Derisive Umbaran
The [[ Zhar System ]], as it turns out, is really not the most interesting place around. It's a gas giant. That's why our primary focus in securing the system will be the inhabited moon of [[ Gall ]]. It hosts a small population of factory workers and industrialists, mostly those skilled in the starship manufacturing trade. In addition to that, there are several locations on the moon and in the system that are worth scavenging.
Your objectives, should you choose to accept them, are as follows.
A: RaNSAcking Ruins
Gall is host to an old Imperial [[ Regional Naval Supply Area ]]. For a while, the locals thought it was lost to time, destroyed during one cataclysm or the other. Yet our sensor probes have found otherwise. The RNSA was apparently kept deep underground, cradled high up in one of the most dangerous and remote canyons of the planet. We're pretty sure we've found the entrance. There's little indication of whether the security systems are still active, but we're sure that, if they are, it's something you can handle. If not, we probably didn't want to keep you on payroll anyway.
Break into the RNSA, disable any security systems, and see if there's any interesting Imperial tech still laying around.
B: Dawn of the Planet of the Wampa
Alright, we have absolutely no idea where the [[ Cliff Wampa ]] came from. We're willing to bet someone just dropped a Wampa on Gall one day and it just kind of evolved from there. It really doesn't matter, because the Cliff Wampa are being a right and proper nuisance for the locals. Not only have a bunch of people been mauled over the past few weeks, but the Wampas are starting to display heightened intelligence and some signs of Vong-forming. They're using tools. They're communicating. Just a few days ago, they tried to hijack a speeder loaded down with blaster rifles. You can see why this might be problematic. The galaxy has enough problems- sentient Cliff Wampa don't need to be one of them.
[[ Smuggler's Canyon ]] has the highest population of Cliff Wampa. Scour the canyon, slaughter any Cliff Wampa you find, and track down whatever Yuuzhan-Vong have been shaping them into these intelligent monstrosities.
Also, we're pretty sure the Vong behind this were the ones that escaped slaughter on Rodia. Try to be more thorough this time.
C: You've Got Some Gall
[[ Gall City ]] is a bit of a mess right now. The infrastructure is outdated. The political system is burdened by corruption. But now that we're here, it's going to be okay. In fact, it's going to be so okay that it'll actually be profitable. Since you clearly don't feel like pillaging or hunting, take this time to investigate Gall City's ruling government body for corruption (arresting people as necessary) and coordinate the fixing of some of the local infrastructure. The Gall are also looking for some better defenses against Cliff Wampa raids (even though we told them it won't be a problem and pinky-promised on it), so drop off some battle droids at their local arms depots and police stations. Instruct them on their use.
We're doing this to endear ourselves to the population. Try not to screw it up.
D: Housekeeping
It ain't what you do, it's the way that you do it, and there's always something to do. Recruit some experts to the system's Committee of Planetary Development, find a local University for the Techno Union to sponsor, bust some criminal scum, establish a garrison or a mining operation, etc. Some of you may work for companies who might have separate whims to pursue. Go do as they ask.
But remember- we're not mass murdering Sith, nor are we goody-two-shoes Republic. If it's a murderous dick move or if it doesn't bring us any profit (or both), probably don't do it.