensors calibrated specifically to detect Yuuzhan Vong, including those concealed by Ooglith Masquers or other methods. The YV Sensor Package grants a +10 bonus to Perception checks to detect Yuuzhan Vong within 12 squares and with in line of sight of the Droid.
Earphone Binary-to-Basic TranslatorBinary is the primary language of Droids. This Translator Unit is installed on a Droid's Basic-output jack, a standard jack found on most Droids that enables them to connect to a terminal or a Datapad and to express themselves in written Basic. The translator converts audible Binary into audible Basic, transmitting the spoken words to an earphone receiver. The less expensive version requires a large headphone set, while the more expensive version transmits to an earbud receiver. Detecting the earbud requires a Perception check of DC 20.

Additional Features (Categorized)


FeatureDescriptionUse
Adapter chipAdapter chips were used in conjunction with FLR Logger droids. Standard FLR Loggers could recognize around 150,000 different tree species. An adapter chip could be used to download additional species types to the droid.
Advanced Appendage BusThe Advanced Appendage Bus (AAB) was a proprietary universal socket interface utilized by Cybot Galactica[SUP][2][/SUP] to connect limbs, heads and other appendages to a droid's central processor. Its dataflow was more than triple that of the Universal Socket Interface standard, which would allow for advancements in sensory input, though only Cybot Galactica-manufactured parts were compatible with AAB sockets.[SUP][1][/SUP] Supporting software for the interface was developed at a Cybot Galactica-funded droid research institute located in the financial zone of the planet Coruscant's Galactic City.[SUP][3][/SUP] Some criticized the company's aggressive setting of a new standard,[SUP][2][/SUP] with competitors claiming that Cybot Galactica was attempting to its market share to cut smaller operations out of the lucrative droid replacement part business.[SUP][1][/SUP]
Body language interpreterBody language interpreters were equipped in assassin droids. Alongside conflict-avoidance personality programming, assassin droids used body language interpreters to avoid detection while tracking their target.[SUP][1][/SUP]
Business administration policies and procedures databaseA business administration policies and procedures database was part of the software installed in Opti-Prime's XA-540 personal secretary droid. The database assists the droid in handling corporate administration duties.[SUP][1][/SUP]
CodeRifter Encryption EquipmentCodeRifter Encryption Equipment was installed in SB-20 Slicer Droids. It was part of the droid's illegal package of espionage and encryption programming software.
Cognitive Matrix analysis packageA Cognitive Matrix analysis package was programmed into MD-0 medical droids around 7 ABY to assist them in the diagnosis and treatment of possible mental issues suffered by the creatures in their care.
Conflict-avoidance personality programmingonflict-avoidance personality programming was equipped in assassin droids. Alongside body language interpreters, assassin droids used their conflict-avoidance personality programming to avoid detection while tracking their target.[SUP][1][/SUP]
Education packEducation packs were learning modules that came installed in TTS-15 Series Tutorial Droids. Each droid could be pre-installed with up to three packs on a variety of subjects including galactic history, material and theoretical sciences, languages, literature, multi-cultural literature, cultures, and mathematics
Espionage matrixn espionage matrix was a droid component used to convert protocol and service droids into espionage droids. Each matrix was worth a fortune on the black market.[SUP][1][/SUP]
Guidance matrixGHT-series Medevac units were fitted with a guidance matrix. In order to reach soldiers in need of medical extraction, their coordinates had to be entered into the guidance matrix.[SUP][1][/SUP]
GY-I data analysis softwareCybot Galactica produced the GY-I data analysis software for use in their GY-I information analysis droid. The software assisted the droid in data collation and analysis tasks.[SUP][1][/SUP]
Initiative UnitThe Initiative Unit was part of a droid's Cogitative Theory Unit.
Languages databaseA languages database was a piece of droid programming used by Siak-series protocol droids. It assisted the droid in translating and understanding a number of languages.[SUP][1][/SUP]
Learning chipA learning chip was a droid component. It allowed the droid to learn how to accomplish tasks based on the repetition of that task.
Logic and Processing UnitThe Logic and Processing Unit was part of a droid's Cogitative Theory Unit.
RAMRAM was part of an R2-series astromech droid's systems. It stored hyperspace jump coordinates in its RAM.[SUP][1][/SUP]
Repair databaseRepair databases were software used by droids to assist with repair and maintenance tasks. The "Hatchling" maintenance droid made use of a repair database that assisted it in performing repairs on starships.[SUP][1][/SUP]
ROMROM was part of an R2-series astromech droid's hardware. Its ROM library stored design plans and schematics of over seven hundred designs to allow the astromech to interface effectively.[SUP][1][/SUP]
SecurityViolator security programmingSecurityViolator security programming was installed in SB-20 Slicer Droids. It was part of the droid's illegal package of espionage and encryption programming software.[SUP][1][/SUP]
Self-protection modeThe self-protection mode was a droid programming. It kicked in when a droid found itself in a situation where its physical integrity was threatened.[SUP][1][/SUP]
Universal Socket InterfaceThe Universal Socket Interface (USI) was a non-proprietary standard for droid appendages, used since 322 BBY.In 22 BBY, Cybot Galactica for the first time broke off with this standard by creating the Advanced Appendage Bus for its droids, which, according to the company's Chairman Illia Setag, "more than triples the data-flow which will allow advancements in sensory input, perhaps allowing advanced tactile functionality for droids and prosthetics in the near future".



Absorption VisorProvides near immunity to sonic and ion attacks.
Adhesion Disc PartsClimbing tools using molecular electric cling.
AerogelInsulation, heat resistance, padding.
Anti-Corr 113Coating to prevent corrosion.
Antisepsis SystemEnergy field that kills fungi, mold, bacteria, and spores.
Aural AmplifierAmplifies distant sounds while dampening ambient noise.
Automatic Sonic Nullification SystemHigh-tech ear protection using counterwave-nullifiers.
Comprehensive De-Icing SystemHeats starship hull to defrost accumulated ice.
CounterdetectiveWarns about active-scanning sensors.
CrushgauntIncreases grip strength to crush bones, durasteel, and deflect weapons.
FFS RIP Power CellIsotope 5 power cell, interchangeable.
Faraday CageProvides electromagnetic shielding.
GlasteelTransparent material as strong as durasteel, used for windows.
Heads-up DisplayVisual aid projection.
HolocommCommunications unit for HoloNet, sends and receives holographic messages.
IntegrumHighly resilient armor material providing superior defense.
Lock-threat Warning SystemIndicates when another ship obtains a torpedo lock.
Mag LockMagnetic device to secure starships.
Meditation CrystalsEnhances concentration, clarity, and Force connection during meditation.
Multi-Frequency Targeting and Acquisition SystemHelmet sensor aiding in target acquisition in poor visibility and long ranges.
Photoamplification FeaturesAmplifies images for better contrast and detail.
RebreatherAllows breathing in unsuitable atmospheres.
Reifflex Cellular PaddingProvides protection.
Self-Cleaning VisorUses a low-powered laser to clean the visor.
Self-Sealing PropertiesUniform that self-seals against cuts and punctures.
Shell Spider SilkArmor material deflecting vibroblades and blaster pistols, looks like normal clothing.
Shield Suit ComponentsLight armor with integrated miniaturized energy shield projectors.
Ion ShieldEnergy shield against ion attacks.
Particle ShieldEnergy shield against particle attacks.
Thermal ShieldEnergy shield against thermal attacks.
Verpine ShieldAdvanced energy shield.
Solarium GlasteelBlaster-proof, clear solar sail technology, glare reduction, and strong.
SongsteelLight, luminescent metal used in masterwork swords, resistant to lightsabers.
Target Lock Warning SystemIndicates when another ship obtains a torpedo lock.
Thermal Imaging SensorDetects living beings based on body heat.
TYI Flex-ArmorFlexible armor protecting head, torso, arms, and legs, with reinforcement options.


Processor and Programs

Communication and Data Processing

FeatureDescriptionUse
45-T InfoCoreSubspace tight-beam transmission core.Enables secure and efficient subspace communication through tight-beam transmissions.
DataLink transceiverTransceiver for data communication.Facilitates data exchange with other systems.
Multi-socket computer interfaceInterface with multiple sockets.Allows connection to various computer systems.
Quantum RAMHigh-speed memory unit.Provides fast data access and processing.
Remote ProcessorProcessor for remote operations.Enables control and processing at a distance.
Remote ReceiverReceiver for remote signals.Allows reception of remote commands and data.

Combat and Tactical Enhancements

FeatureDescriptionUse
Advanced combat programsSoftware for advanced combat techniques.Improves combat efficiency and effectiveness.
Droid assassination moduleModule for assassination tasks.Enhances stealth and combat capabilities.
Droid battle upgradeEnhances battle performance.Improves combat effectiveness and durability.
Droid combat enhancementEnhances combat capabilities.Increases offensive and defensive abilities.
Droid fighting upgradeEnhances fighting skills.Improves hand-to-hand combat proficiency.
Tactician battle computerComputer for battle tactics.Improves strategic planning and execution in combat.

Stability and Balance

FeatureDescriptionUse
Balance stabilizerDevice to enhance balance.Provides stability and reduces the risk of falls.
Micro-gyroSmall gyroscopic device.Enhances balance and orientation.
Droid stabilization subroutineSubroutine for stabilization.Ensures balance and stability during operation.

Memory and Processing

FeatureDescriptionUse
5,000-km Range ProcessorHigh-range processing unit.Enhances the droid's ability to process data over long distances.
Analytical coreCore for data analysis and problem-solving.Enhances the droid's analytical capabilities.
Backup ProcessorSecondary processing unit.Provides redundancy and failsafe operation.
Basic ProcessorStandard processing unit.Handles basic computational tasks.
Memory bankStorage unit for memory.Stores large amounts of data and programs.
Memory coreCore unit for memory storage.Provides primary memory storage and retrieval.
High processor brainAdvanced processing unit.Handles complex computational tasks and decision-making.

Medical and Environmental

FeatureDescriptionUse
Aroma-disseminatorDevice for dispersing scents.Used for distraction or sensory enhancement.
Bio-fiberFiber that mimics biological tissues.Enhances flexibility and durability.
Biofeedback monitorMonitors biological feedback.Assists in medical diagnostics and treatments.
Medical programsSoftware for medical tasks.Assists in diagnostics, treatment, and medical procedures.

Upgrades and Enhancements

FeatureDescriptionUse
Droid agility upgradeEnhances droid agility.Improves movement and reflexes.
Droid advanced upgrade slotsSlots for advanced upgrades.Allows the installation of additional advanced components.
Droid anatomy upgradeEnhances droid anatomy.Improves structural and functional aspects.
Droid reference databaseDatabase for reference information.Provides quick access to extensive information.
Droid surveillance upgradeEnhances surveillance capabilities.Improves monitoring and reconnaissance.
Droid system fortificationFortifies droid systems.Increases resistance to damage and hacking.
Droid systems upgradeEnhances overall systems.Improves general performance and capabilities.
Droid warfare upgradeEnhances warfare capabilities.Improves combat strategies and effectiveness.

Miscellaneous

FeatureDescriptionUse
Astrogation bufferBuffer for astrogation data.Improves navigation accuracy in space.
Catalytic processorProcessor for catalytic reactions.Enhances processing speed and efficiency.
Circuitry cooling cableCooling system for circuits.Prevents overheating and maintains optimal performance.
Criticality lightIndicates critical status.Alerts to critical conditions or failures.
Droid combat enhancementEnhances combat capabilities.Increases offensive and defensive abilities.
Droid fighting upgradeEnhances fighting skills.Improves hand-to-hand combat proficiency.
Droid memory upgradeIncreases memory capacity.Allows storage of more data and programs.
High-Energy Power WelderHigh-energy welding tool.Used for precise and powerful welding.
IMR ModuleModule for integrated maintenance and repair.Facilitates self-repair and maintenance tasks.
Logic matrixMatrix for logical processing.Enhances decision-making and problem-solving abilities.
Military strategiesSoftware for military tactics.Enhances strategic planning and execution in combat.
Midi-chloroxianAdvanced component related to Force sensitivity.Enhances interaction with the Force.
Neural Interface/Cyberware/System Link CapabilitiesAdvanced interfacing capabilities.Facilitates direct neural or cybernetic control and integration.
Physics programsSoftware for physics calculations.Enhances understanding and application of physical principles.
Probability moduleModule for probability calculations.Assists in decision-making based on statistical analysis.
VI Link CapabilitiesVirtual interface linking capabilities.Allows interaction with virtual systems and environments.
Voice ControlAudio command interface.Enables control through voice commands.







 
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Heavy Weapons

  1. Turbo Laser Batteries
    • Heavy turbo lasers
    • Medium turbo lasers
    • Light turbo lasers
  2. Ion Cannons
    • Heavy ion cannons
    • Medium ion cannons
    • Light ion cannons

Missile Launchers

  1. Proton Torpedo Launchers
  2. Concussion Missile Launchers

Point-Defense Weapons

  1. Laser Cannons
    • Quad laser cannons
    • Dual laser cannons
    • Single laser cannons

Specialized Weapons

  1. Tractor Beams
  2. Gravity Well Projectors

Defensive Systems

  1. Deflector Shields
  2. Particle Shields

Additional Weapons

  1. Anti-Starfighter Batteries
  2. Heavy Turrets
  3. Flak Cannons
    • Designed to create a cloud of shrapnel to damage or destroy enemy fighters and incoming missiles.
  4. Chaff Launchers
    • Releases clouds of small, lightweight metallic strips to confuse and divert incoming missiles and targeting systems.
  5. Point-Defense Systems
    • Automated laser cannons and small rapid-fire guns specifically designed to intercept and destroy incoming missiles, starfighters, and other close-range threats.

New Weapons

  1. Concussion Mines
    • Explosive devices deployed in space to damage or destroy enemy ships by detonating on contact or proximity.
  2. Hard Sound Weapons
    • Sonic weapons that use focused sound waves to damage or disrupt enemy systems and crew.
  3. Maeser (Maser)
    • Microwave Amplification by Stimulated Emission of Radiation; a directed energy weapon that uses microwaves to damage or disable enemy electronics and systems.
  4. Firegem Weapon
    • A specialized weapon that shoots fire gems into enemy thrusters or near hyperdrives, aiming to transport the fire gem close to the hyperdrive to cause damage or disable the ship's faster-than-light capabilities.

Underwater Weapons

  1. Aqua Cannons
    • High-pressure water cannons that can be used to damage enemy submersibles or underwater structures.
  2. Torpedoes
    • Guided underwater missiles designed to target and destroy enemy submarines and other underwater targets.
  3. Depth Charges
    • Explosive devices dropped into the water to damage or destroy enemy submarines through concussive force.
  4. Underwater Mines
    • Explosive devices planted underwater to damage or destroy enemy vessels that come into proximity.
  5. Sonic Blasters
    • Weapons that use focused sound waves to disrupt or damage enemy submersibles and underwater systems.
  6. Electroshock Weapons
    • Devices that emit electric shocks to disable or damage underwater vehicles and marine creatures.
  7. Plasma Torpedoes
    • Advanced torpedoes that use plasma energy to inflict greater damage on enemy vessels.
  8. Harpoon Launchers
    • Weapons that fire harpoons to penetrate and damage enemy submersibles or aquatic creatures.

Indirect Fire Weapons

  1. Artillery Cannons
    • Large cannons capable of firing shells at high angles to strike targets at a distance, often used for bombardment.
  2. Mortars
    • Short, portable cannons that fire explosive shells in high-arcing trajectories to hit targets behind cover.
  3. Rocket Launchers
    • Portable or mounted systems that fire unguided or guided rockets to deliver explosive payloads over long distances.
  4. Missile Batteries
    • Systems that launch guided missiles capable of striking distant targets with precision.
  5. Howitzers
    • Artillery pieces designed to fire shells at both high and low trajectories, suitable for long-range bombardment.
  6. Railguns
    • Advanced weapons that use electromagnetic forces to launch projectiles at high velocities over long distances.
  7. Cluster Bombs
    • Munitions that release multiple smaller bombs over a wide area, effective for targeting dispersed formations at long range.
  8. Long-Range Ballistic Missiles
    • Missiles designed to travel great distances, capable of delivering powerful explosive or nuclear payloads.

