Sempra the Hutt
A very hutty hutt!
Trandosha
For years the planets of Kashyyk and Trandosha has endured peace and prosperity. Its two native speices the wookies and Trandoshans elders having reached agreements to cast their never ending war aside. An effort only possible due to the hard working republic diplomats to show the people of Trandosha the ways of democracy and peace.
The current Trandoshan ruling body supported by a wookie council has made sure to avoid any road bumps down the road and with the help of the republic the species has finally managed to live peacefully at each other sides on the borderland of Republic and Hutt Cartel space.
The peace has brought stability and economic growth to the sector and the Trandoshan governemnt has accepted wookie presence in their midst, with wookie merchants and even a local policing unit to support the capital in times of need.
But all is not well in the deep jungles of trandosha. A new generation of young and eager trandoshan hunters want to prove themselves.
They are trandoshan warriors seeking to cast this peace aside in favor of their ancient and revered religion. the worship of the scorekeeper. In their eyes their ways is not adaptable with this non-aggression pact with the wookie home world. They despise their aging leadership for having abandoned the old ways and seek to overthrow them along with their wookie advisors whom they consider a stain on their honorable society.
The wookie council has a small but trained wookie unit in the capital, mostly to help keep the peace but far too small to be able to stop the rebellion.
Having sensed this opportunity, the hutt cartel has been smuggling in weapons and supplies for the young tribal warriors. Through secret negotiation with these young tribal chiefs they have agreed to support this rebellion. The plan has been molded in the dark and the strike will be quick. Since there is no chance Trandosha can withstand a retaliation from the Republic supported Kashyyk the hutt cartel has agreed to step in as protectors of this new regime once it is installed.
Being neutral space on the paper the plotting hutts of the cartel believe that while this will upset the Republic senate - it can not be considered a direct attack on Republic territory.
With a slaver fleet approaching from Hutt cartel space and the Trandoshan rebels moving into the capital the wookie friendly government see no other way out then flee to fight another day.
But time is against them and without help they will be caught prisoners of the Cartel and their slavers.
THE OOC
LINK TO OOC THREAD - go here to find a PvP partner or simply chat about stuff.
RULE #1 - Be polite and respectful of your fellow writers at all times!
Happy writing!
The Objectives
Chose one to get started, but there is no rule from from shifting objective if you would like to try out different ones.
A - Space skirmish - The slaver fleet
An enormous slaver fleet of Huttsmen has left hutt space and is en route to Trandosha. As a part of their deal with the trandoshan rebels they are to supply the cartel with fresh slaves.
Cartel pilots - you act as escort to the slave freighters who will be sitting ducks without your protection.
Republic pilots - you have received orders to intercept this fleet and destroy as many huttsmen as possible. Let the politicians worry about the aftermath, these slave ships must be stopped.
B - Ground PvP - Assualt of Hsskor
The capital of Trandosha is governed by the wookie friendly government, but lacking the support of its population they have barricaded themselves in the Tally house of Hskoor. Protected by a small butr well eqiped wookie military the capital is bound to be lost by this surprise attack. While the wookies are standing their ground to protect the capital, The wookie firendly government desperately awaits the republic evacuation ships. Mean while the rebellion is spreading like wild fire through the streets and the near by jungle.
Cartel enforcers - assist the Trandoshan "freedom fighters" and oppose anyone assisting the wookie friendly government. Invade the capital and seize control over the city.
Republic ground forces - Keep the trandoshan invaders at bay until the Trandoshan elders and their wookie council are safely brought out of harms way.
C - smuggling/evacuate
There is really no telling who control what at this time. Opportunist smugglers can definitely earn credits by supporting either side.
Cartel smugglers - Smuggle weapons and material from the cartel to the Trandoshan rebelion
Republic smuggler/evac team - Get the government and its wookie councilors off the ground and into safety.
D - Negotiations
Once this conflict started GR intelligence could put the pieces together and realize where the backing comes from. Perhaps it is time to contact the Hutts and ask what in the kark they are doing?
Cartel leadership - pretend its raining.
Republic diplomats - try to get something out of this to ensure a continued peace between the planets?
E - WOOKIE/TRANDOSHAN duel
Naturally!. If you are writing a wookie or trandoshan, Find your counterpart and give us a duel to remember!
F - Do your own thing.
Really, the objectives are just ideas and inspiration. You are free to find a story to your liking and go for it. Just bare in mind that it should clearly connect with the actual conflict somehow.
Please use this format:
Objective:
Location:
Allies:
enemies:
Post count: (each writer can post a maximum of 20 posts in this story).