Star Wars Roleplay: Chaos

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... With Love (Hutt Cartel only)

Location: On board shipyard, in airlock.
Objective: Take the shipyards
Allies: [member="Elijah Rekali"] [member="Vilaz Munin"] [member="Draco Vereen"]
Enemies: [member="Project Uriel"]
Gear:

Betna waited a moment longer before using an anti-security blade to slice the door. The airlock opened, revealing a small room with the other side of the airlock on the opposite wall. Gently, careful not to knock around inside the airlock and causing noise on the other side of the door, he pulled himself into the room and let his magnetic boots seat him on the floor. He carefully moved to the side of the airlock and kept his sub-gun trained on the unopened door, waiting for the others to join him.

This was the hard part of the job, but also the simplest. They were on board the station and the task of infiltration had succeeded for all they knew. The insertion was the tricky part, relying on hiding in plain sight and avoiding detection just long enough to strike. The simple task of taking the station was now the job and, while difficult, was a lot more straightforward and direct than sneaking about had been.

That said, why waste the element of surprise while they had it?
 
Location: Inside the station
Allies: [member="Arrbi Betna"] [member=Draco Vereen] [member=Elijah Rekali]
Enemies: [member=Project Uriel]
Objective: Kill, pillage, loot, plunder, and steal
Gear: First post with grenade launcher

The Redneck continued to wait until Betna sliced through the door which then opened the hatch to the interior of the station. Before he would enter right after Betna he grabbed the Bloodstripe Cannon clipped to his belt and threw it out to the abyss of space. It would slow him down since he wasn't built as a tank like Draco, and he didn't need to worry about it because the Underground made a ton of them for the rebels and freedom fighters associated with the organization. He then pulled himself into the room and had his magnetic boots establish him to the ground so that he wouldn't be spewed out into space.

While his grenade launcher was slung on his right shoulder he grabbed both of his dual pistols and aimed them at the same target Betna wa aiming at with his sub machine gun. Never knew when someone would walk into the four intruders and alert the sentinels protecting the shipyards of their presence.

Vilaz continued to aim at door while both he and Betna waited for Draco and Elijah to get in so that they could move on to securing and establish absolute dominance over the whole facility.
 
Location: Upper Cargohold, Level 3
Gear | Threats
Weapons | Gear: Viborsword, Standard Issue Bolter, Experimental MK 4 Heavy Bolter, 2x SW-12 Jacknife, Echani Shield Generator, Echani Shield Generator (Backup), Experimental Model EDB Armor (Reinforced EMP Duraplast, equipped with Ionization Buffer), x5 Chemical Grenades.

Uriel 1.5h Upgrades: Heat/Night Vision, Backup Shield Generator, Internal Self Destruct, Experimental Model EDB Armor, Experimental Model MK 4 Heavy Bolter
Additional Fireteam Threats: Snipers, No Light, Mines, Turrets (walls, hallways, roofs), Traps and Tricks, Ferrazid Hounds x Many, Dark Trooper x2, Cargo Boobytrapped with Cryoban freezing charges.

Mission: Uriel's Chessboard, First play.
Intruder Detected Level 1 – Threat Level Minimal
Primary Mission Countermeasures - Level One engage.​
holochess.jpg



Wiring herself up into the sensor net directly, literally right into her head from her helmet. Her eyes were running millions of calculations a second reading whatever silent perimeter alarm had been tripped, to assess the best course of action, given their breach point. She didn't know how many, only where they were. Uriel was also attempting to calculate their destination, though she was doing this mechanically in probabilities more than gut or assessment of them as individuals.
Level 1 relied on the element of surprise, and the darkness they were walking through, with no light available.

Mines fully prepared. When the fire team stopped to react to the first mine they came across, either by stepping on it, or disarming it, they’d find a pack of four hounds barreling along toward them, muscular green beasts with gnashing teeth, snapping at each other to be the first to feed, because a door opposite them shot open, and the small pack ran out from a large closet. The goal was to have the beasts trip the closet mines and blow them all to hell. Simple, easy and efficient, hopefully pushing them into the mines from the opposite direction!

hounds.png

Minefields vs Mandos vs Hounds.



Fast their feet came making scuttling noise, but the hallways were dark, the lights were still out, and the mines might have them distracted, or if not they might be about to blow when the hounds reached them!

“Please remain calm while you are processed.” Uriel’s robotic female voice echoed from the speakers along the otherwise empty halls. "Thank you, have a pleasant day." Why the techs had left that last note of humor was anyone's guess, perhaps to unnerve at the casual sound of it all. Detaching herself from the wall, she began her descent toward the level 2 cargo bay, huge weapon tracking outward to sense for signs of movement from below.

Uriel Unit Status:
Waist - Standard issue Personnel Shield: 100%
Back - Standard issue Personnel Shield: 0% (Backup Status Offline)
Archangel Experimental issue Duraplast Armor Condition: Nominal
Armor Ionization Buffers Condition: Empty 0%
Damage to Combat Chassis Endoskeleton: 0%
Primary Systems Damage: None
Combat Capability 300% (Shield/Armor + Unit + Ionization Buffers)



[member="Vilaz Munin"] | [member="Arrbi Betna"] | [member="Elijah Rekali"] | [member="Draco Vereen"]​
 
Location: On Board
Gear: In Signature | Rifle | Grenade Launcher | IFD | Anti-Security Blade | Field Security Overloader | EMP Disruptor | 2x Door Breaking Charges | 2x EMP Grenades | 2x Anti-Force User Flash Bangs | 2x Dampener Aerosol Grenades
Objective: Kill where We Please, Take what We Want, and Give nothing Back
Allies: [member="Arrbi Betna"] | [member="Vilaz Munin"] | [member="Elijah Rekali"]
Enemies: [member="Project Uriel"] | @Hutt Cartel

https://www.youtube.com/watch?v=Y0E47wDPeeY​

I slipped inside the airlock following Betna and Vialz carefully. A few clicks of the HUD and the active camouflage flickered to life first shimmering and covering me in the shimmering field, then disappearing, leaving only a small translucent outline and a minor shift in light when I was moving. No reason to draw a crap load of weapons right out of the gate for now all we needed was quick and quiet. Sensors all on, active scanners on, there ain't nothing sneaking up on me, but I might be sneaking up on others.

Telepathy was the preferred form of communication, but with Non Force Sensitives, I would be lucky if they caught individual words from such communication, still, untraceable, unhackable communication was a benefit for this kind of operation. With the Mole Miner having impacted the station a ways off and having drilled into it, hard and fast, set to drill through this section of the space station, no doubt security would be all over that area, and the thing would be setting off traps like mad as it cut a whole through the station. Certainly some sections would have to be sealed off to keep atmosphere from leaking out of the entire station.

Moving to the front, I let my senses expand to the edge of my combat awareness, or the farthest I could detect accurately and precisely, which was a good bit. There was danger to be had in the total darkness, but any random HUD these days had Dark Vision or lamps attached to it. Mines. Neat. I pulled the EMP Disruptor Stylus. It was simple tech, but shining its little laser pointer on a mine would disable it if it was electronically activated. Not a trip wire or a pressure plate, but it would disable remote detonation or trip lasers it might have installed. <Mines> I projected at my allies, letting them know of the danger ahead of them. Got to get to the level, got to hit the goal.
 

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