Most of the things you pointed out are actually weaknesses. Maybe not Hopeless Romantic and Force-sensitivity. But weaknesses influence a character's personality, just like they do with ours. And even though these weaknesses you pointed out won't come into play directly, a good writer still makes them believable via the story the character tells as he/she progresses.Yvette Dusong said:Oh hey, one of this threads! I've been waiting for a while to get this stuff off my chest and lay out my pet peeves!
- "Hopelessly Romantic" is not a weakness if all you do is shag a random NPC every other night and call it a day, especially if you don't play off the angle set forth by something like that and simply leave it as a means to get pretend-laid.
- "Shy" is not a weakness unless you have some bloody social anxiety or the character has issues interacting in public. Shyness / Introverted =/= Crippling fear of people / Inability to work with other people / Social Anxiety.
- "Inexperience" is not a weakness if the character acts like they have done something for thousands of times and have no issue doing said thing they are inexperienced in. On that note, "Grasps Knowledge Slower" is not a weakness if it takes the character two posts instead of one to understand something / learn a skill.
- "Bad Pilot" is not a damn weakness unless said character is part of the Air Force and / or relies heavily on Airships for transportation or other usages. It's the equivalent of saying a character has limited / zero knowledge and experience regarding Large-Scale Military Operations while he is nothing more than a damn prepubescent teenager with an attitude. On that note, "Bad Marksman / Bad Driver / Bad Leadership Abilities / Bad Whatever The Hell You Want" are not weaknesses if they do not actually come into play in the characters story both past or present, or will never be brought up again ever again in an actual play, it's just a poor excuse to get those two minimum required weaknesses in.
- "Schizophrenia / Bi-Polar / Multiple Personality Disorder / PTSD" is not a weakness if you are literally only playing it up to make your character more quirky or interesting while making a mockery of the diseases themselves. Stop romanticizing mental illnesses and make it seem "fun and hilarious", preferably stop using them unless you actually bother researching them and are a good enough writer to create a compelling and gripping story about said characters and how it affects them from one thread to the other. They aren't a damn on-off switch.
- "Force Sensitivity" IS a strength! Despite the demographic of Chaos regarding NFU and FU, being able to tap into the Force is in of itself something special. You are, quite literally, one in a million if not billion that has the ability to rely on the force for guidance, even if the power itself is in its infant stage.
Now that I got that stuff off my shoulders, I agree with [member="Silara Kuhn"] and [member="Jyn Sol"]. A weakness is not necessarily something permanent and it doesn't have to be. With time, training, or assistance, weaknesses can be erased and transformed into strengths if enough effort is placed towards this particular goal. But with the passage of time, new weaknesses will also appear because the characters will get the possibility to expand their horizons and perform actions they previously have never had to perform. Eighty percent of the time, they will suck at it. At the end of the day, the phrase "You are still human" holds weight despite whatever race your character actually is. They will never be perfect, they will always have their ups and downs, and that will make them a better character and you a better writer by being able to play off both the bad and the good.
Nobody wants to read about the adventures of Mary Sue #232323 in a galaxy far, far away that somehow bends to her every whim despite not really doing anything for it. When trying to discover new weaknesses for a character, or when making a character from scratch, don't look at most other profiles on Chaos to draw inspiration from. The characters that are played are most of the time above average. They are old and have lived through many wars and many hardships, they have the command of armadas at their finger tip and the ability to draw from the Force for prolonged usage without breaking a sweat. They are the outlier. Look towards the rest of the galaxy, the nameless NPC soldiers, civilians, and scoundrels that give the world it's life. Those are the people you should draw inspiration for weaknesses from because, like it or not, we all start out as one of them until we progress through the ranks.
/end rant
Romanticising mental illness is something I've personally never seen. Maybe there are some who do that, but in my case (I had a character with schizophrenia), it's all about giving the character a more real look. Seriously, in the huge galaxy, there is no possible way a person doesn't have a mental illness. And if it isn't approached in the RP, the game loses its real look. All characters turn into monsters, robots. Force-sensitive robots in most cases.
All mental and emotional things can be weaknesses. And while they don't affect a character's behaviour directly most of the times, they still do affect their personality.
And seriously, people have to stop confusing shyness and introversion. Most introverted people aren't shy and these two words are not synonyms.