Unique Weapons for Specialized Usage

  1. Depth-Charge Mortars
    • Mortars that fire depth charges, useful for targeting submarines from the surface.
  2. Mine Launchers
    • Systems that deploy mines at a distance, either underwater or on land, to create defensive perimeters or ambush zones.

New Systems

  1. Flamethrower Systems
    • Weapons that project a stream of fire to incinerate enemy troops, vehicles, and fortifications.
  2. Modular Chemical Spray Systems
    • Systems that can disperse various chemicals, such as incapacitating agents, corrosive substances, or other specialized compounds, to disrupt or damage enemy forces and equipment.
  3. Acid Sprayers
    • Weapons that spray corrosive acid to damage or dissolve enemy equipment, armor, and even structures, providing a highly effective means of breaking through defenses or causing chaos in enemy ranks.

Long-Range Sniper Weapons for Ships

  1. Sniper Cannons
    • Precision Laser Cannons
      • High-precision laser cannons designed for long-range targeting, capable of pinpoint accuracy over great distances.
    • Ion Sniper Cannons
      • Ion cannons with enhanced targeting systems for disabling enemy systems and electronics from long range with precise shots.
  2. Railgun Snipers
    • Electromagnetic Railgun
      • Advanced railgun that uses electromagnetic forces to launch projectiles at extremely high velocities with pinpoint accuracy over long distances.
  3. Gauss Cannons
    • Magnetic Acceleration Cannon
      • A type of railgun that uses magnetic fields to accelerate projectiles to high speeds, effective for long-range precision strikes.
  4. Plasma Beam Snipers
    • Focused Plasma Cannons
      • Energy weapons that fire concentrated beams of plasma with high accuracy, designed for long-range engagements.
  5. Particle Beam Snipers
    • High-Energy Particle Cannons
      • Weapons that use particle beams to deliver precise and powerful strikes at long range.
  6. Guided Sniper Missiles
    • Precision-Guided Missiles
      • Missiles with advanced targeting systems capable of long-range precision strikes, often used to target specific weak points on enemy ships.
  7. Optical Targeting Systems
    • Advanced Targeting Computers
      • Systems that enhance the accuracy of long-range weapons by providing precise target acquisition and tracking.
    • Laser Designators
      • Devices that use laser beams to designate targets for long-range sniper weapons, ensuring pinpoint accuracy.
  8. Maeser (Maser) Sniper
    • Directed Energy Sniper Weapon
      • Microwave Amplification by Stimulated Emission of Radiation; a high-precision directed energy weapon that can disable or destroy targets at long range.











Special Features:
  • Massive Ramming Spear: A front-mounted spear designed for high-impact collisions.
  • Engines:
    • Omnidirectional Engines (x3): Three engines capable of moving in any direction, providing superior maneuverability.
    • Tail Engines (x8): Eight powerful engines located at the tail for additional thrust and control.
    • Covered Engines (x3): Three engines that are covered for added protection.
    • All engines are hybrid: Designed for both space and underwater propulsion.
  • Submersible Capability: Fully waterproof and capable of operating underwater.
  • Defense:
    • Point Defense Turrets: Numerous turrets for robust defensive capabilities.
    • Stabilizing System: Equipped with advanced stabilizers for smooth operation.
  • Hull and Frame: Constructed from extremely sturdy materials, ensuring durability, waterproofing, and watertight integrity.
  • Design: Stable and well-made, specifically engineered for ramming other ships and capable of withstanding hard landings.
  • Firegem Weapon: A specialized weapon system incorporated into the ship.
  • Reflec paint job.
STANDARD FEATURES + ADVANCED SYSTEMS
Has all basic features one would expect on a flag ship of this size.
Armaments
  1. Thunderer Turbolasers X4 Config
  2. Deployable Twin Warthog Ball Turrets
  3. Deployable Tusk Missile Launchers
  4. GAFC-4 Spear Thrower Anti-Starfighter Cannon
  5. 'Araniik' Point-Defense System
  6. GARP-34 Tusk Missile Pod
  7. GATB-71 Hammer Turbolaser
  8. SCDC-02S Super-Heavy Class-D Disruptor Cannon Turret
  9. Minelayer
  10. Mortar: Indirect fire weapon for bombarding targets.
  11. Null-Burst Projector
  12. Capital Grade Water Cannon and Sprayers: Versatile tools for firefighting, non-lethal defense, or clearing obstacles.
  13. Capital Grade Hard Sound Gun: Non-lethal defense using concentrated sound waves.
Defensive and Countermeasure Systems
  1. PCBL-01 Point-Defense Cluster Bomb Launcher
  2. CL-02 Countermeasure Launcher
    1. NF-01 Nano-flares
  3. 'Caritr' Shield Generator
  4. Antimissile Octets
  5. AR-0B Damage Reduction Armor Component
  6. 'Ori'ga'yusr' Electronic Warfare Suite
  7. Reinforced Titanium-alloy Hull Plating
  8. Seigurium Armor Ring
Environmental and Life Support Systems
  1. 'Buurenaar'aran' Environmental Shield System
  2. Heat Dispersion Vents
  3. Deflector Plates
  4. 'Bta're'ar' Life Support System
Hyperdrive and Navicomputer
  1. 'Ori'karbakar' Advanced Hyperdrive-Navicomputer Module
Environment Systems
Landing and Docking Enhancements
  • Magnetizable Landing Gear: Advanced system with variable magnetic strength for secure docking and landing on metallic surfaces.
Security Systems
Life Support and Medical
Facilities and Infrastructure
Navigation
Environment
T.A.L.O.N. Docking System
Numbers
  • Length: 4km
  • Width: 4km
Height: 1.5km
Hangar Space:
  • Hangar Space: Extreme [50 Squadrons]
  • Hangar Allocations:
    • Starfighters: 40 squadrons
    • Support Craft: 10 squadrons

STRENGTHS
  • Massive Ramming Spear for Impact
  • Omnidirectional Maneuverability
  • Submersible Capability for Underwater Operations
  • Hybrid Engines for Space and Water Propulsion
  • Robust Defense with Point Defense Turrets
  • Stable and Durable Design for Hard Landings
WEAKNESSES
  • Exposed Observation Deck: Vulnerable to attacks and damage.
  • Exposed Exterior Engines: Susceptible to being targeted and damaged in combat.
  • Articulated Tail: Weaker to accommodate movement parts, making it a potential point of failure under stress.
DESCRIPTION
The 'Apex Predator' Shark Ship is a versatile and formidable spacecraft designed for both space and underwater operations. It features a massive ramming spear for high-impact collisions, three omnidirectional engines for superior maneuverability, and hybrid engines for seamless propulsion in space and water. With its fully waterproof and submersible capability, the ship excels in diverse environments. It boasts robust defense with numerous point defense turrets and an advanced stabilizing system for smooth operation. Constructed with a sturdy, watertight hull and frame, and armed with an integrated Firegem weapon, the 'Apex Predator' is specifically engineered for ramming other ships and enduring hard landings, making it a powerful asset in any combat scenario.





Out Of Character Info


Intent: Create a versatile, amphibious flagship for high-speed ramming, space, and underwater operations.
Permissions: Starcraft Shipyards + Partners ie Si Tech and Breshig War Forge Consolidated

Technical Information


Affiliation: https://www.starwarsrp.net/threads/starcraft-shipyards-military-grade-ship-manufactures.181183/
Model: Apex Predator "Baby Shark"
Starship Class: Battlecruiser (2000m-5000m)
Starship Role: Command
Modular: Yes
Material: Alusteel Frame Alusteel Skeletal Frame, with Laminanium Structural Plating. Agrinium Panels B'sant with Darkened Transparisteel Carbo-plas Outer Shell Condensed-matter Composite Corellian Leather Interior Dallorian Alloy (around engines) Dallorian Alloy and Agrinium Panels Deflector Shield Material Duralloy Duralloy Plating Reinforced Duraplast Hull Liner with Anti-Ionic Mesh (Faraday Cage.) Durasteel Hull and Armour Plating Duravlex Lining (around engine components) Ferroceramic Glasteel Viewports. Laminasteel Myoflex Heat Sinks. Plasteel Titanium Transparisteel Turadium Armour Plating. Various Starfighter Components.
Armaments: Thunderer Turbolasers X4 Config
Deployable Twin Warthog Ball Turrets
Deployable Tusk Missile Launchers
GAFC-4 Spear Thrower Anti-Starfighter Cannon
'Araniik' Point-Defense System
GARP-34 Tusk Missile Pod
GATB-71 Hammer Turbolaser
SCDC-02S Super-Heavy Class-D Disruptor Cannon Turret
Minelayer
Seismic Charges: Deterrent or destructive spaceborne explosives.
Mortar: Indirect fire weapon for bombarding targets.
Null-Burst Projector
Capital Grade Water Cannon and Sprayers: Versatile tools for firefighting, non-lethal defense, or clearing obstacles.
Capital Grade Hard Sound Gun: Non-lethal defense using concentrated sound waves.
Defense Rating: Extreme
Speed Rating: Very High
Maneuverability Rating:: Very High
Energy Resist: Very High
Kinetic Resist: Extreme
Radiation Resist: Average
Minimum Crew: 1400
Optimal Crew: 14000
Cargo Capacity: Large
 
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Structure and Programs

Structural Features

  • Auto-balance leg: Auto-balance legs are droid components that help maintain stability and balance.
  • Large Frame works 7'6'': Ensures a sturdy and imposing structurethat can house all components needed.
  • Grasping tentacle: Grasping tentacles are retractable droid manipulators used for attacking targets and handling objects.
  • Reinforced joints and servos for exceptional agility and strength: Enhances movement and strength.
  • Variable appendages with modifyable ends. Typically equipped with six Hands on the six main arms, with four that can fold back: Provides additional functionality and versatility. Has smaller utility arms esquipped with various tools that fold up in to the arms.
    • Claw: A mechanical appendage designed for gripping and tearing.
    • Climbing Claws: Specialized claws that aid in climbing and gripping surfaces.
    • Hand: A versatile appendage designed to mimic the function of a human hand.
    • Instrument: An appendage designed for precise tasks, often used in medical or technical applications.
    • Magnetic Hands: Hands with magnetic capabilities for holding and manipulating metal objects.
    • Multifunction Apparatus: A versatile appendage capable of multiple functions and tasks.
    • Projectile Appendage: An appendage that can launch projectiles.
    • Probe: An extendable appendage used for exploration and data collection.
    • Quick-Release Coupling: A coupling mechanism that allows for quick detachment of appendages.
    • Remote Limb Control: A control system for operating limbs remotely.
    • Rocket Arm: An arm equipped with rocket propulsion for powerful strikes or movement.
    • Stabilized Mount: A mount designed to stabilize an attached appendage or device.
    • Telescopic Appendage: An extendable appendage for reaching distant objects or locations.
    • Tool: An appendage designed for a variety of mechanical tasks.
  • Advanced combat programs: Enhances combat efficiency with improved processing for battle scenarios.
    • Droid Combat Enhancement: Enhancements that improve a droid's combat capabilities, including weapons systems, armor upgrades, and combat algorithms.
    • Droid Fighting Upgrade: Upgrades designed to enhance a droid's fighting skills, making them more effective in combat situations.
    • Teräs Käsi: A martial art focused on unarmed combat, emphasizing agility, precision, and the ability to counter Force users.
    • Echani (Martial Art): A martial art practiced by the Echani, focusing on physical combat and the ability to predict an opponent's moves through combat.
    • Matukai: A Force-sensitive martial art that combines physical training with meditation to enhance the practitioner's connection to the Force.
    • Bakuuni Hand: An unarmed combat technique known for its quick, precise strikes and disabling maneuvers.
    • Unarmed Combat: Combat techniques that rely on the use of the body rather than weapons, focusing on strikes, holds, and grapples.
    • Hand-to-Hand Combat: Close-quarters combat involving physical confrontations without weapons, emphasizing strikes, grapples, and throws.
    • Martial Artist: Individuals skilled in various forms of martial arts, trained in both physical and sometimes Force-based combat techniques.
    • Tae-Jitsu: A martial art that combines elements of physical strikes, defensive maneuvers, and agility.
    • Lightsaber Combat: Techniques and forms used by Force users to wield lightsabers effectively in combat.
    • Mystic Martial Arts of Squib Combats and Transactions: Unique combat styles used by Squibs that combine physical combat with their cultural practices.
    • Nerve Pinch: A technique used to incapacitate opponents by targeting specific pressure points on the body.

Programs and Databases

  • Business administration policies and procedures database: A business administration policies and procedures database helps personal secretary droids handle corporate administration duties.
  • Body language interpreter: A body language interpreter is a droid component that helps assassin droids read body language and avoid detection while tracking targets.
  • CodeRifter Encryption Equipment: CodeRifter Encryption Equipment is used in SB-20 Slicer Droids for espionage and encryption tasks.
  • Conflict-avoidance personality programming:Conflict-avoidance personality programming is a droid component that helps assassin droids avoid detection while tracking targets.
  • Education pack: Education packs are learning modules covering subjects like galactic history, sciences, languages, literature, cultures, and mathematics. Each droid can have up to three packs installed.
  • Espionage matrix: An espionage matrix is a droid component that converts protocol and service droids into espionage droids. These matrices are highly valuable on the black market.
  • Self-protection mode: Self-protection mode is droid programming that activates when a droid's physical integrity is threatened.
  • SecurityViolator security programming: SecurityViolator security programming is part of an illegal espionage and encryption package installed in slicer droids.
  • Learning chip: A learning chip is a droid component that enables a droid to learn tasks through repetition.
  • Guidance matrix: A guidance matrix is a system that directs medevac units to specific coordinates for medical extractions.
  • Universal Socket Interface: Allows connection to various devices.
    • Advanced_Appendage_Bus: The Advanced Appendage Bus (AAB) is a proprietary socket interface for connecting droid appendages, offering triple the data flow of the Universal Socket Interface.
  • GY-I data analysis software: GY-I data analysis software, produced by Cybot Galactica, assists droids in data collation and analysis tasks.
  • Initiative Unit: Enhances decision-making speed. The Initiative Unit is a component of a droid's Cogitative Theory Unit.
  • Languages database: Stores language data.
  • Logic and Processing Unit: Enhances logical processing.
  • Repair database: Contains repair protocols.
  • ROM: Read-Only Memory.

Utility Equipment

Security and Defense

Defensive Systems

Offensive Systems

  • Modular weaponry: Interchangeable weapon modules (blasters, vibroblades, non-lethal options).
  • Interference Generator: Disrupts enemy communications and electronics.
  • High-Energy Power Welder: Can be used as a weapon or for repairs.
  • Crushgaunt: Enhances grip strength, can be used offensively.

Communication and Interface

Communication Systems

Interfaces and Transceivers

Miscellaneous

Miscellaneous Items

Sensors and Vision

Visual Sensors

Audio Sensors

Environmental Sensors

Advanced Memory and Processing Package

Thought Processing

Memory Storage

Medical and Environmental

Upgrades and Enhancements

Sensors and Vision

Mobility and Stealth

  • Enhanced mobility with reinforced joints and servos: Improves movement capabilities.
  • Grav-Boots: Provides higher jumps and softer landings.
  • Magno-Grip Soles: Enables traversal of vertical grounds.
  • Servo wire: Provides enhanced movement control.
  • Stealth technology, including an integrated cloaking device and sound dampening systems: Enhances stealth capabilities.

Defense and Armaments

Information Storage and Processing

Data Security

Specialized Remote Interface

Multi-function Slicing Tool

Additional Features

Miscellaneous Systems

Miscellaneous Systems

 
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Special features:
  • Omnidirectional engines X3
  • Tail Engines x8
  • Submersible ability / water poof under water capability
  • Ship Ram
  • Stabilizing system Commentators
  • 3 covered engines
  • All engines are viable hybrid for water propulsion as well
  • Firegem weapon

Apex Predator - Fast, Maneuverable, and Amphibious Flagship

OUT OF CHARACTER INFORMATION

  • Intent: Create a versatile, amphibious flagship for high-speed ramming, space, and underwater operations.

