Star Wars Roleplay: Chaos

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Emergence Representatives

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Mauda

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OOC INFO

Intent: Provide The Emergence with Representatives and Diplomats

​Image Credit: Pinterest

Role: As representatives, these chosen S'kiss attend political gatherings and will discuss with leaders or people on behalf of the Superiex and The Emergence Empire

Links:
PHYSICAL INFO

Age: Varies, generally around 40-80 (20-40 Human Standard)

Force Sensitivity: Non-Force User

Species: S'kiss

Appearance: Generally taller than 2m, hairless and heavily modified by cybernetics. Their faces are a mesh of skin and metals. They are cloaked in black, hooded material and wear full body suits.

SOCIAL INFO

Name: Emergence Representative

Loyalties: The Emergence Empire

Wealth: Well-Paid and of average wealth

Notable Possessions: Skist Obsidian Jewelry (Neck, Wrist and Armbands). Representatives wear these to symbolise their home planet.

Skills:
  • Shrewd Diplomats - They are employed based on their ability to negotiate and represent the Empire

Personality:
  • Representatives are most often silent. They move confidently and exude regality. They are blunt and straightforward when speaking to an audience, but cunning and manipulative when negotiating. If one is caught in conversation, they will simply stand, listen, and either offer one word answers or not speak at all.
COMBAT INFO

Weapon of Choice: Representatives are trained in the Skism Void Academy for Unarmed and Melee Combat, but they are unarmed

Combat Function: They will avoid combat but if unavoidable or forced to defend themselves, they will fight with exceptional Hand-to-Hand ability.

Strengths:
  • Diplomats - Representatives are picked on account of their ability to negotiate and engage in political discourse
  • Fighters - Nothing in The Emergence is weak. Representatives are trained in the Skism military academy in Hand-Hand and Melee combat
Weaknesses:
  • Diplomats II - They're just politicians. Throw them in a warzone or any kind of firefight and they will be killed
  • Silent - Unless engaged in discussion, Representatives are silent and somewhat ominous. This may cause others to develop suspicions or hostility

HISTORICAL INFO

The Emergence Empire, although often silent and withdrawn, inevitably must represent themselves for a political audience. The job of Representative was opened soon after the formation of the E, being filled by skilled S'kiss politicians. These Representatives speak (When they actually do) for the Empire and sometimes the Superiex themselves. They are sent to Senates, Courts, Leaders and even for personal discussions.
 
[member="Orex Mauda"]

It seems that you have used the individual NPC template to sub a group.

Depending on your intent, you will want to either use the Combat Unit template, or submit an Organizations template from the Lore section. Take a look over both and see which has the information/flavor you are aiming at. I am moving this to Pre-Codex. Tag a member of codex staff when you have picked one of the two appropriate templates.
 
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