Lord of Eternal Conflict
OUT OF CHARACTER INFORMATION
- Intent: To supplement TSE ground/naval forces with an effective counter to explosive ordinance directed at them that are in the form of rockets/missiles.
- Image Source: Source
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: Ion Pulse Missile
PRODUCTION INFORMATION
- Manufacturer: The Sith Empire
- Model: XV-100 'Sidewinder'
- Affiliation: Closed-Market | The Sith Empire
- Modularity: None
Production: Mass-Produced
- Material: Durasteel, Ion Pulse Generator, Faraday Cage, EMP-X1 Field Array, Tracking computers, Thrusters
TECHNICAL SPECIFICATIONS
- Classification: Ion Missile
- Size: Average
- Weight: Average
- Ammunition Type: Ion Pulse
- Ammunition Capacity: Variant on Launcher
Reload Speed: Slow
- Effective Range: Long Range
- Rate of Fire: Average
- Stopping Power: Very High
- Recoil: Low
SPECIAL FEATURES
- Onboard Tracking Computer
The XV-100 'Sidewinder' missile features an onboard tracking system that traces exhaust trails back to the source while in flight. This information directs the missile to follow the path back to its source like any other tracking missile. This onboard computer is protected by a Faraday cage to protect it from the effects of the payload carried by the missile. Information processed by the computer can be relayed back to the launcher, projecting its given location of where it is heading, serving to also highlight any enemy launcher's position. Outside of what was mentioned, it is only able to detect electronic signatures of nearby munitions when in the air (It doesn't detect solely based on the presence of exhaust prior to the initial ion burst), and past that will only follow exhaust heat trails back to the source after they've been triggered.
[*]Additional Thrusters
- The XV-100 'Sidewinder' missile is designed to be a rapid response counter to incoming munitions coming in at high velocities. As a result, the Sidewinder features a number of auxiliary thrusters to let it fly faster than most explosive rockets or missiles to intercept them before they are able to fully reach their intended and original targets. The Sidewinder features a backup thruster that is activated after the initial ion pulse wave to carry the missile to its final target. This backup thruster functions solely by itself, and as a result, once the initial pulse has been activated makes it a slow flying missile.
[*]Dual Stage System
- The XV-100 'Sidewinder' missile payload is the Ion Pulse Generator mounted on it. The Sidewinder features a double triggered system; the first releases an initial ion pulse that can fry guidance/tracking/flight systems and disables explosive payloads when it comes within 20m of any electronics while airborne. The second releases a continuous series of electromagnetic pulses for over a minute or until it is disabled after it has impacted the ground. The EMP pulses released by the generator span a 30m radius and come in intervals rather than a steady generation.
Strengths:
+Ion Pulse/EMP Generator+
The XV-100 'Sidewinder' is an excellent counter to neutralizing its more explosive and lethal cousins that take on the form of rockets or missiles carrying explosive payloads. Once they are airborne and detect anything within a 20m radius of them, the onboard ion field generators will activate, sending out a 40m radius ion pulse that can disable payloads, tracking systems, engines. Anything that is not protected by a Faraday cage or possess some form of EMP resistance can be affected by it.
+Fastballer+
The XV-100 'Sidewinder' missile's numerous auxiliary thrusters allow it to fly through the air or space much more quickly than the opposition's missiles and rockets are meant to fly at. The Sidewinder has additional thrusters protected in a Farady cage after the initial ones are burned out by the Ion Pulse Generator, thus leaving the Sidewinder to continue flying, albeit much slower to its final target.
+No Swarms on my Watch+
The XV-100 'Sidewinder' missile is extremely effective in countering large missile/rocket swarms as the initial pulse is capable of neutralizing the warheads and essentially turning most missiles and rockets that don't have their payloads protected from ion pulses into useless rocks sailing through the air.
+Say Goodnight+
The Ion Pulse that comes from the Sidewinder has just as much of an impact on vehicles and starfighters that get caught in its effective radius, inflicting the typical effects of ion weaponry on them as well.
Weaknesses:
-Boom?-
The XV-100 'Sidewinder' is a purely defensive missile designed to shut down enemy munitions and vehicles. It possesses no explosive payload in which to destroy or inflict any sort of harm upon the enemy unless it lands directly on top of them, in which case they will suffer from being crushed under it.
-Please Don't Shoot me Down-
The XV-100 'Sidewinder' lacks any sort of defensive system against anything other than an ion or EMP based defense measure. As a result, it can be shot down before it reaches its final target or point of impact.
-Dropped Bombs? Damn-
The XV-100 'Sidewinder' is specifically meant to counter any missile or rocket-based projectile. It is significantly less effective against munitions that come from mortars or are dropped as bombs because they are not as easily interceptable as the former variations of explosives.
-Not All At Once-
The XV-100 'Sidewinder' is susceptible to disabling any other Sidewinder in the air that is too close to it when the initial pulse is activated. As a result, Sidewinder missiles have to be fired at intervals that would put them outside of the previously launched Sidewinder's effective radius otherwise the inital thrusters used to propel the missile will be disabled and force the Sidewinder to fly on its singular backup thruster.
-Indiscriminate-
The XV-100 'Sidewinder' has just as much of a chance to disable any friendly vehicles or fighters while in the air or by the ground where they land as it does the enemy. As a result, those who fire the Sidewinder must exercise caution in where it is aimed at.
-Where Art Thou?-
The XV-100 'Sidewinder' has a number of systems packed onto a single missile. However, any extensive detection equipment is not mounted on them, making it so that they are ineffective against munitions that possess any form of stealth technology that can mask its signature from what it is able to detect.
DESCRIPTION
The XV-100 'Sidewinder' missile is a variant of an Ion Pulse Missile, upgraded and designed to better counteract any rocket or missile threats directed at ground/space targets. The Sidewinder was designed and manufactured on a mass scale after an engagement between The Sith Empire and The Silver Jedi Order on Kashyyyk in which The Sith Empire faced a heavy amount of missile fire from the opposition that slowed their attack down considerably. The Sidewinder's production is to ensure future campaigns against those who utilize large swarms of missiles or rockets on either ground or space targets will have to heavily reconsider their options and methods of attack.
The XV-100 'Sidewinder' missile in every aspect of its design is meant to disable/disrupt its intended targets. The initial wave that comes from its ion pulse effectively turns any missile or rocket into a harmless albeit gravity and inertia propelled rock. Once the Sidewinder traces a rocket or missile's source it will set a guided flight path towards it before ultimately impacting either the ground or its target, and disable the launcher and any electronics around it further for over a minute.