Armaments

  1. Thunderer Turbolasers X4Config
  2. Deployable Twin Warthog Ball Turrets
  3. Deployable Tusk Missile Launchers
  4. Missile Deactivation Transmitters (30 units)
  5. GABC-17 Boar
  6. GAFC-4 Spear Thrower Anti-Starfighter Cannon
  7. GARP-34 Tusk Missile Pod
  8. GAVMBC-375 Warthog Blaster Cannon
  9. GATB-71 Hammer Turbolaser
  10. Breshig War Forge Consolidated SCDC-02S Super-Heavy Class-D Disruptor Cannon
  11. Breshig War Forge Consolidated 'Morut' Modular Turret System

  1. (30) Heavy Point Defense Ion Cannons
  2. (30) Heavy Point Defense Laser Cannons
  3. (30) Missile Deactivation Transmitters
  4. Capital Grade Water Cannon and Sprayers: Versatile tools for firefighting, non-lethal defense, or clearing obstacles.
  5. Capital Grade Hard Sound Gun: Non-lethal defense using concentrated sound waves.

Defensive and Countermeasure Systems

  1. Breshig War Forge Consolidated PCBL-01 Point-Defense Cluster Bomb Launcher
  2. Breshig War Forge Consolidated CL-02 Countermeasure Launcher
  3. Breshig War Forge Consolidated NF-01 Nano-flares
  4. Breshig War Forge Consolidated 'Araniik' Point-Defense System
  5. Breshig War Forge Consolidated 'Caritr' Shield Generator
  6. 220-SIG Tactical Sensor Jamming Device
  7. Antimissile Octets
  8. AR-0B Damage Reduction Armor Component
  9. Breshig War Forge Consolidated 'Ori'ga'yusr' Electronic Warfare Suite
  10. Reinforced Titanium-alloy Hull Plating
  11. Seigurium Armor Ring

Environmental and Life Support Systems

  1. Breshig War Forge Consolidated 'Buurenaar'aran' Environmental Shield System
  2. Heat Dispersion Vents
  3. Deflector Plates
  4. Breshig War Forge Consolidated 'Bta're'ar' Life Support System

Additional Facilities and Support Systems

  1. Breshig War Forge 'Iu'yaniyasa Nukciur' Automated Modular Medical Bay
  2. Breshig War Forge Consolidated 'Ka'ra'tapcaf' Droid-assisted Mess Hall
  3. Breshig War Forge Consolidated 'Ka'ra'vhetin' Aquaponics Facility
  4. Breshig War Forge Consolidated Aryarir-class Internal Transit Monorail
  5. Breshig War Forge Consolidated 'Ka'ra'yaim' Modular Quarters
  6. Breshig War Forge Consolidated 'Ori'karbakar' Advanced Hyperdrive-Navicomputer Module
  7. T.A.L.O.N. Docking System [A.U.R.A. Mark II]
  8. Breshig War Forge Consolidated 'Ka'ra'mircin' Modular Brig
  9. Breshig War Forge Consolidated 'Morut'yc' Security System
Environment Systems

Landing and Docking Enhancements

  • Magnetizable Landing Gear: Advanced system with variable magnetic strength for secure docking and landing on metallic surfaces.
Breshig War Forge Consolidated

Defense Systems


Electronic Warfare

Weapon Systems
Security Systems

Life Support and Medical

Facilities and Infrastructure
Navigation

Environment

T.A.L.O.N. Docking System
 
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Breshig War Forge Consolidatedhttps://www.starwarsrp.net/threads/...1-point-defense-cluster-bomb-launcher.157118/


Corellian Engineering Corporation [CEC]
CorelliSpace
Si-Tech
Generic
 
OUT OF CHARACTER INFORMATION
  • Intent: To make specialized armor for force users to be used by the Tingle Arm Coalition.
  • Image Source: Drawn by me
  • Canon Link: Jedi Battle Armour
  • Permissions: Open Market Items
    • Solarium Glasteel- Solarium Glasteel is a transparent, blaster-proof material that incorporates solar sail technology to absorb and store solar energy, providing sustainable green power. It is stronger than regular glasteel, reduces glare, and becomes more opaque near bright explosions, enhancing visibility and safety.
    • BACS-X89i | Breytast Adaptive Camouflage System-
    • The BACS-X89i Breytast Adaptive Camouflage System is an advanced coating that can be applied to various surfaces, enabling objects, vehicles, and personnel to blend into their surroundings. It uses microchips and holoprojectors to create real-time adaptive camouflage, making it difficult to detect visually and by sensors, with additional features like EMP resistance and a fallback electro-chemical paint for emergency camouflage.
    • Banterweave- PGEM Textile-0003 Banterweave is a high-performance fabric designed to provide exceptional protection against kinetic and energy attacks. It features advanced concussive absorption materials and Integrum for disruptor resistance, while remaining vulnerable to sonic, radiation, and acid attacks.
    • Enviroweave- Enviroweave is a versatile, weightless synthetic fabric designed to provide high resistance to environmental conditions such as heat, cold, vacuum, and acid. It is ideal for use in clothing, armor, and building materials, offering protection without adding weight, but it does not provide significant defense against physical or energy attacks.
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Light Armor
  • Weight: Light,
  • Resistances:
    • Acid: Average
    • Disruptor: Very High
    • Elemental: High
    • EMP/ION: Extreme
    • Energy: High
    • Force: Average
    • Kinetic: Very High
    • Lightsabers: Extreme
    • Radiation: Very Low
    • Sonic: Extreme
SPECIAL FEATURES
  • Protection: The armor offers advanced protection against a wide range of threats, including kinetic impacts, blaster fire, sonic attacks, and environmental hazards. It features materials like Phrik, Songsteel, and Armorweave, which are known for their durability and resistance to damage.
  • Environmental Adaptability: Equipped with systems such as an enviro filter, anti-corr 113 coating, and a comprehensive de-icing system, the armor ensures the wearer can operate effectively in diverse environments, from hostile atmospheres to extreme temperatures.
  • Situational Awareness: The armor enhances the wearer's situational awareness through a heads-up display, electrobinoculars, and photoamplification features (thermal, infrared, low-light, and ultraviolet vision), allowing for improved visibility and target acquisition in various lighting conditions.
  • Stealth and Mobility: Designed to be lightweight and modular, the armor allows for high mobility and flexibility. It includes a photo-reactive coating for near-invisibility, aiding in stealth operations. ( All stealth 'tech' is either just plain eye visuals, less visible heat signature, and less audible, only basic camera surveillance might have trouble with this. )
  • Resilience and Maintenance: With self-sealing properties, an antisepsis system, and an anti-kinetic underlay using shear thickening fluids, the armor is built to withstand and quickly recover from physical damage, ensuring the wearer remains protected and operational.
Communication and Tactical Advantage: The armor integrates advanced communication systems, including a holocomm, and various targeting and counter-detection technologies, providing the wearer with a tactical edge in combat scenarios.


Universal Systems:

Helmet / Mask:
Cuirass:
Pauldrons / Shin Guards / Arm Guards:
  • Duraplast - Strong white metal used in protective equipment.
  • Reifflex Cellular Padding - Padding used in Darth Vader's and Stormtrooper helmets, providing protection.
  • Songsteel - Light, luminescent metal used in masterwork swords, resistant to lightsabers.
  • TYI Flex-Armor - Flexible armor protecting head, torso, arms, and legs, with reinforcement options.
  • Gauntlets:
  • Crushgaunt - Increases grip strength to crush bones, durasteel, and deflect weapons.
  • Faraday Cage - Provides electromagnetic shielding.
  • Mag Lock - Magnetic device to secure starships.
  • Phrik Alloy - Rare, robust alloy used in ancient staffs and lightsabers, resistant to lightsaber strikes.
  • Songsteel - Light, luminescent metal used in masterwork swords, resistant to lightsabers.
Boots:
Bodysuit:
Includes the Following Items with each set of gear. :

FFS- Utility Belt
TSS - Standard Issue Survival Kit


STRENGTHS


  • Extreme Defense Rating:
    Given the extensive and high-quality materials used in the armor and the detailed resistances provided, the overall defense rating for the Armor can be classified as "Extreme." This rating is based on the armor's exceptional protection against a wide array of threats along with high resilience in other areas.

    These resistances indicate that the armor is capable of providing outstanding protection across numerous threat vectors, justifying an "Extreme" overall defense rating.

    Please note that while this armor offers extreme protection, not all areas are shielded to such a high degree. The highest level of protection primarily covers the vital organs. The design aims to prevent death on the battlefield, but injuries are still likely in the less armored, more vulnerable sections. This armor is intended to be lightweight, offering limited but effective protection to allow for freedom of movement and speed.

  • Comprehensive Protection: The armor provides robust protection against a wide range of threats, including kinetic impacts, blaster fire, sonic attacks, and environmental hazards. This is achieved through advanced materials like Phrik, Songsteel, Armorweave, and various composites.
  • Environmental Adaptability: Equipped with an enviro filter, anti-corr 113 coating, and comprehensive de-icing system, the armor ensures the wearer can operate effectively in diverse and hostile environments.
  • Enhanced Situational Awareness: The armor features a heads-up display, electrobinoculars, and photoamplification features (thermal, infrared, low-light, and ultraviolet vision, along with x100 optical zoom), significantly improving visibility and target acquisition.
  • Stealth Capabilities: The photo-reactive coating provides near-invisibility, making the wearer harder to detect during stealth operations.
  • High Mobility: Designed to be lightweight and modular, the armor does not sacrifice mobility for protection, allowing for swift and agile movements in combat.
  • Resilience and Durability: The armor's self-sealing properties, anti-kinetic underlay, and various reinforcements (such as poly-ceramic and shear thickening fluids) ensure it can withstand and quickly recover from physical damage, maintaining its protective capabilities.
  • Advanced Shielding: Integrated shield projectors provide additional protection against ion, particle, and thermal attacks, enhancing the armor's defensive capabilities.
  • EMP Shielding: The incorporation of a Faraday cage within the armor provides effective electromagnetic shielding, protecting the wearer and the armor's systems from EMP and other electronic attacks.
  • Communication and Tactical Advantage: The armor includes advanced communication systems (like holocomm) and various targeting and counter-detection technologies, offering a significant tactical advantage in combat scenarios.
WEAKNESSES
  • Vulnerability to Void Stone and Ysalamiri: The armor's integrated crystals (such as Dantari and Meditation crystals) can be rendered ineffective by void stone or ysalamiri, which disrupt or nullify Force abilities, severely limiting the wearer's Force-related capabilities.
  • Water Resistance, Not Waterproof: The armor is water-resistant but not fully waterproof, which could lead to potential issues in extremely wet environments or prolonged exposure to water.
  • Partial Coverage: The armor offers high protection primarily to major vital organs, while other areas receive decent but not exceptional protection. This design choice could leave less vital areas more vulnerable to damage.

DESCRIPTION





Out Of Character Info


Intent: To make Braze's Armor
Image Source(s):
Canon Link:
https://starwars.fandom.com/wiki/Jedi_armor https://starwars.fandom.com/wiki/Category:Light_armor
Permissions: Open Market Items : Integrum Solarium Glasteel BACS-X89i | Breytast Adaptive Camouflage System banterweave Enviroweave
Primary Source(s):

Technical Information



Material: Aerogel Anti-Corr 113 Armorweave Baffleweave Black Insulating Shell Blue Dantari Crystal Crushgaunt Dilatant/Shear Thickening Fluid Duraplast Durasteel Energized Polymer Enviroweave Faraday Cage Glasteel Herdon Leather Integrum Meditation Crystals Mylar Laminate Ortho-Fabric Phrik Plasteel Polyborodimethylsiloxane Polycarbonate Polychloroprene-2 Fiber Weave Poly-ceramic Rebreather Shell Spider Silk Silica Nanoparticles Solarium Glasteel Songsteel
Classification: Multipurpose
Defense Rating: Extreme
Energy Resist: High
Kinetic Resist: Very High
Sonic Resist: Extreme
Thermal Resist: High
Radiation Resist: Very Low
Other Resistance(s):
Acid: Average
Disruptor: Very High
EMP/ION: Extreme
 
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Special Features:
  • Massive Ramming Spear: A front-mounted spear designed for high-impact collisions.
  • Engines:
    • Omnidirectional Engines (x3): Three engines capable of moving in any direction, providing superior maneuverability.
    • Tail Engines (x8): Eight powerful engines located at the tail for additional thrust and control.
    • Covered Engines (x3): Three engines that are covered for added protection.
    • All engines are hybrid: Designed for both space and underwater propulsion.
  • Submersible Capability: Fully waterproof and capable of operating underwater.
  • Defense:
    • Point Defense Turrets: Numerous turrets for robust defensive capabilities.
    • Stabilizing System: Equipped with advanced stabilizers for smooth operation.
  • Hull and Frame: Constructed from extremely sturdy materials, ensuring durability, waterproofing, and watertight integrity.
  • Design: Stable and well-made, specifically engineered for ramming other ships and capable of withstanding hard landings.
  • Firegem Weapon: A specialized weapon system incorporated into the ship.
STANDARD FEATURES + ADVANCED SYSTEMS

Armaments
  1. Thunderer Turbolasers X4 Config
  2. Deployable Twin Warthog Ball Turrets
  3. Deployable Tusk Missile Launchers
  4. GAFC-4 Spear Thrower Anti-Starfighter Cannon
  5. 'Araniik' Point-Defense System
  6. GARP-34 Tusk Missile Pod
  7. GATB-71 Hammer Turbolaser
  8. SCDC-02S Super-Heavy Class-D Disruptor Cannon Turret
  9. Minelayer
  10. Mortar: Indirect fire weapon for bombarding targets.
  11. Null-Burst Projector
  12. Capital Grade Water Cannon and Sprayers: Versatile tools for firefighting, non-lethal defense, or clearing obstacles.
  13. Capital Grade Hard Sound Gun: Non-lethal defense using concentrated sound waves.
Defensive and Countermeasure Systems
  1. PCBL-01 Point-Defense Cluster Bomb Launcher
  2. CL-02 Countermeasure Launcher
    1. NF-01 Nano-flares
  3. 'Caritr' Shield Generator
  4. Antimissile Octets
  5. AR-0B Damage Reduction Armor Component
  6. 'Ori'ga'yusr' Electronic Warfare Suite
  7. Reinforced Titanium-alloy Hull Plating
  8. Seigurium Armor Ring
Environmental and Life Support Systems
  1. 'Buurenaar'aran' Environmental Shield System
  2. Heat Dispersion Vents
  3. Deflector Plates
  4. 'Bta're'ar' Life Support System
Hyperdrive and Navicomputer
  1. 'Ori'karbakar' Advanced Hyperdrive-Navicomputer Module
Environment Systems
Landing and Docking Enhancements
  • Magnetizable Landing Gear: Advanced system with variable magnetic strength for secure docking and landing on metallic surfaces.

Security Systems

Life Support and Medical
Facilities and Infrastructure
Navigation
Environment
T.A.L.O.N. Docking System

STRENGTHS
  • Massive Ramming Spear for Impact
  • Omnidirectional Maneuverability
  • Submersible Capability for Underwater Operations
  • Hybrid Engines for Space and Water Propulsion
  • Robust Defense with Point Defense Turrets
  • Stable and Durable Design for Hard Landings

WEAKNESSES
  • Exposed Observation Deck: Vulnerable to attacks and damage.
  • Exposed Exterior Engines: Susceptible to being targeted and damaged in combat.
  • Articulated Tail: Weaker to accommodate movement parts, making it a potential point of failure under stress.
DESCRIPTION
The 'Apex Predator' Shark Ship is a versatile and formidable spacecraft designed for both space and underwater operations. It features a massive ramming spear for high-impact collisions, three omnidirectional engines for superior maneuverability, and hybrid engines for seamless propulsion in space and water. With its fully waterproof and submersible capability, the ship excels in diverse environments. It boasts robust defense with numerous point defense turrets and an advanced stabilizing system for smooth operation. Constructed with a sturdy, watertight hull and frame, and armed with an integrated Firegem weapon, the 'Apex Predator' is specifically engineered for ramming other ships and enduring hard landings, making it a powerful asset in any combat scenario.




Create a versatile, amphibious flagship for high-speed ramming, space, and underwater operations.

Starcraft

TAC, Braze

Alusteel Frame Alusteel Skeletal Frame, with Laminanium Structural Plating. Agrinium Panels B'sant with Darkened Transparisteel Carbo-plas Outer Shell Condensed-matter Composite Corellian Leather Interior Dallorian Alloy (around engines) Dallorian Alloy and Agrinium Panels Deflector Shield Material Duralloy Duralloy Plating Reinforced Duraplast Hull Liner with Anti-Ionic Mesh (Faraday Cage.) Durasteel Hull and Armour Plating Duravlex Lining (around engine components) Ferroceramic Glasteel Viewports. Laminasteel Myoflex Heat Sinks. Plasteel Titanium Transparisteel Turadium Armour Plating. Various Starfighter Components.


Thunderer Turbolasers X4 Config
Deployable Twin Warthog Ball Turrets
Deployable Tusk Missile Launchers
GAFC-4 Spear Thrower Anti-Starfighter Cannon
'Araniik' Point-Defense System
GARP-34 Tusk Missile Pod
GATB-71 Hammer Turbolaser
SCDC-02S Super-Heavy Class-D Disruptor Cannon Turret
Minelayer
Seismic Charges: Deterrent or destructive spaceborne explosives.
Mortar: Indirect fire weapon for bombarding targets.
Null-Burst Projector
Capital Grade Water Cannon and Sprayers: Versatile tools for firefighting, non-lethal defense, or clearing obstacles.
Capital Grade Hard Sound Gun: Non-lethal defense using concentrated sound waves.
 
### Propulsion Systems
1. Primary Engines
- Main propulsion for space travel
- Sublight engines for intra-system travel
- Hyperdrive for faster-than-light travel
2. Secondary Engines
- Maneuvering thrusters for fine adjustments and docking
- Retro thrusters for braking and reverse movement
3. Hybrid Engines
- Space and underwater propulsion

### Power Systems
4. Main Reactor
- Primary power generation (fusion, antimatter, etc.)
5. Secondary Power Sources
- Backup reactors or batteries

### Navigation Systems
6. Astrogation Computer
- Calculates hyperspace routes and navigation charts
7. Inertial Guidance System
- Maintains course and compensates for gravitational forces
8. Orik'arbakar Advanced Hyperdrive Navicomputer Module
- Enhanced hyperdrive calculations and route plotting
- Real-time astrogation updates

### Communication Systems
9. Subspace Transmitter/Receiver
- Long-range communication
10. Short-Range Communicators
- For nearby ships and surface operations
11. Advanced Communications Suite
12. Full Spectrum Transceiver
13. Hyperwave Comm Scanner and Interceptor

### Defensive Systems
14. Shields
- Deflector shields for energy attacks
- Particle shields for physical impacts
15. Armor Plating
- Reinforced hull for additional protection
16. Molecular Reactive Shield Array
17. Anti-Concussion Fields
18. Energy Sinks
19. Dynamic Deflector System
20. Extreme Enhanced Shielding
21. Radiation Negator
22. Composite Shield Generators
23. Carbon-Durasteel Armor
24. Environmental Shielding

### Offensive Systems
25. Weaponry
- Laser cannons, turbolasers, ion cannons
- Missile and torpedo launchers
26. Point Defense Systems
- Anti-fighter and anti-missile turrets
27. Firegem Weapon
28. Psuedosonic Heavy Continuous Beam Cannon
29. Seismic Mass Driver Cannons
30. Pulse Artillery Cannons
31. Megamaser Batteries
32. Electromagnetic Plasma Cannons
33. Missile Launch Platforms
34. Nano Missiles
35. Electro Net / Stun Net
36. Proton Torpedoes
37. Rail Guns
38. Slugthrower Kinetic Gun
39. Blaster Cannons
40. Ion Cannons
41. Seismic Charges
42. Null-Burst Projector
43. Acid Thrower
44. Water Cannon and Sprayers
45. Slug Thrower Cannons (Metal Spikes/Spears)
46. Phylon Q7 Heavy Tractor Beam
47. Eidolon Trailblazer M.R.L. (Multiple Rocket Launcher)
48. Eidolon Endeavor L.F.T. (Long-Range Fire Turret)
49. SCDC-02s Super-Heavy Class-D Disruptor Cannon

### Life Support Systems
50. Oxygen Generation and Circulation
- Maintains breathable atmosphere
51. Water Recycling and Purification
- Provides clean water
52. Temperature Control
- Heating and cooling systems
53. Waste Management
- Disposal and recycling of waste
54. Heat Dispersion Vents
55. Environmental Shield System
56. Bacta Tanks
57. Climate Control Unit
58. Enviro Filter
59. Btare Ar Life Support System
- Advanced air filtration and purification
- Emergency backup system
- Environmental monitoring

### Sensor Systems
60. Long-Range Scanners
- Detects objects and ships at a distance
61. Short-Range Sensors
- For close proximity navigation and targeting
62. Lifeform Scanners
- Detects biological entities
63. Advanced Sensor Suite
64. Sensor Masks and Optical Shields
65. Electronic Countermeasures
66. Signal Scrambler and Hijacker
67. Ion-Scramblers
68. Targeting Computer Linkup Helmets
69. Dedicated Sensor Suite
- Energy receptor, electro photo receptor, life form indicator, radiation sensor, long-range heat detector
70. Integrated Detection Suite
- Advanced detection and tracking for incoming threats

### Internal Systems
71. Computer Network
- Centralized and distributed computing for ship operations
72. Internal Communications
- Intercom and data terminals
73. Environmental Control
- Humidity and air quality management
74. Automated Repair Systems
75. Advanced Avionics Package
76. Hyperdrive and Backup Hyperdrive
77. Internal Transit Monorail
78. Crash System
79. Fire Foam
80. Security Cameras
81. Tracking System & Biometrics
82. Automated Polarizing Canopy
83. Augmented Reality HUD Linkup
84. Environmental Monitoring
85. Integrated Control Interface

### Support and Auxiliary Systems
86. Hangar Bays
- Storage and maintenance for smaller ships and vehicles
87. Cargo Holds
- Storage for supplies and equipment
88. Medical Bay
89. Workshop for Repairs and Modifications
90. Log Recorder/Black Box
91. Aquaponics Facility
92. Popcorn Machines in Every Room
93. Aryarir-Class Internal Transit Monorail
94. Karamircin Modular Brig
- Reconfigurable cell design
- Centralized control system

### Crew and Passenger Facilities
95. Crew Quarters
- Living spaces for crew members
96. Mess Hall and Kitchen
- Food preparation and dining area
97. Recreation Areas
- Spaces for relaxation and entertainment
98. Command and Control
- Bridge and control rooms for ship operations
99. Modular Quarters
- Customizable living spaces
100. Droid-assisted Mess Hall
101. Medical Wing with Life Support Capsules and Bacta Tanks
102. Medical Suites, Operating Theaters, Recovery Wards
103. Intensive Care Units
104. Laboratories
105. Morgue
106. Blood Banks
107. Ammonia Chambers

### Emergency Systems
108. Escape Pods
- For emergency evacuation
109. Fire Suppression Systems
- For controlling onboard fires
110. Damage Control Stations
- Equipment for managing ship damage and emergencies
111. Carbonite Freezing Chamber

### Special Systems (Optional)
112. Cloaking Device
- For stealth operations
113. Tractor Beam
- For capturing and moving objects
114. Gravity Well Projector
- For interdicting hyperspace travel
115. Robotic Drones for Remote Operations
116. Automated Modular Medical Bay
117. Salvage Processing and Sorting Systems
118. Resource Scanning Systems
119. Hazardous Materials Containment Units
120. Battlefield Holographic Control Interface
121. Tactical Simulation Chamber
122. Self-Constructing Armament Facilities
123. Hidden Storage Compartment
124. Magnetic Grapple
125. Advanced Tractor Beams
126. High-Powered Mining Lasers
127. Automated Salvage Arms
128. Ore Processing Facilities
129. Automated Repair Drones
130. Origayusr Electronic Warfare Suite
131. Missile Deactivation Transmitter
132. T.A.L.O.N. Docking System (A.U.R.A Mark II)
133. Advanced Stabilizers
134. Reflec Paint Job
135. Heat Dispersion Vents
136. Deflector Plates
137. Magnetizable Landing Gear

Propulsion Suite

  1. Primary Engines
    • Main propulsion
    • Sublight engines
    • Hyperdrive
  2. Secondary Engines
    • Maneuvering thrusters
    • Retro thrusters
  3. Hybrid Engines
    • Space and underwater propulsion

Power Suite

  1. Main Reactor
  2. Secondary Power Sources

Navigation Suite

  1. Astrogation Computer
  2. Inertial Guidance System
  3. Orik'arbakar Advanced Hyperdrive Navicomputer Module

Communication Suite

  1. Subspace Transmitter/Receiver
  2. Short-Range Communicators
  3. Advanced Communications Suite
  4. Full Spectrum Transceiver
  5. Hyperwave Comm Scanner and Interceptor

Defensive Suite

  1. Shields
    • Deflector and Particle shields
  2. Armor Plating
    • Reinforced hull
  3. Molecular Reactive Shield Array
  4. Anti-Concussion Fields
  5. Energy Sinks
  6. Dynamic Deflector System
  7. Extreme Enhanced Shielding
  8. Radiation Negator
  9. Composite Shield Generators
  10. Carbon-Durasteel Armor
  11. Environmental Shielding

Offensive Suite

  1. Weaponry
    • Laser cannons, turbolasers, ion cannons
    • Missile and torpedo launchers
  2. Point Defense Systems
    • Anti-fighter and anti-missile turrets
  3. Specialized Weapons
    • Firegem Weapon, Psuedosonic Beam Cannon, Seismic Mass Driver Cannons, Pulse Artillery Cannons, Megamaser Batteries, Electromagnetic Plasma Cannons, Missile Launch Platforms, Nano Missiles, Electro Net / Stun Net, Proton Torpedoes, Rail Guns, Slugthrower Kinetic Gun, Blaster Cannons, Ion Cannons, Seismic Charges, Null-Burst Projector, Acid Thrower, Water Cannon and Sprayers, Slug Thrower Cannons (Metal Spikes/Spears), Phylon Q7 Heavy Tractor Beam, Eidolon Trailblazer M.R.L., Eidolon Endeavor L.F.T., SCDC-02s Disruptor Cannon

Life Support Suite

  1. Life Support Systems
    • Oxygen Generation and Circulation
    • Water Recycling and Purification
    • Temperature Control
    • Waste Management
  2. Advanced Life Support
    • Heat Dispersion Vents
    • Environmental Shield System
    • Bacta Tanks
    • Climate Control Unit
    • Enviro Filter
    • Btare Ar Life Support System

Sensor and Detection Suite

  1. Sensor Systems
    • Long-Range Scanners
    • Short-Range Sensors
    • Lifeform Scanners
  2. Advanced Sensor Suite
    • Electronic Countermeasures
    • Signal Scrambler and Hijacker
    • Ion-Scramblers
    • Targeting Computer Linkup Helmets
    • Dedicated Sensor Suite
    • Integrated Detection Suite

Internal Systems Suite

  1. Core Internal Systems
    • Computer Network
    • Internal Communications
    • Environmental Control
    • Automated Repair Systems
  2. Advanced Internal Systems
    • Advanced Avionics Package
    • Hyperdrive and Backup Hyperdrive
    • Internal Transit Monorail
    • Crash System
    • Fire Foam
    • Security Cameras
    • Tracking System & Biometrics
    • Automated Polarizing Canopy
    • Augmented Reality HUD Linkup
    • Environmental Monitoring
    • Integrated Control Interface

Support and Auxiliary Suite

  1. Hangar Bays
  2. Cargo Holds
  3. Medical Bay
  4. Workshop for Repairs and Modifications
  5. Log Recorder/Black Box
  6. Aquaponics Facility
  7. Popcorn Machines in Every Room
  8. Aryarir-Class Internal Transit Monorail
  9. Karamircin Modular Brig

Crew and Passenger Facilities Suite

  1. Living Quarters
    • Crew Quarters
    • Mess Hall and Kitchen
    • Recreation Areas
    • Command and Control
  2. Advanced Living Quarters
    • Modular Quarters
    • Droid-assisted Mess Hall
    • Medical Wing with Life Support Capsules and Bacta Tanks
    • Medical Suites, Operating Theaters, Recovery Wards
    • Intensive Care Units
    • Laboratories
    • Morgue
    • Blood Banks
    • Ammonia Chambers

Emergency Suite

  1. Escape Pods
  2. Fire Suppression Systems
  3. Damage Control Stations
  4. Carbonite Freezing Chamber

Special Systems Suite

  1. Cloaking Device
  2. Tractor Beam
  3. Gravity Well Projector
  4. Robotic Drones for Remote Operations
  5. Automated Modular Medical Bay
  6. Salvage Processing and Sorting Systems
  7. Resource Scanning Systems
  8. Hazardous Materials Containment Units
  9. Battlefield Holographic Control Interface
  10. Tactical Simulation Chamber
  11. Self-Constructing Armament Facilities
  12. Hidden Storage Compartment
  13. Magnetic Grapple
  14. Advanced Tractor Beams
  15. High-Powered Mining Lasers
  16. Automated Salvage Arms
  17. Ore Processing Facilities
  18. Automated Repair Drones
  19. Origayusr Electronic Warfare Suite
  20. Missile Deactivation Transmitter
  21. T.A.L.O.N. Docking System (A.U.R.A Mark II)
  22. Advanced Stabilizers
  23. Reflec Paint Job
  24. Heat Dispersion Vents
  25. Deflector Plates
  26. Magnetizable Landing Gear
 
SS-Military Grade Defense Packadge : Advanced

SPECIAL FEATURES
Shielding Systems

  • Energy Shields
    • Deflector Shields: Strong barrier against energy-based attacks, capable of deflecting laser blasts, plasma shots, and other energy weapons.
    • Redundant Deflector Shield Generators: Multiple layers of energy shields ensure that if one fails, another is immediately activated, providing continuous protection.
    • Composite Shield Generators: These integrate multiple shield types (energy, particle, and ray shields) to provide comprehensive defense against a wide array of threats, ensuring no single attack type can easily penetrate the defenses.
    • Ray Shield Generator: Specifically designed to shield against energy rays, providing an additional layer of protection against focused energy attacks.
  • Physical Shields
    • Anticoncussion Field Generators: Numerous projectors create an umbrella-shaped magnetic field inside the ship, absorbing and dispersing kinetic energy from high-impact physical attacks and explosions, improving the integrity of floors, walls, and ceilings.
    • Assault Shield: A model of deflector shield generator offering substantial protection during offensive maneuvers for a short duration, ideal for quick strikes and retreats.
    • Resonance-Absorptive Shield (RAS): Absorbs and disperses resonance energy from attacks, enhancing the integrity of surfaces and reducing damage from kinetic impacts and sonic weapons.
  • Specialized Shields
    • Anti-Ionic Mesh (Faraday Cage): Shields against EMP and ionic attacks, protecting the ship's electronic systems from being disabled.
    • Ion Shield Generator: Generates ion shields that protect against ion storms and ion-based weaponry, ensuring the ship remains operational in ion-rich environments.
    • Molecular Shield Generator: Absorbs and converts energy from attacks into power for the ship's own systems, making it extremely effective against energy-based weapons.
    • Particle Shield Generator: Shields against particle-based weaponry and deflects physical projectiles and space debris, preventing damage from impacts and collisions.
    • Seigurium Armor Ring: High-durability armor plating for critical areas, providing an extra layer of physical protection.

Hull and Armor Plating

  • Reinforced Plating
    • Reinforced Titanium-alloy Hull Plating: Strong and lightweight, this plating enhances the ship's durability without adding excessive weight.
    • Reinforced Duraplast Hull Liner: Provides extra protection against both physical and energy attacks, ensuring the ship's hull remains intact under heavy fire.
    • Turadium Armor Plating: Extremely tough and durable, this armor is resistant to many forms of attack, providing superior protection in combat situations.
  • Structural Materials
    • Alusteel Frame: A lightweight and durable frame structure that supports the ship's overall integrity and resilience.
    • Condensed-matter Composite: Reinforces the overall structural strength of the ship, making it more resistant to damage.
    • Laminanium Structural Plating: Features self-repair capabilities, maintaining structural integrity by healing damage over time, ensuring the ship remains operational during extended engagements.
  • Additional Plating
    • Duralloy Plating: High-strength metal plating that provides robust protection against various threats.
    • Durasteel Hull and Armor Plating: Heavy-duty armor that offers maximum durability, capable of withstanding significant damage.
    • Ferroceramic Hull Plating: Heat and impact-resistant, this material protects the ship from extreme temperatures and physical impacts.
    • Plasteel Armor: Lightweight yet strong, this material provides additional protection without compromising the ship's maneuverability.
  • Protective Coatings
    • Carbo-plas Outer Shell: Lightweight yet sturdy exterior protection that shields the ship from external damage.
    • Dallorian Alloy (around engines): High heat resistance protects engine components from overheating, ensuring consistent performance.
    • Agrinium Panels: Shields against radiation, protecting the crew and sensitive equipment from harmful exposure.
    • Transparisteel Viewports: Durable, transparent material for critical viewing areas, offering visibility while maintaining protection.
    • Material: Polymerized Ceramics Coating (PCC): Polymerized Ceramics Coating (PCC) is a specialized coating made from advanced polymerized ceramics, known for their high resistance to acid, alkali, and other corrosive substances. This coating forms a durable, protective barrier on the exterior of the ship, preventing corrosion and maintaining structural integrity even in the harshest environments.

Additional Defensive Measures
  • Electronic Systems
    • Tactical Sensor Jamming Device: Powerful jamming system hinders enemy sensors and targeting computers, blocking communications in the area while not affecting the host craft's systems.
    • Electronic Countermeasure Suite: Designed to fool enemy sensors, creating false readings or no information, enhancing stealth and evasion capabilities.
    • Full-Spectrum Distortion Projector: Interferes with enemy scanners and targeting computers using broadband transmissions, making it difficult for enemies to lock onto the ship.
  • Repair Systems
    • Automated Repair Drones with Animated Metal Sealant: These advanced drones quickly repair damage during combat, using animated metal sealant to restore integrity, ensuring the ship remains operational.
  • Environmental Protections
    • Environmental Defenses: Enhanced radiation shielding and anti-boarding measures protect the crew and ship from environmental hazards and unauthorized intrusions.
    • Heat Dispersion Vents: Efficiently draw heat away from vital locations and discharge it into space, preventing overheating and maintaining optimal performance.
  • Weapon Countermeasures
    • Antimissile Octets: Fast-firing, fast-tracking missile-interception projectiles that fill the path of incoming missiles with shrapnel, detonating them before they reach their target.
    • Missile Deactivation Transmitters: Detect and deactivate enemy missiles by sending a deactivation signal, preventing them from reaching the ship.
    • Damage Reduction Component: Generates an ablative energy current through the hull, reducing damage from attacks and enhancing durability.
    • Navigational Deflector System: Keeps the space ahead clear of small and microscopic debris, preventing damage during travel.
    • Deflector Plates: Draw heat away from vital locations and discharge it into space, protecting critical systems.
    • De-Icing System: Heats the hull to defrost accumulated ice, ensuring the ship remains operational in various environmental conditions.
  • Shield Boosters
    • Shield Booster: Enhances the endurance and range of the ship's deflector shields, with the capability to stack up to three boosters for greater effect, providing extended protection during prolonged engagements.
  • Crash Protection and Internal Safeties
    • Inertial Dampeners: Reduces the effects of sudden acceleration and deceleration, protecting the crew and ship systems during high-speed maneuvers or crashes.
    • Emergency Bulkheads: Automatically seal off damaged sections of the ship to prevent the spread of fire, loss of atmosphere, or flooding.
    • Impact-Absorbing Interior: Utilizes advanced materials and design to absorb and disperse energy from collisions, protecting the crew and critical systems.
    • Automated Safety Protocols: Monitors ship systems and initiates emergency procedures, such as fire suppression and hull breach containment, to ensure crew safety.
STRENGTHS
  • Comprehensive Defense: The package offers a wide range of shields, armor, and protective measures, making it highly versatile and capable of withstanding diverse types of attacks, from energy-based weapons to physical projectiles.
WEAKNESSES
  • High Cost and Resource Demands: The advanced materials and technologies used in this package significantly increase the overall cost and resource requirements for the ship, making it more challenging to maintain and upgrade compared to more basic defense systems.
DESCRIPTION
The SS-Military Grade Defense Package: Advanced offers unparalleled protection for starships, integrating advanced shielding, reinforced hull plating, and comprehensive defensive measures. Designed to withstand diverse threats, it features energy and physical shields, automated repair systems, electronic countermeasures, and enhanced environmental protections. While providing exceptional defense capabilities, the package requires substantial energy and maintenance resources, making it a premium choice for high-stakes missions.
 
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Biogreen Habitation Module
Special thanks to Shuklaar Kyrdol Shuklaar Kyrdol for Inspiration with- Aquaponics Facility
And to Akar Rhonvogg Akar Rhonvogg for the Localized Ecosystem Reboot Pack (L.E.R.P.)


SPECIAL FEATURES


Agricultural and Environmental Systems

Agricultural and Terraforming Materials

  • Moisture Farming Equipment: Harvests atmospheric water on arid planets.
  • Farming Tools and Equipment: Includes soil enhancers, planters, and growth mediums for setting up agricultural farming.
  • Terraforming Materials: Nutrient-rich soil, plant growth accelerators, and microbial cultures to enrich and stabilize planetary environments.
  • Advanced Irrigation Systems: Includes drip irrigation, sprinkler systems, and humidity control to optimize water use.
  • Soil Remediation Kits: Tools and materials for detoxifying and revitalizing contaminated or depleted soils.
  • Environmental Sensors: Devices to monitor soil quality, moisture levels, and atmospheric conditions.
  • Automated Drone Planters: Drones equipped with planting mechanisms to distribute seeds and soil enhancers efficiently.
  • Composting Systems: Equipment to recycle organic waste into nutrient-rich compost for soil enrichment.
  • Weather Modification Devices: Technology to influence local weather patterns, such as inducing rain or dispersing clouds to manage sunlight exposure.
  • Geothermal Heating Systems: Utilizes geothermal energy to maintain optimal soil and air temperatures in various climates.

Food Production and Harvesting
  • Automated Harvesting Equipment: Robotic systems designed for efficient and precise harvesting of crops.
  • Processing Area: Dedicated space for cleaning, sorting, and preparing harvested produce for consumption or storage.
  • Storage and Preservation: Climate-controlled units for storing and preserving harvested food, including refrigeration and drying facilities.
  • Hydroponic Nutrient Mixers: Automated systems for mixing and delivering nutrient solutions to hydroponic plants.
  • Packaging Systems: Automated machinery for packaging food products in various forms (fresh, dried, canned).
  • Fermentation Units: Equipment for fermenting food items, useful for preserving and enhancing nutritional value.
  • Dehydrators: Machines for drying fruits, vegetables, and herbs to extend shelf life.
  • Freezing Units: Advanced freezing technology to maintain the freshness of perishable goods.
  • Quality Control Stations: Areas equipped with sensors and testing equipment to ensure food safety and quality.
  • Seed Harvesting and Processing: Systems for collecting and processing seeds from mature plants for future planting.

Greenhouse Air Management System (GAMS)
  • Air Circulation and Humidity Control: Systems to regulate air flow and maintain optimal humidity levels for plant growth.
  • CO2 Scrubbers and Oxygen Generators: Devices to balance CO2 and oxygen levels, enhancing photosynthesis and plant health.
  • Temperature Control: Automated systems to monitor and adjust the greenhouse temperature to optimal levels for different plant species.
  • Air Purification Systems: Filters and purifiers to remove pollutants and pathogens from the air.
  • Ventilation Systems: Mechanisms for bringing in fresh air and expelling stale air to maintain air quality.
  • Heat Recovery Systems: Devices to capture and reuse heat energy, improving energy efficiency.
  • Light Diffusion Systems: Technology to ensure even distribution of natural and artificial light throughout the greenhouse.
  • UV and Pest Control Lights: Specialized lighting to control pests and enhance plant growth by providing necessary UV rays.

Heuristically Learning Controlled Environment
  • Droid Brain: Controlled by a heuristically learning droid brain programmed with various aquaponics management routines.
  • Agricultural Sensors: Specialized sensors monitor the environment of hydroponics vats and aquariums.
  • Automated Data Analysis: Continuous analysis of environmental data to optimize growing conditions.
  • Adaptive Learning Algorithms: Systems that learn and adjust to changing environmental conditions and plant needs.
  • Remote Monitoring and Control: Allows for off-site management and adjustments via secure network connections.
  • Predictive Maintenance: Systems that predict and alert for maintenance needs based on usage patterns and sensor data.
  • Interactive User Interface: Touchscreen panels and voice commands for easy human interaction and control.

Hydroponic Plant Cultivation Units (HPCUs)
  • LED Grow Lights: Energy-efficient lights providing the full spectrum needed for plant growth.
  • Nutrient Delivery System: Automated systems delivering the right mix of nutrients to plants.
  • Vertical Farming Racks: Space-efficient racks allowing for multiple levels of plant cultivation.
  • Automated pH and EC Monitoring: Systems that monitor and adjust pH and electrical conductivity for optimal nutrient absorption.
  • Water Recycling System: Reuses water within the hydroponic system, reducing waste.
  • Integrated Pest Management: Non-toxic solutions for managing pests within the hydroponic environment.
  • Modular Design: Units can be easily expanded or reconfigured based on space and plant needs.

Localized Ecosystem Reboot Pack (L.E.R.P.) Localized Ecosystem Reboot Pack (L.E.R.P.) Akar Rhonvogg Akar Rhonvogg
  • Toxin Emitters: Refitted emitters disperse water vapor enhanced with plant growth stimulants (Jasmonic Acid) for rapid plant growth.
  • Seed Launcher: Disperses plant matter within a 500-meter radius, kickstarting a micro-ecosystem.
  • Portable: Highly portable with automated processes, suitable for rehabilitating localized ecosystems.
  • Automated Deployment: Can be deployed remotely or manually for ease of use in various environments.
  • Solar-Powered: Operates on solar energy, making it sustainable and suitable for remote locations.
  • Microbial Inoculants: Releases beneficial microbes to enhance soil health and promote plant growth.
  • Integrated Sensors: Monitors environmental conditions and adjusts dispersal rates for optimal ecosystem reboot.

Monitoring and Control System
  • Centralized Control Hub: A main control center that oversees all systems within the module.
  • Data Analytics and AI: Utilizes artificial intelligence to analyze data and optimize operations.
  • Remote Access: Allows for remote monitoring and management via secure internet connections.
  • Real-Time Monitoring: Provides continuous, real-time data on environmental conditions and system performance.
  • Alert Systems: Sends alerts for any anomalies, maintenance needs, or emergency situations.
  • Historical Data Logging: Stores historical data for trend analysis and system improvements.
  • User-Friendly Interface: Intuitive interface for easy control and monitoring of the entire system.

Solar Panels
  • Energy Harvesting: Solar panels for natural light and energy harvesting, reducing dependency on external power sources.
  • High-Efficiency Photovoltaic Cells: Advanced cells that maximize energy conversion efficiency.
  • Battery Storage: Integrated battery systems to store excess energy for use during low sunlight conditions.
  • Automated Tracking: Solar panels equipped with tracking systems to follow the sun's movement, optimizing energy capture.
  • Durable Construction: Designed to withstand harsh environmental conditions.
  • Easy Maintenance: Simple cleaning and maintenance procedures to ensure long-term performance.
  • Expandable Systems: Capability to add more panels as energy needs grow.

Sprinkler and Irrigation Systems
  • Automated Sprinkler Systems: Programmable sprinklers that ensure even water distribution across all plant areas.
  • Water-Efficient Drip Irrigation: Drip systems that deliver water directly to the plant roots, minimizing water waste.
  • Smart Irrigation Controllers: Controllers that adjust watering schedules based on soil moisture levels and weather conditions.
  • Rainwater Harvesting Integration: Systems that collect and use rainwater for irrigation purposes.
  • Subsurface Irrigation: Delivers water below the soil surface, reducing evaporation and water loss.
  • Fertilizer Injectors: Integrates fertilization with irrigation, providing nutrients directly to plants through the water system.
  • Leak Detection Sensors: Monitors for leaks and alerts users to prevent water waste and damage.

Seed Vault
  • Cataloging System: A detailed database for tracking and managing seed varieties.
  • Climate-Controlled Storage: Environmentally controlled storage to maintain optimal conditions for seed preservation.
  • Seed Preservation Techniques: Advanced methods such as cryopreservation, desiccation, and vacuum-sealing to extend seed viability.
  • Security Systems: Enhanced security measures to protect valuable seed stock.
  • Automated Retrieval: Robotic systems to efficiently retrieve and restock seeds as needed.
  • Genetic Diversity Monitoring: Ensures a wide variety of genetic traits are preserved.
  • Backup Storage: Redundant storage locations for safeguarding seed stock in case of primary storage failure.

Aquatic and Animal Systems

Aquaponics System

  • Decomposers: Earthworms, Red Wigglers (Composting Worms)
  • Pest Control: Ants, Ladybugs, Praying Mantises
  • Pollinators: Butterflies, Honeybees
  • Predatory Insects: Predatory beetles, parasitic wasps to manage pest populations.
  • Beneficial Nematodes: Microscopic organisms that help control soil pests.

Beneficial Organisms
  • Decomposers: Earthworms, Red Wigglers (Composting Worms)
  • Pest Control: Ants, Ladybugs, Praying Mantises
  • Pollinators: Butterflies, Honeybees


Plant and Fungi Systems

Beneficial Fungi


  • Bioluminescent Mushrooms: Providesnatural lighting and aesthetic value.
    • Examples: Panellus stipticus, Omphalotus olearius.
  • Button Mushrooms:Common edible mushrooms for food production.
    • Examples: Agaricus bisporus (white, crimini, portobello).
  • Mycorrhizal Fungi:Enhances nutrient uptake and soil health by forming symbiotic relationships with plant roots.
    • Examples: Tricholoma matsutake, Glomus intraradices.
  • Oyster Mushrooms:Edible mushrooms known for their rapid growth and versatility in cooking.
    • Examples: Pleurotus ostreatus, Pleurotus eryngii.
  • Shiitake Mushrooms:Valued for their culinary and medicinal properties.
    • Examples: Lentinula edodes.

Seed Vault: Types of Seeds

Edible Plants

Fruits

  • Blueberries: Vaccinium corymbosum
  • Citrus Trees (dwarf varieties): Citrus sinensis, Citrus limon
  • Melons: Cucumis melo, Citrullus lanatus
  • Strawberries: Fragaria Ă— ananassa
  • Apples: Malus domestica
  • Bananas: Musa acuminata
  • Grapes: Vitis vinifera
  • Peaches: Prunus persica
  • Pears: Pyrus communis
  • Pineapples: Ananas comosus
  • Plums: Prunus domestica
  • Raspberries: Rubus idaeus
  • Watermelon: Citrullus lanatus
  • Avocados: Persea americana
  • Mangoes: Mangifera indica
  • Papayas: Carica papaya
  • Cherries: Prunus avium
  • Figs: Ficus carica
  • Pomegranates: Punica granatum
Grains and Cereals
  • Barley: Hordeum vulgare
  • Quinoa: Chenopodium quinoa
  • Rice: Oryza sativa
  • Wheat: Triticum aestivum
Herbs
  • Basil: Ocimum basilicum
  • Cilantro: Coriandrum sativum
  • Parsley: Petroselinum crispum
  • Thyme: Thymus vulgaris
  • Sage: Salvia officinalis
  • Saffron: Crocus sativus
Leafy Greens
  • Kale: Brassica oleracea var. sabellica
  • Lettuce (various types): Lactuca sativa
  • Spinach: Spinacia oleracea
  • Swiss Chard: Beta vulgaris subsp. vulgaris
  • Broccoli: Brassica oleracea var. italica
  • Cauliflower: Brassica oleracea var. botrytis
Legumes
  • Beans (various types): Phaseolus vulgaris
  • Chickpeas: Cicer arietinum
  • Lentils: Lens culinaris
  • Peas: Pisum sativum
Root Vegetables
  • Beets: Beta vulgaris
  • Carrots: Daucus carota
  • Radishes: Raphanus sativus
  • Turnips: Brassica rapa subsp. rapa
  • Potatoes: Solanum tuberosum
Fruit-bearing Plants
  • Bell Peppers: Capsicum annuum
  • Cucumbers: Cucumis sativus
  • Squash: Cucurbita pepo
  • Tomatoes: Solanum lycopersicum
Tea Plants
  • Green Tea: Camellia sinensis (Green Tea)
  • White Tea: Camellia sinensis var. sinensis
  • Black Tea: Camellia sinensis var. assamica
  • Red Tea: Rooibos (Aspalathus linearis)
  • Jasmine Tea: Green tea scented with jasmine blossoms
  • Butterfly Pea Tea: Clitoria ternatea
  • Rosehip Tea: Made from the fruits of the wild rose
  • Chamomile Tea: Made from dried chamomile flowers
Spice Plants

  • Cinnamon Trees: Cinnamomum verum (True Cinnamon), Cinnamomum cassia (Cassia Cinnamon)
  • Black Pepper Plants: Piper nigrum
  • Cardamom Plants: Elettaria cardamomum
  • Clove Trees: Syzygium aromaticum
  • Ginger Plants: Zingiber officinale
  • Turmeric Plants: Curcuma longa
  • Vanilla Orchids: Vanilla planifolia
Flowering Plants

  • Daisies: Bellis perennis
  • Lavender: Lavandula angustifolia
  • Marigolds: Tagetes erecta
  • Orchids: Orchidaceae family (various species)
  • Petunias: Petunia Ă— atkinsiana
  • Roses: Rosa spp.
  • Sunflowers: Helianthus annuus
Medicinal and Functional Plants

  • Aloe Vera: For skin treatment. (Aloe barbadensis miller)
  • Chamomile: Relaxation and sleep aid. (Matricaria chamomilla)
  • Echinacea: Immune support. (Echinacea purpurea)
  • Lavender: Stress relief. (Lavandula angustifolia)
  • Peppermint: Digestive health. (Mentha Ă— piperita)
Additional Plants

  1. Bota M9-A2
    • Use: Medicinal herb.
    • Benefits: Known for its healing properties, Bota can be used to treat various ailments and enhance health.
  2. Barenth Healing Plant B3-T7
    • Use: Medicinal herb.
    • Benefits: Used for its powerful healing capabilities, valuable for treating injuries and illnesses.
  3. Cater's Hat Pepper
    • Use: Edible fruit.
    • Benefits: Spicy pepper that adds flavor to dishes and has potential health benefits due to its capsaicin content.
  4. Nesira Plant
    • Use: Edible plant.
    • Benefits: Provides nutritional benefits, useful in various culinary applications.
  5. Silphia
    • Use: Edible plant.
    • Benefits: Versatile plant used in cooking, known for its pleasant taste and nutritional value.
  6. Blba Tree
    • Use: Fruit tree.
    • Benefits: Known for its nutrient-rich Blba fruit.
  7. Rafa Plant
    • Use: Medicinal and fiber.
    • Benefits: Used for its strong fibers and medicinal properties.
  8. Shuura Tree
    • Use: Fruit tree.
    • Benefits: Produces the sweet and juicy Shuura fruit.
  9. Thorny Tumbleweed
    • Use: Water-retentive.
    • Benefits: Used for its water-retentive properties in arid environments.
  10. Gumfrella Plant
    • Use: Sap.
    • Benefits: Known for its sticky sap with various uses.
  11. Nysillin
    • Use: Medicinal.
    • Benefits: Medicinal plant used as an antibiotic.

STRENGTHS
  • Self-Sustaining Ecosystem: Integrates plants, animals, and fungi to create a balanced and self-sustaining ecosystem.
  • Resource Efficiency: Utilizes advanced recycling systems for air, water, and nutrients, minimizing waste and maximizing efficiency.
  • Biodiversity: Supports a wide variety of plant species, beneficial insects, and fungi, enhancing resilience and ecological balance.
  • Advanced Technology: Equipped with automated systems for climate control, irrigation, and harvesting, reducing manual labor and optimizing growth conditions.
  • Emergency Preparedness: Features backup power supplies, emergency air and water systems, and disaster recovery protocols.
WEAKNESSES
  • Space Requirements: The module requires significant space within the starship to accommodate the diverse habitats and systems.
  • Maintenance: Regular maintenance and potential repairs are necessary to keep all systems functioning optimally, which may require specialized knowledge and tools.
DESCRIPTION
The Biogreen Habitation Module is an advanced, self-sustaining ecosystem designed for starship crews on extended missions. It integrates agricultural, aquaponic, and hydroponic systems to produce fresh food, manage waste, and maintain air and water quality. Key features include automated harvesting, climate control, moisture farming, and a diverse seed vault. The module supports various plant species, beneficial insects, fungi, and fish, ensuring a balanced and resilient environment. Equipped with advanced monitoring and control systems, it maximizes resource efficiency, biodiversity, and emergency preparedness, making it ideal for long-term space missions and potential terraforming efforts.
 
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STANDARD FEATURES + ADVANCED SYSTEMS

  • Massive Ramming Spear: A front-mounted spear designed for high-impact collisions.
  • Engines:
    • Omnidirectional Engines (x3): Three engines capable of moving in any direction, providing superior maneuverability.
    • Tail Engines (x8): Eight powerful engines located at the tail for additional thrust and control.
    • Covered Engines (x3): Three engines that are covered for added protection.
    • All engines are hybrid: Designed for both space and underwater propulsion.
  • Submersible Capability: Fully waterproof and capable of operating underwater.
  • Defense:
    • Point Defense Turrets: Numerous turrets for robust defensive capabilities.
    • Stabilizing System: Equipped with advanced stabilizers for smooth operation.
  • Hull and Frame: Constructed from extremely sturdy materials, ensuring durability, waterproofing, and watertight integrity.
  • Design: Stable and well-made, specifically engineered for ramming other ships and capable of withstanding hard landings.
  • Firegem Weapon: A specialized weapon system incorporated into the ship.
  • Reflec paint job.
  • Null-series Gravity Well Neutralizer
  • Assault Boarding Pod
Starcraft Shipyards:

Captain's Choice:


ATC Purchases: [X]
Misc Items

ATC Pruchases 2: [X]
Misc

Concord Specialized Technologies Purchases : [X]
Has all basic features one would expect on a flag ship of this size.
Armaments
  1. Thunderer Turbolasers X4 Config
  2. Deployable Twin Warthog Ball Turrets
  3. Deployable Tusk Missile Launchers
  4. GAFC-4 Spear Thrower Anti-Starfighter Cannon
  5. 'Araniik' Point-Defense System
  6. GARP-34 Tusk Missile Pod
  7. GATB-71 Hammer Turbolaser
  8. SCDC-02S Super-Heavy Class-D Disruptor Cannon Turret
  9. Minelayer
  10. Mortar: Indirect fire weapon for bombarding targets.
  11. Null-Burst Projector
  12. Capital Grade Water Cannon and Sprayers: Versatile tools for firefighting, non-lethal defense, or clearing obstacles.
  13. Capital Grade Hard Sound Gun: Non-lethal defense using concentrated sound waves.
  14. Capital Grade Shield leech weapon
  15. Megamaser
  16. Hyperwave inertial momentum sustainer
  17. Orbital Autocannon
  18. Lightning Gun
Defensive and Countermeasure Systems
  1. PCBL-01 Point-Defense Cluster Bomb Launcher
  2. CL-02 Countermeasure Launcher
    1. NF-01 Nano-flares
  3. 'Caritr' Shield Generator
  4. Antimissile Octets
  5. AR-0B Damage Reduction Armor Component
  6. 'Ori'ga'yusr' Electronic Warfare Suite
  7. Reinforced Titanium-alloy Hull Plating
  8. Seigurium Armor Ring
Environmental and Life Support Systems
Hyperdrive and Navicomputer
  • BWFC 'Ori'karbakar' Advanced Hyperdrive-Navicomputer Module

Landing and Docking Enhancements
  • Magnetizable Landing Gear: Advanced system with variable magnetic strength for secure docking and landing on metallic surfaces.
Security Systems
  • BWFC 'Morut'yc' Security System
Life Support and Medical
  • BWFC 'Bta're'ar' Life Support System
  • BWFC 'Iu'yaniyasa Nukciur' Automated Modular Medical Bay
Facilities and Infrastructure
  • BWFC 'Ka'ra'mircin' Modular Brig
  • BWFC 'Ka'ra'tapcaf' Droid-assisted Mess Hall
  • BWFC 'Ka'ra'vhetin' Aquaponics Facility
  • BWFC Aryarir-class Internal Transit Monorail
  • BWFC 'Ka'ra'yaim' Modular Quarters
Navigation
Environment
T.A.L.O.N. Docking System
Numbers
  • Length: 4km
  • Width: 4km
Height: 1.5km
Hangar Space:
  • Hangar Space: Extreme [50 Squadrons]
  • Hangar Allocations:
    • Starfighters: 40 squadrons
    • Support Craft: 10 squadrons
STRENGTHS
  • Massive Ramming Spear for Impact
  • Omnidirectional Maneuverability
  • Submersible Capability for Underwater Operations
  • Hybrid Engines for Space and Water Propulsion
  • Robust Defense with Point Defense Turrets
  • Stable and Durable Design for Hard Landings

WEAKNESSES
  • Exposed Observation Deck: Vulnerable to attacks and damage.
  • Exposed Exterior Engines: Susceptible to being targeted and damaged in combat.
  • Articulated Tail: Weaker to accommodate movement parts, making it a potential point of failure under stress.
DESCRIPTION
The 'Apex Predator' Shark Ship is a versatile and formidable spacecraft designed for both space and underwater operations. It features a massive ramming spear for high-impact collisions, three omnidirectional engines for superior maneuverability, and hybrid engines for seamless propulsion in space and water. With its fully waterproof and submersible capability, the ship excels in diverse environments. It boasts robust defense with numerous point defense turrets and an advanced stabilizing system for smooth operation. Constructed with a sturdy, watertight hull and frame, and armed with an integrated Firegem weapon, the 'Apex Predator' is specifically engineered for ramming other ships and enduring hard landings, making it a powerful asset in any combat scenario.


Out Of Character Info


Intent: Create a versatile, amphibious flagship for high-speed ramming, space, and underwater operations.
Permissions: Starcraft Shipyards + Partners ie Si Tech and Breshig War Forge Consolidated

Technical Information


Affiliation: https://www.starwarsrp.net/threads/starcraft-shipyards-military-grade-ship-manufactures.181183/
Model: Apex Predator "Baby Shark"
Starship Class: Battlecruiser (2000m-5000m)
Starship Role: Command
Modular: Yes
Material: Alusteel Frame Alusteel Skeletal Frame, with Laminanium Structural Plating. Agrinium Panels B'sant with Darkened Transparisteel Carbo-plas Outer Shell Condensed-matter Composite Corellian Leather Interior Dallorian Alloy (around engines) Dallorian Alloy and Agrinium Panels Deflector Shield Material Duralloy Duralloy Plating Reinforced Duraplast Hull Liner with Anti-Ionic Mesh (Faraday Cage.) Durasteel Hull and Armour Plating Duravlex Lining (around engine components) Ferroceramic Glasteel Viewports. Laminasteel Myoflex Heat Sinks. Plasteel Titanium Transparisteel Turadium Armour Plating. Various Starfighter Components.
Armaments: Thunderer Turbolasers X4 Config
Deployable Twin Warthog Ball Turrets
Deployable Tusk Missile Launchers
GAFC-4 Spear Thrower Anti-Starfighter Cannon
'Araniik' Point-Defense System
GARP-34 Tusk Missile Pod
GATB-71 Hammer Turbolaser
SCDC-02S Super-Heavy Class-D Disruptor Cannon Turret
Minelayer
Seismic Charges: Deterrent or destructive spaceborne explosives.
Mortar: Indirect fire weapon for bombarding targets.
Null-Burst Projector
Capital Grade Water Cannon and Sprayers: Versatile tools for firefighting, non-lethal defense, or clearing obstacles.
Capital Grade Hard Sound Gun: Non-lethal defense using concentrated sound waves.
Defense Rating: Extreme
Speed Rating: Very High
Maneuverability Rating:: Very High
Energy Resist: Very High
Kinetic Resist: Extreme
Radiation Resist: Average
Minimum Crew: 1400
Optimal Crew: 14000
Cargo Capacity: Large
 
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Type of ShipRoleExample
FlagshipCommand center, heavily armed and armored
Apex Predator - "Baby Shark" Flagship [It's a Shark!]
Battle Cruiser / Dread
FightersDogfighting, quick strikes
BWFC LES-02 Light Enforcement Ship [H. Fighter + Prisoner Transport] [Well Rounded]
HF-3 Aran Long Range Heavy Escort Fighter [G+A]
X-wing, TIE Fighter
BombersHeavy ordnance for attacking ships and ground targets
GACASB-368 Tornado Class [Bomber x 12]
B-zero - [Bomber]
Y-wing, TIE Bomber
FrigatesSupport, patrol, escort
GAMS-346 Astrocat Blockade Runner [Blockade Runner G+A]
Sur'haai-class Scout Frigate [Fast]
Nebulon-B, Arquitens-class
CorvettesScouting, blockade running, escort
GAASC-50 Tenacity Class Light Cruiser [ Anti Starfighter]
CR90 Corvette
CarriersDeploy and recover fighters
Blizzard-class Heavy Starcarrier [Carrier x10 Squadrons]
Quasar Fire-class
Transport/Cargo ShipsLogistics, carrying troops and supplies
'Puffin Tuff' Freighter [A Transport]
GR-75 Medium Transport
DreadnoughtsMajor firepower, engaging multiple ships
Aranar-class Orbital Defense Battlecruiser [G + A]
Executor-class
Support ShipsAegis H. Battle Cruiser / MedEvac [Medical Aid + G+A]
Crab Mining [Repairs, Refueling, Drilling]
Tuitio-Support-Boat [ A]
Nebulon-B (medical config)
Electronic WarfareJamming and intelligence - Mommy Shark(hypothetical)
Ship of the line Battle CruisersMajor firepower, engaging multiple shipsMC80 Star Cruiser

https://www.starwarsrp.net/forums/approved-starships.32/?starter_id=4637
Fang Space Superiority Fighter - A Space Superiority Fighter designed to command any battlespace it is deployed to.
Luna Troop Transport - A well-armed military transport capable of lifting a company of troops into a battlefield and providing them air support once they've arrived.
Bit Interceptor - A mass-produced fast interceptor, capable of high speeds and manoeuvrability, slipping around its opponents to attack their weak spots.
Argonaut-Class Carrier - A pocket Carrier designed to deploy a large number of fighters or bombers onto a battlefield as well as providing anti-strike fighter support to larger ships.
Jackal Pods - Boarding pods designed to sneak up on their target and land troops on naval targets despite shields and hulls.
Dienkes Drones - Drones designed to launch fighter level missiles enmasse.
Pridwen Class Cruiser - Factory and Medical Support Ships for use in humanitarian purposes by Locke and Key Mechanics Personel.
Merciful-class Diplomatic Yacht - A diplomatic ship
Wolves Curse-class Frigate - A stealthy frigate designed to slip past defences to get people where they need to go
Arjuna Artillery Destroyer - An artillery star destroyer
Direwolf-Class Cruiser - A stealthy fast attack cruiser

Freighters-
Lighthouse-class Freighter (OM)
Kessel-class Armed Courier (OM)
Neebray-class Cargo Frigate (OM)
HA-2 Pike unarmed civilian model (OM)
Barri-class Cargo Frigate (OM)
Arcon-class Utility Ship (OM)

Influunt-class Aquatic Utility Corvette (OM)

Fighters-
Directorate "Ghost" Viper Interceptor (D/SJC/M/CM)
CST Toscan 8-R (OM)
PF-1 Mynock Parasite Fighter (OM)
HF-3 Aran Long Range Heavy Escort Fighter (OM)

Assault Craft-
HF-2 Jair Kyr'am (CM)
HA-3 Hutthound Assault Craft (OM)


Bombers-


Patrol Ship-
Spitfire-class Light Patrol Craft (OM)
Arkonok-class Patrol Courier (OM)

Corvettes-
Enigma-class FAC (M)
PS-1 "Tagger" Corvette (OM)
Rain-class Direct Fire Escort Corvette (OM)


Frigates-
Storm-class Torpedo Assault Frigate (M)
Sur'haai-class Scout Frigate (M)

Dragonsnake-class Picket Cruiser (OM)
Cruiser-
Firebrand-class Artillery Cruiser (M)

Shield-class Escort Cruiser (M/OM)
Sorgan-class Ordnance Cruiser (M/SJC)
Acklay-class Cruiser (OM)

Star Destroyer-
Blizzard-class Heavy Starcarrier (OM)

Battlecruiser-
Aranar-class Orbital Defense Battlecruiser (HS, CM)

Droids:

First Degree-
V-2 Series "Minimech" Astromech therapy variant (OM)
K1-D (OM)
V-4U Medical Droid (OM)

Second Degree-
V-1 Series Astromech (OM)
V-2 Series "Minimech" Astromech (OM)
V-3 Series Astromech (OM)
K1-B (OM)
V-4 Series Utility Droid (OM)

Third Degree-
K1-C (OM)

Fourth Degree-
C1 "Spark" Tactical Droid (OM)
WD-1 Reaper Droid (CM)
DF-1 Scarab Swarm Fighter (OM)

Surface Vehicles:

Systems:

Armor-
Concord Specialized Technologies Ablative Armor Plating (CM)

Weapons Parts-
Sparker "No-Tech" Contact Fuse (OM)

Starship/Vehicle Weapons-
Varactyl Heavy Dual Turbolaser (CM)
Strill Universal Launch Tube System (CM)
MPC-1 Eyayah "Echo" Hyper Particle Cannon (CM)
PC-3 Uur "Silence" Starfighter Particle Cannon (CM)
FM-1 Hailstorm Fighter-to-Fighter Missile (M/Gred/CM)
PC-4 Jair "Shriek" Particle Cannon (CM)
HM-3 Blister Smart Missile (OM, Baradium warhead SJC/M)
PC-5 Beviin "Lance" Hyper Particle Cannon (CM)
PC-2 "Blackout" Particle Cannon (OM)
Squall-class Quad Flak Turret (OM)
MPC-2 Jair "Shriek" Hyper Particle Cannon (CM)

Shields-
Vex 2-8 Shield Generator (CM)

Handheld Weapons-
PS-1 Particle Shotgun (OM)
PR-1 Ravager Heavy Particle Repeater (OM)
CRP-01 Rim Cartridge Revolver (OM)
CRP-02 Mite Cartridge Revolver (OM)
CRC-01 Cartridge Revolver Carbine (OM)

Engines-
EX-1 Plasma Pulse Engine (CM)
IJ-X1 Baffled Ion-Jet Engine (D/CM)
IJ-X2 Baffled Ion-Jet Engine (D/CM)
 
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OUT OF CHARACTER INFORMATION

  1. Intent:
    Armored war mounts designed for combat.
  2. Image Credit:
    None.
  3. Role:
    Armored war mounts for combat.
  4. Permissions:
    [Will revisit this section if needed.]
  5. Links:
    [Links will be added later.]
    Example: Centerra Draconis

PHYSICAL INFORMATION

  1. Age:
    The dragon mounts begin their role at the Young stage (16‒25 years) and continue to be effective into the Mature Adult stage (201‒400 years).
  2. Force Sensitivity:
    Untrained Force Sensitive
  3. Species:
    Centerra Draconis

    Centerra Draconis
  4. Appearance:
    The Centerra Draconis dragons are large, powerful creatures with diverse appearances. Some have vibrant, shimmering scales, while others display more muted, earthy tones. Their physical traits vary significantly, with some dragons possessing fur, feathers, or other unique features. They have strong, muscular bodies and vast wingspans for agile flight. Sharp claws and teeth are common, and each dragon has distinguishing characteristics such as unique scale patterns, scars, horns, or other defining features.

GENERAL INFORMATION

  1. Name:
    Riders of the Storm
  2. Loyalties:
    Loyal to their individual riders.
  3. Personality:
    Sentient, noble, and fiercely protective of their riders. They embody courage, honor, and loyalty, only bonding with those they find worthy.

COMBAT INFORMATION

  1. Combat Function:
    Elite aerial mounted combat.
  2. Combat Capability:
    Varies depending on the type of dragon. They have different breath weapons and are heavily armored.
  3. Defenses:
    Heavily armored, with defenses varying by dragon type.
  4. Force Abilities (Force User Units Only):
    Each dragon possesses unique Force powers specific to its type. These include:
    • Force Shield
    • Force-enhanced Senses
    • Force Lightning (Varies in Intensity)
    • Force Roar
    • Force Empathy
    • Telekinesis
    • Force Speed
    • Elemental Manipulation (Specific to Dragon Type)
    • Force Push/Pull
    • Force Jump/Leap
    • Force Heal (Basic)
    • Force Sense
    • Force Stealth
    • Mind Trick (Basic)
    • Force Telepathy
    • Force Cloak
    • Force Stasis (Basic)
    • Breath Control
    • Force Valor
    • Force Dispel
  5. Tech Weapons and Armor:
    • Tail Tip Weapon: Can be equipped with a maul, mace, axe, or spear tip.
    • Metal Bladed Claws: Reivers or grievers and gauntlets enhance protection and offensive capability.
    • Helms: Equipped with horns and can mount an additional weapon.
    • Chest-Mounted Weapon: Integrated into a gem.
    • Shoulder-Mounted Weapon Slots: Available for additional combat capabilities.

MOUNT SPECIFICATIONS

  1. Role:
    Specialized in elite aerial mounted combat, serving as both a powerful war mount and a strategic asset in battle.
  2. Size:
    Large
    – Reflecting the formidable stature and strength of the dragon, capable of carrying its rider and equipment with ease.
  3. Weight:
    3,000‒5,000 kg
    – This weight range accounts for the heavy armor, tech weapons, and natural bulk of the dragon, while still allowing for agile movement in the air.
  4. Mount Experience/Training:
    Elite
    – These dragons are highly trained, capable of executing complex aerial maneuvers and combat strategies with their riders.
  5. Maneuverability:
    High
    – Despite their size, these dragons are incredibly agile, capable of executing tight turns and rapid changes in direction, making them formidable in dogfights and aerial combat.
  6. Speed:
    Mach 1.5
    – Capable of reaching speeds that allow them to outmaneuver most ground-based threats and quickly close the distance on airborne enemies.
  7. Locomotion:
    Primarily flight via powerful wings, with limited ground mobility.
    These dragons excel in the air but can also move effectively on the ground when necessary.
  8. Passenger Capacity:
    1 rider
    – Typically only the bonded rider, though the dragon may carry additional passengers in emergencies, depending on the size of the dragon.
  9. Cargo Capacity:
    Up to 500 kg
    – This capacity allows for the transport of weapons, armor, and supplies without significantly impacting maneuverability or speed.

Strengths:

  1. Elite Aerial Combatant:
    These dragons excel in aerial combat, with exceptional maneuverability and speed, making them formidable opponents in the sky.
  2. Heavily Armored and Armed:
    Equipped with modular and customizable armor and tech weapons, these dragons are well-protected and capable of delivering devastating attacks.

Weaknesses:

  1. Large Size:
    While powerful, their large size can make them easier to target and less effective in confined spaces or densely populated areas.
  2. Reliant on Rider Bond:
    Their effectiveness is closely tied to their bond with their rider. If separated or if the bond is weakened, the dragon's combat abilities may be compromised.

HISTORICAL INFORMATION

The "Riders of the Storm" are an elite unit from Centerra, composed of young, freshly minted knights in training. Handpicked and put to task by Matthew, these knights undergo rigorous preparation for special, high-risk missions. Each knight is paired with a Centerra Draconis dragon, creating a formidable bond that is as much a partnership as it is a command.

Bonding Process

The bond between a knight and their dragon is forged through a sacred rite known as the Trial of Storms. This trial tests the knight's courage, honor, and loyalty, as well as their ability to connect with the dragon on a deep, almost spiritual level. The dragon must recognize the knight as a worthy companion, and only then will the bond be sealed. This bond enhances their combat synchronization, allowing for seamless coordination in battle.

Legacy

Known on their homeworld of Centerra as Dragon Knights or Dragon Riders, the "Riders of the Storm" are well-respected and feared by the warring peoples of Centerra, where dragons are often used in battle. They are symbols of the unbreakable bond between rider and mount, and their presence on the battlefield is a powerful force, though their fame has not spread widely beyond their world.
 
STANDARD FEATURES

Manufacturer:

  • Starcraft Shipyards

Model:

  • Ebonray Starfighter

Type:

  • Assault Interceptor

Technical Specifications:

  • Length: 25 meters
  • Width: 14.3 meters
  • Height/Depth: 14.3 meters
  • Hyperdrive Rating: Hyperdrive - Hyperdrive 1.0, Backup Hyperdrive 4.0, Hyperdrive Ring 0.1
  • Crew:
    • Pilot (1)
    • Co-pilot/Sensor operator (1)
    • Gunners (2)
  • Minimum Crew: 1
  • Passengers: None
  • Cargo Capacity: 20 metric tons
  • Consumables: 1 month
  • Armament:
    • 3 Medium ion cannons
    • 2 Laser cannons
    • Proton torpedo launcher
    • Rail Guns
    • Blaster Cannons
    • Nano missiles
    • Null-Burst Projector
    • Minelayer equipped with seismic charges
    • Slugthrower Kinetic Gun
    • Electroshock net
    • Mortar
Offensive Equipment
Defensive Equipment
Shields List:
Utility Equipment:
SS-Military Grade Modular Emergency Suite
Medical
Comfort and Luxury Enhancements
Navigation and Visibility Enhancements
Sensors and Assorted Components
SS-Military Grade Intelligence Package: Basic

Engine Components
Other Systems
Landing and Docking Enhancements
SS- Military Grade Modular Landing Gear
  • Magnetizable Landing Gear: Advanced system with variable magnetic strength for secure docking and landing on metallic surfaces.
ADVANCED SYSTEMS
Droids
Breshig War Forge Consolidated BMD-01 Vhe'viin Battlefield Mechanic Droid

Other Notes:
  • All engines are hybrid: Designed for both space and underwater propulsion made with Repulsor lift tech.
  • Submersible Capability: Fully waterproof and capable of operating underwater.
STRENGTHS
  • Agility and Speed: Designed for rapid engagement and evasive maneuvers, the Ebonray excels at dodging enemy fire and outmaneuvering opponents, making it ideal for fast-paced combat scenarios.
  • Hyperdrive Ring 0.1: Equipped with a detachable hyperdrive ring that enables quick jumps to hyperspace. However, the ring is vulnerable when stationary and can be easily destroyed if not adequately protected.
  • Versatility: Beyond starfighter roles, the Ebonray is adaptable for various missions, including small-scale patrols and reconnaissance, making it a flexible asset in diverse situations.
  • Robust Defense: Engineered with durability in mind, the Ebonray features a sturdy construction and strong defensive systems to ensure the safety of its crew in hostile environments.
WEAKNESSES
  • Larger Profile: BIgger than your typical lightinterceptor it's sturdy design and larger space takes up larger space and can not travvel where some smaller ships might.
  • Sensitive Electronics: While the Ebonray is equipped with advanced electronic systems, they can be prone to disruption if an enemy bypasses its defenses. Though not a major vulnerability, it can lead to temporary system glitches during intense engagements.
DESCRIPTION
The Ebonray is a sleek, black starfighter built for speed and agility, excelling in fast-paced combat. With its advanced defensive systems and durable construction, it's well-suited for both dogfights and patrol missions. Behind blast doors, it offers a small, secure room with a single bunk for extended operations. The Ebonray's versatility allows it to perform well as a scout or interceptor, making it a reliable and formidable asset in any fleet.
 
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ship_design_stingray_2_by_paladad_of_light_dgxrfue-pre.png


I drew the ship
STANDARD FEATURES

Permissions:

Breshig War Forged Consolidated [X]
Si-Tech
[X]
ATC Purchases: [X] [X]
Concord Specialized Technologies Purchases :
[X]

Manufacturer:

  • Starcraft Shipyards

Model:

  • Ebonray Starfighter

Type:

  • Assault Interceptor

Technical Specifications:

  • Length: 25 meters
  • Width: 14.3 meters
  • Height/Depth: 14.3 meters
  • Hyperdrive Rating: Hyperdrive - Hyperdrive 1.0, Backup Hyperdrive 4.0, Hyperdrive Ring 0.1
  • Crew:
    • Pilot (1)
    • Co-pilot/Sensor operator (1)
    • Gunners (2)
  • Minimum Crew: 1
  • Passengers: None
  • Cargo Capacity: 20 metric tons
  • Consumables: 1 month
  • Armament:
    • 3 Medium ion cannons
    • 2 Laser cannons
    • Proton torpedo launcher
    • Rail Guns
    • Blaster Cannons
    • Nano missiles
    • Null-Burst Projector
    • Minelayer equipped with seismic charges
    • Slugthrower Kinetic Gun
    • Electroshock net
    • Mortar
Offensive Equipment
Defensive Equipment
Shields List:
Utility Equipment:
SS-Military Grade Modular Emergency Suite
null-series-gravity-well-neutralizer
Medical
Comfort and Luxury Enhancements
Navigation and Visibility Enhancements
Sensors and Assorted Components
SS-Military Grade Intelligence Package: Basic

Engine Components
Other Systems
Landing and Docking Enhancements
SS- Military Grade Modular Landing Gear
  • Magnetizable Landing Gear: Advanced system with variable magnetic strength for secure docking and landing on metallic surfaces.
ADVANCED SYSTEMS
Droids
Breshig War Forge Consolidated BMD-01 Vhe'viin Battlefield Mechanic Droid

Other Notes:
  • All engines are hybrid: Designed for both space and underwater propulsion made with Repulsor lift tech.
  • Submersible Capability: Fully waterproof and capable of operating underwater.
STRENGTHS
  • Agility and Speed: Designed for rapid engagement and evasive maneuvers, the Ebonray excels at dodging enemy fire and outmaneuvering opponents, making it ideal for fast-paced combat scenarios.
  • Hyperdrive Ring 0.1: Equipped with a detachable hyperdrive ring that enables quick jumps to hyperspace. However, the ring is vulnerable when stationary and can be easily destroyed if not adequately protected.
  • Versatility: Beyond starfighter roles, the Ebonray is adaptable for various missions, including small-scale patrols and reconnaissance, making it a flexible asset in diverse situations.
  • Robust Defense: Engineered with durability in mind, the Ebonray features a sturdy construction and strong defensive systems to ensure the safety of its crew in hostile environments.
WEAKNESSES
  • Larger Profile: Bigger than your typical light interceptor, its sturdy design and larger size take up more space and cannot travel where some smaller ships might.
  • Sensitive Electronics: While the Ebonray is equipped with advanced electronic systems, they can be prone to disruption if an enemy bypasses its defenses. Though not a major vulnerability, this can lead to temporary system glitches during intense engagements.
DESCRIPTION
The Ebonray is a sleek, black starfighter built for speed and agility, excelling in fast-paced combat. With its advanced defensive systems and durable construction, it's well-suited for both dogfights and patrol missions. Behind blast doors, it offers a small, secure room with a single bunk for extended operations. The Ebonray's versatility allows it to perform well as a scout or interceptor, making it a reliable and formidable asset in any fleet.
 
Here is the list of URLs you have provided:

1. https://www.starwarsrp.net/threads/lighthouse-class-freighter.128580/
2. https://www.starwarsrp.net/threads/kessel-class-armed-courier.132915/unread
3. https://www.starwarsrp.net/threads/neebray-class-cargo-frigate.132918/unread
4. https://www.starwarsrp.net/threads/ha-2-pike.137005/
5. https://www.starwarsrp.net/threads/barri-class-cargo-frigate.145734/
6. https://www.starwarsrp.net/threads/arcon-class-utility-vessel.154458/
7. https://www.starwarsrp.net/threads/influunt-class-aquatic-utility-corvette.171627/
8. https://www.starwarsrp.net/threads/directorate-ghost-viper-interceptor.157891/
9. https://www.starwarsrp.net/threads/cst-toscan-8-r-fighter.133162/#post-1868246
10. https://www.starwarsrp.net/threads/pf-1-mynock-parasite-fighter.164138/
11. https://www.starwarsrp.net/threads/hf-3-aran-long-range-heavy-escort-fighter.168452/#post-2206612
12. https://www.starwarsrp.net/threads/hf-2-jair-kyram-heavy-fighter.152633/
13. https://www.starwarsrp.net/threads/ha-3-hutthound-assault-craft.174359/
14. https://www.starwarsrp.net/threads/spitfire-class-light-patrol-craft.162962/
15. https://www.starwarsrp.net/threads/arkonok-class-patrol-courier.173936/
16. https://www.starwarsrp.net/threads/enigma-class-fac.125108/
17. https://www.starwarsrp.net/threads/ps-1-tagger-corvette.126243/
18. https://www.starwarsrp.net/threads/rain-class-direct-fire-escort-corvette.168185/
19. https://www.starwarsrp.net/threads/storm-class-torpedo-assault-frigate.126095/
20. https://www.starwarsrp.net/threads/surhaai-class-scout-frigate.148546/#post-2010009
21. https://www.starwarsrp.net/threads/dragonsnake-class-picket-cruiser.152429/
22. https://www.starwarsrp.net/threads/firebrand-class-artillery-cruiser.127542/
23. https://www.starwarsrp.net/threads/wasp-type-heavy-cruiser.174191/
24. https://www.starwarsrp.net/threads/shield-class-escort-cruiser.149407/
25. https://www.starwarsrp.net/threads/sorgan-class-ordnance-cruiser.156014/
26. https://www.starwarsrp.net/threads/acklay-class-cruiser.161315/
27. https://www.starwarsrp.net/threads/blizzard-class-heavy-starcarrier.173226/
28. https://www.starwarsrp.net/threads/aranar-class-orbital-defense-battlecruiser.178413/
29. https://www.starwarsrp.net/threads/vcx-100-light-freighter-ii.86248/
30. https://www.starwarsrp.net/threads/caupona-station-hex-m-52.102225/
31. https://www.starwarsrp.net/threads/tuitio-support-boat.101395/
32. https://www.starwarsrp.net/threads/ireth-class-cruiser.100966/
33. https://www.starwarsrp.net/threads/hammerhead-destroyer.100212/
34. https://www.starwarsrp.net/threads/b-zero.100015/
35. https://www.starwarsrp.net/threads/midnight-blue-rose.90986/
36. https://www.starwarsrp.net/threads/strays-assault-boarding-pod.61356/
37. https://www.starwarsrp.net/threads/yt-1300-modified.57442/
38. https://www.starwarsrp.net/threads/blade-wing.57531/
39. https://www.starwarsrp.net/threads/voi-speeder-in-and-out-of-atmosphere.54570/
40. https://www.starwarsrp.net/threads/dynamic-class-freighter-ii.54499/
41. https://www.starwarsrp.net/threads/vesparum-interseptor.53311/
42. https://www.starwarsrp.net/threads/udarnik-assault-frigate.52645/
43. https://www.starwarsrp.net/threads/inquisition-gunship.34989/
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ClassNameRoleSizeLargest SideCapaciityRatingsHyperDriveManufacturerProduction
FreighterLighthouse-class FreighterCargo TransportLength: 82 m, Width: 52 m, Height: 24 m52 mCargo HoldArmament: None Defense: Very Low Maneuverability: Average Speed: Very High1Concord Specialized TechnologiesMinor
Armed CourierKessel-class Armed CourierCourier, CombatLength: 35 m, Width: 33 m, Height: 8.3 m33 mSmall living quartersArmament: Average Defense: Average Maneuverability: Average Speed: High1Concord Specialized TechnologiesMass-Produced
Cargo FrigateNeebray-class Cargo FrigateCargo TransportLength: 275 m, Width: 70 m, Height: 50 m275 mShared hangar and cargo areaArmament: Low Defense: Average Maneuverability: Low Speed: Low1Concord Specialized TechnologyMass-Produced
Asteroid CorvetteFreebird Asteroid CorvetteStealth OperationsN/AN/AUnique hangar spaceArmament: Low Defense: High Maneuverability: Average Speed: LowN/AKuat Drive YardsUnique
Heavy Assault CraftHA-2 PikeCombat, Troop DeliveryLength: 30 m, Width: 24 m, Height: 10 m30 mCrew drop moduleArmament: Very High Defense: High Maneuverability: Low Speed: Low1Concord Specialized TechnologyMass-Produced
Cargo FrigateBarri-class Cargo FrigateCargo Transport, CombatLength: 230 m, Width: 100 m, Height: 45 m230 mN/AArmament: Low Defense: Very High Maneuverability: Low Speed: Average2Concord Specialized TechnologiesMass-Produced
Utility FrigateArcon-class Utility VesselRepair, Freight, ExplorationLength: 210 m, Width: 70 m, Height: 70 m210 mUtility bay, Single craft hangarArmament: Low Defense: Average Maneuverability: High Speed: High1Concord Specialized TechnologiesMass-Produced
Aquatic Utility CorvetteInfluunt-class Aquatic Utility CorvetteUtility Operations, Aquatic LandingLength: 142 m, Width: 69.2 m, Height: 45.6 m142 mUtility bay, Single ship hangarArmament: None Defense: Average Maneuverability: Very High Speed: High2Concord Specialized TechnologiesMass-Produced
InterceptorDirectorate Ghost Viper InterceptorHigh-Speed InterceptionLength: 10.5 m, Width: 5.5 m, Height: 4 m10.5 mAstromech slotArmament: Average Defense: Low Maneuverability: Average Speed: High1Concord Specialized TechnologiesMass-Produced
FighterCST Toscan 8-R FighterPursuit, CombatN/AN/AN/AArmament: Average Defense: N/A Maneuverability: Average Speed: HighN/AConcord Specialized TechnologiesMass-Produced
StarfighterPF-1 Mynock Parasite FighterCombat, DefenseLength: 4 m, Width: 7 m, Height: 1.75 m7 mUnderside docking clampArmament: Low Defense: Average Maneuverability: Average Speed: AverageNoneConcord Specialized TechnologiesMass-Produced
Heavy FighterHF-3 Aran Long Range Heavy Escort FighterLong-Range EscortLength: 13 m, Width: 14 m, Height: 2.4 m14 mCrew of 4, Rack spaceArmament: Very High Defense: Average Maneuverability: Average Speed: Average1Concord Specialized TechnologiesMass-Produced
Heavy FighterHF-2 Jair Kyr'am Heavy FighterHeavy AssaultN/AN/AN/AArmament: Very High Defense: Very High Maneuverability: Low Speed: LowN/AConcord Specialized TechnologiesMinor
Heavy Assault, DropshipHA-3 Hutthound Assault CraftCombat, TransportLength: 26.6 m, Width: 26.6 m, Height: 9.8 m26.6 mLatching system for various vehiclesArmament: Average Defense: High Maneuverability: Low Speed: Low2Concord Specialized TechnologiesMass-Produced
Light Patrol CraftSpitfire-class Light Patrol CraftCombat, PatrolLength: 22 m, Width: 23 m, Height: 21 m23 mDevice bay for various weapons or systemsArmament: High Defense: Average Maneuverability: High Speed: Average1Concord Specialized TechnologiesMinor
Patrol CourierArkonok-class Patrol CourierMultirole OperationsLength: 20 m, Width: 16 m, Height: 6 m20 mSmall cargo bay, Compact living spaceArmament: High Defense: High Maneuverability: Average Speed: Average1Concord Specialized TechnologiesMass-Produced
Fast Attack CorvetteEnigma-class FACFast AttackLength: 170 m, Width: 134 m, Height: 30 m170 mN/AArmament: High Defense: Low Maneuverability: High Speed: High1Concord Specialized TechnologiesMinor
Port Security/Escort CorvettePS-1 Tagger CorvettePort Protection, EscortLength: 182 m, Width: 59 m, Height: 53 m182 mN/AArmament: Average Defense: Average Maneuverability: Average Speed: High1Concord Specialized TechnologiesMass-Produced
Escort CorvetteRain-class Direct Fire Escort CorvetteEscort OperationsLength: 110 m, Width: 50 m, Height: 20 m110 mN/AArmament: Low Defense: Low Maneuverability: High Speed: High1Concord Specialized TechnologiesMass-Produced
Torpedo Assault FrigateStorm-class Torpedo Assault FrigateHeavy Support FireLength: 450 m, Width: 300 m, Height: 60 m450 mN/AArmament: Very High Defense: Low Maneuverability: High Speed: Average1Concord Specialized TechnologiesMinor
Scout FrigateSur'haai-class Scout FrigateReconnaissance, Missile PlatformLength: 230 m, Width: 82 m, Height: 31.2 m230 mN/AArmament: Average Defense: Low Maneuverability: High Speed: Very High1Concord Specialized TechnologiesMinor
Artillery CruiserFirebrand-class Artillery CruiserLong-Range ArtilleryLength: 535 m, Width: 199 m, Height: 112.3 m535 m1 squadron (Support Craft)Armament: Very High Defense: Average Maneuverability: Average Speed: Average1Concord Specialized TechnologiesMinor
Heavy CruiserWasp-type Heavy CruiserHeavy AssaultLength: 1000 m, Width: 442 m, Height: 220 m1000 m1 squadron (Support Craft)Armament: Very High Defense: High Maneuverability: Average Speed: Average1Concord Specialized TechnologiesMass-Produced
Escort Cruiser, Light CruiserShield-class Escort CruiserEscort DutiesLength: 600 m, Width: 150 m, Height: 75 m600 m3 squadrons max (Variable)Armament: Low Defense: High Maneuverability: Average Speed: Average1Concord Specialized TechnologiesMass-Produced
Ordnance Cruiser, Missile Cruiser, MinelayerSorgan-class Ordnance CruiserFleet SupportLength: 1,000 m, Width: 350 m, Height: 300 m1,000 m3 squadronsArmament: High Defense: High Maneuverability: Average Speed: Average1Concord Specialized TechnologiesMinor
CruiserAcklay-class CruiserFleet Support, FlagshipLength: 840 m, Width: 200 m, Height: 140 m840 m4 squadronsArmament: High Defense: Average Maneuverability: Low Speed: Average1Concord Specialized TechnologiesMass-Produced
Heavy CarrierBlizzard-class Heavy StarcarrierFleet Support, Fighter CarrierLength: 1500 m, Width: 900 m, Height: 900 m1500 m10 squadronsArmament: Low Defense: Average Maneuverability: Average Speed: Average1Concord Specialized TechnologiesMass-Produced
Orbital Defense BattlecruiserAranar-class Orbital Defense BattlecruiserPlanetary DefenseLength: 5000 m5000 mN/AArmament: Extreme Defense: Extreme Maneuverability: None Speed: NoneN/AConcord Specialized TechnologiesLimited
Support FreighterTuitio Support BoatStarfighter SupportLength: 50 m, Width: 32 m, Height: 16.2 m50 mN/AArmament: None Defense: Extreme Maneuverability: Low Speed: ModerateN/AInquisition Industries™Minor
CruiserIreth-Class CruiserCombat, Close-Quarters BattleLength: 1000 m, Width: 400 m, Height: 120 m1000 m1 squadronArmament: Average Defense: Moderate Maneuverability: Moderate Speed: Average1Inquisition Industries™Mass-Produced
Personal Transport/Blockade EvaderMidnight Blue RosePersonal Ship, Blockade EvaderLength: 129 m, Width: 131 m, Height: 22 m131 m2 freighters, Luxury living spaceArmament: Low Defense: Average Maneuverability: Moderate Speed: High2Inquisition Industries™Unique
Ugly Assault Starfighter/BomberB-ZeroHeavy StarfighterLength: 2.9 m, Width: 29.4 m, Height: 12.3 m (extended), 3.5 m (closed)29.4 mEnlarged cockpit (1 passenger)Armament: Very High Defense: Average Maneuverability: Moderate Speed: Average1Inquisition Industries™, The Wretched HiveMinor
DestroyerHammerhead DestroyerClose to Mid-Range WarfareLength: 1,550 m, Width: 300 m, Height: 340 m1,550 mHangar: 2x B-Zero squadrons, 12x Split Wing T-90 squadronsArmament: Average Defense: Moderate Maneuverability: Low Speed: High2 (Backup: 4)Outer Rim Coalition, Inquisition Industries™Minor
StationCaupona Station (Hex M-52)Hospitality, Luxury InnLength: 3500 m, Width: 3500 m, Height: 1500 m3500 m200 civilian ships, 20 Large civilian ships (via Docking port)Armament: None Defense: Average Maneuverability: Very Low Speed: Very LowInquisition Industries™Unique
Assault Boarding PodStrays Assault Boarding PodInfiltration, Seizing ShipsLength: 9 m (extended), 16 m16 mCrew of 20Armament: None Defense: Average (Ion shields, Particle shields) Maneuverability: Average Speed: Very HighNoneInquisition Industries™Mass-Produced
 
OUT OF CHARACTER INFORMATION


PRODUCTION INFORMATION

  • Manufacturer: Starcraft Shipyard
  • Affiliation: Tingle Arm Coalition
  • Market Status: Closed-Market
  • Model: Sarlacc-Class Snare-Bearer
  • Production: Limited
  • Material: Durasteel Frame, Quadanium Steel Plating, Anti-Ion Mesh, Carboplas Hull

TECHNICAL SPECIFICATIONS
  • Classification: Capture Frigate
  • Length: 300-350 meters
  • Width: 85-100 meters
  • Height: 50-60 meters
  • Hangar Space: Average (2 Squadrons)
  • Crew: 20-40
  • Passenger Capacity: 10-20
  • Cargo Capacity: 600-900 metric tons


Defensive Equipment
Shields List:
Utility Equipment:
SS-Military Grade Modular Emergency Suite
N
ull-series-gravity-well-neutralizer

Medical

Navigation and Visibility Enhancements
Sensors and Assorted Components
SS-Military Grade Intelligence Package: Advanced
Engine Components
Other Systems
Landing and Docking Enhancements
SS- Military Grade Modular Landing Gear


  • Magnetizable Landing Gear: Advanced system with variable magnetic strength for secure docking and landing on metallic surfaces.
Other

SPECIAL FEATURES
  • 'Shereshir' Heavy Long-Range Tractor/Pressor Beam Projector - Utilized for capturing or manipulating objects and ships at long distances.
  • SubLight Acceleration Motor (SLAM) SLAM MK. II- Enhances sublight speed, crucial for pursuit and evasion.
  • Scramjet Boosters - Provides additional speed bursts during high-speed pursuits.
  • Advanced Navigation System - Inspired by the Cantwell-class Arrestor Cruiser, featuring long-range scanning and interception capabilities.
  • High-End Communication Suite - For secure and efficient communications across vast distances.
  • Micropole Reinforced Emitters - Enhancing the durability and efficiency of all shield systems onboard.
 
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